This commit is contained in:
Vasily Petrov 2026-06-18 01:18:29 +03:00
commit 2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions

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[artefacthunt_gamedata]
artefact = mp_af_electra_flash
artefact_spawn_effect = anomaly2\electra2_blast
artefact_disappear_effect = anomaly2\gravity_blast_01
teambase_particle_0 = static\net_base_red
teambase_particle_1 = static\net_base_green
teambase_particle_2 = static\net_base_blue
spawn_cost = -1500;-2500;-10000
[artefacthunt_base_cost]:deathmatch_base_cost
[artefacthunt_team1]
team_idx = 0
pistols = mp_wpn_pm, mp_wpn_fort, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta
assault = mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_groza, mp_wpn_val, mp_wpn_pkm, mp_wpn_fn2000;
sniper_rifles = mp_wpn_vintorez, mp_wpn_svd, mp_wpn_gauss
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
granades = mp_grenade_rgd5,mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj,mp_ammo_9x18_pmm, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_7.62x54_7h1,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_gauss,mp_ammo_pkm_100;
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
equipment = mp_medkit, mp_energy_drink, mp_device_torch, mp_bandage, mp_antirad, mp_drug_coagulant, mp_drug_radioprotector, mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203;
skins = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
default_items = mp_wpn_knife, mp_wpn_pm, mp_device_torch
;//ñîîòâåòñòâèå èêîíîê îáîîðóäîâàíèþ
mp_exo_outfit = mp_team_green_armor_exo
mp_scientific_outfit = mp_team_green_armor_sci
mp_military_stalker_outfit = mp_team_green_armor_military
;//money amounts
money_start = 180
money_min = 0
kill_rival = 300;400
kill_self = -100
kill_team = -250
target_rival = 750
target_team = -500
target_succeed = 1000;850;750;1000
target_succeed_all = 750;500;
target_failed = 300;250;100;
round_win = 200
round_loose = 100
round_draw = 0
round_loose_minor = 100
round_win_minor = 150
clear_run_bonus = 350;200;150
kill_while_invincible = 0.5
mp_wpn_pb_cost = 0
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_x = 0.0
indicator_y = 0.4
indicator_z = 0.0
indicator_shader = friendly_indicator
indicator_texture = ui\ui_greenteam
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
[artefacthunt_team2]
team_idx = 1
pistols = mp_wpn_pb, mp_wpn_hpsa, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta
assault = mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_sig550, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000;
sniper_rifles = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_gauss
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
granades = mp_grenade_rgd5,mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj,mp_ammo_9x18_pmm, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_7.62x54_7h1,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_gauss, mp_ammo_pkm_100;
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
equipment = mp_medkit, mp_energy_drink, mp_device_torch, mp_bandage, mp_antirad, mp_drug_coagulant, mp_drug_radioprotector, mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203;
skins = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
default_items = mp_wpn_knife, mp_wpn_pb, mp_device_torch
;//ñîîòâåòñòâèå èêîíîê îáîîðóäîâàíèþ
mp_exo_outfit = mp_team_blue_armor_exo
mp_military_stalker_outfit = mp_team_blue_armor_military
mp_scientific_outfit = mp_team_blue_armor_sci
;//money amounts
money_start = 180
money_min = 0
kill_rival = 300;400
kill_self = -100
kill_team = -250
target_rival = 750
target_team = -500
target_succeed = 1000;850;750;1000
target_succeed_all = 750;500;
target_failed = 300;250;100;
round_win = 200
round_loose = 100
round_draw = 0
round_loose_minor = 100
round_win_minor = 150
clear_run_bonus = 350;200;150
kill_while_invincible = 0.5
