e4s-sdk/gamedata/shaders/d3d11/hud_font.ps.hlsl
2026-06-17 23:06:51 +03:00

13 lines
197 B
HLSL

#include "common.hlsli"
// Pixel
float4 main(p_TL I) : SV_Target
{
float4 r = s_base.Sample(smp_base, I.Tex0);
r.rgb = I.Color.xyz;
r.a *= I.Color.a;
return r;
}