e4s-sdk/gamedata/shaders/r2/models_digiclock_hl_screen.lua
2026-06-17 23:06:51 +03:00

14 lines
440 B
Lua

function normal (shader, t_base, t_second, t_detail)
shader:begin ("deffer_model","model_digiclock_hl")
: fog (false)
: emissive (true)
shader:sampler ("s_base") :texture (t_base)
shader:sampler ("s_lmap"):texture("$alphadxt1")
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin("deffer_model", "accum_emissivel")
: zb (true,false)
: fog (false)
: emissive (true)
end