mp_wpn_pm_cost = 0
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
;-------------------------------------------------------------------------------
[ahunt_messages_menu]:tdm_messages_menu
menu_0 = ahunt_menu_0
menu_1 = ahunt_menu_1
[ahunt_menu_0]:tdm_menu_0
phrase_5 = speech_guardartifact, keep_
phrase_6 = speech_takeartifact, take_
[ahunt_menu_1]:tdm_menu_1
phrase_8 = speech_icoverartifact, cover_
phrase_9 = speech_covermeartifact, artefact_

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[capturetheartefact_gamedata]
spawn_cost = -1500;-2500;-10000
not_free_ammo = mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b
[capturetheartefact_base_cost]:deathmatch_base_cost
[capturetheartefact_team1]
artefact = mp_af_cta_green
artefact_spawn_effect = anomaly2\electra2_blast
team_idx = 0
pistols = mp_wpn_pm, mp_wpn_fort, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta
assault = mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_groza, mp_wpn_val, mp_wpn_pkm, mp_wpn_fn2000;
sniper_rifles = mp_wpn_vintorez, mp_wpn_svd, mp_wpn_gauss
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
granades = mp_grenade_rgd5,mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj,mp_ammo_9x18_pmm, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_7.62x54_7h1,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_gauss, mp_ammo_pkm_100;
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
equipment = mp_medkit, mp_energy_drink, mp_device_torch, mp_bandage, mp_antirad, mp_drug_coagulant, mp_drug_radioprotector, mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203;
skins = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
default_items = mp_wpn_knife, mp_wpn_pm, mp_device_torch
;//ñîîòâåòñòâèå èêîíîê îáîîðóäîâàíèþ
mp_exo_outfit = mp_team_green_armor_exo
mp_scientific_outfit = mp_team_green_armor_sci
mp_military_stalker_outfit = mp_team_green_armor_military
;//money amounts
money_start = 450
money_min = 0
kill_rival = 300;400
kill_self = -100
kill_team = -250
target_rival = 750
target_team = -500
target_succeed = 1000;850;750;1000
target_succeed_all = 750;500;
target_failed = 300;250;100;
round_win = 200
round_loose = 100
round_draw = 0
round_loose_minor = 100
round_win_minor = 150
clear_run_bonus = 350;200;150
kill_while_invincible = 0.5
mp_wpn_pb_cost = 0
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_x = 0.0
indicator_y = 0.4
indicator_z = 0.0
indicator_shader = friendly_indicator
indicator_texture = ui\ui_greenteam
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
[capturetheartefact_team2]
team_idx = 1
artefact = mp_af_cta_blue
artefact_spawn_effect = anomaly2\electra2_blast
pistols = mp_wpn_pb, mp_wpn_hpsa, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta
assault = mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_sig550, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000;
sniper_rifles = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_gauss
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
granades = mp_grenade_rgd5,mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj,mp_ammo_9x18_pmm, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_7.62x54_7h1,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_gauss, mp_ammo_pkm_100;
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
equipment = mp_medkit, mp_energy_drink, mp_device_torch, mp_bandage, mp_antirad, mp_drug_coagulant, mp_drug_radioprotector, mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203;
skins = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
default_items = mp_wpn_knife, mp_wpn_pb;, mp_device_torch
;//ñîîòâåòñòâèå èêîíîê îáîîðóäîâàíèþ
mp_exo_outfit = mp_team_blue_armor_exo
mp_military_stalker_outfit = mp_team_blue_armor_military
mp_scientific_outfit = mp_team_blue_armor_sci
;//money amounts
money_start = 450
money_min = 0
