28 lines
460 B
HLSL
28 lines
460 B
HLSL
#include "common.hlsli"
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struct v_TL
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{
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float4 P : POSITION;
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float2 Tex0 : TEXCOORD0;
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float4 Color : COLOR;
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};
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struct v2p_TL
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{
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float2 Tex0 : TEXCOORD0;
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float4 Color : COLOR;
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float4 HPos : POSITION; // Clip-space position (for rasterization)
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};
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// Vertex
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v2p_TL main(v_TL I)
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{
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v2p_TL O;
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O.HPos = mul(m_VP, I.P);
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O.HPos.z = O.HPos.w;
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O.Tex0 = I.Tex0;
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O.Color = I.Color;
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return O;
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}
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