e4s-sdk/gamedata/shaders/d3d11/combine_volumetric.ps.hlsl
2026-06-17 23:06:51 +03:00

13 lines
225 B
HLSL

#include "common.hlsli"
Texture2D s_vollight;
struct _input
{
float4 tc0 : TEXCOORD0;
};
float4 main(_input I) : SV_Target
{
return s_vollight.Load(int3(I.tc0.xy * pos_decompression_params2.xy, 0));
}