15 lines
329 B
HLSL
15 lines
329 B
HLSL
#include "common.hlsli"
|
|
|
|
float3 pharse_saturation(float3 Color)
|
|
{
|
|
float Luma = dot(Color.xyz, 0.33f) + 0.001f;
|
|
return lerp(Luma.xxx, Color.xyz, 1.2f);
|
|
}
|
|
|
|
float4 main(p_shadow I) : COLOR
|
|
{
|
|
float3 col = tex2D(s_image, I.tc0).xyz;
|
|
col = 1.2f * pharse_saturation(col);
|
|
|
|
return float4(col, 1.0f);
|
|
}
|