e4s-sdk/gamedata/shaders/r2/accum_mask.vs
2026-06-17 23:06:51 +03:00

7 lines
110 B
GLSL

#include "common.h"
float4 main ( float4 P: POSITION ) : POSITION
{
return mul (m_WVP, P );
}
FXVS;