e4s-sdk/gamedata/shaders/d3d11/fxaa_main.ps.hlsl
2026-06-17 23:06:51 +03:00

28 lines
1.2 KiB
HLSL

#include "common.hlsli"
#include "fxaa.hlsli"
uniform float4 scaled_screen_res;
float4 main(v2p_aa_AA I) : SV_Target
{
float2 rcpFrame = scaled_screen_res.zw;
FxaaTex tex = {smp_rtlinear, s_image};
return FxaaPixelShader(I.Tex0.xy,
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f), // FxaaFloat4 fxaaConsolePosPos,
tex, // FxaaTex tex,
tex, // FxaaTex fxaaConsole360TexExpBiasNegOne,
tex, // FxaaTex fxaaConsole360TexExpBiasNegTwo,
rcpFrame, // FxaaFloat2 fxaaQualityRcpFrame,
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f), // FxaaFloat4 fxaaConsoleRcpFrameOpt,
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f), // FxaaFloat4 fxaaConsoleRcpFrameOpt2,
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f), // FxaaFloat4 fxaaConsole360RcpFrameOpt2,
0.35f, // FxaaFloat fxaaQualitySubpix,
0.166f, // FxaaFloat fxaaQualityEdgeThreshold,
0.0f, // FxaaFloat fxaaQualityEdgeThresholdMin,
0.0f, // FxaaFloat fxaaConsoleEdgeSharpness,
0.0f, // FxaaFloat fxaaConsoleEdgeThreshold,
0.0f, // FxaaFloat fxaaConsoleEdgeThresholdMin,
FxaaFloat4(0.0f, 0.0f, 0.0f, 0.0f) // FxaaFloat fxaaConsole360ConstDir,
);
}