e4s-sdk/gamedata/shaders/r2/accum_volumetric_sun_cascade.s
2026-06-17 23:06:51 +03:00

12 lines
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573 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("accum_volume", "accum_volumetric_sun_cascade")
: fog (false)
: zb (false,false)
: blend (true,blend.one,blend.one)
: sorting (2, false)
shader:sampler ("s_smap") :texture ("null")
shader:sampler ("s_position") :texture ("$user$position") : f_none ()
shader:sampler ("jitter0") :texture ("$user$jitter_0") : f_none ()
-- shader:sampler ("s_noise") :texture("fx\\fx_noise") : f_linear ()
-- shader:sampler ("s_lmap") :texture (t_base): clamp() : f_none ()
end