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gamedata/configs/text/eng/st_achievement.xml
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gamedata/configs/text/eng/st_achievement.xml
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<?xml version="1.0" encoding="windows-1251" ?>
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<string_table>
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<string id="st_achievement_10_descr">
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<text>Your enemy must feel humiliated after being killed by you ten times in a row and failing to kill you even once during this time! You are not cruel, though - you're just giving him a reason to keep practicing.</text>
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</string>
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<string id="st_achievement_10_name">
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<text>Time to Reap</text>
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</string>
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<string id="st_achievement_11_descr">
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<text>You're deadly! Killing two birds with one stone... You skewered them both with your Gauss rifle.</text>
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</string>
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<string id="st_achievement_11_name">
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<text>Skewer</text>
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</string>
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<string id="st_achievement_12_descr">
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<text>Your calm and calculating approach brings a swift death to the enemy, as you expertly hit two targets with two shots of your double-barreled shotgun in the space of a couple of seconds.</text>
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</string>
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<string id="st_achievement_12_name">
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<text>Two shots, two kills.</text>
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</string>
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<string id="st_achievement_13_descr">
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<text>You obviously know what being a stalker is all about, which is why you're become the number one legendary stalker!</text>
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</string>
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<string id="st_achievement_13_name">
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<text>Social Climber</text>
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</string>
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<string id="st_achievement_14_descr">
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<text>Cutting through an exoskeleton with a knife? It looks like you’re the kind who likes to cut right down to the bone.</text>
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</string>
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<string id="st_achievement_14_name">
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<text>Tin Opener</text>
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</string>
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<string id="st_achievement_15_descr">
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<text>They thought they had you, but you showed them who's boss by killing five of them, despite knock'in on death's doorstep yourself!</text>
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</string>
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<string id="st_achievement_15_name">
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<text>Die Hard</text>
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</string>
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<string id="st_achievement_16_descr">
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<text>What an adrenalin rush! You annihilated your enemy with a hail of bullets - 5 kills in five seconds! Sweet!</text>
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</string>
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<string id="st_achievement_16_name">
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<text>Unbridled Rage</text>
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</string>
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<string id="st_achievement_17_descr">
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<text>Wow, great aim! You got two for the price of 1 by shooting the enemy in the eye without dying.</text>
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</string>
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<string id="st_achievement_17_name">
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<text>Eye Specialist</text>
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</string>
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<string id="st_achievement_18_descr">
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<text>Let them hide behind corners and lay their ambushes - that won't stop you. Hell, you can hit a target on the move without even aiming!</text>
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</string>
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<string id="st_achievement_18_name">
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<text>Lightning Reflexes</text>
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</string>
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<string id="st_achievement_19_descr">
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<text>Let him run as fast as he can - your bullets will catch him either way.</text>
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</string>
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<string id="st_achievement_19_name">
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<text>Stop the Runner</text>
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</string>
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<string id="st_achievement_1_descr">
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<text>You have slaughtered twenty enemies in a row without dying! Wow, what a bloodbath!</text>
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</string>
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<string id="st_achievement_1_name">
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<text>Massacre</text>
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</string>
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<string id="st_achievement_20_descr">
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<text>There may have been three of them and they may have had sniper rifles, but your skill put an end to them.</text>
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</string>
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<string id="st_achievement_20_name">
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<text>Most Accurate Shooter</text>
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</string>
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<string id="st_achievement_21_descr">
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<text>You don't need to fire a single round to outwit the barbarians.</text>
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</string>
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<string id="st_achievement_21_name">
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<text>Peace Messenger</text>
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</string>
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<string id="st_achievement_22_descr">
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<text>Distance is not a problem for a real sniper! You can hit the bull's eye at distances over 120 meters. </text>
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</string>
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<string id="st_achievement_22_name">
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<text>Deadly Accuracy</text>
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</string>
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<string id="st_achievement_23_descr">
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<text>Your enemy got you down, but you left him a nice surprise with that live grenade!</text>
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</string>
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<string id="st_achievement_23_name">
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<text>Something to Remember You By</text>
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</string>
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<string id="st_achievement_24_descr">
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<text>They killed your friends and they deserve your unleashed vengeance. Three enemy corpses for three dead friends - that's justice.</text>
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</string>
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<string id="st_achievement_24_name">
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<text>Avenger</text>
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</string>
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<string id="st_achievement_25_descr">
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<text>You are your friend's guardian angel. You saved him twice from an attack since he was carrying the artifact.</text>
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</string>
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<string id="st_achievement_25_name">
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<text>Cherub</text>
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</string>
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<string id="st_achievement_26_descr">
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<text>You kept your honor and your team's by putting some points on the board.</text>
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</string>
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<string id="st_achievement_26_name">
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<text>Keeping Your Honor</text>
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</string>
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<string id="st_achievement_27_descr">
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<text>Do you really know where the next artifact will show up? Well, you picked it up in a matter of seconds when it appeared!</text>
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</string>
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<string id="st_achievement_27_name">
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<text>Stalker's Intuition</text>
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</string>
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<string id="st_achievement_28_descr">
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<text>You got lucky there - you killed the enemy with the last bullet in your clip! Better them than you, that's for sure!</text>
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</string>
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<string id="st_achievement_28_name">
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<text>Lucky Bastard</text>
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</string>
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<string id="st_achievement_29_descr">
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<text>You killed eight enemies in a row. You've drawn a line in the sand - let's see if they're willing to cross it.</text>
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</string>
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<string id="st_achievement_29_name">
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<text>Blacklist </text>
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</string>
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<string id="st_achievement_2_descr">
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<text>Nobody killed you because you're careful and cautious. You didn't die once during the game and scored over fifteen points.</text>
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</string>
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<string id="st_achievement_2_name">
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<text>Paranoia</text>
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</string>
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<string id="st_achievement_30_descr">
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<text>You do your work without attracting attention by always using a silencer. Why let the enemy know the direction of death?</text>
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</string>
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<string id="st_achievement_30_name">
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<text>Silent Death</text>
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||||
</string>
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||||
<string id="st_achievement_3_descr">
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<text>You destroyed your enemy by winning and scoring twice as many points as their leading scorer.</text>
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</string>
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<string id="st_achievement_3_name">
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<text>Overwhelming Superiority</text>
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</string>
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<string id="st_achievement_4_descr">
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<text>Your bold plan to instantly capture the artifact was successful and within the first three minutes of the game you scored for your team.</text>
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</string>
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<string id="st_achievement_4_name">
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<text>Blitzkrieg</text>
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</string>
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<string id="st_achievement_5_descr">
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<text>You annihilated the enemy without giving up a single artifact. That’ll show them what real team work is all about.</text>
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</string>
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<string id="st_achievement_5_name">
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<text>Shutout!</text>
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</string>
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<string id="st_achievement_6_descr">
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<text>You scored highest in every area by getting the most kills, the most artifacts and dying the least! Keep it up!</text>
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</string>
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<string id="st_achievement_6_name">
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<text>All-rounder</text>
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</string>
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<string id="st_achievement_7_descr">
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<text>Your blade skills are unrivaled! You gutted three enemies in twenty seconds, showing off your hand skills.</text>
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||||
</string>
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<string id="st_achievement_7_name">
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<text>Fury</text>
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</string>
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<string id="st_achievement_8_descr">
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||||
<text>Every enemy has a weakness, and you found it shooting him in the eye with your sidearm.</text>
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</string>
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<string id="st_achievement_8_name">
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||||
<text>Achilles' Heel</text>
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</string>
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<string id="st_achievement_9_descr">
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<text>The enemy's bullets are powerless against you. You walk through them without a scratch and moe the enemy down!</text>
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</string>
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<string id="st_achievement_9_name">
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<text>Faster Than Bullets</text>
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</string>
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||||
<string id="st_sp_achievement_1_descr">
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||||
<text>You’re willing to research the most recent developments in the Zone. You have advanced our understanding of the Zone by finding new anomalous formations previously unknown to science.</text>
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</string>
|
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<string id="st_sp_achievement_1_name">
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||||
<text>Pioneer</text>
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||||
</string>
|
||||
<string id="st_sp_achievement_2_hint">
|
||||
<text>Stalkers think more of you now.\nIn appreciation of your efforts, stalkers have taken to leaving ammo in your personal box at Yanov station.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_2_descr">
|
||||
<text>You don’t try to avoid dangerous mutants - you hunt them down and do it well. Good hunters are held in high esteem among stalkers.</text>
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||||
</string>
|
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<string id="st_sp_achievement_2_name">
|
||||
<text>Mutant Hunter</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_3_hint">
|
||||
<text>Stalkers think more of you now.\nAs a sign of respect, stalkers have taken to leaving medical supplies in your personal box at Skadovsk.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_3_descr">
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||||
<text>You uncovered the secret behind stalker disappearances at Skadovsk: the guilty party weren’t mutants after all, but a far more dangerous foe - man. Your successful pursuit of the truth has earned you the respect of stalkers.</text>
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||||
</string>
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||||
<string id="st_sp_achievement_3_name">
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<text>Detective</text>
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</string>
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||||
<string id="st_sp_achievement_4_hint">
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<text>Stalkers think more of you now.\nStalkers have asked Owl the trader to give you a discount. \nBeard is now offering you his best prices for artifacts.</text>
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</string>
|
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<string id="st_sp_achievement_4_descr">
|
||||
<text>You showed the bandits and their leader, Sultan, who’s boss, thus making you a popular man among stalkers. You’re always welcome at Skadovsk.</text>
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||||
</string>
|
||||
<string id="st_sp_achievement_4_name">
|
||||
<text>One of Ours</text>
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</string>
|
||||
<string id="st_sp_achievement_5_hint">
|
||||
<text>You have earned the respect of bandits.\nOwl the trader has given you a discount out of fear that he may be your next victim. \nAs agreed, Beard will now pay you a cut of his proceeds.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_5_descr">
|
||||
<text>You helped Sultan outmaneuver the stalkers and take Beard’s business under your control. You are now feared and respected at Zaton.</text>
|
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</string>
|
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<string id="st_sp_achievement_5_name">
|
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<text>Boss</text>
|
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</string>
|
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<string id="st_sp_achievement_6_hint">
|
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<text>Stalkers decided to give Magpie’s loot, which he had acquired through lies and deceit, to someone more worthy. They put his stuff in your personal box at Yanov.</text>
|
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</string>
|
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<string id="st_sp_achievement_6_descr">
|
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<text>You brought the scumbag to justice. Magpie cheated and deceived many a stalker, and now his time has come.</text>
|
||||
</string>
|
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<string id="st_sp_achievement_6_name">
|
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<text>Courier of Justice</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_7_hint">
|
||||
<text>Stalkers think more of you now.\nBandits will try to hunt you down whenever you venture out into the Zone.</text>
|
||||
</string>
|
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<string id="st_sp_achievement_7_descr">
|
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<text>You found every type of artifact known to Zone researchers. This earned you the respect of stalkers and the close attention of bandits.</text>
|
||||
</string>
|
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<string id="st_sp_achievement_7_name">
|
||||
<text>Artifact Hunter</text>
|
||||
</string>
|
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<string id="st_sp_achievement_8_hint">
|
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<text>Cardan can perform a unique modification, which will allow you to move quickly while wearing an exoskeleton, by installing hydraulic servomotor boosters.</text>
|
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</string>
|
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<string id="st_sp_achievement_8_descr">
|
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<text>Now Cardan has all the tools he’ll ever need. This will allow him to perform new and more complex upgrades.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_8_name">
|
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<text>Weapon Systems Expert</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_9_hint">
|
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<text>Azot can perform a unique tactical helmet modification: an infrared scanner that allows for detection of nearby humans.</text>
|
||||
</string>
|
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<string id="st_sp_achievement_9_descr">
|
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<text>Azot has all the tools a Zone technician could dream of. He can now perform hi-tech modifications.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_9_name">
|
||||
<text>Hi-Tech Expert</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_10_hint">
|
||||
<text>Your experience allows you to find rare artifacts more often.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_10_descr">
|
||||
<text>There are virtually no accessible areas by the center of the Zone that you haven’t been to yet. You’ve been a guest of almost every local anomaly.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_10_name">
|
||||
<text>Seasoned Stalker</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_11_hint">
|
||||
<text>Your leadership qualities improve your team’s chances of survival.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_11_descr">
|
||||
<text>You had a team job to do, so you put a great squad together and proved you're a leader.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_11_name">
|
||||
<text>Leader</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_12_hint">
|
||||
<text>Freedom, Duty, free stalkers and even bandits have come to recognize your negotiation skills, and think highly of you as a result.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_12_descr">
|
||||
<text>You know how to solve a problem peacefully. Who needs brute force when simple words can resolve a dispute just as well? Nonetheless, you should watch out for people that shoot first and ask questions later.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_12_name">
|
||||
<text>Diplomat</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_13_descr">
|
||||
<text>You’ve worked with the scientists for so long that you could rightfully be called a research assistant. Everyone in the scientists’ bunker considers you one of their own.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_13_name">
|
||||
<text>Research Assistant</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_14_hint">
|
||||
<text>Your relations with Duty have improved. If you find yourself in a pickle, Duty fighters will try to help you.\nAzot, the technician who favors Duty, has offered you a discount. \nYour relations with Freedom have deteriorated. \Hawaiian, the trader who favors Freedom, will now charge you more for his goods.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_14_descr">
|
||||
<text>You have provided plenty of help to Duty, and this has earned you the respect of Duty fighters and their friends. But keep in mind that not everyone in the Zone is a Duty fan.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_14_name">
|
||||
<text>A Friend of Duty</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_15_hint">
|
||||
<text>\nYour relations with Freedom have improved. If you find yourself in a pickle, Freedom fighters will try to help you.\Hawaiian, the trader who favors Freedom, has offered you a discount. \nYour relations with Duty have deteriorated. \nAzot, the technician who favors Duty, will now charge you more for his services.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_15_descr">
|
||||
<text>You have provided plenty of help to Freedom, and this has earned you the respect of Freedom fighters and their friends. But keep in mind that not everyone in the Zone is a Freedom fan.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_15_name">
|
||||
<text>A Friend of Freedom</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_16_hint">
|
||||
<text>Stalkers at Yanov value a balance of power between Duty and Freedom, which is why both the technician and the trader have given you discounts now.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_16_descr">
|
||||
<text>You didn’t side with either faction and always acted as a free stalker. You’ve not made any enemies, but you haven’t got any new friends either.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_16_name">
|
||||
<text>A Man of Balance</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_17_hint">
|
||||
<text>Traders offer you more rare and expensive goods.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_17_descr">
|
||||
<text>Although you know what it’s like to be short of cash, you’re not doing too badly at the moment. In fact, sometimes your wealth can be considerable, and traders value a client of your stature.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_17_name">
|
||||
<text>A Wealthy Client</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_18_hint">
|
||||
<text>After getting the notes, Strelok found a new reason to live on and make it to his objective, whatever the cost.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_18_descr">
|
||||
<text>Your foresight has served you well: on finding notes in Strelok's group’s stashes, you kept them until you found their rightful owner.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_18_name">
|
||||
<text>A Keeper of Secrets</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_19_descr">
|
||||
<text>You managed to survive an emission without taking cover thanks to the anabiotic pills. The effects of this on your psyche are unclear, as you notice a strange silence inside your mind. It seems that you no longer hear a constant stream of thoughts.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_19_name">
|
||||
<text>Marked by the Zone</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_20_hint">
|
||||
<text>Owl the trader has offered you a discount for being his best informer and partner.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_20_descr">
|
||||
<text>When you get your hands on a piece of info, you always find the right buyer. Obviously, you always have your own profit in mind when selling information to those who need it.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_20_name">
|
||||
<text>Trafficker of Information</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_21_hint">
|
||||
<text>Your relations with stalkers have improved. If you find yourself in a pickle, stalkers will try to help you.\nStalker medics have agreed to sell you medical supplies at cost price.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_21_descr">
|
||||
<text>You’ve always helped out stalkers in trouble. Although their faction is not very tight-knit, you now have allies in the unofficial stalker brotherhood who will help you in combat and afterwards too.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_21_name">
|
||||
<text>A Friend of Stalkers</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_1_hint">
|
||||
<text>Various new information allowed Professors Hermann and Ozersky to create a new experimental drug, an anabiotic, in the Zone.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_19_hint">
|
||||
<text>You have a chance of surviving an emission even without the aid of drugs, provided your health is in order.</text>
|
||||
</string>
|
||||
<string id="st_sp_achievement_13_hint">
|
||||
<text>Given how useful you are, Professor Hermann is now offering you medical supplies and equipment intended exclusively for bunker personnel at cost price.\nNovikov is so used to you that he only wants you to pay for parts when performing modifications.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
336
gamedata/configs/text/eng/st_characters.xml
Normal file
336
gamedata/configs/text/eng/st_characters.xml
Normal file
|
|
@ -0,0 +1,336 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="jup_a10_bandit_leader_name">
|
||||
<text>Jack</text>
|
||||
</string>
|
||||
<string id="jup_a10_stalker_vano">
|
||||
<text>Vano</text>
|
||||
</string>
|
||||
<string id="jup_a6_duty_leader">
|
||||
<text>Lt Col Shulga</text>
|
||||
</string>
|
||||
<string id="jup_a6_freedom_leader">
|
||||
<text>Loki</text>
|
||||
</string>
|
||||
<string id="jup_a6_stalker_barmen">
|
||||
<text>Hawaiian</text>
|
||||
