e4s-sdk/gamedata/shaders/r3/shadow_direct_base.ps
2026-06-17 23:06:51 +03:00

13 lines
272 B
PostScript

#include "common.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
//float4 main ( v_shadow_direct I ) : SV_Target
float4 main () : SV_Target
{
#ifdef USE_HWSMAP
return 0;
#else
return I.depth;
#endif
}