24 lines
No EOL
408 B
HLSL
24 lines
No EOL
408 B
HLSL
#include "common.hlsli"
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struct vv
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{
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float4 P : POSITION;
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float2 tc : TEXCOORD0;
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float4 c : COLOR0;
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};
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struct v2p_particle
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{
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float4 color : COLOR0;
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float4 hpos : SV_POSITION;
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};
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void main(in vv I, out v2p_particle pp)
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{
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pp.color = I.c;
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pp.hpos = mul(m_WVP, I.P);
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pp.hpos.xy += m_taa_jitter.xy * pp.hpos.w;
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}
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// THIS SHADER SHOD BE DELEATED OR FIXED |