e4s-sdk/gamedata/shaders/r2/details_lod.s
2026-06-17 23:06:51 +03:00

8 lines
286 B
ArmAsm

function l_special (shader, t_base, t_second, t_detail)
shader:begin ("lod","lod")
: blend (false, blend.one, blend.zero)
: zb (true, true)
: fog (false)
shader:sampler ("s_base") :texture (t_base)
shader:sampler ("s_hemi") :texture (t_base .. "_nm")
end