e4s-sdk/gamedata/shaders/r2/copy.ps.hlsl
2026-06-17 23:06:51 +03:00

7 lines
118 B
HLSL

#include "common.hlsli"
// Pixel
float4 main(float2 tc : TEXCOORD0) : COLOR
{
return tex2D(s_base, tc);
}