29 lines
808 B
PostScript
29 lines
808 B
PostScript
#include "common.h"
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struct v2p
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{
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float4 color : COLOR0; // rgb. intensity, for SM3 - tonemap prescaled
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float2 tc0 : TEXCOORD0;
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float2 tc1 : TEXCOORD1;
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};
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//uniform sampler2D s_clouds0 : register(s0);
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//uniform sampler2D s_clouds1 : register(s1);
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Texture2D s_clouds0 : register(t0);
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Texture2D s_clouds1 : register(t1);
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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float4 main ( v2p I ) : SV_Target
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{
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// float4 s0 = tex2D (s_clouds0,I.tc0);
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// float4 s1 = tex2D (s_clouds1,I.tc1);
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float4 s0 = s_clouds0.Sample( smp_base, I.tc0 );
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float4 s1 = s_clouds1.Sample( smp_base, I.tc1 );
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float4 mix = I.color * (s0 + s1) ;
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float4 rgb = mix ;
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// return float4 (rgb.rgb, I.color.a);
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return rgb;
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}
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