</string>
|
||||
<string id="jup_a6_stalker_medik">
|
||||
<text>Bonesetter</text>
|
||||
</string>
|
||||
<string id="jup_b10_stalker_drunk">
|
||||
<text>Senka</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus">
|
||||
<text>Zulu</text>
|
||||
</string>
|
||||
<string id="jup_b19_freedom_yar_name">
|
||||
<text>Uncle Yar</text>
|
||||
</string>
|
||||
<string id="jup_b1_stalker_1">
|
||||
<text>Topol</text>
|
||||
</string>
|
||||
<string id="jup_b1_stalker_2">
|
||||
<text>Mace</text>
|
||||
</string>
|
||||
<string id="jup_b1_stalker_3">
|
||||
<text>Spirit</text>
|
||||
</string>
|
||||
<string id="jup_b1_stalker_4">
|
||||
<text>Snake</text>
|
||||
</string>
|
||||
<string id="jup_b207_merc_leader_name">
|
||||
<text>Vulture</text>
|
||||
</string>
|
||||
<string id="jup_b217_stalker_tech">
|
||||
<text>Nitro</text>
|
||||
</string>
|
||||
<string id="jup_b220_trapper">
|
||||
<text>Trapper</text>
|
||||
</string>
|
||||
<string id="jup_b25_freedom_flint">
|
||||
<text>Flint</text>
|
||||
</string>
|
||||
<string id="jup_b46_duty_founder_name">
|
||||
<text>General Tachenko</text>
|
||||
</string>
|
||||
<string id="jup_b46_duty_founder_squad_02_name">
|
||||
<text>Lt Bunchuk</text>
|
||||
</string>
|
||||
<string id="jup_b46_duty_founder_squad_03_name">
|
||||
<text>Col Kosmach</text>
|
||||
</string>
|
||||
<string id="jup_b46_duty_founder_squad_04_name">
|
||||
<text>Lt Zakharchuk</text>
|
||||
</string>
|
||||
<string id="jup_b47_merc_01">
|
||||
<text>Black</text>
|
||||
</string>
|
||||
<string id="jup_b47_merc_02">
|
||||
<text>Duplet</text>
|
||||
</string>
|
||||
<string id="jup_b47_merc_03">
|
||||
<text>Surgeon</text>
|
||||
</string>
|
||||
<string id="jup_b47_merc_04">
|
||||
<text>Skull</text>
|
||||
</string>
|
||||
<string id="jup_b47_merc_05">
|
||||
<text>Stake</text>
|
||||
</string>
|
||||
<string id="jup_b47_merc_06">
|
||||
<text>Koshey</text>
|
||||
</string>
|
||||
<string id="jup_b47_merc_07">
|
||||
<text>Corpse</text>
|
||||
</string>
|
||||
<string id="jup_b4_monolith_squad_leader_name">
|
||||
<text>Strider</text>
|
||||
</string>
|
||||
<string id="jup_b4_monolith_squad_soldier_1_name">
|
||||
<text>Armor</text>
|
||||
</string>
|
||||
<string id="jup_b4_monolith_squad_soldier_2_name">
|
||||
<text>Sickle</text>
|
||||
</string>
|
||||
<string id="jup_b4_monolith_squad_soldier_3_name">
|
||||
<text>Walrus</text>
|
||||
</string>
|
||||
<string id="jup_b4_monolith_squad_soldier_4_name">
|
||||
<text>Meeker</text>
|
||||
</string>
|
||||
<string id="jup_b4_monolith_squad_soldier_5_name">
|
||||
<text>Foma</text>
|
||||
</string>
|
||||
<string id="jup_b6_scientist_biochemist">
|
||||
<text>Professor Ozersky</text>
|
||||
</string>
|
||||
<string id="jup_b6_scientist_novikov">
|
||||
<text>Novikov</text>
|
||||
</string>
|
||||
<string id="jup_b6_scientist_nuclear_physicist">
|
||||
<text>Professor Hermann</text>
|
||||
</string>
|
||||
<string id="jup_b9_shliachin_name">
|
||||
<text>Sgt. Shlyachin</text>
|
||||
</string>
|
||||
<string id="pri_a15_military_recon_1_name">
|
||||
<text>Lt Sergeev</text>
|
||||
</string>
|
||||
<string id="pri_a15_military_recon_2_name">
|
||||
<text>Sgt. Valiushok</text>
|
||||
</string>
|
||||
<string id="pri_a15_military_recon_3_name">
|
||||
<text>Sgt. Ostrovsky</text>
|
||||
</string>
|
||||
<string id="pri_a15_military_recon_leader_name">
|
||||
<text>Captain Klimenko</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_name">
|
||||
<text>Lt Sokolov</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_captain_tarasov">
|
||||
<text>Captain Tarasov</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_name">
|
||||
<text>Col Kovalsky</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_lieutenant_podorojniy">
|
||||
<text>Lt Podorozhny</text>
|
||||
</string>
|
||||
<string id="pri_a18_skorlupko_in_suit_name">
|
||||
<text>Lt Skelya</text>
|
||||
</string>
|
||||
<string id="pri_a18_vano_in_suit_reserve_name">
|
||||
<text>Sgt. Merkulov</text>
|
||||
</string>
|
||||
<string id="pri_a21_sentry_lieutenant_stecenko_name">
|
||||
<text>Lt Stetsenko</text>
|
||||
</string>
|
||||
<string id="pri_a22_military_yarmoshuk_name">
|
||||
<text>Sgt. Yarmoshuk</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_name">
|
||||
<text>Lt Rogovets</text>
|
||||
</string>
|
||||
<string id="pri_a28_evac_com_name">
|
||||
<text>Lt Smirnov</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_name">
|
||||
<text>Strelok</text>
|
||||
</string>
|
||||
<string id="pri_b306_envoy_name">
|
||||
<text>Barchuk</text>
|
||||
</string>
|
||||
<string id="st_actor_name">
|
||||
<text>Major Degtyarev</text>
|
||||
</string>
|
||||
<string id="st_jup_a12_bandit_cashier">
|
||||
<text>Dwarf</text>
|
||||
</string>
|
||||
<string id="st_jup_a12_bandit_chief">
|
||||
<text>Shishak</text>
|
||||
</string>
|
||||
<string id="st_jup_a12_stalker_assaulter">
|
||||
<text>Grizzly</text>
|
||||
</string>
|
||||
<string id="st_jup_a12_stalker_diplomat">
|
||||
<text>Torba</text>
|
||||
</string>
|
||||
<string id="st_jup_a12_stalker_prisoner">
|
||||
<text>Mitay</text>
|
||||
</string>
|
||||
<string id="st_jup_b207_duty_security_squad_leader_name">
|
||||
<text>Lt Gavrilenko</text>
|
||||
</string>
|
||||
<string id="st_jup_b207_freedom_assault_squad_leader_name">
|
||||
<text>Kremen</text>
|
||||
</string>
|
||||
<string id="st_jup_b207_freedom_recon_squad_leader_name">
|
||||
<text>Gaiduk</text>
|
||||
</string>
|
||||
<string id="st_jup_b43_stalker_assistant">
|
||||
<text>Garry</text>
|
||||
</string>
|
||||
<string id="st_pri_a22_army_signaller">
|
||||
<text>Lt Kirillov</text>
|
||||
</string>
|
||||
<string id="st_pri_b35_envoy">
|
||||
<text>Serbin</text>
|
||||
</string>
|
||||
<string id="st_pri_b35_merc_leader">
|
||||
<text>Jackal</text>
|
||||
</string>
|
||||
<string id="st_zat_a2_stalker_nimble_name">
|
||||
<text>Nimble</text>
|
||||
</string>
|
||||
<string id="st_zat_b106_stalker_crab_name">
|
||||
<text>Crab</text>
|
||||
</string>
|
||||
<string id="st_zat_b106_stalker_garmata_name">
|
||||
<text>Garmata</text>
|
||||
</string>
|
||||
<string id="st_zat_b106_stalker_gonta_name">
|
||||
<text>Gonta</text>
|
||||
</string>
|
||||
<string id="st_zat_b29_stalker_rival_1">
|
||||
<text>Sledgehammer</text>
|
||||
</string>
|
||||
<string id="st_zat_b29_stalker_rival_2">
|
||||
<text>Crest</text>
|
||||
</string>
|
||||
<string id="st_zat_b30_owl_stalker_trader_name">
|
||||
<text>Owl</text>
|
||||
</string>
|
||||
<string id="st_zat_b38_stalker_cop_name">
|
||||
<text>Grouse</text>
|
||||
</string>
|
||||
<string id="st_zat_b38_stalker_hunter_name">
|
||||
<text>Danila</text>
|
||||
</string>
|
||||
<string id="st_zat_b7_bandit_boss_sultan_name">
|
||||
<text>Sultan</text>
|
||||
</string>
|
||||
<string id="st_zat_b7_duty_illicit_dealer_name">
|
||||
<text>Morgan</text>
|
||||
</string>
|
||||
<string id="st_zat_b7_stalker_raider_leader">
|
||||
<text>Knuckles</text>
|
||||
</string>
|
||||
<string id="st_zat_b7_stalker_squad_leader">
|
||||
<text>Spartacus</text>
|
||||
</string>
|
||||
<string id="zat_a2_stalker_barmen_name">
|
||||
<text>Beard</text>
|
||||
</string>
|
||||
<string id="zat_a2_stalker_mechanic_name">
|
||||
<text>Cardan</text>
|
||||
</string>
|
||||
<string id="zat_b103_lost_merc_1_name">
|
||||
<text>Goblin</text>
|
||||
</string>
|
||||
<string id="zat_b103_lost_merc_2_name">
|
||||
<text>Oak</text>
|
||||
</string>
|
||||
<string id="zat_b103_lost_merc_3_name">
|
||||
<text>Pianist</text>
|
||||
</string>
|
||||
<string id="zat_b103_lost_merc_4_name">
|
||||
<text>Mower</text>
|
||||
</string>
|
||||
<string id="zat_b103_lost_merc_5_name">
|
||||
<text>Kirzach</text>
|
||||
</string>
|
||||
<string id="zat_b103_lost_merc_6_name">
|
||||
<text>Tank</text>
|
||||
</string>
|
||||
<string id="zat_b103_lost_merc_7_name">
|
||||
<text>Mug</text>
|
||||
</string>
|
||||
<string id="zat_b103_lost_merc_leader_name">
|
||||
<text>Hatchet</text>
|
||||
</string>
|
||||
<string id="zat_b14_stalker_1_name">
|
||||
<text>Tuna</text>
|
||||
</string>
|
||||
<string id="zat_b18_noah_name">
|
||||
<text>Noah</text>
|
||||
</string>
|
||||
<string id="zat_b215_stalker_guide_name">
|
||||
<text>Pilot</text>
|
||||
</string>
|
||||
<string id="zat_b22_stalker_medic_name">
|
||||
<text>Tremor</text>
|
||||
</string>
|
||||
<string id="zat_b28_draper_name">
|
||||
<text>Lt Drapei</text>
|
||||
</string>
|
||||
<string id="zat_b28_umerov_name">
|
||||
<text>WO Umerov</text>
|
||||
</string>
|
||||
<string id="zat_b33_stalker_snag">
|
||||
<text>Snag</text>
|
||||
</string>
|
||||
<string id="zat_b40_merc_squad_leader_1_name">
|
||||
<text>Hook</text>
|
||||
</string>
|
||||
<string id="zat_b40_merc_squad_leader_2_name">
|
||||
<text>Ridge</text>
|
||||
</string>
|
||||
<string id="zat_b42_mayron_name">
|
||||
<text>Mirone</text>
|
||||
</string>
|
||||
<string id="zat_b44_stalker_barge_name">
|
||||
<text>Barge</text>
|
||||
</string>
|
||||
<string id="zat_b53_artefact_hunter_1_name">
|
||||
<text>Petruha</text>
|
||||
</string>
|
||||
<string id="zat_b53_artefact_hunter_2_name">
|
||||
<text>Awl</text>
|
||||
</string>
|
||||
<string id="jup_b46_duty_founder_squad_01_name">
|
||||
<text>Major Chepurny</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_prapor_valentyr">
|
||||
<text>WO Valentir</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_sergeant_morozov">
|
||||
<text>Snr. Sgt Morozov</text>
|
||||
</string>
|
||||
<string id="zat_b28_smoliak_name">
|
||||
<text>Snr Lt Smolyak</text>
|
||||
</string>
|
||||
<string id="jup_b25_stalker_senya">
|
||||
<text>Splinter</text>
|
||||
</string>
|
||||
<string id="zat_b100_army_1">
|
||||
<text>Sergeant Gazda</text>
|
||||
</string>
|
||||
<string id="zat_b100_army_2">
|
||||
<text>Captain Furtez</text>
|
||||
</string>
|
||||
<string id="zat_b100_army_3">
|
||||
<text>Snr. Sgt. Shveiko</text>
|
||||
</string>
|
||||
</string_table>
|
||||
993
gamedata/configs/text/eng/st_dialog_manager.xml
Normal file
993
gamedata/configs/text/eng/st_dialog_manager.xml
Normal file
|
|
@ -0,0 +1,993 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="dm_anomalies_10">
|
||||
<text>There's a spot in Zaton where heat anomalies emerged underwater. They call it 'Boiler' because there's steam and stuff coming out from the ground. If you think steam is nothing, think again. Seasoned stalkers say this kind of vapor anomaly hits you at least as hard as a regular heat anomaly, if not harder. The temperature may be a bit lower, but it grills you longer. As for artifacts, they found regular ones, the fire kind.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_11">
|
||||
<text>They say there's a nice spot in the quarry, with lots of artifacts, though not scant on anomalies either. Down at the bottom there's so many bubbles from gas anomalies, it hurts the eyes, even with a gas mask on.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_12">
|
||||
<text>Ash Heap is at the old graveyard near Kopachy. There's lots of heat anomalies and some zombies from time to time. People try to avoid the place, but they do find artifacts there.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_13">
|
||||
<text>They say artifacts have been found in the parking lot. Still got vehicles from the first Chernobyl disaster - those babies give the rad counter heartburn. In addition, the lot is full of electrical anomalies as well.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_14">
|
||||
<text>In the Putrid Grove, where trees are all warped from acid. People who've been there say it's full of gas anomalies. There's so much gas in the air that you can't see straight but with enough experience you can find the artifacts you're looking for.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_15">
|
||||
<text>If you're after artifacts, go for the acid kind. The best place to get those is the Concrete Bath. You won't have a lot of competition: no one likes that place because of its proximity to the Jupiter building.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_16">
|
||||
<text>Not far from the Jupiter plant a piece of the road fell through. They called this place Bitumen, because that's where the pavement melted. There're many anomalies in the gap - heat anomalies mixed with gravitational ones. And since it's two kinds of anomalies, the artifacts must be different, too.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_17">
|
||||
<text>There's a small harbor beyond the cement plant called Fen. The whole harbor's turned into a terrible stinking marsh and the water is full of gas anomalies. It's not even really water anymore, more like acid. People have found artifacts there before, but the place is also teeming with monsters.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_18">
|
||||
<text>Look in the old cement plant. Lots of anomalies, but it's worth it. Sure, there are spots where artifacts are easier to come by, but so's the competition. Here your only competition consists of hamsters, and that's only if you go down in the basement.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_19">
|
||||
<text>You should look near Oakpine. That's that thing growing between the hills, above the gas anomalies. Everyone's been calling it that since some geek identified the bark from that tree as both pine and oak. If you want to search for artifacts there, you'll need good chemical protection. Take lots of ammo, too, because those hills are home to packs and packs of dogs.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_2">
|
||||
<text>Sometimes you don't have to jump into anomalies to scare up an artifact. I've been told of an artifact found out in the open field. This one stalker had a detector that started acting up, so he decided to change the batteries. As soon as he did, the detector shows a reading and bam, an artifact basically drops in his hands. Lucky bastard, eh? That's the Zone for you: sometimes it punishes you and sometimes it rewards you.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_20">
|
||||
<text>I've heard from seasoned stalkers that sometimes artifacts move outside of anomalies. Your detector starts going "peep," you take it out, but there's nothing there. That means a 'nomadic' artifact walked past you but it's no use chasing it, because only the Zone decides who to reward it with.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_21">
|
||||
<text>No one has looked for artifacts in Pripyat yet. Everyone I know has only been here a short while, so they stay cautious.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_22">
|
||||
<text>I don't know if anyone knows the good spots. Pripyat is poorly explored so far.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_23">
|
||||
<text>I would look in the underground tunnels. They say there's tons of them underneath the city.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_24">
|
||||
<text>Not much is known about these parts. Garry's stories, mostly. He says there's a place here where a huge grapevine grows out of an acid anomaly, as tall as a ten-story building. He might be pulling our leg, but I'd check out that vine for artifacts just in case.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_3">
|
||||
<text>The surest place is the acid swamp. It's full of gravitational anomalies, but those are easy to spot. Just keep your eye on the water surface and you can't go wrong. Gas anomalies are more of a pain, because there's basically no air to breath. Getting squirted by one is no fun, believe you me. That thing eats through a vest faster than sulfuric acid.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_5">
|
||||
<text>There are plenty of heat anomalies at the burnt farmstead up on the hill. People find fire artifacts there. Look in the houses: whichever's got the most anomalies in it after an emission, that's where the artifacts will be.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_6">
|
||||
<text>There's probably lots of them in the caves under the burnt farmstead. If you walk on the hill with a detector, it doesn't stop beeping. Getting to them is easy enough - just jump in through the gap from above. Getting out is the hard part, what with all the anomalies down there. Mostly vortexes and acid. Some also claim to have seen something resembling a comet in that gap. A whole mix of dangers, to be sure, but that means the artifacts are probably mixed as well.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_7">
|
||||
<text>Have you seen a Circus anomaly? It's a huge springboard anomaly with two comets going round and round - quite a sight to behold. Behold it from a distance, though, because Circus is hot as hell, with lots of heat anomalies. It's got plenty of artifacts, too, but they're guarded by a nasty fire poltergeist that tries to roast you up when you come near.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_9">
|
||||
<text>If you're interested in gravitational artifacts, look for them in the Fang anomaly. The place is easy to spot - anomalies have done a job on the terrain, took half the hill clean off. A few caves opened up in the hill and were immediately settled by snorks. Thankfully, they rarely go outside.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_do_not_know_1">
|
||||
<text>In the Zone, man, in the Zone. Just don't give up.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_do_not_know_2">
|
||||
<text>A great question. Tell me when you know the answer!</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_do_not_know_3">
|
||||
<text>Where, when, why... Remember: once you find a honey hole, keep it to yourself.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_general">
|
||||
<text>Where can I find artifacts?</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_no_more_1">
|
||||
<text>I've already told you.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_no_more_2">
|
||||
<text>No, I don't know anything else.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_no_more_3">
|
||||
<text>That's all I know. Ask somebody else.</text>
|
||||
</string>
|
||||
<string id="dm_hello_0">
|
||||
<text>Wassup, bro?</text>
|
||||
</string>
|
||||
<string id="dm_hello_1">
|
||||
<text>Greetings.</text>
|
||||
</string>
|
||||
<string id="dm_hello_10">
|
||||
<text>Hello, stalker.</text>
|
||||
</string>
|
||||
<string id="dm_hello_11">
|
||||
<text>Hello.</text>
|
||||
</string>
|
||||
<string id="dm_hello_12">
|
||||
<text>What do you want?</text>
|
||||
</string>
|
||||
<string id="dm_hello_13">
|
||||
<text>What?</text>
|
||||
</string>
|
||||
<string id="dm_hello_14">
|
||||
<text>Start talking.</text>
|
||||
</string>
|
||||
<string id="dm_hello_15">
|
||||
<text>Good afternoon, Major, sir!</text>
|
||||
</string>
|
||||
<string id="dm_hello_16">
|
||||
<text>Good afternoon!</text>
|
||||
</string>
|
||||
<string id="dm_hello_17">
|
||||
<text>I'm listening, Major, sir.</text>
|
||||
</string>
|
||||
<string id="dm_hello_2">
|
||||
<text>Yeah, hi.</text>
|
||||
</string>
|
||||
<string id="dm_hello_3">
|
||||
<text>What?</text>
|
||||
</string>
|
||||
<string id="dm_hello_4">
|
||||
<text>The man himself.</text>
|
||||
</string>
|
||||
<string id="dm_hello_5">
|
||||
<text>Hey, stalker. What's your hurry?</text>
|
||||
</string>
|
||||
<string id="dm_hello_6">
|
||||
<text>Sup.</text>
|
||||
</string>
|
||||
<string id="dm_hello_7">
|
||||
<text>Sup, man.</text>
|
||||
</string>
|
||||
<string id="dm_hello_8">
|
||||
<text>Oh hey, dude.</text>
|
||||
</string>
|
||||
<string id="dm_hello_9">
|
||||
<text>Howdy.</text>
|
||||
</string>
|
||||
<string id="dm_hello_general">
|
||||
<text>Hey!</text>
|
||||
</string>
|
||||
<string id="dm_help_0">
|
||||
<text>Help me, bro!</text>
|
||||
</string>
|
||||
<string id="dm_help_1">
|
||||
<text>Save me brother, I'm dying...</text>
|
||||
</string>
|
||||
<string id="dm_help_10">
|
||||
<text>I need medical assistance!</text>
|
||||
</string>
|
||||
<string id="dm_help_11">
|
||||
<text>Medkit!... Quick!</text>
|
||||
</string>
|
||||
<string id="dm_help_2">
|
||||
<text>Help me, buddy... Ahh, the pain!</text>
|
||||
</string>
|
||||
<string id="dm_help_3">
|
||||
<text>Gimme a medkit... medkit, now...</text>
|
||||
</string>
|
||||
<string id="dm_help_4">
|
||||
<text>Dude... argh... c'mon, help me out!</text>
|
||||
</string>
|
||||
<string id="dm_help_5">
|
||||
<text>Yo, I need a medkit... quick...</text>
|
||||
</string>
|
||||
<string id="dm_help_6">
|
||||
<text>Help me, stalker... a medkit, please...</text>
|
||||
</string>
|
||||
<string id="dm_help_7">
|
||||
<text>I'm hurt... help!</text>
|
||||
</string>
|
||||
<string id="dm_help_8">
|
||||
<text>Need a medkit!</text>
|
||||
</string>
|
||||
<string id="dm_help_9">
|
||||
<text>Medkit!</text>
|
||||
</string>
|
||||
<string id="dm_information_1">
|
||||
<text>Have you heard about the dredge station east of Skadovsk? They say something weird glows there at night... Too weird even for the Zone, mind you. I really don't know if it's worth checking out. It might turn out to be something valuable, but is it worth risking my ass over? That's the question...</text>
|
||||
</string>
|
||||
<string id="dm_information_10">
|
||||
<text>Nothing but old decrepit stuff around here. Take that dilapidated motor column on the Preobrazhensky bridge - it's rusted through and through, the bridge included. Many would love to poke around the area, were it not for snorks and anomalies...</text>
|
||||
</string>
|
||||
<string id="dm_information_11">
|
||||
<text>Did you hear Sultan planned to take over Beard's business? Skadovsk ain't big enough for his greedy ass, so he wanted to grab an even larger piece of the pie... But we said, "No way, José!" Beard and the rest of our guys gave them hell all right. Sultan's thug operation won't fly here.</text>
|
||||
</string>
|
||||
<string id="dm_information_12">
|
||||
<text>Wow, did you hear about this? That scumbag Sultan clamped down on Beard... I don't know what he did exactly, but it seems he turned on the meter on Beard! What's the Zone coming to? If they keep this up, Skadovsk is going to be a bandit base before you know it!</text>
|
||||
</string>
|
||||
<string id="dm_information_13">
|
||||
<text>Have you heard about the Oasis, brother? They say there's this place that's extremely hard to find and, once you know where it is, even harder to get to. There's supposed to be a lake there. You walk into it and all your maladies fade away, all your wounds heal instantly! Ah, talking's no use. Have you seen how many rookie stalkers have come here, to the center of the Zone? Some are looking for a treasure trove of artifacts, some are just curious, but most are hoping to find the Oasis. Word is, it's hidden somewhere around here...</text>
|
||||
</string>
|
||||
<string id="dm_information_14">
|
||||
<text>They say the Zone is about to croak... Someone found the Oasis and took its artifact - the Heart of the Oasis. Now the Zone will shift into another dimension and no stalkers will ever be able to get out... Just kidding, man. But they really did find some kind of new artifact. Scientists are tinkering with it in their bunker as we speak.</text>
|
||||
</string>
|
||||
<string id="dm_information_15">
|
||||
<text>Did you hear about Topol? He found some new shithole for his guys to wander into, and of course, they happily went for it. Their escapades ended up with a controller ironing their brains out. They would be pissing all over themselves in hospital bunks if it weren't for this one stalker that was with them. When Topol came to his senses from that zombification crap, that stalker was squatting down right next to the controller, cutting its ears off.</text>
|
||||
</string>
|
||||
<string id="dm_information_16">
|
||||
<text>Did you hear about the Kopachy village? When the original disaster hit the Chernobyl NPP, that area got it so bad that they decided to bury the whole village. Nothing but small radioactive mounds there now, in place of houses. They say it was an eerie place even before the disaster; I shudder to think what one might find there nowadays. Everyone's too scared to check it out. But what if they're wrong - it could be an artifact goldmine for all we know!</text>
|
||||
</string>
|
||||
<string id="dm_information_17">
|
||||
<text>You know, there are only two stalkers at Yanov who can feel an emission approaching. Bonesetter, our medic, and Zulu, an ex Duty member. The 'ex' prefix is a recent development... When Duty came to Yanov station, Freedom fighters were already there. As could be expected, things got ugly quickly. Both factions suffered heavy losses, even a few free stalkers were hit by stray bullets. That's when Zulu told them an emission was coming. Left with no choice, Duty and Freedom called a truce and dug in at the station. When it was all over, Zulu quit Duty and settled down at the tower near the station.</text>
|
||||
</string>
|
||||
<string id="dm_information_18">
|
||||
<text>There's all kinds of weird stories... You shouldn't believe all of them. Storytellers are a dime a dozen in the Zone these days. But the strange thing is, a few stalkers from Yanov station have reported seeing UFOs. They say it looked like a black saucer about 16 feet in diameter. Others claim it looked like an airplane from a distance, they were sure that's what it was. The indisputable fact is that one of the eyewitnesses is a former pilot, and he says he'd never seen anything like it in his whole life.</text>
|
||||
</string>
|
||||
<string id="dm_information_2">
|
||||
<text>Nothing but bad news lately. Good men are vanishing one after another, then we find their bodies with not a drop of blood. It's got to be those mother fucking bloodsuckers, who else? Ooh, how I'd love to find their lair and pump them bitches full of lead! Soon we'll be going to the john in pairs, you know? Lone stalkers my ass.</text>
|
||||
</string>
|
||||
<string id="dm_information_20">
|
||||
<text>Got a new one for you. So, the Freedom guys got their hands on the PDA of the legendary founder of Duty. And you know what? It turns out he duped his men, telling them the army leadership abandoned them in the Zone. He made that up just so he could form his own faction! But shit like that don't stick in the Zone. Not long after our hero found himself in a space bubble and that was the end of him. That's how it goes... To think I was actually considering joining Duty! Nah, let 'em spew their self-righteous drivel without me.</text>
|
||||
</string>
|
||||
<string id="dm_information_21">
|
||||
<text>That new Duty squad, you know... They just about crystallized out of thin air. Think about it: a group of Duty fighters leave Yanov and come back three times as many. Are they cloning themselves or what? I guess you should expect that from Duty, though. Only way they tell each other apart is by rank!</text>
|
||||
</string>
|
||||
<string id="dm_information_22">
|
||||
<text>That new Freedom squad, you know... They just about crystallized out of thin air. Think about it: a group of Freedom fighters leave Yanov and come back three times as many. I got an idea - they're multiplying by budding! You'd think so, wouldn't you? All that grass they're smoking, they're about to take roots and start vegetative reproduction!</text>
|
||||
</string>
|
||||
<string id="dm_information_23">
|
||||
<text>Know Gonta and his guys? They were down on their luck for a while, what with Danila disappearing and Crab getting wounded. But they're on a good streak now. They're making out nicely with the scientists, taking measurements for them. Nice, eh? A cushy job and a surefire step toward getting their official permits.</text>
|
||||
</string>
|
||||
<string id="dm_information_24">
|
||||
<text>Heard about stalkers called Mitay, Torba and Grizzly? I hear they got a job with the scientists, taking measurements. What the heck is that about? If you ask me, those eggheads are up to no good. But hey, at least the guys are taking it easy now. They might even get their official permits one day.</text>
|
||||
</string>
|
||||
<string id="dm_information_25">
|
||||
<text>Know Spartacus and his crew? Well, you won't see them at Skadovsk anymore - they're guarding the scientists' bunker now. Why not - they can handle mutants all right and know how to keep the bandits at bay. Science is a worthy cause that could use some peace and quiet.</text>
|
||||
</string>
|
||||
<string id="dm_information_26">
|
||||
<text>Have you seen them mercenaries kicking heels at the substation? Not recently you haven't. They've gone over to Jupiter to guard the scientists' bunker. There had been some other mercs guarding the place before them, but something happened to them, I hear. Ain't a bad trend if you ask me! Some mercs disappear, others take their place and follow suit... A few more rounds like that and we'll be rid of mercs at Zaton altogether.</text>
|
||||
</string>
|
||||
<string id="dm_information_27">
|
||||
<text>Folks say the scientists' bunker is now being guarded by the valiant warriors of Duty... I wonder what's in it for them? Do they really believe those 'ologists' will pay them back with a brand new plasma gun, to go hamster-hunting? Guards my butt, heh...</text>
|
||||
</string>
|
||||
<string id="dm_information_28">
|
||||
<text>They say the scientists' bunker is now being guarded by Freedom. Aren't the scientists afraid that their test specimens can go up in smoke - I mean literally? There's a bright side to it, though. If anyone tries to attack the bunker, they'll have to get through a smoke screen first! Ha-ha-ha!</text>
|
||||
</string>
|
||||
<string id="dm_information_29">
|
||||
<text>Have you seen Jupiter, the radio electronics plant? A creepy place that is. No one really knows what goes on in there. The anomalies and mutants are just like everywhere else... But I still don't feel like going there. My gut's telling me that place is trouble.</text>
|
||||
</string>
|
||||
<string id="dm_information_3">
|
||||
<text>Lookie here, ain't you that dude who exposed the Skadovsk medic? 'Preciate that, I really do. I coulda been his next patient, ya know... We all thought it was the monsters, but I guess some people can be just as bad. We live in a dog eat dog world, ain't that the truth?</text>
|
||||
</string>
|
||||
<string id="dm_information_30">
|
||||
<text>I should be asking you that. After you went into those tunnels beneath Jupiter, we heard rumors you reached as far as the center of the Zone. Caused a real turmoil. Got a dozen people itching to follow in your footsteps. Nitro cooled them off, though - he said the tunnel gates closed shut and he couldn't do nothing to reopen them. Sure, we had a few desperados who wanted to blow up the gate, but they're still trying to work out where to get enough dynamite and how they're going to breathe once they actually get down there.</text>
|
||||
</string>
|
||||
<string id="dm_information_31">
|
||||
<text>Oh, have you heard the latest about Garry? The stalker who used to work for the scientists. He's no longer a 'trespasser' - he's got an official Zone permit, believe it or not! So, you're thinking he should have picked up his loot and gone home, right? Well, instead the crazy bastard up and made for Pripyat. Everyone thought he was gone for good, like the rest, but far from it. He made it, but his feat wasn't much use to stalkers. He ran into some military guys. Now Garry's cool with the jarheads, having a permit and all, but the area is still off limits to regular stalkers.</text>
|
||||
</string>
|
||||
<string id="dm_information_32">
|
