e4s-sdk/gamedata/shaders/r3/clouds.s
2026-06-17 23:06:51 +03:00

21 lines
997 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("clouds","clouds")
: fog (false)
-- TODO: DX10: Check if this is ok.
-- : zb (true,false)
: zb (false,false)
: sorting (3, true)
: blend (true, blend.srcalpha,blend.invsrcalpha)
-- TODO: DX10: implement sampler setup
-- shader:sampler ("s_clouds0") :texture ("null") : wrap() : f_anisotropic()
-- shader:sampler ("s_clouds1") :texture ("null") : wrap() : f_anisotropic()
-- shader:sampler ("s_tonemap") :texture ("$user$tonemap")
shader:dx10texture ("s_clouds0", "null")
shader:dx10texture ("s_clouds1", "null")
shader:dx10texture ("s_tonemap", "$user$tonemap")
shader:dx10sampler ("smp_base")
-- shader:dx10sampler ("smp_linear")
end