e4s-sdk/gamedata/shaders/r3/base_lplanes.vs
2026-06-17 23:06:51 +03:00

24 lines
509 B
GLSL

#include "common.h"
struct vf
{
float2 tc0 : TEXCOORD0; // base
float4 c0 : COLOR0; // color
float4 hpos : SV_Position;
};
vf main (v_static v)
{
vf o;
o.hpos = mul (m_WVP, v.P); // xform, input in world coords
o.tc0 = unpack_tc_base(v.tc,v.T.w,v.B.w); // copy tc
// calculate fade
float3 dir_v = normalize (mul(m_WV,v.P));
float3 norm_v = normalize (mul(m_WV,unpack_normal(v.Nh).zyx));
float fade = abs (dot(dir_v,norm_v));
o.c0 = fade;
return o;
}