||||
<text>Well... Freedom and Duty are fighting again, this time over some major stash. They say there was enough gear in there to equip three infantry divisions. Don't know who made the stash in the first place, but the showdown was really something. Stirred up all the stalkers at Yanov, but luckily, they stepped aside or we'd have yet another free-for-all. I guess Duty got the worst of it, 'cause now the area is guarded by Freedom squads.</text>
|
||||
</string>
|
||||
<string id="dm_information_33">
|
||||
<text>Well... Duty and Freedom are fighting again, this time over some major stash. They say there was enough gear in there to equip three infantry divisions. Don't know who made the stash in the first place, but the showdown was really something. Stirred up all the stalkers at Yanov, but luckily, they stepped aside or we'd have yet another free-for-all. I guess Freedom got the worst of it, 'cause now the area is guarded by Duty squads.</text>
|
||||
</string>
|
||||
<string id="dm_information_34">
|
||||
<text>Something happened recently. A group of stalkers were exploring the Jupiter tunnels and stumbled into something - I mean someone. First their guns came flying out of their hands, and then all kinds of crap went flying straight at them. They got no clue what the hell actually happened, but they lost two boys in there.</text>
|
||||
</string>
|
||||
<string id="dm_information_35">
|
||||
<text>I heard they found some kind of gross mutant shit in the tunnels north of Jupiter. Trapper sent a stalker in there to investigate. Turned out there used to be a burer lair. Why "used to be"? 'Cause that same stalker wiped out all the burers. On his own... You even seem to fit his description, except he's a bit taller and always carries a grenade launcher.</text>
|
||||
</string>
|
||||
<string id="dm_information_36">
|
||||
<text>Stalkers are done for... Monsters are coming from Fen. Stalkers at the cement plant saw them lugging off one of our guys. There was at least a dozen of them, huge-ass bastards like you won't believe. Looked like bloodsuckers, only twice as big and much faster. We are praying Trapper figures out how to deal with those beasts...</text>
|
||||
</string>
|
||||
<string id="dm_information_37">
|
||||
<text>You heard about swamp bloodsuckers? The ones in Fen? Well, they're gone. Trapper came for 'em... Not personally, though - he hired some stalkers. They say he put a crew together, about ten men or so, and combed that swamp through and through, and whatever jumped out they blasted to kingdom come. Ain't a frog living in that place no more.</text>
|
||||
</string>
|
||||
<string id="dm_information_38">
|
||||
<text>It wasn't long after word began to spread about a chimera that someone popped it. Mutants used to kill stalkers by the dozen, but I guess we're finally wising up and reversing the trend. I also heard from other sources that the guy was an experienced hunter who has killed more monsters than you and I killed mosquitoes in our lifetime.</text>
|
||||
</string>
|
||||
<string id="dm_information_39">
|
||||
<text>Have you heard the kind of people Freedom recruits nowadays? There was this fella called Flint, bragged left and right about his escapades and trophies... well, he turned out to be the scum of the earth. Left his buddy to die in an anomaly, grabbed his loot and took off. Later they uncovered more of his exploits over at Zaton, where he basically fed a group of hunters to a chimera. I used to think better of Freedom... Hell, I'd rather be factionless than have friends like that.</text>
|
||||
</string>
|
||||
<string id="dm_information_4">
|
||||
<text>Well, they put down that chimera at Zaton. Gonta's crew with an unknown stalker. Wait, that was you, wasn't it? Maybe you could give me a first-hand account? Thanks a million, by the way - that's one less man-eating mutant to worry about!</text>
|
||||
</string>
|
||||
<string id="dm_information_40">
|
||||
<text>Don't know if it's newsworthy, but we got this Noah fella here, the loopiest headcase you will ever meet. He's got one ugly barge... Looks like he had a bunch of illegals build it in a week, heh. Watch out for him, he shoots first and doesn't even bother to ask questions later. I say, to hell with that asshole.</text>
|
||||
</string>
|
||||
<string id="dm_information_41">
|
||||
<text>You know this cat Nimble? Yeah, he's sneaky all right. Sells the best shooters around, no doubt. I wonder how he smuggles them like that. I mean, how do you carry a Vintar so it don't look like you do? Where do you stick that thing? That's some wizard shit right there, man.</text>
|
||||
</string>
|
||||
<string id="dm_information_42">
|
||||
<text>Word on the street is, Sultan's stepped into some deep shit. The don wanted to bust up Beard and take his business under, but he bit off more than he could chew. Got a mouthful instead. He's got rough times ahead with his crew looking at him all sideways. Ain't got the same weight anymore.</text>
|
||||
</string>
|
||||
<string id="dm_information_43">
|
||||
<text>Word is, Sultan's got Beard in the palm of his hand, juicing his business. That's good shit and Sultan's got a lot of weight now, but the best thing is we can run Skadovsk our own way now. It's gonna be beautiful. Looking for cover from an emission? No problem, just fork up the toll!</text>
|
||||
</string>
|
||||
<string id="dm_information_44">
|
||||
<text>Hey man, you hear about the Oasis? Picture that, a place that instantly heals all your pains and sicknesses. It's gotta be some kinda trick or magic... I got another idea, though. There's all this buzz about the Oasis, but not a word about the Wish Granter like it used to be. Well, maybe the Oasis is actually someone's wish come true?</text>
|
||||
</string>
|
||||
<string id="dm_information_45">
|
||||
<text>There's talk among the eggheads of some artifact dragged here all the way from the Oasis. But get this: once they study it, they're gonna use their research to come up with a cure for cancer! Word up!</text>
|
||||
</string>
|
||||
<string id="dm_information_46">
|
||||
<text>Same shit, different day... Everyone's digging up old stories about the center of the Zone. Like the one about the Oasis - a place that instantly restores all your energy and heals your wounds. It's pure, unadulterated bullshit, but fun to listen to. Especially when they talk of its location. Oh, I wish there was a place like that for real... we'd have saved so many of our boys.</text>
|
||||
</string>
|
||||
<string id="dm_information_47">
|
||||
<text>I heard through the grapevine that they've found the Oasis. I'd have never thought it existed, but facts are a stubborn thing. An artifact was found on location. Scientists are studying it as we speak. Perhaps they can use it to make some ultra-fast healing device... Our boys sure could make use of that.</text>
|
||||
</string>
|
||||
<string id="dm_information_48">
|
||||
<text>Kopachy. Nothing new to the Zone, but new to me. Just imagine - a whole village with houses buried up to their roofs in the ground... Dating all the way back to 1986... the houses emitted so much radiation, they had to bury them. A chilling sight...</text>
|
||||
</string>
|
||||
<string id="dm_information_49">
|
||||
<text>You know the story how Duty and us ended up rooming together at Yanov? That was all Zulu. He was in Duty back then, and he could smell an emission approaching like no one else... But we came to Yanov first; after stalkers, that is. We barely had time to light up a smoke when those half-assed GIs turned up, waving their shooters at us. The last time I saw that kind of carnage was back at the Garbage over a year ago. Tons of guys dead on both sides. Our emission specialist among them, God save his soul. That's when Zulu goes, "Emission coming! Take cover!" What were we supposed to do, kick them out and let them die? Duty or not, they're still humans. That's how we live now: we squabble when it's quiet, but when an emission hits, we sit tight, side by side. Zulu, he ended up leaving Duty. He lives as a hermit near Yanov now.</text>
|
||||
</string>
|
||||
<string id="dm_information_5">
|
||||
<text>It ain't no news and no secret neither, but Cardan the technician is on his way to drinking himself to death. They say he started out easy when he came to Skadovsk, drinking only on occasion or for antirad purposes. It wasn't until later that he really began to belt the grape, grief-stricken by the death of his two friends. They must have been really close...</text>
|
||||
</string>
|
||||
<string id="dm_information_50">
|
||||
<text>OK, here's a funny story. This one fella was talking about a UFO flying over Yanov. The Zone can really drive people crazy, can't it? Poltergeists and controllers ain't enough for them, no, they simply can't do without the good ol' UFO stories. Well, at least we haven't got any psychic loonies exorcizing the evil spirits out of vodka. Imagine one of them going: "Aw Lawd, cast out the evil spirits! Keep the raw spirits!"... Ha-ha.</text>
|
||||
</string>
|
||||
<string id="dm_information_51">
|
||||
<text>Did you hear about the Kopachy village? When the original disaster hit the Chernobyl NPP, that area got it so bad that they decided to bury the whole village. Nothing but small radioactive mounds there now, in place of houses. They say it was an eerie place even before the disaster; I shudder to think what one might find there nowadays. Everyone's too scared to check it out .</text>
|
||||
</string>
|
||||
<string id="dm_information_52">
|
||||
<text>This isn't news, but maybe you haven't heard it. We didn't jump in bed with Freedom 'cause we like to snuggle. We owe it to circumstance. When we came here, Freedom pounced on us out of nowhere... Losses were great on both sides, though we were slowly but surely gaining an edge over the anarchists... But as the fight was in full swing, Zulu sensed an emission approaching. He's never wrong, you know... We had no choice but to put the fighting on hold. What I don't get is why Zulu left Duty after that incident...</text>
|
||||
</string>
|
||||
<string id="dm_information_53">
|
||||
<text>Our scouts recently reported seeing an unidentified flying object over Yanov station. A UFO, in other words. Before you ask any stupid questions, a UFO isn't just some flying saucer with Martians in them. It could be any flying object, from a piece of cardboard to a meteorological probe, as long as eyewitnesses were unable to identify it. Got that?</text>
|
||||
</string>
|
||||
<string id="dm_information_54">
|
||||
<text>You were the one who brought that PDA to Loki, right? Man, it's the shiznit. The legendary founder of Duty, General Tachenko, conned his own soldiers like some suckers. Broke the radio so they couldn't be reached from the outside, formed his own following of knuckleheads... only to croak in true retard fashion in an effin' space bubble! You couldn't make this shit up, man!</text>
|
||||
</string>
|
||||
<string id="dm_information_55">
|
||||
<text>Seen the new squad those half-assed GIs been fieldin'? Can't be reinforcements from their base - the ideology hasn't yet replaced good sense altogether. But they're too well trained to be plain stalkers. Who the hell knows. Could they be from the Monolith? I know, that sounds crazy!</text>
|
||||
</string>
|
||||
<string id="dm_information_56">
|
||||
<text>Seen our new fighters? Oh, you brought them here, didn't you? You rock. They're pretty cool, kinda tense though... That's OK, a few months of hanging with us will free their minds. They'll start digging our way of life and become like us soon enough.</text>
|
||||
</string>
|
||||
<string id="dm_information_57">
|
||||
<text>We've got some cool new recruits: a squad of former Monolith fighters. And not some rookies either, these are trained fighters. Of course, their heads haven't quite clicked into place after leaving the Monolith. That's all right though, we've got a special Ideology 101 crash course for that, and much more.</text>
|
||||
</string>
|
||||
<string id="dm_information_58">
|
||||
<text>They say Freedom has recruited some former Monolith fighters. Hard to believe, but they do have a new squad and it definitely didn't come from outside the Zone. I guess they're pretty desperate... that or their brains have completely withered from all those drugs. Who are they gonna recruit next, a zombie brigade? A burer battalion?</text>
|
||||
</string>
|
||||
<string id="dm_information_59">
|
||||
<text>This area will soon have law and order again. Duty has taken control of key local positions. We've secured a firm footing at Yanov, and we've got a 24/7 protection detail at the scientists' bunker. It's high time for Freedom to pack their things and hit the trail - anarchists aren't welcome here.</text>
|
||||
</string>
|
||||
<string id="dm_information_6">
|
||||
<text>The newest wonder of the world - a sober Cardan. Can you believe he's on the wagon? Skadovsk people asked him if he got hold of an AA hotline number, to which he replied, "The only number I needed was sixty two."</text>
|
||||
</string>
|
||||
<string id="dm_information_60">
|
||||
<text>I think it was you who helped our guys get that job guarding the scientists, wasn't it? Thanks for that. It sure was nice to see our men at the bunker instead of those friggin' mercs. Good stuff!</text>
|
||||
</string>
|
||||
<string id="dm_information_61">
|
||||
<text>Let's see... we're getting a kick from Duty's secret stash. Now we'll use the stash for its intended purpose - as a prison for Duty scum to press them into divulging all their secrets. He-he. Oh, and thanks for tipping us off about the alarm system - without reinforcements we didn't stand a chance.</text>
|
||||
</string>
|
||||
<string id="dm_information_62">
|
||||
<text>Another victory for Duty! Those anarchists really got too big for their britches... Snuck into our secret warehouse, thinking they could get away with it. Hell no! We surprised them and blew their heads off like rabid hamsters.</text>
|
||||
</string>
|
||||
<string id="dm_information_63">
|
||||
<text>It ain't news that Freedom is a bunch of lowlifes, but we've uncovered something new about one of their biggest wackos. This hood went by the name of Flint in Freedom, but before he joined he was Magpie, a stalker. At least Magpie was his name when he came to Zaton and almost led a crew of hunters right into mutants' jaws. He set them up so that a chimera almost tore them to pieces, while this bastard grabbed their equipment and came here to Yanov. After joining Freedom, he threw his partner into an anomaly to take away his artifact. So, that's Freedom for you.</text>
|
||||
</string>
|
||||
<string id="dm_information_7">
|
||||
<text>A new shipbuilding project, led by Noah. That's the newest attraction at Zaton - a stalker by the name of Noah. Experienced, motivated and 100% nuts. His latest crazy idea is to save all stalkers from the Apocalypse. To that end, he's rebuilding an old barge onto an "ark." A real nut factory. If you do decide to drop by, make sure not to annoy Noah. As long as you do that, he's pretty much harmless.</text>
|
||||
</string>
|
||||
<string id="dm_information_8">
|
||||
<text>Have you met Nimble? He's on Skadovsk right now. He's a real pro of his trade. He can get you anything you need. Well, almost anything. He's focused on shooters and suits lately, but always top of the line! Specialty items, experimental designs, hand-crafted articles... His stuff ain't cheap, but why should it be? Exclusivity costs a pretty penny!</text>
|
||||
</string>
|
||||
<string id="dm_information_9">
|
||||
<text>Did you know Pilot has been using a new route between Zaton and Jupiter? It used to take a long while - walking uphill, dodging anomalies and so on. Now it's a piece of cake. Not a journey but a walk in the park, not to mention it's half as long. But Pilot gives credit where credit is due - he wasn't the one to discover the route. A stalker showed him his maps. For a fee, of course, but he didn't charge an arm and a leg either.</text>
|
||||
</string>
|
||||
<string id="dm_information_do_not_know_1">
|
||||
<text>Nothing much, to be honest.</text>
|
||||
</string>
|
||||
<string id="dm_information_do_not_know_2">
|
||||
<text>There's always something new in the Zone, anywhere you look.</text>
|
||||
</string>
|
||||
<string id="dm_information_do_not_know_3">
|
||||
<text>Well, you're here now. That's news, I guess.</text>
|
||||
</string>
|
||||
<string id="dm_information_general">
|
||||
<text>What's new in the Zone?</text>
|
||||
</string>
|
||||
<string id="dm_information_no_more_1">
|
||||
<text>I don't know anything else that would interest you.</text>
|
||||
</string>
|
||||
<string id="dm_information_no_more_2">
|
||||
<text>I would tell you gladly, but that's all I've heard.</text>
|
||||
</string>
|
||||
<string id="dm_information_no_more_3">
|
||||
<text>I told you everything I know.</text>
|
||||
</string>
|
||||
<string id="dm_job_1">
|
||||
<text>Hrm... Maybe you should ask Grouse over at Skadovsk. He's been looking for help with this one thing - stalkers are disappearing without a trace. Everyone blames bloodsuckers, because when their bodies are found, they're bled completely dry. But this is just too much... They're snatching people almost every other day. Which really isn't bloodsuckers' MO... Grouse even hired an experienced hunter to track down those bloodsuckers.</text>
|
||||
</string>
|
||||
<string id="dm_job_10">
|
||||
<text>You know, when a stalker needs money he's got two ways to go: find artifacts and offload them to traders at 30 kopecks on the ruble, or work for the scientists. They always come up with something or other a stalker can do, be it the delivery of a rare artifact or a mutant carcass. But above all else, if you get on their good side they can issue you a permit to the Zone, all official and legit. Picture yourself passing a military post, lugging a full backpack of loot, and being saluted! Warms my heart! So anyway, the scientists' bunker is situated west of Yanov station. They've got one stalker working for them already, maybe they can hire another one like you.</text>
|
||||
</string>
|
||||
<string id="dm_job_11">
|
||||
<text>How successful you are depends on what you do. If you don't mind hunting mutants, you'll have plenty of offers. Drop in the basement at Yanov and ask for Trapper - he pays good coin for purging mutants, but don't go shooting the first pseudodog you see to claim your reward. Trapper gives out orders on specific monsters that either interfere with artifact collection or frequent the places stalkers use to hide from emissions.</text>
|
||||
</string>
|
||||
<string id="dm_job_14">
|
||||
<text>Fellas like you who come to Skadovsk like to visit Beard. He shells out decent dough for artifacts... But I'll tell you one thing - his business sense is piss poor. He don't wanna share his profits with some powerful people... and that shit's gonna come back to bite him in the ass. Ya dig?</text>
|
||||
</string>
|
||||
<string id="dm_job_15">
|
||||
<text>If you need hard cash, see Owl. He peddles everything a real man needs on Skadovsk - information, shooters, whatever. If you got something hot and valuable, like a document or a stalker's PDA - take it to Owl and get paid. You can also scare up good dough by taking on his personal orders. Just ask him if he needs something done.</text>
|
||||
</string>
|
||||
<string id="dm_job_2">
|
||||
<text>You might want to ask Gonta. He and his crew have got quite a story to tell. A chimera turned up at Zaton not long ago, so Gonta and his men went after it. They split into two teams to track down the beast and sent on one of the hunters in search of the bloodsucker lair. They were a bit short-staffed when they finally smelled out the chimera, so another stalker, Magpie, came along. I don't know exactly how it all went down, but most accounts agree that Magpie legged it as soon as he saw the chimera. Gonta barely made it out of there, with one of his men badly wounded. But the chimera is still at large, so they're looking for people to lend a hand.</text>
|
||||
</string>
|
||||
<string id="dm_job_3">
|
||||
<text>That's easy: if you want serious dough, Sultan's your man. He's the local boss, so if you make out like a goodfella, he'll find a job for you.</text>
|
||||
</string>
|
||||
<string id="dm_job_4">
|
||||
<text>If you're good at stalking - that is, finding artifacts - talk to Beard. He's got a lot of respect here. He's the only man on Skadovsk who'll give you a good price for your artifacts. He's got the connections to transport them outside the Zone. Besides, he's a good man, you know... always there for you with advice or a suitable job.</text>
|
||||
</string>
|
||||
<string id="dm_job_5">
|
||||
<text>There's a trader on Skadovsk, Owl's his name. Not the most pleasant of people. Always complaining how all the artifacts go to Beard and not him, but if you need money, you can see what's he's got to offer. That weasel deals in much more than ammo. He can tell you things, sell you things, buy your things and pay for things you know that interest him. Pay him a visit - he's on the second aft deck. I'm sure you can work something out together.</text>
|
||||
</string>
|
||||
<string id="dm_job_6">
|
||||
<text>You can ask Vano, he hangs around at the Yanov bar. He got on the hook with the bandits - been trying to repay his debt three times already. He's got experience and everything, can spot an anomaly with his eyes closed... and still he always manages to get in trouble. A bunch of people have suggested that he just take off. The Zone's too big for the mob to find him, but he's too proud to run away, and there aren't many people willing to help him work out his issue with the bandits...</text>
|
||||
</string>
|
||||
<string id="dm_job_7">
|
||||
<text>Forget about jobs, man... The bandits have gotten really out of hand - they took Mitay prisoner and are demanding ransom. Mitay was one of the first stalkers here at Yanov, he built this place up so people could take cover during an emission, and now when he needs help no one gives a crap. No question about Freedom or Duty - they're too busy gnawing at each other's throats... But the rest - they should do something! Ah, what's the use... Mitay's own crew can't figure out how to free him. If you want to help them, talk to Grizzly; you can find him at the station bar.</text>
|
||||
</string>
|
||||
<string id="dm_job_8">
|
||||
<text>Nitro, the Yanov technician, needs working materials. He's good with weapons and electronics alike, if you didn't know. But sometimes skills are not enough - he needs the right materials, so he's been asking around. The problem is that all the safe places have been cleaned out, while the rest are too dangerous for most. Nitro's hoping to find someone willing to take those risks, but I'm sure he'll pay good money for the trouble.</text>
|
||||
</string>
|
||||
<string id="dm_job_9">
|
||||
<text>I heard Uncle Yar over at Yanov station was looking for a less-than-curious stalker to help him with something. Not sure why he don't ask his Freedom buddies... Anyways, he's a decent old man, so maybe you should talk to him and see if you can work something out.</text>
|
||||
</string>
|
||||
<string id="dm_job_do_not_know_1">
|
||||
<text>Hrm... Don't know anyone like that.</text>
|
||||
</string>
|
||||
<string id="dm_job_do_not_know_2">
|
||||
<text>I'd love to know that myself.</text>
|
||||
</string>
|
||||
<string id="dm_job_do_not_know_3">
|
||||
<text>How the hell should I know?</text>
|
||||
</string>
|
||||
<string id="dm_job_general">
|
||||
<text>Know anyone who'd have a job for me?</text>
|
||||
</string>
|
||||
<string id="dm_job_no_more_1">
|
||||
<text>You've asked me that already.</text>
|
||||
</string>
|
||||
<string id="dm_job_no_more_2">
|
||||
<text>Couldn't tell you anything new.</text>
|
||||
</string>
|
||||
<string id="dm_job_no_more_3">
|
||||
<text>You've got my answer already.</text>
|
||||
</string>
|
||||
<string id="dm_universal_actor_exit">
|
||||
<text>OK, forget about it.</text>
|
||||
</string>
|
||||
<string id="dm_universal_actor_start">
|
||||
<text>I would like to ask you something.</text>
|
||||
</string>
|
||||
<string id="dm_universal_npc_start_0">
|
||||
<text>Ask away.</text>
|
||||
</string>
|
||||
<string id="dm_universal_npc_start_1">
|
||||
<text>Spit it out.</text>
|
||||
</string>
|
||||
<string id="dm_universal_npc_start_2">
|
||||
<text>Shoot.</text>
|
||||
</string>
|
||||
<string id="dm_universal_npc_start_3">
|
||||
<text>I'm listening.</text>
|
||||
</string>
|
||||
<string id="dm_wounded_general">
|
||||
<text>Help!</text>
|
||||
</string>
|
||||
<string id="dm_wounded_medkit">
|
||||
<text>Take this medkit.</text>
|
||||
</string>
|
||||
<string id="dm_wounded_sorry">
|
||||
<text>Sorry, I got nothing.</text>
|
||||
</string>
|
||||
<string id="dm_traveler_bye">
|
||||
<text>I see.</text>
|
||||
</string>
|
||||
<string id="dm_traveler_what_are_you_doing">
|
||||
<text>What are you up to?</text>
|
||||
</string>
|
||||
<string id="dm_traveler_can_i_go_with_you">
|
||||
<text>Can I go with you?</text>
|
||||
</string>
|
||||
<string id="dm_traveler_stalker_actor_companion_yes">
|
||||
<text>Of course. The more the merrier.</text>
|
||||
</string>
|
||||
<string id="dm_traveler_stalker_actor_companion_no">
|
||||
<text>No, sorry. I'm going my own way.</text>
|
||||
</string>
|
||||
<string id="dm_traveler_actor_go_with_squad">
|
||||
<text>Let's go then.</text>
|
||||
</string>
|
||||
<string id="dm_traveler_take_me_to">
|
||||
<text>I need to go some place, can you lead me there for a fee?</text>
|
||||
</string>
|
||||
<string id="dm_traveler_stalker_where_do_you_want">
|
||||
<text>No problem. Where do you need to go? Take your pick.</text>
|
||||
</string>
|
||||
<string id="dm_traveler_actor_agree">
|
||||
<text>I agree. Let's go.</text>
|
||||
</string>
|
||||
<string id="dm_traveler_actor_refuse">
|
||||
<text>I've changed my mind.</text>
|
||||
</string>
|
||||
<string id="dm_traveler_stalker_i_cant_travel">
|
||||
<text>No, I've got other urgent business to attend to.</text>
|
||||
</string>
|
||||
<string id="dm_stalker_doing_nothing_1">
|
||||
<text>I'm just taking it easy.</text>
|
||||
</string>
|
||||
<string id="dm_stalker_doing_nothing_2">
|
||||
<text>Nothing much, just getting a bit of R&R.</text>
|
||||
</string>
|
||||
<string id="dm_stalker_doing_nothing_3">
|
||||
<text>What does it look like I'm doing? Not a damn thing.</text>
|
||||
</string>
|
||||
<string id="dm_stalker_chasing_squad_monster">
|
||||
<text>Tracking mutants.</text>
|
||||
</string>
|
||||
<string id="dm_stalker_chasing_squad_bandit">
|
||||
<text>I'm shadowing a couple of assholes. Friggin' retards...</text>
|
||||
</string>
|
||||
<string id="dm_stalker_chasing_squad_killer">
|
||||
<text>Tracking down a few mercenaries. Real bastards, these.</text>
|
||||
</string>
|
||||
<string id="dm_stalker_chasing_squad_monolith">
|
||||
<text>I'm tailing a squad of fanatics. Monolith fighters, that is...</text>
|
||||
</string>
|
||||
<string id="dm_stalker_chasing_squad_zombied">
|
||||
<text>I'm after some zombies. Too many of those poor bastards around...</text>
|
||||
</string>
|
||||
<string id="dm_traveler_travel_cost">
|
||||
<text>OK. That will cost you</text>
|
||||
</string>
|
||||
<string id="dm_traveler_actor_dont_go_with_squad">
|
||||
<text>You know, I've changed my mind.</text>
|
||||
</string>
|
||||
<string id="dm_traveler_actor_has_no_money">
|
||||
<text>I don't have that much.</text>
|
||||
</string>
|
||||
<string id="dm_freedom_doing_nothing_1">
|
||||
<text>Oh, nothing I guess.</text>
|
||||
</string>
|
||||
<string id="dm_freedom_chasing_squad_monster">
|
||||
<text>I'm following some mutants. Someone's got to show them their place.</text>
|
||||
</string>
|
||||
<string id="dm_freedom_chasing_squad_bandit">
|
||||
<text>I'm chasing some local thugs.</text>
|
||||
</string>
|
||||
<string id="dm_freedom_chasing_squad_killer">
|
||||
<text>I'm out to get some mercenary scalps. They've got a debt that needs collecting.</text>
|
||||
</string>
|
||||
<string id="dm_freedom_chasing_squad_monolith">
|
||||
<text>I'm after those screwy Monolith folk.</text>
|
||||
</string>
|
||||
<string id="dm_freedom_chasing_squad_duty">
|
||||
<text>I'm trying to track down some of my debtors.</text>
|
||||
</string>
|
||||
<string id="dm_duty_doing_nothing_1">
|
||||
<text>I'm not doing anything right now.</text>
|
||||
</string>
|
||||
<string id="dm_duty_chasing_squad_monster">
|
||||
<text>I'm hunting mutants, trying to purge the area of their filth.</text>
|
||||
</string>
|
||||
<string id="dm_duty_chasing_squad_bandit">
|
||||
<text>I'm on a mission, tracking down a bandit squad.</text>
|
||||
</string>
|
||||
<string id="dm_duty_chasing_squad_killer">
|
||||
<text>Mercenaries are my target. I'm following their squad's tracks.</text>
|
||||
</string>
|
||||
<string id="dm_duty_chasing_squad_monolith">
|
||||
<text>I'm after a Monolith squad.</text>
|
||||
</string>
|
||||
<string id="dm_duty_chasing_squad_freedom">
|
||||
<text>I'm chasing down those half baked assholes - Freedom, that's who...</text>
|
||||
</string>
|
||||
<string id="dm_stalker_searching_artefacts_1">
|
||||
<text>I'm hunting for artifacts.</text>
|
||||
</string>
|
||||
<string id="dm_stalker_searching_artefacts_2">
|
||||
<text>I ain't picking mushrooms... artifacts, more like.</text>
|
||||
</string>
|
||||
<string id="dm_stalker_searching_artefacts_3">
|
||||
<text>I'm looking for artifacts.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_1">
|
||||
<text>I'm headed toward the Boiler anomaly, the one next to a small grove.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_2">
|
||||
<text>I'm moving out to the northern lake... gonna take some time off on the peninsula.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_3">
|
||||
<text>I'm going beyond the northern lake - there's a decent camping spot there.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_4">
|
||||
<text>I'm going to the woods beyond the northern lake.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_5">
|
||||
<text>I'm headed to a small forest west of the sawmill.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_6">
|
||||
<text>I'm headed for the hill that's west of the swamp. None of the swamp pollution can reach me there.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_7">
|
||||
<text>I'm heading to the antenna complex. There's a nice little spot west of that.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_8">
|
||||
<text>I'm headed for the woods west of Oakpine... come along if you like - I don't mind company.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_9">
|
||||
<text>To a grove between the Iron Forest and the workshops.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_10">
|
||||
<text>Toward the great bridge... there's supposed to be a safe, private little spot east of there.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_11">
|
||||
<text>To a parking lot south of the old barge.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_12">
|
||||
<text>Nothing special, just travelling. Gonna set up camp on a hill east of Skadovsk.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_13">
|
||||
<text>To a grove between Izumrudnoye and the gas station.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_14">
|
||||
<text>A fork in the road near the waste processing station.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_15">
