e4s-sdk/gamedata/shaders/r2/effects_wallmarkset.lua
2026-06-17 23:06:51 +03:00

9 lines
262 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("wmark", "simple")
:sorting(1, false)
:aref(false, 0)
:zb(true, true)
:fog(false)
:wmark(true)
shader:sampler("s_base"):texture(t_base)
end