e4s-sdk/gamedata/shaders/r3/effects_water.s
2026-06-17 23:06:51 +03:00

57 lines
No EOL
2.3 KiB
ArmAsm

local tex_base = "water\\water_water"
local tex_nmap = "water\\water_normal"
local tex_dist = "water\\water_dudv"
local tex_env0 = "$user$sky0" -- "sky\\sky_8_cube"
local tex_env1 = "$user$sky1" -- "sky\\sky_8_cube"
--local tex_leaves = "decal\\decal_listja"
--local tex_leaves = "decal\\decal_listja_vetki"
local tex_leaves = "water\\water_foam"
function normal (shader, t_base, t_second, t_detail)
shader :begin ("water_soft","water_soft")
:sorting (2, false)
:blend (true,blend.srcalpha,blend.invsrcalpha)
:zb (true,false)
:distort (true)
:fog (true)
-- shader:sampler ("s_base") :texture (tex_base)
-- shader:sampler ("s_nmap") :texture (tex_nmap)
-- shader:sampler ("s_env0") :texture (tex_env0) : clamp()
-- shader:sampler ("s_env1") :texture (tex_env1) : clamp()
-- shader:sampler ("s_position") :texture ("$user$position")
shader:dx10texture ("s_base", tex_base)
shader:dx10texture ("s_nmap", tex_nmap)
shader:dx10texture ("s_env0", tex_env0)
shader:dx10texture ("s_env1", tex_env1)
shader:dx10texture ("s_position", "$user$position")
shader:dx10texture ("s_leaves", tex_leaves)
shader:dx10sampler ("smp_base")
shader:dx10sampler ("smp_nofilter")
shader:dx10sampler ("smp_rtlinear")
end
function l_special (shader, t_base, t_second, t_detail)
shader :begin ("waterd_soft","waterd_soft")
:sorting (2, true)
:blend (true,blend.srcalpha,blend.invsrcalpha)
:zb (true,false)
:fog (false)
:distort (true)
shader: dx10color_write_enable( true, true, true, false)
-- shader:sampler ("s_base") :texture (tex_base)
-- shader:sampler ("s_distort") :texture (tex_dist)
-- shader:sampler ("s_position") :texture ("$user$position")
shader:dx10texture ("s_base", tex_base)
shader:dx10texture ("s_distort", tex_dist)
shader:dx10texture ("s_position", "$user$position")
shader:dx10sampler ("smp_base")
shader:dx10sampler ("smp_nofilter")
end