|
||||
<text>To the Boiler anomaly.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_16">
|
||||
<text>To the ranger station. There's a building complex there, you've probably seen it. One of them even got furnaces - I wonder what kind of business they ran down there.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_17">
|
||||
<text>To a grove west of the burnt farmstead.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_18">
|
||||
<text>To a grove east of the Boiler anomaly.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_19">
|
||||
<text>To a hill just past the northern lake.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_20">
|
||||
<text>A little grove south of the burnt farmstead.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_21">
|
||||
<text>I'm headed west of Skadovsk... where the pipes come out.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_22">
|
||||
<text>I'm headed to a spot midway between Skadovsk and the dredge station.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_23">
|
||||
<text>To a bayou near the old barge.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_24">
|
||||
<text>To a creek near the Scar anomaly.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_25">
|
||||
<text>To the gas station.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_26">
|
||||
<text>To the Oakpine ravines.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b55">
|
||||
<text>I want to look for artifacts in the Claw anomaly.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_a1">
|
||||
<text>I'm going toward a hill west of the Boiler anomaly.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_a23_smart_terrain">
|
||||
<text>To the Iron Forest anomaly.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b100">
|
||||
<text>I'm going to the Iron Forest anomaly to look for artifacts.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b101">
|
||||
<text>I'm going to the swamp. Sure, it ain't easy breathing with all that gas, but the artifacts make up for it.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b103_merc_smart">
|
||||
<text>I'm going to the substation workshops. They say it's a nice place to hide from emissions, so I'm going to give it a test run.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b104_zombied">
|
||||
<text>You know there's a sawmill nearby, that's where I'm headed. I want to double check it for anything of value.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b106_smart_terrain">
|
||||
<text>I feel like taking some time off at the Izumrudnoye resort. Oh, sure it is a fine resort... for flesh and boars! Ha-ha! Still, I'm sure I can camp out there a bit.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b12">
|
||||
<text>To a bridge, I think it's marked Preobrazhensky on the map.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b14_smart_terrain">
|
||||
<text>To the dredge station. I bet there are still some valuables to be found in the area.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b18">
|
||||
<text>To the old barge.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b20_smart_terrain">
|
||||
<text>I want to swing by the burnt farmstead, see if any new artifacts have popped up.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b28">
|
||||
<text>To the southern plateau.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b33">
|
||||
<text>To the crack by the gas station.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b38">
|
||||
<text>I'm going to the Krug antenna complex - need a safe place to hide from emissions. There's supposed to be lots of monsters there, unfortunately.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b38u">
|
||||
<text>I'm going to the Krug antenna complex - need a safe place to hide from emissions. There's supposed to be lots of monsters there, unfortunately.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b39">
|
||||
<text>I'm going to look for artifacts near Oakpine. Hopefully the mutts will keep at bay.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b40_smart_terrain">
|
||||
<text>To the cesspool... you know, the waste processing station. It's as good a place as any to hide from emissions.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b42_smart_terrain">
|
||||
<text>I'm headed to the boat pier on the northern lake. Once there I'll play it by ear.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b52">
|
||||
<text>I'm going to the docks, where the cranes are. A decent place to camp out.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b53">
|
||||
<text>I'm planning to look for artifacts in the Boiler anomaly. I just hope my suit will survive this little hot springs vacation.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b54">
|
||||
<text>To the Scar anomaly.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b56">
|
||||
<text>I want to test how fireproof my equipment is, plus look for artifacts - all in the Circus anomaly.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b5_smart_terrain">
|
||||
<text>To the ranger station.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b7">
|
||||
<text>I'm going to camp out on Shevchenko. It's safe from emissions, and a tough spot for mutants to attack.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_b7_stalker_raider">
|
||||
<text>I'm going to camp out on Shevchenko. It's safe from emissions, and a tough spot for mutants to attack.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_medic_home_smart">
|
||||
<text>I'm going to the docks, where the cranes are. A decent place to camp out.</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_stalker_base_smart">
|
||||
<text>I want to dump my loot and have a cold one or two. Skadovsk is just the place.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_a10_smart_terrain">
|
||||
<text>I'm going to the army checkpoint, next to the Jupiter plant.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_a12">
|
||||
<text>To the container warehouse.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_a12_merc">
|
||||
<text>I'm headed to a totally inconspicuous area between the container warehouse and the southern tunnel.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_a6">
|
||||
<text>To Yanov station. Finally a time to relax.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b1">
|
||||
<text>To the tunnel north of Kopachy.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b19">
|
||||
<text>I'm going to a really creepy place, the Kopachy village... or whatever is left of it. Yes, I've stocked up on extra antirads and ammo - I'm gonna need ‘em!</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b200">
|
||||
<text>To the cement factory. A nice observation point, and no one can sneak up on you there.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b200_tushkan_smart_terrain">
|
||||
<text>To the cement factory. Gonna check out that basement.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b202">
|
||||
<text>To the substation near Yanov.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b203">
|
||||
<text>I'm going to a spot near the southern railroad tunnel.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b204">
|
||||
<text>I'm going to a cooling pond near the Jupiter plant.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b205_smart_terrain">
|
||||
<text>I'm going to the Volkhov AA complex, gonna hunt me some zombies.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b205_smart_terrain_tushkano">
|
||||
<text>To the bunker, you know, the one at the Volkhov AA complex.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b206">
|
||||
<text>To the anomalous grove near the quarry. Might find an artifact or two.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b207">
|
||||
<text>I'm going to the quarry, where the construction workers' vans are.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b207_depot_attack">
|
||||
<text>There's this spot between the quarry and Yanov station. I'm gonna lay low there for a while.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b208">
|
||||
<text>I'm going to the eastern tunnel, one that goes under the Jupiter plant.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b209">
|
||||
<text>To the Bitumen anomaly. Gonna see how fireproof my suit is.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b211">
|
||||
<text>I'm going to the Plavni anomaly to look for artifacts. Got enough antidote - it's the monsters I'm worried about.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b212">
|
||||
<text>To the ventilation complex, between the factory and the container warehouse. Why? Eh, hell if I know.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b219">
|
||||
<text>I'm going to the Jupiter workshops. Maybe I'll find out what gives the place such a bad name.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b25">
|
||||
<text>I'm going to the very bottom of the quarry. Stalkers say they find a lot of artifacts down there.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b32">
|
||||
<text>To the parking lot where the old vehicles are. Gonna look for artifacts in electric anomalies.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b4">
|
||||
<text>There's a neat little spot located between the Volkhov AA complex and the container warehouse, and that's where I'm headed.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b41">
|
||||
<text>To the scientists' bunker.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b46">
|
||||
<text>To the cooling tower northwest of Yanov station.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b47">
|
||||
<text>Toward the Jupiter plant, but I have no desire to go inside. I'll hang around the administration buildings and see what my options are.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b6_anom_2">
|
||||
<text>I'm going to the Ash Heap anomaly, beyond Kopachy.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_b8_smart_terrain">
|
||||
<text>I'm going to the Jupiter workshops. They say a helicopter went down in that area, so I thought I'd check it out.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_1">
|
||||
<text>I'm going to the dilapidated train located between the Volkhov AA complex and the parking lot.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_2">
|
||||
<text>I'm going to the southern tunnel, just to be safe in case of an emission.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_3">
|
||||
<text>I'm going to this one spot between Yanov and Kopachy.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_4">
|
||||
<text>I'm going to a spot not far from the canal, south of the cement factory.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_5">
|
||||
<text>I'm going to a spot near the canal, north of the Jupiter plant.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_6">
|
||||
<text>I'm going to check out the quarry.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_7">
|
||||
<text>I'm going to check out the quarry.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_8">
|
||||
<text>I'm going to check out the area north of Yanov.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_9">
|
||||
<text>Toward the Volkhov AA complex. There's a nice spot to camp out, between the complex and the Kopachy village.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_10">
|
||||
<text>Oh, just travelling... Heading toward the container warehouse.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_11">
|
||||
<text>I'm surveying the area. Right now I'm going to check out what's south of the army checkpoint.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_12">
|
||||
<text>To the helicopter pad, the one between the factory and the container warehouse.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_13">
|
||||
<text>I'm going to this spot south of Yanov station, by the railroad.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_14">
|
||||
<text>To a spot north of Yanov station.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_15">
|
||||
<text>To the anomalous grove.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_16">
|
||||
<text>To a spot south of the AA complex.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_17">
|
||||
<text>To the cooling pond that's right by the Concrete Bath anomaly.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_18">
|
||||
<text>I'm going to check out the area around the plant.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_sim_19">
|
||||
<text>I'm going to check out the area around the plant.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_a15">
|
||||
<text>To the yard behind the laundromat.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_a16">
|
||||
<text>To the laundromat, the safest place around.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_a17">
|
||||
<text>To the hospital. I hope I won't run into those Monolith lunatics along the way...</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_a18_smart_terrain">
|
||||
<text>To the book store... I heard it provides decent cover from emissions.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_a20">
|
||||
<text>I'm going to see the local attraction - the All-People Friendship symbol. It's not far from the book store.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_a21_smart_terrain">
|
||||
<text>To the old grocery store. You ain't gonna find any fresh bread in there nowadays, but it's good enough to hide from an emission.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_a22_smart_terrain">
|
||||
<text>To the Berezka store.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_a25_smart_terrain">
|
||||
<text>To the old kindergarten.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_a28">
|
||||
<text>To the movie theater square, near the Prometheus monument.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b301">
|
||||
<text>I'm headed to the school building. They say it's teeming with monsters, but it'll also do in case an emission hits.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b303">
|
||||
<text>I'm headed to the old service center. There's supposed to be an anomaly on the first floor, and maybe some artifacts too.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b304">
|
||||
<text>I'm exploring this part of town. Right now I'm headed to the old grocery store.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b304_monsters_smart_terrain">
|
||||
<text>I'm exploring this part of town. Right now I'm headed to the old grocery store.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b305_dogs">
|
||||
<text>I'm surveying the area. Right now I want to check out this one building behind the apartment complex.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b306">
|
||||
<text>I want to search the public amenities center, I think it was called Yubileiny.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b307">
|
||||
<text>I'm searching this area for anomalies. I heard there's a fire anomaly in a yard, west of the kindergarten...</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b35_envoy">
|
||||
<text>Oh, I'm just touring the town. Heading to the apartment complex right now.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b35_mercs">
|
||||
<text>Oh, I'm just touring the town. Heading to the apartment complex right now.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b35_military">
|
||||
<text>Oh, I'm just touring the town. Heading to the apartment complex right now.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b36_smart_terrain">
|
||||
<text>I'm just travelling around, heading to the river port right now. Hopefully I won't run into any Monolith fanatics...</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_b302">
|
||||
<text>I'm looking for a place in Pripyat with lots of artifacts and no monsters or Monolith fighters... He-he... Seriously, I'm going to check out this anomaly I heard of, just south of the river port.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_sim_1">
|
||||
<text>Toward the Prometheus movie theater.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_sim_2">
|
||||
<text>To the movie theater square, near the Prometheus monument.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_sim_3">
|
||||
<text>I want to lay low for a while and catch my breath. There's a neat little spot in a yard north of the kindergarten that'd be perfect for it.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_sim_4">
|
||||
<text>South of the apartment complex.</text>
|
||||
</string>
|
||||
<string id="st_stalker_pri_sim_5">
|
||||
<text>I'm going to this place between the kindergarten and the apartment complex.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_8">
|
||||
<text>There's this place they call Scar, where the ground looks like it has been hacked with an axe. People have found artifacts there, but once you go in there something weird starts to happen. That thing hits your brains so hard you almost forget how to breathe, let alone try to get your ass out of there.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_1">
|
||||
<text>You know where the dredge station is? It's been battered up by gravitational anomalies, but not too bad for an experienced stalker. Just keep throwing bolts as usual. There’s also radiation, inside and out - it’s like being next to a massive chunk of enriched uranium.</text>
|
||||
</string>
|
||||
<string id="dm_anomalies_4">
|
||||
<text>There's an old substation here, also called the Iron Forest. You'll understand why when you see it. Some people claim to have found clusters of artifacts in that area after an emission hit. It’s not all that dangerous, mainly electric anomalies and a bit of radiation... There’s also a few poltergeists, that will bury you in all kinds of crap if you don't hide in time.</text>
|
||||
</string>
|
||||
<string id="dm_job_12">
|
||||
<text>Work? I don’t know, to be honest. But if you get a chance to help Freedom out - go see our boss at Yanov. Go to the southern wing and see Loki - that's him. Remember, if you believe in the advancement of humankind, in greater consciousness and significance of the Zone's gifts, you'll be making the right choice.</text>
|
||||
</string>
|
||||
<string id="dm_job_13">
|
||||
<text>No idea. But if you find something that can help us in our fight against the Zone and those who think it's a gift rather than a curse, go see the commander of Duty's expedition unit - Lieutenant Colonel Shulga. He's the man in charge at Yanov station. You'll find him in the northern wing. One thing’s for sure - any civilian who contributes to Duty’s overall success will get a handsome reward.</text>
|
||||
</string>
|
||||
<string id="dm_information_19">
|
||||
<text>Everyone's talking about some weird stuff going on at the old cooling tower. If you turn on the common frequency, you catch bits and pieces of distress calls, sounding like some poor bastard trying to get out of an anomaly. When you ask for coordinates, there's no reply. The weirdest thing though is the sound. That kind of distortion can’t be explained away...</text>
|
||||
</string>
|
||||
<string id="st_stalker_zat_sim_27">
|
||||
<text>I’m headed to a place half way between Skadovsk and Shevchenko.</text>
|
||||
</string>
|
||||
<string id="st_stalker_jup_a9">
|
||||
<text>To Jupiter. I probably won’t venture too far in though.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
978
gamedata/configs/text/eng/st_dialogs.xml
Normal file
978
gamedata/configs/text/eng/st_dialogs.xml
Normal file
|
|
@ -0,0 +1,978 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="about_quests_dialog_bandit_0">
|
||||
<text>Listen, I have a question for you...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_1">
|
||||
<text>Spit it out, then.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_10">
|
||||
<text>What do you think about Nimble?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_101">
|
||||
<text>Nimble? I think that one of these days we'll jump that slippery jackass in a quiet place!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_11">
|
||||
<text>You hear anything about the Oasis?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_111">
|
||||
<text>Well, I heard a funny story once. Basically, the boys at Garbage started a rumor about where the Oasis is, and made it real believable, too. Then, they went to that location and waited. Well, what can I say? So many gullible losers showed up to share their stuff that the boys who started the whole thing left the Zone soon afterwards. And why not? Fellas were set for life. Only one of them stayed behind, some guy called Yoga...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_112">
|
||||
<text>That, if you go there all your problems will be solved... I reckon that's gotta be handy - no more hangovers or hemorrhoids has gotta be good! Find it, set up a resort and let the cash pile up.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_113">
|
||||
<text>Why would I bother listening to that crap? All it is, is cheap talk for losers... Real men don't believe that shit. You know, you're sitting in a bar with a cold one in your hand and the stalkers are buzzing all around, arguing over where the Oasis is. And every one of those suckers swears he knows the location... Though for some reason it differs from sucker to sucker.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_12">
|
||||
<text>Ever meet a stalker called Magpie?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_121">
|
||||
<text>Sure have... One look at him told me he was a complete sucker and then I heard stalkers saying he's total scum, too. I don't know where he is though... You'll have to find him yourself if you're after him.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_122">
|
||||
<text>Nah... First time I've heard that name, buddy.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_13">
|
||||
<text>Do you know who could have stolen things from a personal box?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_131">
|
||||
<text>A rat. I reckon you'd better ask the bosses over at Yanov, 'cause they're known for hunting a rat down.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_14">
|
||||
<text>Who could help me with decrypting something here?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_141">
|
||||
<text>Well, I heard Nitro at Yanov is good. Apparently, back when he wasn't working for Duty the boys got him to crack stalker PDAs a couple of times... Ah, the good old days...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_143">
|
||||
<text>Don't get all scientific on me, chief. You're gonna need a hacker for that shit. Back when I was doing time I met one in the can but that's the only one I know. When I got out he still had about a fiver left...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_15">
|
||||
<text>I have the Duty trader's PDA. You know anyone who would be interested in it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_151">
|
||||
<text>There's a trader at Skadovsk called Owl. He pays pretty good and the boys sell him stalker PDAs now and again. He doesn't ask too many questions either, so it's all good.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_152">
|
||||
<text>Just about anyone, buddy. Think about it: his own faction will bury the cocksucker alive, other factions will kick up a fuss, but Owl at Zaton would make that PDA disappear real good. Only thing is, only Owl knows where that PDA will turn up later on... It's up to you.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_16">
|
||||
<text>Where can I find tools around here?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_165">
|
||||
<text>Well, if you need surgical tools I'd look in hospitals and emergency stations. If you're looking for construction tools, then check by the quarry at Jupiter. If it's small tools you're after, then search old workshops.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_166">
|
||||
<text>How the hell should I know? I don't need tools to convince stalkers to cough up, just so you know... Relax, I'm just kidding.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_17">
|
||||
<text>Who can unblock a memory module?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_171">
|
||||
<text>Good question! I mean that's what I specialize in, right? Hah! Are you dumb, buddy? It's either gonna be technicians or scientists... You don't really think I deal with that kind of shit, do you?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_172">
|
||||
<text>I'll be honest with you: the last time I unblocked memory modules was back at school and the memory module was a friggin' floppy disk. Go talk to the experts and bust their balls about it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_18">
|
||||
<text>Who could break into a steel container?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_181">
|
||||
<text>Know Cardan from Skadovsk? Well, he got wasted the other day and started chasing this asshole around the place with a jimmy. I reckon Cardan could use that jimmy for more useful purposes and crack stuff if you needed.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_182">
|
||||
<text>Well, with the right tools even I could do it, but then who drags equipment into the Zone with them? Visit the technicians, buddy - they're good at that kind of thing.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_19">
|
||||
<text>I'm looking for a stalker called Snag. Do you know where I can find him?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_191">
|
||||
<text>Who knows? Ask Sultan at Skadovsk. The boss usually knows where all the dupes are at.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_193">
|
||||
<text>Yeah, I've heard of that loser. He normally hangs around at Zaton, so you won't find him around here.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_2">
|
||||
<text>Do you know anything about the crashed helicopters?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_20">
|
||||
<text>Who might be interested in information about Duty's founder?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_201">
|
||||
<text>I don't know anyone who wouldn't be interested! That's explosive info, buddy, so your best bet is to go through Owl at Skadovsk - that way you'll get some cash but won't make any enemies.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_22">
|
||||
<text>No. Think about it, I've got Duty on the left, Freedom on the right and stalkers up my ass - and you expect me to keep my eyes on the sky?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_23">
|
||||
<text>Well, the boys said they spotted one swinging on the cables in Iron Forest, but you're gonna see a lot more than that out there... You're bound to run into an anomaly or get your skull crushed by a poltergeist.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_24">
|
||||
<text>Yeah, some fellas saw one crash onto a plateau but the thing is there's no way up there... they said it was flyin' so weird it looked like the pilot had popped a pill or something.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_26">
|
||||
<text>I heard a chopper went down, right into swamp water. It ran aground pretty quick and the water there is not exactly good for your health either - poison, chemicals and shit.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_3">
|
||||
<text>You seen any military around?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_30">
|
||||
<text>Who could be interested in maps of the area between Zaton and Jupiter?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_301">
|
||||
<text>Pilot, I reckon - he's the main guide around those parts. It would be good if he had some maps instead of using the stars like he's doing now...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_31">
|
||||
<text>The boys said that an army squad went down the southern plateau straight for the mercenary camp. They figured that the shit was about to kick off, so they left in a hurry.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_32">
|
||||
<text>I heard this story of how the army cockroaches were trying to get some shit out of their crashed chopper in the swamp. Imagine that, five army boys in uniform jumping around in a swamp trying not to get wet... </text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_33">
|
||||
<text>One fella told me how he was following a stalker to get a piece of his loot when he heard gunshots and shit. Turned out the army were fighting the mercs. He hid and waited the firefight out, but by that time the stalker had run off. Tough luck, huh?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_34">
|
||||
<text>Well, a bro told me about witnessing a pretty funny scene. Imagine that barge with a mill on top and Noah yapping away next to it, all fired up and shit, and ten army boys trying to get as far away from Noah's dog as possible. Well, my bro had himself a good laugh and left the circus to its own devices.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_35">
|
||||
<text>Nah, this is a pretty dodgy place, full of fellas with powered up shooters and shit... I ain't got the time to check which are military and which are Duty on a mission.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_4">
|
||||
<text>Do you know how to get to Pripyat?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_40">
|
||||
<text>Who could I hire to protect the scientists?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_403">
|
||||
<text>Hah, me and the boys will do the job! We'll give them protection like they ain't never seen! Stalkers and mutants will be shit scared to go anywhere near the friggin' place, trust me! Cough up the dough every week and we're all yours. And don't forget a Christmas bonus!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_41">
|
||||
<text>By walking, buddy. Walk on over towards Jupiter and ask your questions there, 'cause there's no direct route from Zaton to Pripyat and that's a scientific fact.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_43">
|
||||
<text>Hey buddy, do I look like a guide or what? I mean, is there a tattoo on my forehead that says "Ask stupid questions here" or something? Go ask Pilot, he's paid to answer questions about that shit.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_44">
|
||||
<text>No... What would I do there anyways? There ain't no stalkers to rip off there!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_5">
|
||||
<text>Can you suggest anyone that's not too tied down who'd be willing to make a move for Pripyat?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_51">
|
||||
<text>Pripyat ain't no place for guys like us. Think about it, it's full of mutants and anomalies... like the rest of the Zone... but without stalkers and their loot. When stalkers show up in Pripyat, give us a shout and we'll head on over there to maintain the natural order of things.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_57">
|
||||
<text>No idea, buddy. Sorry.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_6">
|
||||
<text>I found an unusual shooter. Do you know anyone who might know something about it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_62">
|
||||
<text>Well, I'd ask the technicians. I mean, it's their business to know this shit, right?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_63">
|
