22 lines
409 B
GLSL
22 lines
409 B
GLSL
#include "common.h"
|
|
|
|
struct vf
|
|
{
|
|
float4 hpos : POSITION;
|
|
float2 tc0 : TEXCOORD0;
|
|
float2 tc1 : TEXCOORD1;
|
|
float3 c0 : COLOR0;
|
|
};
|
|
|
|
vf main (v_lmap v)
|
|
{
|
|
vf o;
|
|
|
|
|
|
o.hpos = mul (m_VP, v.P); // xform, input in world coords
|
|
o.tc0 = unpack_tc_base (v.uv0,v.T.w,v.B.w); // copy tc
|
|
o.tc1 = o.tc0; // copy tc
|
|
o.c0 = v_hemi(unpack_normal(v.N)); // just ambient
|
|
|
|
return o;
|
|
}
|