e4s-sdk/gamedata/shaders/r2/models_pda.lua
2026-06-17 23:06:51 +03:00

14 lines
453 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("deffer_model", "deffer_base")
:fog(false)
:emissive(true)
shader:sampler("s_base"):texture("$user$ui_pda")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("deffer_model", "accum_emissivel")
:zb(true, false)
:fog(false)
:emissive(true)
shader:sampler("s_base"):texture("$user$ui_pda")
end