11 lines
164 B
HLSL
11 lines
164 B
HLSL
#include "common.hlsli"
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// Pixel
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float4 main(p_TL I) : SV_Target
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{
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float4 r = s_base.Sample(smp_base, I.Tex0);
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r.w = 1 - r.w;
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return r;
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}
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