||||
<text>Beats me, but stalkers from Skadovsk believe that Cardan is a technical genius or something. Talk to him if you want... He's just an old drunk if you ask me...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_7">
|
||||
<text>Who could I hire to take measurements for the scientists?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_73">
|
||||
<text>That's an easy one - our boys will do it. I mean they didn't go to school or anything but they'll take whoever you want and measure them real good. Once they have the measurements, all they need is a nice grave and that's no problem either!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_8">
|
||||
<text>I found a very strange artifact. Can you suggest a buyer?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_81">
|
||||
<text>A strange artifact, you say? Let's have a look at it... Hand it over so I can see it better... Hah, relax buddy - I'm just kidding, but if I were you I'd keep that kind of thing out of sight. Others might not have such a good sense of humor.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_83">
|
||||
<text>You've got balls to be flashing that artifact around here. Respect. Here's the thing: the man to see for that shit is Beard over at Skadovsk. We don't know how he's getting the artifacts out of the Zone yet, so you should be able to sell yours no problem.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_9">
|
||||
<text>I found a whole bloodsucker lair nearby. What are we gonna do?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_91">
|
||||
<text>Err, what's there to do? Run the hell away, that's what!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_98">
|
||||
<text>OK, forget about it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_0">
|
||||
<text>Listen, I have a question for you...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_1">
|
||||
<text>Ask away.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_10">
|
||||
<text>What do you think about Nimble?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_101">
|
||||
<text>Nimble? Never heard of him. Maybe he's in another squad or something?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_11">
|
||||
<text>You hear anything about the Oasis?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_111">
|
||||
<text>It's a stalker fairytale. That's what stalkers do: make up shit that ain't true and then all get together and search for it! I'd ignore that stuff if I were you. It's like a gateway myth: believe it and you'll believe that the Wish Granter exists before long.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_112">
|
||||
<text>Ah, that place where wounds heal by themselves and your energy is magically replenished? I got news for you, friend: it don't exist. Stalkers invent that crap to make the Zone sound less dangerous than it is, but the harsh reality is that there are no safe places in the Zone. And you gotta keep a firm grasp on that reality out here, buddy - dreamer types don't last long in the Zone.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_113">
|
||||
<text>Yeah, and all the artifacts there are worth their weight in gold and are presented to you on a silver platter while you're getting your feet rubbed... I'm joking, of course. I doubt it exists, although it would be nice if it did. We could even set up a hospital there without the need for any medics - folks could just show up there and heal... Damn, what a pipe dream that is.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_12">
|
||||
<text>Ever meet a stalker called Magpie?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_121">
|
||||
<text>I struggle to remember all the people in Duty and you're asking me about stalkers? They have their base over at Skadovsk - go ask there.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_122">
|
||||
<text>No, I haven't.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_13">
|
||||
<text>Do you know who could have stolen things from a personal box?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_131">
|
||||
<text>Here we go! That would never happen at Duty's base but this place is full of those Freedom punks - that's where I'd look first.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_14">
|
||||
<text>Who could help me with decrypting something here?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_141">
|
||||
<text>There's a technician called Nitro over at Yanov station. He's pretty good with electronics. I once forgot the password to my PDA and he cracked it in five seconds flat!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_143">
|
||||
<text>Yanov is where you need to go - look for Nitro, he's good at this stuff.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_15">
|
||||
<text>I have the Duty trader's PDA. You know anyone who would be interested in it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_151">
|
||||
<text>A trader in Duty? That's impossible! Then again, if you have some information then you'd best hand it over to Lieutenant Colonel Shulga and let him deal with it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_16">
|
||||
<text>Where can I find tools around here?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_163">
|
||||
<text>There's a whole plant nearby. Of course, it may have already been looted by now, but I'd still check the plant warehouses if I were you.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_165">
|
||||
<text>I'd start looking in the old workshops if I were you. You might also find something in stores.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_166">
|
||||
<text>There's only mutants and anomalies around here. Hah! I wouldn't look in anomalies, and burers and controllers won't help you with that either.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_169">
|
||||
<text>Actually, there's a train under the bridge around here. I've seen them before - they're usually used to transport technical personnel, so you might be able to find some tools in there.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_17">
|
||||
<text>Who can unblock a memory module?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_171">
|
||||
<text>Nitro - he's the only person at Yanov station who knows anything about that kind of thing.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_172">
|
||||
<text>You need to see a technician about that. The only decent technician around is Nitro at Yanov.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_18">
|
||||
<text>Who could break into a steel container?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_181">
|
||||
<text>They say there's a technician among the stalkers. He's a drunk but he knows what he's doing. Talk to him.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_182">
|
||||
<text>Hah, you might as well carry a safe around with you. I'm sure Nitro won't be able to help you with that... if it had an electronic lock, it might be a different story...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_19">
|
||||
<text>I'm looking for a stalker called Snag. Do you know where I can find him?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_191">
|
||||
<text>You'd better ask the stalkers - they know their own. I've never heard of Snog or whatever his name is.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_2">
|
||||
<text>Do you know anything about the crashed helicopters?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_20">
|
||||
<text>Who might be interested in information about Duty's founder?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_201">
|
||||
<text>Our commander, of course. Report everything you know to Shulga and you'll get Duty's gratitude for sure.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_22">
|
||||
<text>Yeah, our scouts saw a military helicopter descend towards the reserve pads by Jupiter. They said they kept signaling them to change course but I guess the pilots had other things to worry about. I wonder if the army boys managed to get out of the mine field OK.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_23">
|
||||
<text>Not around here, no. Our presence here is limited... try asking our boys near Yanov.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_25">
|
||||
<text>Our patrol reported that a military helicopter attempted a crash landing near the Jupiter plant. Unfortunately, the chopper crashed right into the roof above the workshops. There are probably no survivors - the patrol didn't receive any distress signals after the crash.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_3">
|
||||
<text>You seen any military around?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_30">
|
||||
<text>Who could be interested in maps of the area between Zaton and Jupiter?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_301">
|
||||
<text>Someone who has some use for them. I'm talking about Pilot - he's a guide on the route between Yanov and Skadovsk, so he'd find those maps useful, that's for sure.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_31">
|
||||
<text>Military? I've not seen any around here, but we don't spend much time in this area.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_35">
|
||||
<text>A soldier's corpse was spotted in the mine field recently. He's probably one of the fellas that flew in in that chopper. The chopper carries up to eight people in addition to the crew, so they must have found a way out, though nobody knows where they went.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_36">
|
||||
<text>A military fella was seen at the scientists' bunker and he only got there recently. I don't know the details.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_37">
|
||||
<text>Some guy in military uniform was seen entering a building by the Volkhov AA complex the other day. It's quite possible that it was just a zombie mistaken for a soldier though.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_38">
|
||||
<text>Stalkers spotted a military unit near Jupiter plant. Judging by the description it was special forces. They were accompanied by an unidentified stalker and headed towards Pripyat. This sounds reliable, but experience shows that information like that usually can't be trusted.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_4">
|
||||
<text>Do you know how to get to Pripyat?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_40">
|
||||
<text>Who could I hire to protect the scientists?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_401">
|
||||
<text>They won't find better protection than Duty will provide. Go see Lieutenant Colonel Shulga at Yanov - I'm sure the two of you will work something out.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_402">
|
||||
<text>Nah. While they've got Freedom people working for them, we'll stay well away from that place. Listening to those idiots crack their shitty jokes all day long is a fate worse than death.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_42">
|
||||
<text>Duty has no reason to look for a way to Pripyat at the moment, but we're collecting information anyway. There are unconfirmed reports that tunnels under the Jupiter plant lead to Pripyat. Checking this information would require searching everything in the plant area thoroughly.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_43">
|
||||
<text>No. If you need that kind of information you'll have to speak to a civilian guide - our scouts have enough on their plates as it is.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_44">
|
||||
<text>Our scouts regularly check the area for safe paths to Pripyat, but that hasn't yielded any results as yet.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_5">
|
||||
<text>Can you suggest anyone that's not too tied down who'd be willing to make a move for Pripyat?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_51">
|
||||
<text>Duty's presence in this area is limited. Speak to our people at Yanov.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_52">
|
||||
<text>There's a rumor that the scientists have a military guy in their bunker. He hasn't got much of a way out, though. You see, the scientists are there for twelve to eighteen months and he's not going to get to the edge of the Zone on foot and on his own. Considering that, I bet he'd be interested.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_53">
|
||||
<text>I suggest you look among people who're after adventures. For example, there's a stalker called Vano over at Yanov station. He doesn't care what kind of shit he gets himself into and he could be useful - that boy can find a way through an anomaly with his eyes closed.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_54">
|
||||
<text>Well, you could start a recruitment campaign in a mental hospital... Then again, I know a good alternative - Monolith fighters. Speaking of which, a squad of them was spotted near AA complex and they probably even know the way to Pripyat, too... Hey man, I hope you're not taking me seriously...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_56">
|
||||
<text>Look for volunteers in Duty. Strider, for example. He hasn't got a mission yet, so I figure the Lieutenant Colonel might let him go with you.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_57">
|
||||
<text>Everyone knows that Duty's got the best fighters... but we've got other objectives at the moment.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_6">
|
||||
<text>I found an unusual shooter. Do you know anyone who might know something about it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_62">
|
||||
<text>Well, I'll be! That's some cannon! Did you make it yourself or did you really find it? I've never seen anything like it... Ask the technicians.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_7">
|
||||
<text>Who could I hire to take measurements for the scientists?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_71">
|
||||
<text>That's a dumb question - Duty, of course. We've got lots of folks with experience and we've worked with the scientists before. Go see Lieutenant Colonel Shulga - I'm sure he'll find a squad for the job.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_72">
|
||||
<text>Who'd want to work there if the bunker is protected by Freedom? Those friggin' pacifists are so stoned most of the time they're just as likely to shoot each other as the enemy.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_8">
|
||||
<text>I found a very strange artifact. Can you suggest a buyer?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_81">
|
||||
<text>Artifacts are all strange and I wouldn't advise carrying it on you either. Hand it over to the experts and be done with it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_83">
|
||||
<text>You should show that thing to stalkers - they're experts in that kind of shit. Better still, show it to the person they sell their artifacts to.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_9">
|
||||
<text>I found a whole bloodsucker lair nearby. What are we gonna do?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_91">
|
||||
<text>Duty squads are not currently engaging in purging operations in this area, so the lair will have to wait.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_98">
|
||||
<text>OK, forget about it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_0">
|
||||
<text>Listen, I have a question for you...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_1">
|
||||
<text>Shoot.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_10">
|
||||
<text>What do you think about Nimble?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_101">
|
||||
<text>I've not heard much about him... You'd best ask the stalkers, he's one of them, ain't he?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_11">
|
||||
<text>You hear anything about the Oasis?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_111">
|
||||
<text>Loads... A nice story, I'll give you that. A palace in the sands, an island in the mist, a castle in the sky... Shangri La, Eden... the Oasis. Every free person has a dream and I don't blame 'em for it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_112">
|
||||
<text>Well, I did hear an interesting story from this one stalker. I think he was the first person to mention the Oasis to me. He said that according to legend, all your wounds heal there and you become calm and relaxed, as if you're not in the Zone at all. I haven't seen him since... It was only after he left that I remembered that he used to walk with a limp, but when he left he walked straight and looked like he'd gotten a hell of a lot younger.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_113">
|
||||
<text>Yes, free stalkers gave me the coordinates... Ten different sets of coordinates. Putting them together gives us an area from the Scorcher to the CNPP with the Yanov bar somewhere near the center. It's entirely possible that we're in the Oasis right now, so enjoy it!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_12">
|
||||
<text>Ever meet a stalker called Magpie?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_121">
|
||||
<text>Nah. I don't know many free stalkers around here.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_122">
|
||||
<text>Magpie? Nah, but that's a cool name.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_13">
|
||||
<text>Do you know who could have stolen things from a personal box?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_131">
|
||||
<text>Nah, there's no one like that here. We've got folk who'll snatch a bite of your bread or a sip of your drink when you're not looking, but no outright thieves...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_14">
|
||||
<text>Who could help me with decrypting something here?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_141">
|
||||
<text>I heard that Nitro at Yanov is a fan of combinations and algorithms. I'm not sure though, I've never really spoken to him - he's working for Duty, so he ain't got much time for us free folk.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_143">
|
||||
<text>I'm not much of an expert on local experts... Ask our boys over at Yanov next time you're there - they'll know for sure.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_15">
|
||||
<text>I have the Duty trader's PDA. You know anyone who would be interested in it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_151">
|
||||
<text>That sounds interesting! I'd give it to Loki, our leader at Yanov. He'll make sure that free stalkers know what kind of folk Duty recruit into their ranks.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_16">
|
||||
<text>Where can I find tools around here?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_163">
|
||||
<text>At the plant, dude, where else? It's not exactly lively in there, but the warehouses will cheer you up. It's a bit safer and you're bound to find some decent tools in there.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_165">
|
||||
<text>That's a good question, man. Let's think about this one. Where do you find tools outside the Zone? Now, if you got half a brain, you buy them in a store... If you don't, you look for the tools and a brain in a workshop. Right? It's the same thing in the Zone - you have to look in the same places. It's that simple, stalker!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_166">
|
||||
<text>Tools? Listen, man, is that code for something? There's no pigs here or anything, you can speak freely... Oh, you're serious? In that case I really don't know.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_169">
|
||||
<text>Well, I heard that one of our boys was looking for tools and he got into the train under the bridge. Apparently, there's a Tesla there... Anyway, he said it wasn't fun in there... Why am I telling you this? Well, he said he saw tools lying around, but decided to leave them 'cause it wasn't safe.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_17">
|
||||
<text>Who can unblock a memory module?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_171">
|
||||
<text>Well, Novikov in the scientists' bunker can do it. He's fast, good and polite. There's also Nitro at Yanov, the Duty hanger-on. He's cheap and shitty, but he'll probably do the job.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_172">
|
||||
<text>A skilled technician, I guess. The local one is more about mechanical stuff, so unless you need your memory module's barrel rifled, I suggest you ask at Jupiter.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_18">
|
||||
<text>Who could break into a steel container?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_181">
|
||||
<text>Well, Cardan at Skadovsk is supposed to be good. People say he knows what he's doing, even though he's drunk most of the time. He might be able to help you crack that container.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_182">
|
||||
<text>Anyone who breaks into steel containers for a living? Nitro the local technician won't do, though. I hear he's more into breaking into other people's electronics.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_19">
|
||||
<text>I'm looking for a stalker called Snag. Do you know where I can find him?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_191">
|
||||
<text>Never heard of him... I'd ask other free stalkers if I were you.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_2">
|
||||
<text>Do you know anything about the crashed helicopters?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_20">
|
||||
<text>Who might be interested in information about Duty's founder?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_201">
|
||||
<text>Loki, no question about it. He's our leader here at Yanov. Even if he doesn't know what to do with the info - the main thing is that Duty doesn't get its hands on it. Can you imagine how much propaganda bullshit that'll generate? I get a friggin' headache just thinking about it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_22">
|
||||
<text>Yeah, you heard that story about the chopper in the mine field? Basically, the jarheads crashed onto the reserve landing pad which their fellow jarheads mined six years back. Now some folks say they did it out of stupidity, but I figure there's more to it than that. Look at it like this: nobody is gonna go there, so once the army boys complete their mission they can return to the chopper, patch it up a bit and off they go. I'd love to know what their mission is...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_23">
|
||||
<text>I ain't a local buddy, I don't know shit. Pop in to see us at Yanov - our boys will tell you everything you want to know and everything you don't for good measure.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_25">
|
||||
<text>Yeah, some boys spotted a chopper flying real messy like the other day. It didn't land in a good place either - right onto one of the Jupiter roofs. The said it crashed and then went through the roof into the building, dragging all kinds of crap down with it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_3">
|
||||
<text>You seen any military around?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_30">
|
||||
<text>Who could be interested in maps of the area between Zaton and Jupiter?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_301">
|
||||
<text>Pilot for sure, man. He's the main free stalker guide around here - if you want to talk maps, he's the one you want.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_31">
|
||||
<text>Chill, dude. There ain't no cops, no jarheads and no friggin' militia around here - you're as safe as can be in the Zone.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_35">
|
||||
<text>No, but some fellas told me they saw an army unit crawling through the mine field by the helipads. Those fellas thought about helping them but decided against it. The jarheads are an unpredictable breed, you never know when they'll snap and shoot you in the back.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_36">
|
||||
<text>I ain't seen any myself but rumor has it that there's a jarhead at the scientists' bunker. Ozersky, the biologist, said that he's from that chopper which crashed into the plant... The joke doing the rounds is that the nerds have got themselves a pet soldier.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_37">
|
||||
<text>Not personally, but I heard some things from free stalkers. They said that a jarhead was spotted by the Volkhov AA complex. Gotta be a ghost or a zombie that's woken up... what do you reckon?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_38">
|
||||
<text>Nah. This one fella was sayin' that he saw seven soldiers following a free stalker past the radio plant towards Pripyat. There ain't been any weed in the Zone for a while, so I figure that's gotta be crazy talk, pure and simple.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_4">
|
||||
<text>Do you know how to get to Pripyat?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_40">
|
||||
<text>Who could I hire to protect the scientists?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_401">
|
||||
<text>Freedom, us in other words. We work with the scientists all the time, so guarding them would be piece of cake for us. Talk to our boss Loki over at Yanov - he'll agree for sure.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_402">
|
||||
<text>I ain't sure, friend, 'cause from what I've been hearing the eggheads hired a Duty squad to work for them... We'd love to guard the scientists, but staring at those constipated Duty faces every day just ain't worth it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_42">
|
||||
<text>They say you can get there from Jupiter... I mean the plant, not the planet... Hah! That's a good one, you gotta admit!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_43">
|
||||
<text>You know, I ain't got a clue. Just can't find the time to go there... I'd ask Pilot in the camp, yeah? He's a free stalker and knows the area better than anyone.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_44">
|
||||
<text>Bro, if I knew I'd have gone there a long time ago. Getting away from Duty, the jarheads and all this fighting would be worth it...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_5">
|
||||
<text>Can you suggest anyone that's not too tied down who'd be willing to make a move for Pripyat?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_51">
|
||||
<text>Sorry, friend, I don't know anyone at Zaton... Take my advice and ask our boys at Yanov.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_52">
|
||||
<text>You know the scientists' bunker? Well, they've got a situation on their hands over there. First Garry, the stalker, decided to make for Pripyat and now the jarhead who's there got the same idea. Garry is a loner and proud of it, but that jarhead is exactly what you're looking for.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_53">
|
||||
<text>Vano at Yanov is as good as any. He's a decent fella and he could have joined Freedom any time if he wanted. I gather he ain't keen on our struggle with Duty... or any kind of struggle, for that matter. That's his view of things and we respect it!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_54">
|
||||
<text>Sure thing. One of our guys spotted a squad by the dry lake. They're bound to know Pripyat like the back of their hands and they don't seem to be working for anyone. They're sure to be brave, too, 'cause they're Monolith fighters!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_55">
|
||||
<text>Yeah. Strider, the leader of our new recruits... it seems he feels uneasy in our ranks. His boys have adapted just fine but he's not all that happy here... Speak to him - I hate to see a good man being where his heart don't lie...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_57">
|
||||
<text>Nah, no clue.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_6">
|
||||
<text>I found an unusual shooter. Do you know anyone who might know something about it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_62">
|
||||
<text>You didn't find a manual to go along with it, did you? No? No idea then.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_7">
|
||||
<text>Who could I hire to take measurements for the scientists?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_71">
|
||||
<text>I reckon our boys could do the job. Freedom has its share of smart folks and if we don't know something we'll ask at the bunker. We'd love the opportunity to help science! Speak to Loki at Yanov - I'm sure he'll say the same.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_72">
|
||||
<text>Me and the boys would love to do it, but Duty's guarding the bunker these days. Popping in to see the scientists is a problem as it is, but being there every day just wouldn't be healthy, that's for damn sure.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_8">
|
||||
<text>I found a very strange artifact. Can you suggest a buyer?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_81">
|
||||
<text>You need a collector, buddy. You won't find one at Yanov , seeing as even some stalkers are afraid of coming here. You'd best ask at Zaton, it's a bit quieter in those parts.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_83">
|
||||
<text>You know Beard, the barman in the free stalker camp? He buys up artifacts and don't rip you off too much either. A nice fella, whichever way you look at it. It's a pity he don't work for us, really.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_9">
|
||||
<text>I found a whole bloodsucker lair nearby. What are we gonna do?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_91">
|
||||
<text>Man, you gotta warn the free stalkers - they've got their main camp around here, after all. The Zone's wildlife is valuable, to be sure, but I'm more concerned about the people in this place.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_98">
|
||||
<text>OK, forget about it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_0">
|
||||
<text>Listen, I have a question for you...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_1">
|
||||
<text>Ask away.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_10">
|
||||
<text>What do you think about Nimble?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_101">
|
||||
<text>I ain't had the pleasure... You'd best ask some Skadovsk regulars.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_11">
|
||||
<text>You hear anything about the Oasis?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_111">
|
||||
<text>I've heard everything about the Oasis! It's a legend, a myth... every stalker expects something different from it and every damn one of them claims to know the exact location. It's a pity the only thing those locations have in common is that they're friggin' hard to reach.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_112">
|
||||
<text>Well, they say that wounds heal instantly there and your energy is replenished in minutes... They say no disease or sickness can last in the Oasis, not even radiation poisoning! The one thing I know for sure, though, is its whereabouts... Wanna know? It's in the center of the Zone! But you gotta keep this between us, not a word to anyone!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_113">
