20 lines
No EOL
751 B
ArmAsm
20 lines
No EOL
751 B
ArmAsm
function normal (shader, t_base, t_second, t_detail)
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shader:begin ("accum_sun", "accum_volumetric_sun_msaa2")
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: fog (false)
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: zb (false,false)
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: blend (true,blend.one,blend.one)
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: sorting (2, false)
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-- TODO: DX10: Implement for near and far phase.
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-- TODO: DX10: Setup samplers.
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-- shader:sampler ("s_smap") :texture ("null")
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-- shader:sampler ("s_position") :texture ("$user$position")
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-- shader:sampler ("jitter0") :texture ("$user$jitter_0") : f_none ()
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shader:dx10texture ("s_smap", "null")
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shader:dx10texture ("s_position", "$user$position")
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shader:dx10texture ("jitter0", "$user$jitter_0")
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shader:dx10sampler ("smp_nofilter")
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shader:dx10sampler ("smp_jitter")
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shader:dx10sampler ("smp_smap")
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end |