e4s-sdk/gamedata/shaders/d3d11/hud_movie.lua
2026-06-17 23:06:51 +03:00

11 lines
389 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("stub_notransform_t", "yuv2rgb")
:fog(false)
:zb(false, false)
-- TODO: DX10: Setup samplers
:blend(true, blend.srcalpha, blend.invsrcalpha)
-- shader:sampler ("s_base") :texture (t_base)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_base")
end