e4s-sdk/gamedata/shaders/r3/models_selflight_det.s
2026-06-17 23:06:51 +03:00

21 lines
750 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("deffer_model_flat","deffer_base_flat")
: fog (false)
: emissive (true)
-- shader:sampler ("s_base") :texture (t_base)
shader:dx10texture ("s_base", t_base)
shader:dx10sampler ("smp_base")
shader:dx10stencil ( true, cmp_func.always,
255 , 127,
stencil_op.keep, stencil_op.replace, stencil_op.keep)
shader:dx10stencil_ref (1)
shader: dx10color_write_enable( true, true, true, false)
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("shadow_direct_model", "accum_emissivel")
: zb (true,false)
: fog (false)
: emissive (true)
shader: dx10color_write_enable( true, true, true, false)
end