e4s-sdk/gamedata/shaders/r3/effects_wallmarkset.s
2026-06-17 23:06:51 +03:00

12 lines
397 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("wmark", "simple")
: sorting (1, false)
: aref (false,0)
: zb (true,true)
: fog (false)
: wmark (true)
-- shader:sampler ("s_base") :texture (t_base)
shader: dx10texture ("s_base", t_base)
shader: dx10sampler ("smp_rtlinear")
shader: dx10color_write_enable( true, true, true, false)
end