kill_rival = 300;400
kill_self = -100
kill_team = -250
target_rival = 750
target_team = -500
target_succeed = 1000;850;750;1000
target_succeed_all = 750;500;
target_failed = 300;250;100;
round_win = 200
round_loose = 100
round_draw = 0
round_loose_minor = 100
round_win_minor = 150
clear_run_bonus = 350;200;150
kill_while_invincible = 0.5
mp_wpn_pm_cost = 0
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
;-------------------------------------------------------------------------------
[capturetheartefact_messages_menu]
sounds_path = characters_voice\multiplayer\
team_prefix = team_
menu_0 = cta_menu_0
menu_1 = cta_menu_1
[cta_menu_0]:ahunt_menu_0
phrase_7 = speech_returntheartefact, return_
[cta_menu_1]:ahunt_menu_1

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#include "mp_ranks.ltx"
#include "mp_bonuses.ltx"
[buy_menu_items_place]
lst_pistol = mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_walther, mp_wpn_colt1911, mp_wpn_usp, mp_wpn_sig220, mp_wpn_desert_eagle, mp_wpn_hpsa, mp_wpn_beretta
lst_pistol_ammo = mp_ammo_9x18_fmj, mp_ammo_9x18_pmm, mp_ammo_9x19_fmj, mp_ammo_9x19_pbp, mp_ammo_11.43x23_fmj, mp_ammo_11.43x23_hydro
lst_rifle = mp_wpn_bm16, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta, mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_abakan, mp_wpn_sig550, mp_wpn_groza, mp_wpn_g36, mp_wpn_fn2000, mp_wpn_val, mp_wpn_vintorez, mp_wpn_svd, mp_wpn_svu,mp_wpn_gauss, mp_wpn_rpg7, mp_wpn_rg-6, mp_wpn_pkm, mp_wpn_toz34
lst_rifle_ammo = mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_gauss, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj, mp_ammo_5.45x39_ap, mp_ammo_5.56x45_ss190, mp_ammo_5.56x45_ap, mp_ammo_7.62x54_7h1, mp_ammo_9x39_pab9, mp_ammo_9x39_ap, mp_ammo_12x70_buck, mp_ammo_12x76_zhekan, mp_ammo_pkm_100
lst_outfit = mp_exo_outfit, mp_scientific_outfit, mp_military_stalker_outfit
lst_medkit = mp_medkit, mp_medkit_scientic, mp_medkit_army
lst_granade = mp_grenade_f1, mp_grenade_rgd5, mp_grenade_gd-05
lst_others = mp_energy_drink, mp_bandage, mp_antirad, mp_drug_coagulant, mp_drug_radioprotector, mp_detector_advanced, mp_device_torch, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203, mp_wpn_binoc
lst_shop =
lst_player_bag = mp_wpn_knife
[deathmatch_gamedata]
;actor spawn effect
;actor_spawn_effect = anomaly2\electra2_blast
not_free_ammo = mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b
[deathmatch_base_cost]
mp_wpn_knife = 0
mp_wpn_pm = 0
mp_wpn_pb = 0
mp_wpn_fort = 350,0,0,0,0
mp_wpn_hpsa = 350,0,0,0,0
mp_wpn_colt1911 = 500,350,0,0,0;
mp_wpn_walther = 500,350,0,0,0;
mp_wpn_beretta = 600,450,350
mp_wpn_sig220 = 650,500,400
mp_wpn_usp = 700,550,450
mp_wpn_desert_eagle = 800,650,550
mp_wpn_bm16 = 250
mp_wpn_toz34 = 500 ;600
mp_wpn_wincheaster1300 = 600 ;700;
mp_wpn_spas12 = 700 ;1000;
mp_wpn_protecta = 1200 ;1500
mp_wpn_ak74u = 480 ;600;
mp_wpn_pkm = 1300 ;1500;
mp_wpn_mp5 = 480 ;600;
mp_wpn_ak74 = 550 ;600 ;650
mp_wpn_l85 = 650 ;620 ;700;
mp_wpn_abakan = 750 ;800
mp_wpn_lr300 = 750 ;850
mp_wpn_groza = 1000 ;1200
mp_wpn_sig550 = 950 ;1100
mp_wpn_val = 1200 ;1300
mp_wpn_g36 = 1300 ;1400
mp_wpn_fn2000 = 1500 ;1600;
mp_wpn_vintorez = 950 ;1100
mp_wpn_svu = 1300 ;1500
mp_wpn_svd = 1300 ;1500
mp_wpn_gauss = 1800 ;2000
mp_wpn_rpg7 = 1200
mp_wpn_rg-6 = 750
mp_grenade_f1 = 250;
mp_grenade_rgd5 = 100;
mp_grenade_gd-05 = 50 ;100
mp_ammo_vog-25 = 450 ;500;
mp_ammo_m209 = 450 ;500;
mp_ammo_og-7b = 1200 ;1500
mp_ammo_9x18_fmj = 0, 0, 0, 0, 0
mp_ammo_9x18_pmm = 0, 0, 0, 0, 0
mp_ammo_9x19_fmj = 25, 0, 0, 0, 0
mp_ammo_9x19_pbp = 50, 0, 0, 0, 0
mp_ammo_9x19_fmj_4mp5 = 35
mp_ammo_9x19_pbp_4mp5 = 60
mp_ammo_11.43x23_fmj = 50, 50, 0, 0, 0
mp_ammo_11.43x23_hydro = 75, 50, 0, 0, 0
;-----
mp_ammo_5.45x39_fmj = 35;75
mp_ammo_5.45x39_ap = 60;100
mp_ammo_5.56x45_ss190 = 60;100
mp_ammo_5.56x45_ap = 85;150
mp_ammo_7.62x54_7h1 = 200;
;mp_ammo_7.62x54_ap = 165;
