e4s-sdk/gamedata/shaders/r3/postprocess.s
2026-06-17 23:06:51 +03:00

40 lines
No EOL
1.6 KiB
ArmAsm

-- normal pp
t_rt = "$user$albedo"
t_noise = "fx\\fx_noise2"
function normal (shader, t_base, t_second, t_detail)
shader:begin ("stub_notransform_postpr","postprocess")
: fog (false)
: zb (false,false)
-- shader:sampler ("s_base0") :texture("$user$albedo") : clamp() : f_linear ()
-- shader:sampler ("s_base1") :texture("$user$albedo") : clamp() : f_linear ()
-- shader:sampler ("s_noise") :texture("fx\\fx_noise2") : f_linear ()
shader:dx10texture ("s_base0", "$user$albedo")
shader:dx10texture ("s_base1", "$user$albedo")
shader:dx10texture ("s_noise", "fx\\fx_noise2")
shader:dx10sampler ("smp_rtlinear")
shader:dx10sampler ("smp_linear")
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("stub_notransform_postpr","postprocess_CM")
: fog (false)
: zb (false,false)
-- shader:sampler ("s_base0") :texture("$user$albedo") : clamp() : f_linear ()
-- shader:sampler ("s_base1") :texture("$user$albedo") : clamp() : f_linear ()
-- shader:sampler ("s_noise") :texture("fx\\fx_noise2") : f_linear ()
shader:dx10texture ("s_base0", "$user$albedo")
shader:dx10texture ("s_base1", "$user$albedo")
shader:dx10texture ("s_noise", "fx\\fx_noise2")
shader:dx10sampler ("smp_rtlinear")
shader:dx10sampler ("smp_linear")
-- shader:sampler ("s_grad1") :texture("grad\\grad_red_yellow") : clamp() : f_linear ()
-- shader:sampler ("s_grad1") :texture("grad\\grad_test1") : clamp() : f_linear ()
shader:dx10texture ("s_grad0", "$user$cmap0")
shader:dx10texture ("s_grad1", "$user$cmap1")
end