e4s-sdk/gamedata/shaders/r3/effects_wallmark.s
2026-06-17 23:06:51 +03:00

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316 B
ArmAsm

function normal(shader, t_base, t_second, t_detail)
shader:begin("effects_wallmark","stub_default_ma")
: blend (true,blend.destcolor,blend.srccolor)
: zb (true,false)
shader:dx10texture ("s_base", t_base)
shader:dx10sampler ("smp_base")
shader: dx10color_write_enable( true, true, true, false)
end