30 lines
810 B
HLSL
30 lines
810 B
HLSL
#include "common.hlsli"
|
|
#include "shared\wmark.hlsli"
|
|
|
|
struct vf
|
|
{
|
|
float4 hpos : POSITION;
|
|
float2 tc0 : TEXCOORD0;
|
|
float3 c0 : COLOR0; // c0=all lighting
|
|
float fog : FOG;
|
|
};
|
|
|
|
vf main(v_static v)
|
|
{
|
|
vf o;
|
|
|
|
float3 N = unpack_normal(v.Nh);
|
|
float4 P = wmark_shift(v.P, N);
|
|
o.hpos = mul(m_VP, P); // xform, input in world coords
|
|
o.tc0 = unpack_tc_base(v.tc, v.T.w, v.B.w); // copy tc
|
|
|
|
// float3 L_rgb = v.color.xyz; // precalculated RGB lighting
|
|
// float3 L_hemi = v_hemi(N)*v.norm.w; // hemisphere
|
|
// float3 L_sun = v_sun(N)*v.color.w; // sun
|
|
// float3 L_final = L_rgb + L_hemi + L_sun + L_ambient ;
|
|
|
|
o.c0 = 0; // L_final;
|
|
o.fog = saturate(calc_fogging(v.P)); // fog, input in world coords
|
|
|
|
return o;
|
|
}
|