|
||||
<text>I heard that any mutant you meet there will just walk on by without so much as looking at you. They also say that there's an artifact there called the Heart of the Oasis... Nobody knows what it does exactly, but one thing's for sure: you shouldn't touch it. Anyone who takes it won't have no place in the Zone no more... Location? Man, everyone knows it's in Pripyat under the Ferris wheel! I mean, where else would it be?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_12">
|
||||
<text>Ever meet a stalker called Magpie?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_121">
|
||||
<text>Sure have... No idea where he is now though.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_122">
|
||||
<text>Hrm... Never heard of him...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_13">
|
||||
<text>Do you know who could have stolen things from a personal box?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_131">
|
||||
<text>Err, no? Ask the senior folk at Yanov, they might be able to help you out.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_14">
|
||||
<text>Who could help me with decrypting something here?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_141">
|
||||
<text>Nitro at Yanov, who else? He loves that complicated technology shit... a lot more than he loves dealing with shooters.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_143">
|
||||
<text>Nobody I know. Ask at Yanov - they've got an expert there of some kind.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_15">
|
||||
<text>I have the Duty trader's PDA. You know anyone who would be interested in it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_151">
|
||||
<text>You know Owl at Skadovsk? I reckon he'd be glad to get his hands on it. He likes to get involved in sensitive business...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_152">
|
||||
<text>There used to be a fella called Owl on Skadovsk over at Zaton. He deals in information... your PDA might be of interest to him.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_16">
|
||||
<text>Where can I find tools around here?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_161">
|
||||
<text>A stalker told me that his old man was working in the substation workshops before 86. He said they had all kinds of equipment there, so I'm guessing there will be tools, too. It's probably all rusted to shit by now, but it might be worth a look anyway.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_162">
|
||||
<text>You know the sawmill in the wood on the hill? There should be some tools there, unless someone got to them first, that is. I doubt that, though: the closer you get to that place the more you feel like shitting your pants and running the hell away. It ain't even the radiation that's scary, I'll leave it at that...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_163">
|
||||
<text>Well, the Jupiter plant is right here and there's bound to be some tools in there. Personally, I wouldn't go near the plant itself... that place gives me the creeps. You could have a look in the Jupiter warehouses, the ones on the side of the plant.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_164">
|
||||
<text>I heard there's a couple of places in Pripyat where you can find all kinds of technical junk. One of them is supposed to be the old Soviet department store. It was pretty much the only place that had anything useful for sale back in the day.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_165">
|
||||
<text>How am I supposed to know? Check in old workshops or stores, there could be something usable there.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_166">
|
||||
<text>To be honest, the last place I saw decent tools was in Sidorovich's bunker at the Cordon. Sure, you have to pay for them, but they're new and not all that expensive either.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_167">
|
||||
<text>You know, buddy, I didn't come to the Zone to search for tools. Think about it, how much use is a radioactive hammer?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_168">
|
||||
<text>I heard a rumor that you can pick up bits and pieces at the old service center... You might be able to find tools there, too. But just as with anything else: the only way to get the good stuff is to get to it first.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_169">
|
||||
<text>Good question... I'd check in the old train under the bridge if I were you. Don't ask why... My gut tells me you might find something.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_17">
|
||||
<text>Who can unblock a memory module?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_171">
|
||||
<text>Let me think... Well, Nitro at Yanov will be able to do it for sure. Other than that, there's also Novikov, the scientists' technician and a real pro. You gotta think about what you want though, 'cause Nitro is a lot cheaper.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_172">
|
||||
<text>Well, you'll need a technician, but the only one around here is Cardan. Thing is, after that many years at the bottom of a bottle, he's not exactly safe around complex electronics. I'd ask around at Jupiter if I were you - they've got the right experts there.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_18">
|
||||
<text>Who could break into a steel container?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_181">
|
||||
<text>Cardan at Skadovsk, I guess. I mean, the way he cuts through padlocks is a joy to watch.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_182">
|
||||
<text>A technician of some kind, I suppose. Nitro probably won't do it though - he's not into the rough stuff.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_183">
|
||||
<text>Hah, you're asking that in Pripyat?! Take my advice and look for someone a bit further away from the center of the Zone.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_19">
|
||||
<text>I'm looking for a stalker called Snag. Do you know where I can find him?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_191">
|
||||
<text>Better ask Beard, the barman over at Skadovsk. He usually knows where stalkers are.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_193">
|
||||
<text>Snag? How the hell should I know? You'd best ask at Zaton, he hangs around there a lot of the time.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_2">
|
||||
<text>Do you know anything about the crashed helicopters?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_20">
|
||||
<text>Who's interested in information about Duty's founder?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_201">
|
||||
<text>I'd have a chat with Owl, the information trader at Skadovsk. You can bet your ass he'll be interested in credible info on a legend like that.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_21">
|
||||
<text>I saw one myself... It didn't look like it crashed but it wasn't flying good either. It was swinging from side to side until it landed on a plateau in the south of Zaton... It'd be interesting to see whether anyone survived... If we only knew a way to get up there. Actually, I heard Noah from the psycho barge might know...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_22">
|
||||
<text>I heard about a few military choppers crashing not far from here... People say different things, but there's one I remember clearly. They said it landed on the reserve helipad that jarheads themselves mined back in the day. Can you believe the irony in that shit? My old man used to say: "Don't dig a hole for another, 'cause you'll be the one that falls in it." True, ain't it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_23">
|
||||
<text>A buddy of mine told me this story... He went to the Iron Forest to get some artifacts and as soon as he got there he heard this crash behind him. He turned to see what it was and saw a chopper coming towards him at full speed, taking down pylons and shit on its way. He bolted the hell outta there... I'm surprised he made it out without landing in an anomaly. You won't have much trouble finding the Iron Forest - you can see it from miles off. It's full of friggin' poltergeists, too, so keep your wits about ya.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_24">
|
||||
<text>I heard one landed on the southern plateau but getting up there ain't easy. The other thing I heard is that someone spotted Noah on the edge of that plateau, which means that psycho knows a way of getting to it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_25">
|
||||
<text>I've not seen any myself but rumor has it that one crashed right into the plant... Nobody wants to check it out though - the place is just too dangerous.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_26">
|
||||
<text>One stalker told me he saw several military helis getting into some trouble... He saw the engine on one light up and then it went straight down into a swamp full of anomalies. You'll be able to get there easy enough, but the swamp itself is a friggin' nightmare... It's no place for humans, believe you me.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_3">
|
||||
<text>You seen any military around?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_30">
|
||||
<text>Who could be interested in maps of the area between Zaton and Jupiter?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_301">
|
||||
<text>Pilot, who the hell else? He's a guide, you know? Constantly making trips between Skadovsk and Yanov, so he'll find a use for your maps sure enough.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_302">
|
||||
<text>This ain't Zaton or Jupiter, so these maps are useless here, right? Ask around in those places and you might have more luck!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_31">
|
||||
<text>I didn't see any myself but I heard a story about some soldiers getting down from the southern plateau on the sewerage works side. Apparently they tried to get down all proper at first, using cables and shit. But then gave up and slid down on their asses, hah! Zone bobsled - gotta love it!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_32">
|
||||
<text>I heard a conversation at Skadovsk about five or so jarheads who were spotted coming out of a drainage tunnel by the swamp. They said the soldiers were dirty as hell, and one of them you couldn't even tell from a swamp bloodsucker, covered in slime from head to toe.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_33">
|
||||
<text>Not personally, but a friend of mine saw a military unit engage a group of mercs by the processing station. But by the time he found a nice spot to enjoy the show it was over 'cause the jarheads fell back. No casualties on either side either... typical, ain't it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_34">
|
||||
<text>Apparently ten or so jarheads were spotted hanging around Noah's barge. Now, given that the psycho was alive at this point, he probably came to some sort of agreement with them... which is just like him. Obviously nobody wanted to ask Noah about what happened - you never know what to expect from that crazy son of a bitch.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_35">
|
||||
<text>I heard something explode at night and then someone at Yanov told me that they saw a dead jarhead in the old mine field and an abandoned army chopper behind him. Seems they couldn't tell where they landed in the dark and went straight across the mines. Nobody knows how many of them made it out of there, but I doubt he flew that chopper in on his own.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_36">
|
||||
<text>I've not really seen any military... but I've heard rumors that a jarhead is hanging around with the scientists. The story goes that Garry, a stalker, found him when he went into the missile complex to look for his buddies. Now, the complex is crawling with zombies who aren't exactly friendly to stray humans, so Garry basically saved him from certain death.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_37">
|
||||
<text>No, but I heard that a jarhead was spotted by the Volkhov AA complex. I don't really believe it though... They could be lying or maybe they just can't tell a zombie from a soldier.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_38">
|
||||
<text>Military? Well, I heard people saying that "a whole military unit lead by a stalker" was making its way past the Jupiter plant, but I didn't pay much attention to that gossip.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_4">
|
||||
<text>Do you know how to get to Pripyat?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_40">
|
||||
<text>Who could I hire to protect the scientists?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_401">
|
||||
<text>You know Spartacus and his squad? You know, the stalkers at Zaton? They're good people and decent fighters - they've been there, done that and got the T-shirt. I have a feeling they'd like the idea of guarding the scientists.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_402">
|
||||
<text>Did you run into Hatchet's squad by the substation workshops at Zaton? They've got their problems, like all mercs, but at least they ask questions first and shoot later. I'm guessing if you manage to sign them up for this job, the scientists will be pleased and stalkers can relax a little, too. Everyone's happy, right?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_403">
|
||||
<text>Erm... Nothing comes to mind... No, sorry.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_41">
|
||||
<text>What I know for sure is that there's no way of getting there from Zaton. Everyone who was bursting to get to Pripyat headed towards Jupiter, so you should ask around in those parts.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_42">
|
||||
<text>Well, rumor has it that there are secret tunnels to Pripyat underneath the Jupiter plant... The thing is, these rumors usually get told after the second round, and then Jupiter is such a friggin' nightmare that nobody dares goes near it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_43">
|
||||
<text>How should I know, dude? You got any easier questions for me? All I can say is that you should find Pilot and talk to him - if anyone can help you, it's him.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_44">
|
||||
<text>Hah, if I knew the way to Pripyat I wouldn't be here. Why do you think I went towards the center of the Zone? Pripyat is full of artifacts, man! Whoever gets there first is gonna be living the high life!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_5">
|
||||
<text>Can you suggest anyone that's not too tied down who'd be willing to make a move for Pripyat?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_51">
|
||||
<text>I don't think there's anyone like that around here. Everyone who wanted to be closer to the center of the Zone left for Jupiter. That's where I'd ask if I were you.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_52">
|
||||
<text>You heard about the jarhead who's with the scientists at the moment? I reckon he ain't got much to lose by going with you. The scientists are not leaving any time soon, he can't reach the Cordon on his own, so he just might be dumb enough to go to Pripyat with you!</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_53">
|
||||
<text>You know Vano over at Yanov station? He's an honest fella, a good stalker and gullible as hell. Now there's a cat who's better off around anomalies than people - so long as he's here there will always be someone to take advantage of him.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_54">
|
||||
<text>Listen man, I heard that a squad was spotted by the dry lake south of the AA complex... Apparently they're not the usual stalkers or Freedom or Duty - they're Monolith men! So if you need someone to go to Pripyat with, they're just the ticket. Haha, you do realize I'm kidding, right?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_55">
|
||||
<text>You know Strider, the leader of the new Freedom squad? If you saw his miserable kisser, you'd know for yourself that Yanov ain't the place for him. You should try speaking to him. He might actually go for it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_56">
|
||||
<text>You know Strider, the leader of the new Duty squad? If you saw his miserable kisser, you'd know for yourself that Yanov ain't the place for him. You should try speaking to him. He might actually go for it.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_57">
|
||||
<text>Hrm... Nobody comes to mind.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_6">
|
||||
<text>I found an unusual shooter. Do you know anyone who might know something about it?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_62">
|
||||
<text>Who knows? I'd ask the experts... you know, technicians and stuff...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_63">
|
||||
<text>I reckon asking Cardan at Skadovsk won't hurt, buddy. He deals with weapons and he's good... He might even have a brain cell or two left despite his boozing...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_7">
|
||||
<text>Who could I hire to take measurements for the scientists?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_71">
|
||||
<text>You know Gonta the hunter? I'm thinking he and his boys wouldn't object to working for the scientists. I mean, if mutants become a nuisance, those boys are exactly what you need to deal with them.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_72">
|
||||
<text>You heard of Grizzly, Torba and Mitay, the stalkers at Yanov? They work as a trio and they're shit hot! I think they're right for that kind of work... as long as Mitay has managed to stay out of trouble for once.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_73">
|
||||
<text>No clue, fella. We got enough of our own shit to worry about here.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_8">
|
||||
<text>I found a very strange artifact. Can you suggest a buyer?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_81">
|
||||
<text>Don't think so. People around here go for the familiar. Ask around Zaton, it's closer to the edge of the Zone and all that.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_83">
|
||||
<text>I'd show it to Beard, the barman at Skadovsk. They say he works with collectors from the outside world and those cats always go nuts for strange stuff.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_9">
|
||||
<text>I found a whole bloodsucker lair nearby. What are we gonna do?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_91">
|
||||
<text>Wow, you gotta tell Beard at Skadovsk about that... 'cause either we deal with them or they'll tear us a new one.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_98">
|
||||
<text>OK, forget about it.</text>
|
||||
</string>
|
||||
<string id="about_skadovsk_dialog_bandit_0">
|
||||
<text>Where's the nearest stalker camp around here?</text>
|
||||
</string>
|
||||
<string id="about_skadovsk_dialog_bandit_1">
|
||||
<text>What are you, stupid?... I don't know about stalker camps, but the nearest camp around here is Skadovsk. I'll give you the coordinates and I'll even do it for free. Nice, ain't I?</text>
|
||||
</string>
|
||||
<string id="about_skadovsk_dialog_stalkers_0">
|
||||
<text>Where's the nearest stalker camp around here?</text>
|
||||
</string>
|
||||
<string id="about_skadovsk_dialog_stalkers_1">
|
||||
<text>I'll upload the coordinates to your PDA... Skadovsk is the only major camp around here.</text>
|
||||
</string>
|
||||
<string id="actor_break_dialog_2">
|
||||
<text>See you next time.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_27">
|
||||
<text>I heard about a few crashing... I don’t know the details - gossip ain’t my thing. Sorry if that doesn’t help you much.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_28">
|
||||
<text>Man, I’ve got other shit to worry about without your choppers... I mean, I bet crashing a heli hurts like hell, but other than that I don’t know what to say.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_27">
|
||||
<text>What are you talking about, punk? You have to smoke some real hardcore shit to see a chopper around here, ‘cause real ones don’t got nothin’ to do in this place.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_27">
|
||||
<text>Huh? Nah, man, I don’t concern myself with shit like that. It don’t help with my mission of disseminating knowledge one bit, you know what I mean?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_27">
|
||||
<text>Our patrol watched the helicopters descending, but the details of this were reported to the Lieutenant Colonel personally. It’s on a need-to-know basis, and I really don’t need to know this stuff.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_50">
|
||||
<text>Where can I find a suit with a closed-cycle respiratory module?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_501">
|
||||
<text>Not sure about find, but the right amount of coin will work wonders - if you know where to invest it. Have a chat with Nimble... If you agree on the details, he'll get your rags somehow. I hope you do... we'd enjoy a few days without him here on Skadovsk...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_502">
|
||||
<text>Hell should I know? I ain't been here long myself... You'd best ask at Zaton, our brothas there do their own networking.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_bandit_503">
|
||||
<text>Not a clue. Why, you planning on sticking your nose into an anomaly? Look, if you come into any artifacts, give us a holler. We'll be right there in a jiffy... To congratulate you on a job well done! </text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_50">
|
||||
<text>Where can I find a suit with a closed-cycle respiratory module?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_501">
|
||||
<text>How am I supposed to know? Wait... there's this one dude here on Skadovsk, they say he can get you whatever you need. Sits on the upper deck, name's Nimble.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_502">
|
||||
<text>Nah, no one's coming all the way out here with an extra suit like that... You'd better ask at Zaton - a step closer to civilization.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_dolg_503">
|
||||
<text>I have no idea where you'd look for one... Suits like that are rare even among Duty members. They issue 'em only for special distinction in battle or running operations in highly anomalous areas.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_50">
|
||||
<text>Where can I find a suit with a closed-cycle respiratory module?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_501">
|
||||
<text>I heard some stalkers talk about this man with connections, Nimble or something. He can get you almost anything. You know: gear, shooters, shit like that... not dope. Hangs out at Skadovsk, if you need him.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_502">
|
||||
<text>A good question, man... We don't ever wear those here in Freedom... I'd ask stalkers at Zaton if I were you. There might be someone there who runs that sort of business.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_freedom_503">
|
||||
<text>Heh, whatcha need that crap for? It ain't no good in action. Then again... I guess it can be of some use. Makes breathing easier, and the sun doesn't get in your eyes as much... I might go for one of those myself. Hey, do you know where I could get one?...</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_50">
|
||||
<text>Where can I find a suit with a closed-cycle respiratory module?</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_501">
|
||||
<text>Well, my bet would be Nimble. Third deck at Skadovsk. That dude can get you snow in a friggin' desert... His services aren't easy on the pocket though.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_502">
|
||||
<text>Let me think... There used to be a man like that over at Zaton, went by Nimble. Try and see if he's still there. I heard he specializes in up-scale items.</text>
|
||||
</string>
|
||||
<string id="about_quests_dialog_stalkers_503">
|
||||
<text>Dude, you talk about it like it's office supplies or something... No one knows for sure. Pieces like that are few and far between... Consider yourself lucky if you snatch one.</text>
|
||||
</string>
|
||||
<string id="actor_break_dialog_3">
|
||||
<text>Bye.</text>
|
||||
</string>
|
||||
<string id="actor_break_dialog_1">
|
||||
<text>See ya.</text>
|
||||
</string>
|
||||
<string id="actor_break_dialog_0">
|
||||
<text>Laters.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
3885
gamedata/configs/text/eng/st_dialogs_jupiter.xml
Normal file
3885
gamedata/configs/text/eng/st_dialogs_jupiter.xml
Normal file
File diff suppressed because it is too large
Load diff
906
gamedata/configs/text/eng/st_dialogs_pripyat.xml
Normal file
906
gamedata/configs/text/eng/st_dialogs_pripyat.xml
Normal file
|
|
@ -0,0 +1,906 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="jup_b15_zulus_b301_after_fight_0">
|
||||
<text>Hah! That showed 'em! Thanks for helping me out. If it weren't for you, those bastards would've gobbled me up before long. You know, you're a good stalker, after all... Sorry I got in a huff back there, but you could have told me that you're USS earlier.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_after_fight_1">
|
||||
<text>No problem. We better make for the military camp - it's safer there.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_after_fight_11">
|
||||
<text>Yeah, it's bound to be better than wandering around Pripyat on my own.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_after_fight_111">
|
||||
<text>Let's go, then.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_after_fight_112">
|
||||
<text>I've got some business to finish up here, but you go ahead. The camp is in the laundromat building.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_after_fight_2">
|
||||
<text>Time for me to go.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_reward_dialog_0">
|
||||
<text>Wait... Take this... It's the most reliable MG in the Zone.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_reward_dialog_1">
|
||||
<text>Wait, don't you need it anymore?</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_reward_dialog_11">
|
||||
<text>I'll always have something to fight off a couple of mutants with. Plus I've decided to go back - Garry will be taking me to Jupiter. So you'll need it more. Take it and use it well.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_reward_dialog_111">
|
||||
<text>Good luck to you.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_reward_dialog_2">
|
||||
<text>Thanks, it's a great weapon.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_reward_dialog_21">
|
||||
<text>Hah! It's not great, it's the best in the Zone. It's modified, so it's a touch on the heavy side, but then you don't need to run when you've got that kind of cannon on you - let the enemy do the running!</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_reward_dialog_211">
|
||||
<text>Bye.</text>
|
||||
</string>
|
||||
<string id="jup_b15_zulus_b301_reward_dialog_3">
|
||||
<text>Cool!</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b301_about_zulus_0">
|
||||
<text>Do you know where Zulu went?</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b301_about_zulus_1">
|
||||
<text>He left... He asked me to take him to Jupiter and we parted ways not far from the plant. He didn't tell me where he was going.</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_0">
|
||||
<text>Wait... I had a rather unpleasant experience I wanna share... Some mercs asked me to lead them to Pripyat. Initially they won me over with a juicy fee, but I soon realized I was in the brown stuff... They didn't let me out of their sight for a second and threatened me at gunpoint. I managed to escape as we approached Pripyat but they're bound to be in the city by now, so be careful.</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_1">
|
||||
<text>Did you hear what the mercs were talking about by any chance?</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_11">
|
||||
<text>Some of it, yeah. They clearly had no intention of letting me live, so they didn't conceal their plans. They were mainly discussing meeting the client's people, who were going to show them the object and the purpose of their mission.</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_111">
|
||||
<text>Where is the meeting going to happen?</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_1111">
|
||||
<text>Nearby, in the yard of the apartment complex.</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_2">
|
||||
<text>Thanks for the information.</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_actor_0">
|
||||
<text>You mentioned the mercs - did you hear what they were talking about?</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_actor_1">
|
||||
<text>Some of it, yeah. They clearly had no intention of letting me live, so they didn't conceal their plans. They were mainly discussing meeting the client's people, who were going to show them the object and the purpose of their mission.</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_actor_11">
|
||||
<text>Where is the meeting going to happen?</text>
|
||||
</string>
|
||||
<string id="jup_b43_stalker_assistant_b35_about_merc_actor_111">
|
||||
<text>Nearby, in the yard of the apartment complex.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_arranged_outfit_0">
|
||||
<text>I've made some arrangements with the scientists about a suit - go see Hermann about it.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_arranged_outfit_1">
|
||||
<text>OK... Where's the meeting point?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_arranged_outfit_11">
|
||||
<text>Near Yanov station, at Zulu's place.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_arranged_outfit_111">
|
||||
<text>It's full of stalkers! How about you take me there, because if I show up on my own there could be trouble. If you're with me, they won't shoot because they know you.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_evacuation_point_0">
|
||||
<text>Which evacuation point did you go to?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_evacuation_point_1">
|
||||
<text>Sorry, I can't discuss that - it's classified.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_goto_zulus_0">
|
||||
<text>Let's go see Zulu.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_goto_zulus_1">
|
||||
<text>OK. But first we'll need to go see Hermann to get the scientific suit.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_goto_zulus_11">
|
||||
<text>Let's go.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_goto_zulus_2">
|
||||
<text>I'd go... But there's an emission out there. Let's wait a bit?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_jupiter_0">
|
||||
<text>How did you end up here?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_jupiter_1">
|
||||
