e4s-sdk/gamedata/shaders/r2/distort.ps
2026-06-17 23:06:51 +03:00

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#include "common.h"
struct v2p
{
float2 tc: TEXCOORD0; // base & distort
};
// uniform sampler2D s_base;
uniform sampler2D s_distort;
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main ( v2p I ) : COLOR
{
half2 distort = tex2D (s_distort, I.tc);
half2 offset = (distort.xy-.5h)*def_distort;
half3 image = tex2D (s_base, I.tc + offset);
// out
return half4 (image,1); // +mov
}