e4s-sdk/gamedata/shaders/r2/model_def_lq.ps
2026-06-17 23:06:51 +03:00

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#include "common.h"
struct v2p
{
half2 tc0: TEXCOORD0; // base
half2 tc1: TEXCOORD1; // lmap
half3 c0: COLOR0; // sun
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_2_0 ( v2p I ) : COLOR
{
half4 t_base = tex2D (s_base,I.tc0);
half3 light = I.c0;
half3 final = light*t_base*2;
// out
return half4 (final.r,final.g,final.b,t_base.a);
}