;mp_ammo_7.62x54_7h14 = 200;
mp_ammo_pkm_100 = 350;
mp_ammo_9x39_pab9 = 100;125
mp_ammo_9x39_ap = 125;175
mp_ammo_12x70_buck = 50;100
mp_ammo_12x76_zhekan = 75
mp_ammo_gauss = 250;500
mp_exo_outfit = 1250 ;1500;1250;1500
mp_scientific_outfit = 250;300;350
mp_military_stalker_outfit = 700 ;750;850
mp_medkit = 250
mp_medkit_scientic = 350
mp_medkit_army = 500
mp_energy_drink = 100
mp_bandage = 25
mp_antirad = 50
mp_drug_coagulant = 100
mp_drug_radioprotector = 100
mp_detector_advanced = 50
mp_device_torch = 0
mp_wpn_addon_scope = 200 ;250;150
mp_wpn_addon_scope_susat = 250;150
mp_wpn_addon_silencer = 250 ;150
mp_wpn_addon_grenade_launcher = 350;300
mp_wpn_addon_grenade_launcher_m203 = 350;300
mp_wpn_binoc = 200
[deathmatch_team0]
team_idx = 1
pistols = mp_wpn_pm, mp_wpn_pb, mp_wpn_fort, mp_wpn_hpsa, mp_wpn_walther, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta
assault = mp_wpn_ak74u, mp_wpn_mp5, mp_wpn_l85, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_lr300, mp_wpn_groza, mp_wpn_sig550, mp_wpn_val, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000;
sniper_rifles = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_svd, mp_wpn_gauss
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
granades = mp_grenade_rgd5,mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj,mp_ammo_9x18_pmm, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_7.62x54_7h1,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_gauss, mp_ammo_pkm_100
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
equipment = mp_medkit, mp_energy_drink, mp_bandage, mp_antirad, mp_device_torch, mp_drug_coagulant, mp_drug_radioprotector, mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203;
;//ãðóïïû àìóíèöèè (èñïîëüçóþòñÿ â íàãðàäàõ)
gid_exo_outfit = mp_exo_outfit
gid_gauss_rifle = mp_wpn_gauss
gid_double_barred = mp_wpn_bm16, mp_wpn_toz34
gid_hand_grenades = mp_grenade_rgd5, mp_grenade_f1
gid_cool_weapons = mp_wpn_fn2000, mp_wpn_g36, mp_wpn_gauss, mp_wpn_groza, mp_wpn_pkm, mp_wpn_rg-6, mp_wpn_rpg7, mp_wpn_sig550, mp_wpn_spas12, mp_wpn_svd, mp_wpn_svu, mp_wpn_val
skins = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
;//ñîîòâåòñòâèå èêîíîê îáîðóäîâàíèþ
mp_exo_outfit = mp_team_green_armor_exo
mp_scientific_outfit = mp_team_green_armor_sci
mp_military_stalker_outfit = mp_team_green_armor_military
;//money amounts
money_start = 300
money_min = 0
kill_rival = 300;400
kill_self = 0
kill_team = 0
target_rival = 0
target_team = 0
target_succeed = 0
target_succeed_all = 0
round_win = 100
round_loose = 50
round_draw = 50
round_loose_minor = 0
round_win_minor = 0
clear_run_bonus = 200
mp_wpn_pm_cost = 0
default_items = mp_wpn_knife, mp_wpn_pm, mp_device_torch
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull

View file

@ -0,0 +1,159 @@
[teamdeathmatch_base_cost]:deathmatch_base_cost
;//Green
[teamdeathmatch_team1]
team_idx = 0
pistols = mp_wpn_pm, mp_wpn_fort, mp_wpn_walther, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta
assault = mp_wpn_ak74u, mp_wpn_ak74, mp_wpn_abakan, mp_wpn_groza, mp_wpn_val, mp_wpn_pkm, mp_wpn_fn2000;
sniper_rifles = mp_wpn_vintorez, mp_wpn_svd, mp_wpn_gauss
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
granades = mp_grenade_rgd5,mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj,mp_ammo_9x18_pmm, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_7.62x54_7h1,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_gauss, mp_ammo_pkm_100;
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
equipment = mp_medkit, mp_energy_drink, mp_device_torch, mp_bandage, mp_antirad, mp_drug_coagulant, mp_drug_radioprotector, mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203;
;//mp_medkit_scientic, mp_medkit_army, mp_energy_drink, mp_bandage, mp_antirad,
skins = mp_team_green_1, mp_team_green_2, mp_team_green_3, mp_team_green_4, mp_team_green_addon_fr, mp_team_green_addon_uk
