14 lines
No EOL
525 B
GLSL
14 lines
No EOL
525 B
GLSL
#include "fluid_common_render.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Vertex
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// TODO: DX10: replace WorldViewProjection with m_WVP
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PS_INPUT_RAYDATA_FRONT main(VS_INPUT input)
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{
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PS_INPUT_RAYDATA_FRONT output = (PS_INPUT_RAYDATA_FRONT)0;
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// output.pos = mul(float4(input.pos,1), WorldViewProjection);
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output.pos = mul(WorldViewProjection, float4(input.pos,1));
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output.posInGrid = input.pos;
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output.depth = output.pos.w;
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return output;
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} |