e4s-sdk/gamedata/shaders/r1/models_selflight.lua
2026-06-17 23:06:51 +03:00

13 lines
388 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("model_def_lqs", "simple")
:fog(true)
shader:sampler("s_base"):texture(t_base)
end
function l_spot(shader, t_base, t_second, t_detail)
r1_lspot(shader, t_base, "model_def_spot")
end
function l_point(shader, t_base, t_second, t_detail)
r1_lpoint(shader, t_base, "model_def_point")
end