e4s-sdk/gamedata/shaders/r2/vert.ps.hlsl
2026-06-17 23:06:51 +03:00

18 lines
361 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c0 : COLOR0; // rgb.fog
};
// Pixel
// Need PS 2.0 for the fog to be applied
float4 main(v2p I) : COLOR
{
float4 t_base = tex2D(s_base, I.tc0);
float3 final = t_base * I.c0 * 2.0f;
// out
return float4(final, t_base.a * I.c0.a * I.c0.a);
}