e4s-sdk/gamedata/shaders/r3/fluid_raydatacopy_quad.ps
2026-06-17 23:06:51 +03:00

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PostScript

#include "fluid_common_render.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
// TODO: DX10: replace WorldViewProjection with m_WVP
float4 main(PS_INPUT_RAYCAST input) : SV_Target
{
return rayDataTex.Sample(samPointClamp, float2(input.pos.x/RTWidth,input.pos.y/RTHeight));
}