e4s-sdk/gamedata/shaders/r1/lmap_l.ps
2026-06-17 23:06:51 +03:00

23 lines
564 B
PostScript

#include "common.h"
struct v2p
{
half2 tc0: TEXCOORD0; // lmap
half2 tc1: TEXCOORD1; // hemi
half3 c0: COLOR0;
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_1_1 ( v2p I ) : COLOR
{
half4 t_lmap = tex2D (s_lmap,I.tc0);
// lighting
half3 l_base = t_lmap.rgb; // base light-map
half3 l_hemi = I.c0*p_hemi(I.tc1); // hemi
half l_sun = t_lmap.a; // sun color
half3 light = L_ambient + l_base + l_hemi ;
return half4 (light,l_sun);
}