<text>My helicopter crashed onto a Jupiter workshop and went through the roof. I'm the only survivor - I managed to get out of the Jupiter plant and make my way to the nearest evacuation point, but there was nobody there. Then I met Garry and he led me to the bunker.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_need_outfit_0">
|
||||
<text>You'll need a suit with a closed-cycle respiratory module to get to Pripyat. </text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_occupation_0">
|
||||
<text>What do you do here?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_occupation_1">
|
||||
<text>My orders are to proceed to the evacuation point, but the Zone is too dangerous. I'm a pilot, not a storm trooper! That's why I'm waiting here in the hope that I'll be collected once the operation is completed.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_pripyat_group_0">
|
||||
<text>I'm putting a squad together to go to Pripyat with. Wanna join me?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_pripyat_group_1">
|
||||
<text>Pripyat? You know, I think I will... Maybe some of our guys survived and made it there... There's an evacuation point in Pripyat, so that's actually my destination. I'd never make it on my own, but I'm willing to give it a go together with your squad.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_pripyat_ready_0">
|
||||
<text>Are you ready to go?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_pripyat_ready_1">
|
||||
<text>I guess you could say that.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_start_dialog_11">
|
||||
<text>Hello, stalker.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_start_dialog_12">
|
||||
<text>Hey.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_start_dialog_13">
|
||||
<text>Hello.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_start_dialog_14">
|
||||
<text>Hello, Major.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_where_from_0">
|
||||
<text>Where did you get a military uniform?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_where_from_1">
|
||||
<text>Heh... Well, I guess everyone knows that the military helicopters crashed by now... I'm Lieutenant Sokolov, copilot of one of the helicopters. </text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_dialog_0">
|
||||
<text>About that sentry...</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_dialog_1">
|
||||
<text>His signal is coming from the old grocery store, but he's not responding... Maybe he lost his radio... It's hard to be certain at this point. We need to find him...</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_dialog_11">
|
||||
<text>Thank you, Colonel! I think I'll manage.</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_pass_task_dialog_0">
|
||||
<text>About that sentry...</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_pass_task_dialog_1">
|
||||
<text>Well... It's all because of that controller... That's probably what happened to the recon squad, too. It made them shoot each other... Those creatures are some of the worst in the Zone, plus we have not been trained to fight them. The controller came as a complete surprise to us and we've lost men yet again...</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_pass_task_dialog_11">
|
||||
<text>At least this controller has been dealt with.</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_pass_task_dialog_111">
|
||||
<text>I hope things calm down a bit now... I'm grateful for your help, Major. I suspect you must have used a lot of ammunition in the course of this mission... Find Lieutenant Kirillov and ask him to issue you with the necessary kit.</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_pass_task_dialog_1111">
|
||||
<text>Thank you, Colonel!</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_pass_task_dialog_12">
|
||||
<text>Don't worry, Colonel... I'll deal with that mutant.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_dialog_1_0">
|
||||
<text>Can you give me more details on the mission?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_dialog_1_11">
|
||||
<text>Who is he?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_a25_base_reminding_1_0">
|
||||
<text>If we don't find the source of interference soon, we'll have little left to do but wait and die. The first mass Monolith attack will tear the military into shreds... And the operation will result in definitive failure...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_a25_base_reminding_1_1">
|
||||
<text>I'll try to find the source as soon as possible.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_a25_base_reminding_2_0">
|
||||
<text>So, Major? Did you find the source of radio interference?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_a25_base_reminding_2_1">
|
||||
<text>No, I'm still working on it...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_about_merc_start_0">
|
||||
<text>Garry told me about the incident with the mercenaries...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_about_merc_start_1">
|
||||
<text>Yes, he told me about it too... As soon as Garry escaped he came here in fear of being pursued. Fortunately - both for him and for us - the mercs didn't track him... We're watching the place where the mercs and the client's people are supposed to meet, but it's all quiet... I'd love to know what the mercs are after here...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_0">
|
||||
<text>I have information that the mercs are looking for a secret laboratory in Pripyat.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_1">
|
||||
<text>A secret laboratory, here in Pripyat? But where did you get this information?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_11">
|
||||
<text>From a merc notebook in Zaton. It's also confirmed by a story told to me by a stalker called Uncle Yar.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_111">
|
||||
<text>Hrm... Do you know anything else?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_1111">
|
||||
<text>They're looking for the central laboratory. I was able to find out its coordinates during my investigation.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_11111">
|
||||
<text>If this is true, it means that we've got another enemy on top of the zombies and fanatics... We need to decide on a course of action.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_111111">
|
||||
<text>We must observe the meeting and eliminate the client's representative, if possible - that will ensure that nobody goes to the X8 laboratory for a while.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_1111111">
|
||||
<text>That's a good solution in that although we won't find out who else knows about the laboratory, we'll at least make sure the mercenaries don't reach it. At the same time, the mercenaries will react fast and they'll be a threat to us. Try to kill both targets if you can. I'll order Lieutenant Kirillov to go with you.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_11111111">
|
||||
<text>OK.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_11111112">
|
||||
<text>Wait, maybe we should choose the other target.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_111111121">
|
||||
<text>Decide which target is the priority.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_111112">
|
||||
<text>We need to eliminate the mercenary leader - do that and the beheaded merc squad won't be much of a problem anymore.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_1111121">
|
||||
<text>That's a decent solution, but the messenger will probably escape and then hand over the information about the laboratories somewhere else, so that the mercenaries will still reach it eventually. Try to kill both targets if you can. I'll order Lieutenant Kirillov to go with you.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_111113">
|
||||
<text>I don't have the time for this.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_12">
|
||||
<text>From a merc notebook in Zaton.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_actor_know_about_merc_13">
|
||||
<text>A story told to me by Uncle Yar, a stalker from Yanov station.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_reward_0">
|
||||
<text>About the mercs...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_reward_1">
|
||||
<text>Great job - both targets have been killed. Now the mercs won't get in our way and will avoid needless interest in the lab. You can keep the rifle. Here's some more ammo for it.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_reward_2">
|
||||
<text>Good, now that the leader is dead, the mercenaries won't be a problem for us. But, seeing as the client's people made it out, they could show up at the lab. Stay alert... You can keep the rifle. Here's some more ammo for it.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_reward_3">
|
||||
<text>Good - now that the person who knew the location of the laboratory is dead, the mercenaries won't find it. Then again, I doubt they'll be leaving Pripyat and that means they'll be a constant threat to us. Stay alert... You can keep the rifle. Here's some more ammo for it.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_reward_4">
|
||||
<text>So, you changed the target at the last minute? Well, it was a decent decision. Now that the leader is dead, the mercenaries won't be a problem for us. But, seeing as the client's people made it out, they could show up at the lab. Stay alert... You can keep the rifle. Here's some more ammo for it.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_reward_5">
|
||||
<text>So, you changed the target at the last minute? Well, it was a decent decision. Now that the person who knew the location of the laboratory is dead, the mercenaries won't find it. Then again, I doubt they'll be leaving Pripyat and that means they'll be a constant threat to us. Stay alert... You can keep the rifle. Here's some more ammo for it.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_b35_reward_6">
|
||||
<text>That didn't go so well. The mercenary leader is alive and so is the client's man. Now the mercs know about us and they'll be as much of a threat as the Monolith forces. On top of that they now know the laboratory location, so it's only a matter of time before they show up there. Stay alert... You can keep the rifle. Here's some more ammo for it.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_evacuation_ready_0">
|
||||
<text>Get your soldiers ready, Colonel. I'm good to go.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_evacuation_ready_1">
|
||||
<text>OK. Cover Strelok, Major. We'll take care of ourselves.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_evacuation_start_11">
|
||||
<text>So... Among us you and Strelok have the most experience in the Zone. The difference is that while Strelok's experience remains hearsay, the fact that you're a pro is clear as day. What's I'm trying to say is that I'm counting on you, Major. Keep an eye on Strelok - there's not many of us left.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_evacuation_start_12">
|
||||
<text>The squad is ready to move out. We're just waiting on you, Major.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_after_scene_dialog_0">
|
||||
<text>Looks like the crazies are all dead. Grab that rifle and let's get the hell outta here while we can.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_after_scene_dialog_1">
|
||||
<text>Makes sense to me.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_actor_ready_0">
|
||||
<text>I'm ready, let's move.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_actor_ready_1">
|
||||
<text>OK. The squad is ready.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_actor_ready_11">
|
||||
<text>Move out.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_actor_ready_2">
|
||||
<text>We'll have to wait. I don't want to lose men in the emission.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_dialog_0">
|
||||
<text>I'm Captain Tarasov. You may be a Major, but I'm in command here and that means my orders are not up for discussion. The lives of every man in the squad depend on that. The plan is as follows: we get in position in the western section of the hospital and wait for the Monolith forces to show up. We have to work quickly to make sure we don't attract unnecessary attention.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_dialog_1">
|
||||
<text>Roger, let's go.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_dialog_11">
|
||||
<text>OK. The squad is ready.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_dialog_111">
|
||||
<text>Move out.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_dialog_12">
|
||||
<text>We'll have to wait. I don't want to lose men in the emission.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_dialog_2">
|
||||
<text>Wait, Captain, I'm not ready yet.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_about_rfi_source_0">
|
||||
<text>Anything new on the interference front?</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_about_rfi_source_1">
|
||||
<text>I identified many sources, one of which is somewhere close. If it is destroyed, we may well be able to communicate with HQ.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_about_rfi_source_2">
|
||||
<text>I have worked out the coordinates of the source of interference. It must be some sort of specialized, high frequency or even microwave transmitter.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_about_rfi_source_3">
|
||||
<text>The device you destroyed was the source of interference - there are probably loads of them, but we've already established comms with HQ.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_about_signal_0">
|
||||
<text>Tell me about the signal.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_about_signal_1">
|
||||
<text>The signal keeps appearing and disappearing, but every time it shows up again it's closer to the base.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_about_signal_11">
|
||||
<text>Is that it?</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_about_signal_111">
|
||||
<text>Not quite - the thing is that the signal is being transmitted on frequencies that are rarely used for radio communication.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_about_signal_12">
|
||||
<text>I see.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_b35_about_merc_0">
|
||||
<text>Take this shooter and ammo... You can chill for now - I'll watch the position from the other side and contact you as soon as they show up.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_b35_about_merc_1">
|
||||
<text>OK.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_start_dialog_11">
|
||||
<text>Greetings. I'm Lieutenant Kirillov. I am responsible for weapon maintenance and ammunition storage.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_start_dialog_111">
|
||||
<text>You got any ammo?</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_start_dialog_1111">
|
||||
<text>Yeah, we broke into a Monolith warehouse the other day and it was full of ammo for every type of weapon you get in the Zone... I wonder how they get so much weaponry in here... I'm guessing one of the perimeter guards must be selling it to them...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_start_dialog_112">
|
||||
<text>So you can repair my shooters, too?</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_start_dialog_1121">
|
||||
<text>Of course. We were trained to repair all kinds of weapons.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_start_dialog_113">
|
||||
<text>I see.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_start_dialog_12">
|
||||
<text>Greetings.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_start_dialog_13">
|
||||
<text>Where did this headache come from...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_start_dialog_14">
|
||||
<text>Here it is, the moment of truth - I wonder if we'll make it out or not...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_0">
|
||||
<text>I need ammo.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_1">
|
||||
<text>No problem... What exactly do you need?</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_11">
|
||||
<text>9x18 pistol ammo...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_111">
|
||||
<text>Here... Anything else?</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_112">
|
||||
<text>Here...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_12">
|
||||
<text>9x19 pistol ammo...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_13">
|
||||
<text>11.43x23 pistol ammo...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_14">
|
||||
<text>Shotgun ammo...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_15">
|
||||
<text>5.45x39 assault rifle ammo...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_16">
|
||||
<text>5.56x45 assault rifle ammo...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_17">
|
||||
<text>9x39 assault rifle ammo...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_18">
|
||||
<text>Sniper rifle ammo...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_19">
|
||||
<text>MG ammo...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_2">
|
||||
<text>I can't issue you any more, Major... The Colonel's orders are to conserve ammunition.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_ammo_20">
|
||||
<text>OK, forget about it.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_grenade_0">
|
||||
<text>I need grenades.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_grenade_1">
|
||||
<text>No problem... What kind?</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_grenade_11">
|
||||
<text>Hand grenades.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_grenade_111">
|
||||
<text>Here...</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_grenade_12">
|
||||
<text>VOG-25 launcher ammo.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_grenade_13">
|
||||
<text>M209 launcher ammo.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_grenade_14">
|
||||
<text>Actually, never mind.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_grenade_2">
|
||||
<text>I can't issue you any more, Major... The Colonel's orders are to conserve ammunition.</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_need_health_care_0">
|
||||
<text>I need medical assistance.</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_need_health_care_1">
|
||||
<text>I'm always glad to help. Let's have a look...</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_need_health_care_111">
|
||||
<text>That's you, healthy and good to go.</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_rescued_0">
|
||||
<text>How do you feel after what happened?</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_rescued_1">
|
||||
<text>I'm OK now... I was in a state of shock after kindergarten, but as soon as the emission started I snapped out of it pretty quick...</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_start_dialog_12">
|
||||
<text>Greetings.</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_start_dialog_13">
|
||||
<text>The main thing is reaching the helicopters.</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_supply_medicine_0">
|
||||
<text>I need medical supplies.</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_supply_medicine_1">
|
||||
<text>Let's see what I've got. Here, take this...</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_supply_medicine_2">
|
||||
<text>Sorry, I don't have much left, so I can't give you any more.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_base_0">
|
||||
<text>We monitored your radio signal.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_base_1">
|
||||
<text>Yes. I contacted a stalker called Guide. He told me how to get to this place via the underground tunnels.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_base_11">
|
||||
<text>Who is Guide?</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_base_111">
|
||||
<text>He's a legendary stalker - they say he can lead you anywhere in the Zone... The army boys are lucky to have met him - they wouldn't have lived long without him.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_base_12">
|
||||
<text>How did you know that the military are here?</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_base_121">
|
||||
<text>Guide told me - he was the one who brought Kovalsky and his squad here.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_base_13">
|
||||
<text>I see.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_information_0">
|
||||
<text>What information do you want to hand over to the Government?</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_information_1">
|
||||
<text>Lots of things... I'm sure that the information I have can be used to destroy the Zone. I thought I could do it myself... But it turned out to be far more complicated. The people who started it weren't in control anymore... I'll explain everything when we get out of here.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_station_0">
|
||||
<text>What did you see in the sarcophagus?</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_station_1">
|
||||
<text>It's all fake... The Monolith, the Wish Granter, is just a lie, a device that clouds your mind. And the people behind it are hiding out somewhere else...</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_station_11">
|
||||
<text>Do you know who is behind it?</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_station_111">
|
||||
<text>Maybe yes, maybe no... I don't know what to believe anymore... Despite that, I found out more than they wanted me to.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_about_station_12">
|
||||
<text>OK, enough about that.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_dialog_11">
|
||||
<text>I'll share everything I know. As long as this information reaches the right people.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_0">
|
||||
<text>I found your group's stashes on the way here...</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_1">
|
||||
<text>I wonder how you managed to find them... There should have been some records inside, did you find any?</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_11">
|
||||
<text>Yes, I found these three notes.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_111">
|
||||
<text>Thank you... Ghost and Fang were my friends... Together we managed to get past the Scorcher and reach the CNPP. Unfortunately, they both died. After our return, we parted company - I was wounded and stayed with the Doctor at the swamps. I didn't see them again... It wasn't until much later that I had learned that Fang was killed by mercs and Ghost died because he trusted the scientists... Anyway, that's the past... Now I know what needs to be done to make sure that my friends did not die in vain.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_12">
|
||||
<text>Yes, here is your message to Ghost.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_121">
|
||||
<text>Thank you... Ghost was my friend... Together with Ghost and Fang we managed to get past the Scorcher and reach the CNPP... After our return from the center, we parted company - I was wounded and stayed with the Doctor at the swamps. I didn't see them again... It wasn't until much later that I had learned that Fang was killed by mercs and Ghost died because he trusted the scientists...</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_13">
|
||||
<text>Yes, here's Fang's note to you.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_131">
|
||||
<text>Thank you... Fang was my friend... Together with Ghost and Fang we managed to get past the Scorcher and reach the CNPP... After our return from the center, we parted company - I was wounded and stayed with the Doctor at the swamps. I didn't see them again... It wasn't until much later that I had learned that Fang was killed by mercs and Ghost died because he trusted the scientists...</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_14">
|
||||
<text>Yes, here is your message to Fang.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_141">
|
||||
<text>Thank you... Fang was my friend... Together with Ghost and Fang we managed to get past the Scorcher and reach the CNPP... After our return from the center, we parted company - I was wounded and stayed with the Doctor at the swamps. I didn't see them again... It wasn't until much later that I had learned that Fang was killed by mercs and Ghost died because he trusted the scientists...</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_15">
|
||||
<text>Yes, here's your note to Ghost and Fang's note to you.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_151">
|
||||
<text>Thank you... Ghost and Fang were my friends... Together we managed to get past the Scorcher and reach the CNPP. Unfortunately, they both died. After our return, we parted company - I was wounded and stayed with the Doctor at the swamps. I didn't see them again... It wasn't until much later that I had learned that Fang was killed by mercs and Ghost died because he trusted the scientists...</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_16">
|
||||
<text>Yes, here's your note to Ghost and another one to Fang.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_161">
|
||||
<text>Thank you... Ghost and Fang were my friends... Together we managed to get past the Scorcher and reach the CNPP. Unfortunately, they both died. After our return, we parted company - I was wounded and stayed with the Doctor at the swamps. I didn't see them again... It wasn't until much later that I had learned that Fang was killed by mercs and Ghost died because he trusted the scientists...</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_17">
|
||||
<text>Yes, here is your message to Fang and his message to you.</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_171">
|
||||
<text>Thank you... Fang was my friend... Together with Ghost and Fang we managed to get past the Scorcher and reach the CNPP... After our return from the center, we parted company - I was wounded and stayed with the Doctor at the swamps. I didn't see them again... It wasn't until much later that I had learned that Fang was killed by mercs and Ghost died because he trusted the scientists...</text>
|
||||
</string>
|
||||
<string id="pri_b305_strelok_note_18">
|
||||
<text>Yes. Unfortunately, I don't have them on me.</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_need_health_care_2">
|
||||
<text>Let's have a look... You’re in trouble Major... I mean, you’d probably pass the Space Program medical exam, but apart from that you’re in terrible shape! Hah!</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_dialog_21">
|
||||
<text>Come on, Major. The Monolith people won’t wait.</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_start_0">
|
||||
<text>Major, we’re missing a sentry - he left his post. His beacon signal is coming from the grocery store but he’s not responding. God knows what happened there. He might have freaked out - the helicopter crash shook the kid up real bad. Will you check out the beacon signal for me?</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_start_1">
|
||||
<text>I will.</text>
|
||||
</string>
|
||||
<string id="pri_a16_colonel_a21_about_sentry_start_2">
|
||||
<text>I can’t promise anything.</text>
|
||||
</string>
|
||||
<string id="pri_a16_military_colonel_a20_find_recon_squd_dialog_0">
|
||||
<text>Major, we need to find the recon unit.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_dialog_1_1">
|
||||
<text>You and the assault squad need to proceed to object A17 - Captain Tarasov will show you. The target is two hospital wings connected by a passage. Monolith fighters are currently in the western wing. You are to set up an ambush in the other wing. They should have the rifle with them, probably carried by the biggest crackpot.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_dialog_1_111">
|
||||
<text>He’s probably that squad’s leader. The boys saw him giving his fighters a sermon. Literally! Be careful - who knows what you can expect from him?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_dialog_1_12">
|
||||
<text>Roger, Colonel.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_task_dialog_0">
|
||||
<text>Greetings. I am Colonel Kovalsky, commander of this unit.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_task_dialog_1">
|
||||
<text>I’m Major Degtyarev, USS. I’m authorized to investigate the failure of Operation Fairway.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_task_dialog_11">
|
||||
<text>I see. Then listen up, Major. Operation Fairway went down the pan together with our choppers. Half my boys are dead and we ain’t got comms with HQ. I want to know why the operation failed as much as you do.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_task_dialog_111">
|
||||
<text>Any ideas?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_task_dialog_1111">
|
||||
<text>My only idea is that the helicopters were shot down. Shot down using an extremely powerful weapon that we don't know much about. Monolith fighters used one against us during the first assault on the CNPP... I’m planning to capture one of these weapons and investigate. If you want in on the action, the Monolith squad carrying this weapon has been tracked down, and the assault team is waiting for my signal to begin the operation. What do you say?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_task_dialog_11111">
|
||||
<text>I agree on the condition that you provide me with all the information you’ve got and give me complete freedom of action.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_a23_about_gauss_labx8_0">
|
||||
<text>I have info on the unidentified weapon, the Gauss rifle.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_a23_about_gauss_labx8_1">
|
||||
<text>Wow! How does it work? Can it be used to shoot down a helicopter?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_a23_about_gauss_labx8_11">
|
||||
<text>Technically it can, but the accelerated bullet would have left holes in the choppers, and there weren’t any.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_a23_about_gauss_labx8_111">
|
||||
<text>Damn... That’s a dead end, then. I don’t have any other ideas. All we can do now is sit on our asses in the middle of this friggin’ Zone and hope that they’ll come for us... OK, that’s enough whining from me. Let’s concern ourselves with things we can affect here and now. Thanks to you we now know that hiding in cover isn’t gonna keep us safe from those accelerated bullets, and that’s already something. So thank you, Major. I’ll contact you if we get anything new.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_a23_about_gauss_labx8_12">
|
||||
<text>Technically it can, but Stingrays 4 and 5 crashed due to electronic malfunctions. Accelerated bullets couldn’t have done that.</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_0">
|
||||
<text>How’s the operation going?</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_1">
|
||||
<text>Sergeant Morozov was killed. Monolith fighters led us into a trap by sacrificing their own people.</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_11">
|
||||
<text>Bastards! They couldn’t have known about our plan... So we’ve lost our sniper. What about the aim of the operation?</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_2">
|
||||