default_items = mp_wpn_knife, mp_wpn_pm, mp_device_torch
;//ñîîòâåòñòâèå èêîíîê îáîîðóäîâàíèþ
mp_exo_outfit = mp_team_green_armor_exo
mp_scientific_outfit = mp_team_green_armor_sci
mp_military_stalker_outfit = mp_team_green_armor_military
;//money amounts
money_start = 300
money_min = 0
kill_rival = 300;400
kill_self = 0
kill_team = -250
target_rival = 0
target_team = 0
target_succeed = 0
target_succeed_all = 0
round_win = 100
round_loose = 50
round_draw = 50
round_loose_minor = 0
round_win_minor = 0
clear_run_bonus = 200
kill_while_invincible = 0.5
mp_wpn_pb_cost = 0
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
indicator_shader = friendly_indicator
indicator_texture = ui\ui_greenteam
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
;//Blue
[teamdeathmatch_team2]
team_idx = 1
pistols = mp_wpn_pb, mp_wpn_hpsa, mp_wpn_colt1911, mp_wpn_beretta, mp_wpn_sig220, mp_wpn_usp, mp_wpn_desert_eagle
shotgun = mp_wpn_bm16, mp_wpn_toz34, mp_wpn_wincheaster1300, mp_wpn_spas12, mp_wpn_protecta
assault = mp_wpn_mp5, mp_wpn_l85, mp_wpn_lr300, mp_wpn_sig550, mp_wpn_g36, mp_wpn_pkm, mp_wpn_fn2000;
sniper_rifles = mp_wpn_vintorez, mp_wpn_svu, mp_wpn_gauss
heavy_weapons = mp_wpn_rpg7, mp_wpn_rg-6
granades = mp_grenade_rgd5,mp_grenade_f1, mp_grenade_gd-05, mp_ammo_vog-25, mp_ammo_m209, mp_ammo_og-7b, mp_ammo_9x18_fmj,mp_ammo_9x18_pmm, mp_ammo_9x19_fmj,mp_ammo_9x19_pbp, mp_ammo_9x19_fmj_4mp5, mp_ammo_9x19_pbp_4mp5, mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap,mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap,mp_ammo_7.62x54_7h1,mp_ammo_9x39_pab9,mp_ammo_9x39_ap,mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro,mp_ammo_12x70_buck,mp_ammo_12x76_zhekan,mp_ammo_gauss, mp_ammo_pkm_100;
outfits = mp_scientific_outfit, mp_military_stalker_outfit, mp_exo_outfit
equipment = mp_medkit, mp_energy_drink, mp_device_torch, mp_bandage, mp_antirad, mp_drug_coagulant, mp_drug_radioprotector, mp_wpn_addon_silencer, mp_wpn_addon_scope, mp_wpn_addon_scope_susat, mp_wpn_addon_silencer, mp_wpn_addon_grenade_launcher, mp_wpn_addon_grenade_launcher_m203;
skins = mp_team_blue_1, mp_team_blue_2, mp_team_blue_3, mp_team_blue_4, mp_team_blue_addon_de, mp_team_blue_addon_us
default_items = mp_wpn_knife, mp_wpn_pb, mp_device_torch
;//ñîîòâåòñòâèå èêîíîê îáîîðóäîâàíèþ
mp_exo_outfit = mp_team_blue_armor_exo
mp_military_stalker_outfit = mp_team_blue_armor_military
mp_scientific_outfit = mp_team_blue_armor_sci
;//money amounts
money_start = 300
money_min = 0
kill_rival = 300;400
kill_self = -100
kill_team = -250
target_rival = 0
target_team = 0
target_succeed = 0
target_succeed_all = 0
round_win = 100
round_loose = 50
round_draw = 50
round_loose_minor = 0
round_win_minor = 0
clear_run_bonus = 200
kill_while_invincible = 0.5
mp_wpn_pm_cost = 0
;//---- indicator data --------
indicator_r1 = 0.2
indicator_r2 = 0.2
indicator_x = 0.0
indicator_y = 0.5
indicator_z = 0.0
indicator_shader = friendly_indicator
indicator_texture = ui\ui_blueteam
invincible_shader = friendly_indicator
invincible_texture = ui\ui_skull
;-------------------------------------------------------------------------------
[tdm_messages_menu]
menu_0 = tdm_menu_0
menu_1 = tdm_menu_1
sounds_path = characters_voice\multiplayer\
team_prefix = team_
[tdm_menu_0]
phrase_0 = speech_attack, attack_
phrase_1 = speech_retreat, retreat_
phrase_2 = speech_holdpos, hold_
phrase_3 = speech_report, report_
phrase_4 = speech_silence, silence_
;Hold Artefact!
;Take Artefact!
[tdm_menu_1]
phrase_0 = speech_roger, roger_
phrase_1 = speech_no, no_
phrase_2 = speech_needhelp, help_
phrase_3 = speech_noenemy, clear_
phrase_4 = speech_holdingpos, camp_
phrase_5 = speech_sticktogether, together_
phrase_6 = speech_followme, follow_
phrase_7 = speech_needmoney, money_
;Cover you, take artefact!
;Taking artefact, cover me!