e4s-sdk/gamedata/shaders/r2/deffer_particle.vs
2026-06-17 23:06:51 +03:00

35 lines
620 B
GLSL

#include "common.h"
struct vv
{
float4 P : POSITION;
float2 tc : TEXCOORD0;
float4 c : COLOR0;
};
struct p_particle
{
p_flat base ;
float4 color : COLOR0;
};
p_particle main ( vv I )
{
float4 w_pos = I.P;
// Eye-space pos/normal
p_flat O;
O.hpos = mul (m_WVP, w_pos );
O.N = normalize (eye_position-w_pos );
float3 Pe = mul (m_WV, I.P );
O.tcdh = float4 (I.tc.xyyy );
O.position = float4 (Pe, .2h );
#ifdef USE_TDETAIL
O.tcdbump = O.tcdh * dt_params; // dt tc
#endif
p_particle pp; pp.base=O; pp.color = I.c;
return pp;
}
FXVS;