e4s-sdk/gamedata/shaders/r1/impl_spot.vs
2026-06-17 23:06:51 +03:00

13 lines
340 B
GLSL

#include "common.h"
vf_spot main (v_lmap v)
{
vf_spot o;
o.hpos = mul (m_VP, v.P); // xform, input in world coords
o.tc0 = unpack_tc_base (v.uv0,v.T.w,v.B.w); // copy tc
// o.tc0 = unpack_tc_base(v.tc0); // copy tc
o.color = calc_spot (o.tc1,o.tc2,v.P,unpack_normal(v.N)); // just hemisphere
return o;
}