e4s-sdk/gamedata/shaders/r3/clouds.ps
2026-06-17 23:06:51 +03:00

29 lines
808 B
PostScript

#include "common.h"
struct v2p
{
float4 color : COLOR0; // rgb. intensity, for SM3 - tonemap prescaled
float2 tc0 : TEXCOORD0;
float2 tc1 : TEXCOORD1;
};
//uniform sampler2D s_clouds0 : register(s0);
//uniform sampler2D s_clouds1 : register(s1);
Texture2D s_clouds0 : register(t0);
Texture2D s_clouds1 : register(t1);
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main ( v2p I ) : SV_Target
{
// float4 s0 = tex2D (s_clouds0,I.tc0);
// float4 s1 = tex2D (s_clouds1,I.tc1);
float4 s0 = s_clouds0.Sample( smp_base, I.tc0 );
float4 s1 = s_clouds1.Sample( smp_base, I.tc1 );
float4 mix = I.color * (s0 + s1) ;
float4 rgb = mix ;
// return float4 (rgb.rgb, I.color.a);
return rgb;
}