e4s-sdk/gamedata/shaders/r2/base_lplanes_fft.ps.hlsl
2026-06-17 23:06:51 +03:00

33 lines
642 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0: TEXCOORD0; // base
float2 tc1: TEXCOORD1; // lmap
float4 c0: COLOR0; // sun
};
uniform float4 m_hud_params; //
inline bool isCollimatorActive()
{
return (m_hud_params.w == 1.f);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main ( v2p I ) : COLOR
{
float4 t_base = tex2D (s_base,I.tc0);
// out
if(isCollimatorActive())
{
return float4 (t_base.r,t_base.g,t_base.b,t_base.a * I.c0.a);
}
else
{
return float4 (t_base.r,t_base.g,t_base.b,t_base.a * 0.0f);
}
}