e4s-sdk/gamedata/shaders/d3d11/particle_s-blend.ps.hlsl
2026-06-17 23:06:51 +03:00

16 lines
312 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
};
// Pixel
float4 main(v2p I) : SV_Target
{
float4 c = I.c * s_base.Sample(smp_base, I.tc0);
float3 r = lerp(float3(1, 1, 1), c.xyz, c.w);
return float4(PushGamma(r), 1);
}