<text>We took some losses... Monolith fighters led us into a trap by sacrificing their own people.</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_21">
|
||||
<text>Bastards! They couldn’t have known about our plan... So we’ve lost some men. What about the aim of the operation?</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_3">
|
||||
<text>The squad is dead... Monolith fighters led us into a trap by sacrificing their own people.</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_31">
|
||||
<text>Bastards! They couldn’t have known about our plan... So we’ve lost Tarasov and his men. What about the aim of the operation?</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_4">
|
||||
<text>I got the weapon. It was damaged during the fighting.</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_41">
|
||||
<text>So we can’t determine whether it was used to shoot down the helicopters. Listen, Major: you’ve got connections among the stalkers. It’s possible that they’ve come across this weapon before. They should have technicians among them. Will you try talking to them?</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_411">
|
||||
<text>OK.</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_4111">
|
||||
<text>Good... Oh, by the way. Another stalker made it here from Jupiter - have a chat with him first, if you feel like it.</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_5">
|
||||
<text>I’m still working on it.</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_51">
|
||||
<text>I see. Major, we need that weapon. I’m sure you understand how important this is.</text>
|
||||
</string>
|
||||
<string id="pri_a17_got_gauss_511">
|
||||
<text>Uh-huh.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_evacuation_note_0">
|
||||
<text>I found your note at the Volkhov AA complex. Take it.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_evacuation_note_1">
|
||||
<text>Listen... Oh, never mind. I don’t think any of our people will show up at the location anyway. If you do spot any military around here, let me know, OK? Thanks in advance...</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_freezer_0">
|
||||
<text>Major... Thank God! I’m saved!</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_freezer_1">
|
||||
<text>How did you end up here?</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_freezer_11">
|
||||
<text>Err... I don’t remember much... I was so scared I could barely think and I don’t even know what scared me. I just had a feeling I had to hide, so I ran... I remember streets, turnings somewhere... I came to in this hole. The door was locked from the outside... I thought I was gonna die in here. How did you find me? Actually, let’s get the hell out of here and get closer to the base. This place is giving me the willies...</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_freezer_111">
|
||||
<text>Let’s go.</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_start_dialog_11">
|
||||
<text>Hi. You need medical assistance? I'm not a doctor, but I can remove bullets and sew up wounds if it comes to that.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_0">
|
||||
<text>I need information.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1">
|
||||
<text>Ask away.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_11">
|
||||
<text>About Operation Fairway...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_111">
|
||||
<text>What about it?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1111">
|
||||
<text>Did something unusual happen while the helicopters were in the air?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_11111">
|
||||
<text>Not until the choppers started crashing. We stuck to the operation plan: took off 90 seconds before the emission, activated our protection system and put the birds on autopilot. We were following the shortest safe route, calculated using the anomaly map. The fact that we had zero visibility shouldn’t have affected the mission because the corridor was wide enough. According to the plan, we should have reached the power plant in twelve and a half minutes. After nine minutes we lost comms with Stingray 4, and then the others started dropping like flies.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_111111">
|
||||
<text>I have a few more questions about the operation...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1112">
|
||||
<text>What happened to the helicopters?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_11121">
|
||||
<text>Not much. Stingray 2 and 4 are a complete mystery. I don’t know where they crashed or what happened to the men on board. Information about the other choppers comes from the men who made it out, so don’t expect an accurate picture. We had other things to worry about.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_111211">
|
||||
<text>Tell me about Stingray 1.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_11121111">
|
||||
<text>How did you get here?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_111211111">
|
||||
<text>We met a stalker not far from the minefield. I think he must have heard the mine exploding. A strange guy... called himself Guide. He didn’t ask any questions and just offered to lead us to Pripyat. That suited our plan, so I agreed. We kept him in our sights just in case, but everything went smoothly... He didn't say a word until we reached the city, and when we did he just disappeared without warning. I ordered my men to leave him be.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_111212">
|
||||
<text>Tell me about Stingray 3.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1112121">
|
||||
<text>Captain Tarasov says that both engines failed. They had to land on the hill around position B2. They were lucky in that they had a soft landing, but the technician didn’t have time to identify the cause of the malfunction because they were attacked by snorks and lost three men. The others decided not to stick around - they contacted Stingray 5 and went to meet them. They got into a fight with a well-armed enemy squad on the way, but managed to get out of there without taking losses.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_11121211">
|
||||
<text>How did they get to Pripyat?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_111212111">
|
||||
<text>The crews of Stingrays 3 and 5 managed to link up not far from the crash locations near some sort of barge. It was reported to me that the man who lived there was crazy as a loon: when my men tried to detain him, he tried to detain them! I mean, the poor bastard was outnumbered eleven to one. Anyway, chancing upon this stalker turned out to be a fortunate development, as the parties managed to come to an agreement, and he led the whole squad to Pripyat almost unharmed. The only casualty was Lieutenant Stetsenko, who lost a couple of toes in a gravitational anomaly on his way here.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_111213">
|
||||
<text>Tell me about Stingray 5.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1112131">
|
||||
<text>The electronics malfunctioned and Stingray 5 dropped straight into a swamp. Five men survived the crash. They were contacted by Stingray 3 as they were getting their equipment out of the chopper. The squad commander, Major Neborsky, died on the way to the meeting point. Poor bastard was killed by a bloodsucker near the scanning station... The others made it without any problems. They lost another man, Senior Sergeant Batyai, one of the snipers, when they reached Pripyat and got into a fight with Monolith forces.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_11121311">
|
||||
<text>How did they get to Pripyat?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_111213111">
|
||||
<text>The crews of Stingrays 3 and 5 managed to link up not far from the crash locations near some sort of barge. It was reported to me that the man who lived there was crazy as a loon: when my men tried to detain him, he tried to detain them! I mean, the poor bastard was outnumbered eleven to one. Anyway, chancing upon this stalker turned out to be a fortunate development, as the parties managed to come to an agreement, and he led the whole squad to Pripyat almost unharmed. The only casualty was Lieutenant Stetsenko, who lost a couple of toes in a gravitational anomaly on his way here.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_11122">
|
||||
<text>Not much. Stingray 2 is a complete mystery. I don’t know where it crashed or what happened to the men on board. You should know more about Stingray 4 than I do. Lieutenant Sokolov, the one that came here with you, is the only survivor from that chopper. Information about the other choppers comes from the men who made it out, so don’t expect an accurate picture. We had other things to worry about.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_11123">
|
||||
<text>Not much. Stingray 2 is a complete mystery. I don’t know where it crashed or what happened to the men on board. You can ask Lieutenant Sokolov about Stingray 4 yourself. He’s the only one from that chopper’s crew who made it to Pripyat. Information about the other choppers comes from the men who made it out, so don’t expect an accurate picture. We had other things to worry about.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1113">
|
||||
<text>I need other information.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1114">
|
||||
<text>I don’t have any more questions.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_12">
|
||||
<text>What’s the situation in Pripyat?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_121">
|
||||
<text>As shitty as it gets. Pripyat is crawling with a mixture of Monolith fanatics and zombies. Emissions hit one after another, and there’s always mutants and anomalies to watch out for... Welcome to Hell.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1211">
|
||||
<text>How are you doing for equipment and supplies?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_13">
|
||||
<text>Tell me about the Monolith.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_131">
|
||||
<text>They’re fanatics, pure and simple. I don’t know what’s spurring them on but they’re constantly looking for a fight. They don’t retreat even if they’re outnumbered and outgunned... And that’s pretty rare for this place. It looks like they’re getting regular reinforcements from the CNPP. Screw them, we’ve already lost some fine men to their attacks...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1311">
|
||||
<text>Have you tried interrogating one of them?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_13111">
|
||||
<text>It’s useless. First of all, they fight to the death. Then our boys managed to get one alive when he was stunned by a grenade, but it didn’t help much. We took our eyes off him for a second and he banged his head against the wall so hard that his skull cracked open like an egg.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_14">
|
||||
<text>What are you going to do now?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_141">
|
||||
<text>I don’t believe it’s possible to go ahead with Operation Fairway. Your presence here confirms it. My plan is to hold the base until the choppers show up. I have several possible evacuation dates.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1411">
|
||||
<text>There won’t be any choppers until we know what caused the Stingrays to crash.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_14111">
|
||||
<text>So that’s how it is... Well, we can’t make it out of here on foot! God knows how many miles of this shit, and then the Zone is full of stalkers who aren’t exactly our best buddies. That means our only choice is to conduct our own investigation, and not buy the farm in the process. Major, we're working towards the same goal here.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_15">
|
||||
<text>Not now.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_start_0">
|
||||
<text>I’m listening, Major.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_12111">
|
||||
<text>The only equipment we have is what we carried here ourselves. Oh, we also managed to seize some Monolith stuff, mainly ammo. That means we’re extra careful about issuing what we have. Same thing with food - all we got is rations and some chow from the Monolith warehouse.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_12112">
|
||||
<text>The only equipment we have is what we carried here ourselves. Oh, we also managed to seize some Monolith stuff, mainly ammo. That means we’re extra careful about issuing what we have. As for supplies, it’s pretty much the same thing except I’ve made a deal with Garry. He brings us canned food and we let him stay in the base and look the other way when he’s out looking for artifacts... It’s not like we have any other choice anyway.</text>
|
||||
</string>
|
||||
<string id="pri_a18_altar_destroyed_soldiers_start_11">
|
||||
<text>We avenged our boys... Do what you need and let’s go back. I don’t feel like hanging around here.</text>
|
||||
</string>
|
||||
<string id="pri_a18_altar_destroyed_soldiers_start_12">
|
||||
<text>Let’s not waste any time here, OK? I want to get back to the base, ASAP...</text>
|
||||
</string>
|
||||
<string id="pri_a18_altar_destroyed_soldiers_start_111">
|
||||
<text>OK.</text>
|
||||
</string>
|
||||
<string id="pri_a18_altar_destroyed_vano_start_11">
|
||||
<text>There’s that strange thing over there! What do you reckon they need it for? Ah, never mind. Come on, buddy, do your stuff and let’s get back to base.</text>
|
||||
</string>
|
||||
<string id="pri_a18_altar_destroyed_vano_start_12">
|
||||
<text>You done here? I vote for heading back to the base and getting some chow...</text>
|
||||
</string>
|
||||
<string id="pri_a18_altar_destroyed_vano_start_111">
|
||||
<text>OK.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_pripyat_how_are_you_0">
|
||||
<text>How are you doing?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_pripyat_how_are_you_1">
|
||||
<text>Shit. It’s nice to be with your own kind, but I don’t take much heart from being together with other people in one big shithole.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_acquaintance_after_jorney_0">
|
||||
<text>I’ve not seen you here before. Did you get here recently?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_acquaintance_after_jorney_1">
|
||||
<text>Yes. I’m Lieutenant Sokolov, copilot of Stingray 4.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_about_journey_0">
|
||||
<text>How did you get here?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_about_journey_1">
|
||||
<text>I came with a stalker called Garry. I asked him to take me with him when he was looking for a way to Pripyat. It was some trip, believe you me! It’s a good thing we ran straight into our recon team as soon as we got to Pripyat.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_helicopter_0">
|
||||
<text>What happened to Stingray 4?</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_helicopter_1">
|
||||
<text>Who the hell knows? I had a bad feeling about the whole thing... We were flying on autopilot, the equipment was fine, and then suddenly we were flying in a piece of scrap metal with all the electronics disabled. Me and the pilot tried to reach flat ground but it didn’t work. We fell straight into the main workshop of the Jupiter plant, right through the roof... I was the only one who made it.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_outfit_0">
|
||||
<text>I need body armor.</text>
|
||||
</string>
|
||||
<string id="pri_a22_army_signaller_supply_outfit_1">
|
||||
<text>OK. Here’s the helmet, to start with... Now armor - I hope it’s your size because we don’t have any other size anyway. I patched it up, so it should hold up.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_task_dialog_111111">
|
||||
<text>Of course, Major... Given the circumstances, I don't have much of a choice... By the way, go see Lieutenant Kirillov. He’ll issue you with some equipment.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_9">
|
||||
<text>About the helis...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_91">
|
||||
<text>I’m listening.</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_start_dialog_14">
|
||||
<text>Man, that’s crazy stuff... I can see Kirillov begging me for aspirin later on.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_evacuation_start_21">
|
||||
<text>Waiting is the worst part. It just grinds you down like nothing else...</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_evacuation_start_1111">
|
||||
<text>OK, Major, the boys are good to go. Stock up by visiting Rogovets and Kirillov if you need. Let me know when you’re ready. </text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_evacuation_start_11111">
|
||||
<text>OK.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_evacuation_ready_11">
|
||||
<text>Move out.</text>
|
||||
</string>
|
||||
<string id="pri_a15_sokolov_need_outfit_1">
|
||||
<text>Well, in that case we need it to be rock solid, like the ones the scientists have. Then again, talking Hermann into giving me a suit isn’t going to be easy. I get the feeling he'd rather I walk bare-assed to the edge of the Zone than take up precious room in their bunker... You could ask Ozersky, I guess. He's a bit nicer and he might agree to issue me with a suit.</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_recon_squad_ambush_dialog_second_0">
|
||||
<text>So, Major?</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_colonel_kovalski_evacuation_start_111">
|
||||
<text>[continue...]</text>
|
||||
</string>
|
||||
<string id="pri_a25_army_medic_need_health_care_11">
|
||||
<text>[continue...]</text>
|
||||
</string>
|
||||
<string id="pri_a17_military_base_commander_actor_questions_dialog_1112111">
|
||||
<text>I was on it. As soon as comms with Stingray 4 went down, I informed the others of the designated evacuation point in Pripyat - I thought we could walk to the power plant. Almost immediately after that the chopper took a hit and I could smell something burning - the engine caught fire. The pilots managed to get us to the helipads near the Jupiter plant but they were both killed on impact. Then we lost Sergeant Shlyachin when it turned out that the approach to the helipads was full of mines... We lost another man, a Senior Lieutenant, in Pripyat while fighting Monolith forces for this building.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
3117
gamedata/configs/text/eng/st_dialogs_zaton.xml
Normal file
3117
gamedata/configs/text/eng/st_dialogs_zaton.xml
Normal file
File diff suppressed because it is too large
Load diff
492
gamedata/configs/text/eng/st_generate_fnames.xml
Normal file
492
gamedata/configs/text/eng/st_generate_fnames.xml
Normal file
|
|
@ -0,0 +1,492 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="name_bandit_0">
|
||||
<text>Sanek</text>
|
||||
</string>
|
||||
<string id="name_bandit_1">
|
||||
<text>Shurik</text>
|
||||
</string>
|
||||
<string id="name_bandit_10">
|
||||
<text>Vadya</text>
|
||||
</string>
|
||||
<string id="name_bandit_11">
|
||||
<text>Vasyan</text>
|
||||
</string>
|
||||
<string id="name_bandit_12">
|
||||
<text>Vasek</text>
|
||||
</string>
|
||||
<string id="name_bandit_13">
|
||||
<text>Vityukha</text>
|
||||
</string>
|
||||
<string id="name_bandit_14">
|
||||
<text>Vetal</text>
|
||||
</string>
|
||||
<string id="name_bandit_15">
|
||||
<text>Vovan</text>
|
||||
</string>
|
||||
<string id="name_bandit_16">
|
||||
<text>Zhorka</text>
|
||||
</string>
|
||||
<string id="name_bandit_17">
|
||||
<text>Grishka</text>
|
||||
</string>
|
||||
<string id="name_bandit_18">
|
||||
<text>Grishko</text>
|
||||
</string>
|
||||
<string id="name_bandit_19">
|
||||
<text>Dimon</text>
|
||||
</string>
|
||||
<string id="name_bandit_2">
|
||||
<text>Lekha</text>
|
||||
</string>
|
||||
<string id="name_bandit_20">
|
||||
<text>Dimukha</text>
|
||||
</string>
|
||||
<string id="name_bandit_21">
|
||||
<text>Zheka</text>
|
||||
</string>
|
||||
<string id="name_bandit_22">
|
||||
<text>Fimka</text>
|
||||
</string>
|
||||
<string id="name_bandit_23">
|
||||
<text>Ilyukha</text>
|
||||
</string>
|
||||
<string id="name_bandit_24">
|
||||
<text>Kostyan</text>
|
||||
</string>
|
||||
<string id="name_bandit_25">
|
||||
<text>Mitka</text>
|
||||
</string>
|
||||
<string id="name_bandit_26">
|
||||
<text>Mikhal</text>
|
||||
</string>
|
||||
<string id="name_bandit_27">
|
||||
<text>Mikha</text>
|
||||
</string>
|
||||
<string id="name_bandit_28">
|
||||
<text>Mikhas</text>
|
||||
</string>
|
||||
<string id="name_bandit_29">
|
||||
<text>Kolyan</text>
|
||||
</string>
|
||||
<string id="name_bandit_3">
|
||||
<text>Tolyan</text>
|
||||
</string>
|
||||
<string id="name_bandit_30">
|
||||
<text>Pavlukha</text>
|
||||
</string>
|
||||
<string id="name_bandit_31">
|
||||
<text>Sashok</text>
|
||||
</string>
|
||||
<string id="name_bandit_32">
|
||||
<text>Stepka</text>
|
||||
</string>
|
||||
<string id="name_bandit_33">
|
||||
<text>Stepukha</text>
|
||||
</string>
|
||||
<string id="name_bandit_34">
|
||||
<text>Timokha</text>
|
||||
</string>
|
||||
<string id="name_bandit_35">
|
||||
<text>Felka</text>
|
||||
</string>
|
||||
<string id="name_bandit_36">
|
||||
<text>Yuras</text>
|
||||
</string>
|
||||
<string id="name_bandit_37">
|
||||
<text>Yashka</text>
|
||||
</string>
|
||||
<string id="name_bandit_4">
|
||||
<text>Andryukha</text>
|
||||
</string>
|
||||
<string id="name_bandit_5">
|
||||
<text>Tokha</text>
|
||||
</string>
|
||||
<string id="name_bandit_6">
|
||||
<text>Arkasha</text>
|
||||
</string>
|
||||
<string id="name_bandit_7">
|
||||
<text>Temka</text>
|
||||
</string>
|
||||
<string id="name_bandit_8">
|
||||
<text>Boryan</text>
|
||||
</string>
|
||||
<string id="name_bandit_9">
|
||||
<text>Bodya</text>
|
||||
</string>
|
||||
<string id="name_captain_0">
|
||||
<text>Captain</text>
|
||||
</string>
|
||||
<string id="name_lieutenant_0">
|
||||
<text>Lieutenant</text>
|
||||
</string>
|
||||
<string id="name_private_0">
|
||||
<text>Private</text>
|
||||
</string>
|
||||
<string id="name_science_0">
|
||||
<text>Andrey</text>
|
||||
</string>
|
||||
<string id="name_science_1">
|
||||
<text>Anton</text>
|
||||
</string>
|
||||
<string id="name_science_10">
|
||||
<text>Oleg</text>
|
||||
</string>
|
||||
<string id="name_science_11">
|
||||
<text>Roman</text>
|
||||
</string>
|
||||
<string id="name_science_12">
|
||||
<text>Aleksandr</text>
|
||||
</string>
|
||||
<string id="name_science_13">
|
||||
<text>Sergey</text>
|
||||
</string>
|
||||
<string id="name_science_14">
|
||||
<text>Anatoly</text>
|
||||
</string>
|
||||
<string id="name_science_15">
|
||||
<text>Yuri</text>
|
||||
</string>
|
||||
<string id="name_science_2">
|
||||
<text>Bohdan</text>
|
||||
</string>
|
||||
<string id="name_science_3">
|
||||
<text>Veniamin</text>
|
||||
</string>
|
||||
<string id="name_science_4">
|
||||
<text>Vitaly</text>
|
||||
</string>
|
||||
<string id="name_science_5">
|
||||
<text>Vladimir</text>
|
||||
</string>
|
||||
<string id="name_science_6">
|
||||
<text>Dmitry</text>
|
||||
</string>
|
||||
<string id="name_science_7">
|
||||
<text>Ivan</text>
|
||||
</string>
|
||||
<string id="name_science_8">
|
||||
<text>Konstantin</text>
|
||||
</string>
|
||||
<string id="name_science_9">
|
||||
<text>Alexey</text>
|
||||
</string>
|
||||
<string id="name_stalker_0">
|
||||
<text>Sanya</text>
|
||||
</string>
|
||||
<string id="name_stalker_1">
|
||||
<text>Sanek</text>
|
||||
</string>
|
||||
<string id="name_stalker_10">
|
||||
<text>Arthur</text>
|
||||
</string>
|
||||
<string id="name_stalker_100">
|
||||
<text>Yashka</text>
|
||||
</string>
|
||||
<string id="name_stalker_101">
|
||||
<text>Yarik</text>
|
||||
</string>
|
||||
<string id="name_stalker_102">
|
||||
<text>Yara</text>
|
||||
</string>
|
||||
<string id="name_stalker_103">
|
||||
<text>Slava</text>
|
||||
</string>
|
||||
<string id="name_stalker_11">
|
||||
<text>Borya</text>
|
||||
</string>
|
||||
<string id="name_stalker_12">
|
||||
<text>Borka</text>
|
||||
</string>
|
||||
<string id="name_stalker_13">
|
||||
<text>Bohdan</text>
|
||||
</string>
|
||||
<string id="name_stalker_14">
|
||||
<text>Slavik</text>
|
||||
</string>
|
||||
<string id="name_stalker_15">
|
||||
<text>Vadim</text>
|
||||
</string>
|
||||
<string id="name_stalker_16">
|
||||
<text>Vadya</text>
|
||||
</string>
|
||||
<string id="name_stalker_17">
|
||||
<text>Vadik</text>
|
||||
</string>
|
||||
<string id="name_stalker_18">
|
||||
<text>Valik</text>
|
||||
</string>
|
||||
<string id="name_stalker_19">
|
||||
<text>Valera</text>
|
||||
</string>
|
||||
<string id="name_stalker_2">
|
||||
<text>Shurik</text>
|
||||
</string>
|
||||
<string id="name_stalker_20">
|
||||
<text>Vasya</text>
|
||||
</string>
|
||||
<string id="name_stalker_21">
|
||||
<text>Vaska</text>
|
||||
</string>
|
||||
<string id="name_stalker_22">
|
||||
<text>Vasko</text>
|
||||
</string>
|
||||
<string id="name_stalker_23">
|
||||
<text>Venya</text>
|
||||
</string>
|
||||
<string id="name_stalker_24">
|
||||
<text>Vitya</text>
|
||||
</string>
|
||||
<string id="name_stalker_25">
|
||||
<text>Vitka</text>
|
||||
</string>
|
||||
<string id="name_stalker_26">
|
||||
<text>Vitalik</text>
|
||||
</string>
|
||||
<string id="name_stalker_27">
|
||||
<text>Vlad</text>
|
||||
</string>
|
||||
<string id="name_stalker_28">
|
||||
<text>Vova</text>
|
||||
</string>
|
||||
<string id="name_stalker_29">
|
||||
<text>Vovka</text>
|
||||
</string>
|
||||
<string id="name_stalker_3">
|
||||
<text>Lenya</text>
|
||||
</string>
|
||||
<string id="name_stalker_30">
|
||||
<text>Seva</text>
|
||||
</string>
|
||||
<string id="name_stalker_31">
|
||||
<text>Sevka</text>
|
||||
</string>
|
||||
<string id="name_stalker_32">
|
||||
<text>Gena</text>
|
||||
</string>
|
||||
<string id="name_stalker_33">
|
||||
<text>Genka</text>
|
||||
</string>
|
||||
<string id="name_stalker_34">
|
||||
<text>George</text>
|
||||
</string>
|
||||
<string id="name_stalker_35">
|
||||
<text>Gosha</text>
|
||||
</string>
|
||||
<string id="name_stalker_36">
|
||||
<text>Zhora</text>
|
||||
</string>
|
||||
<string id="name_stalker_37">
|
||||
<text>Mark</text>
|
||||
</string>
|
||||
<string id="name_stalker_38">
|
||||
<text>Gleb</text>
|
||||
</string>
|
||||
<string id="name_stalker_39">
|
||||
<text>Grisha</text>
|
||||
</string>
|
||||
<string id="name_stalker_4">
|
||||
<text>Alex</text>
|
||||
</string>
|
||||
<string id="name_stalker_40">
|
||||
<text>Grishka</text>
|
||||
</string>
|
||||
<string id="name_stalker_41">
|
||||
<text>Grishko</text>
|
||||
</string>
|
||||
<string id="name_stalker_42">
|
||||
<text>Danya</text>
|
||||
</string>
|
||||
<string id="name_stalker_43">
|
||||
<text>Kiryukha</text>
|
||||
</string>
|
||||
<string id="name_stalker_44">
|
||||
<text>Danko</text>
|
||||
</string>
|
||||
<string id="name_stalker_45">
|
||||
<text>Dennis</text>
|
||||
</string>
|
||||
<string id="name_stalker_46">
|
||||
<text>Dima</text>
|
||||
</string>
|
||||
<string id="name_stalker_47">
|
||||
<text>Dimka</text>
|
||||
</string>
|
||||
<string id="name_stalker_48">
|
||||
<text>Dmitro</text>
|
||||
</string>
|
||||
<string id="name_stalker_49">
|
||||
<text>Zhenya</text>
|
||||
</string>
|
||||
<string id="name_stalker_5">
|
||||
<text>Leshka</text>
|
||||
</string>
|
||||
<string id="name_stalker_50">
|
||||
<text>Zhenka</text>
|
||||
</string>
|
||||
<string id="name_stalker_51">
|
||||
<text>Egor</text>
|
||||
</string>
|
||||
<string id="name_stalker_52">
|
||||
<text>Egorka</text>
|
||||
</string>
|
||||
<string id="name_stalker_53">
|
||||
<text>Fima</text>
|
||||
</string>
|
||||
<string id="name_stalker_54">
|
||||
<text>Vanya</text>
|
||||
</string>
|
||||
<string id="name_stalker_55">
|
||||
<text>Vanka</text>
|
||||
</string>
|
||||
<string id="name_stalker_56">
|
||||
<text>Igorek</text>
|
||||
</string>
|
||||
<string id="name_stalker_57">
|
||||
<text>Ilya</text>
|
||||
</string>
|
||||
<string id="name_stalker_58">
|
||||
<text>Kostya</text>
|
||||
</string>
|
||||
<string id="name_stalker_59">
|
||||
<text>Kostik</text>
|
||||
</string>
|
||||
<string id="name_stalker_6">
|
||||
<text>Tolik</text>
|
||||
</string>
|
||||
<string id="name_stalker_60">
|
||||
<text>Leva</text>
|
||||
</string>
|
||||
<string id="name_stalker_61">
|
||||
<text>Lenya</text>
|
||||
</string>
|
||||
<string id="name_stalker_62">
|
||||
<text>Lyonka</text>
|
||||
</string>
|
||||
<string id="name_stalker_63">
|
||||
<text>Max</text>
|
||||
</string>
|
||||
<string id="name_stalker_64">
|
||||
<text>Matvei</text>
|
||||
</string>
|
||||
<string id="name_stalker_65">
|
||||
<text>Mitya</text>
|
||||
</string>
|
||||
<string id="name_stalker_66">
|
||||
<text>Misha </text>
|
||||
</string>
|
||||
<string id="name_stalker_67">
|
||||
<text>Mishka</text>
|
||||
</string>
|
||||
<string id="name_stalker_68">
|
||||
<text>Nikita</text>
|
||||
</string>
|
||||
<string id="name_stalker_69">
|
||||
<text>Nik</text>
|
||||
</string>
|
||||
<string id="name_stalker_7">
|
||||
<text>Anton</text>
|
||||
</string>
|
||||
<string id="name_stalker_70">
|
||||
<text>Kolya</text>
|
||||
</string>
|
||||
<string id="name_stalker_71">
|
||||
<text>Oleg</text>
|
||||
</string>
|
||||
<string id="name_stalker_72">
|
||||
<text>Pasha</text>
|
||||
</string>
|
||||
<string id="name_stalker_73">
|
||||
<text>Pashka</text>
|
||||
</string>
|
||||
<string id="name_stalker_74">
|
||||
<text>Petro</text>
|
||||
</string>
|
||||
<string id="name_stalker_75">
|
||||
<text>Petya</text>
|
||||
</string>
|
||||
<string id="name_stalker_76">
|
||||
<text>Petka</text>
|
||||
</string>
|
||||
<string id="name_stalker_77">
|
||||
<text>Roma</text>
|
||||
</string>
|
||||
<string id="name_stalker_78">
|
||||
<text>Romka</text>
|
||||
</string>
|
||||
<string id="name_stalker_79">
|
||||
<text>Rostik</text>
|
||||
</string>
|
||||
<string id="name_stalker_8">
|
||||
<text>Toshka</text>
|
||||
</string>
|
||||
<string id="name_stalker_80">
|
||||
<text>Rus</text>
|
||||
</string>
|
||||
<string id="name_stalker_81">
|
||||
<text>Savva</text>
|
||||
</string>
|
||||
<string id="name_stalker_82">
|
||||
<text>Semyon</text>
|
||||
</string>
|
||||
<string id="name_stalker_83">
|
||||
<text>Sema</text>
|
||||
</string>
|
||||
<string id="name_stalker_84">
|
||||
<text>Serega</text>
|
||||
</string>
|
||||
<string id="name_stalker_85">
|
||||
<text>Rusik</text>
|
||||
</string>
|
||||
<string id="name_stalker_86">
|
||||
<text>Stepan</text>
|
||||
</string>
|
||||
<string id="name_stalker_87">
|
||||
<text>Stepa</text>
|
||||
</string>
|
||||
<string id="name_stalker_88">
|
||||
<text>Tima</text>
|
||||
</string>
|
||||
<string id="name_stalker_89">
|
||||
<text>Timka</text>
|
||||
</string>
|
||||
<string id="name_stalker_9">
|
||||
<text>Artem</text>
|
||||
</string>
|
||||
<string id="name_stalker_90">
|
||||
<text>Fedor</text>
|
||||
</string>
|
||||
<string id="name_stalker_91">
|
||||
<text>Fedya</text>
|
||||
</string>
|
||||
<string id="name_stalker_92">
|
||||
<text>Fedka</text>
|
||||
</string>
|
||||
<string id="name_stalker_93">
|
||||
<text>Filya</text>
|
||||
</string>
|
||||
<string id="name_stalker_94">
|
||||
<text>Filka</text>
|
||||
</string>
|
||||
<string id="name_stalker_95">
|
||||
<text>Edik</text>
|
||||
</string>
|
||||
<string id="name_stalker_96">
|
||||
<text>Yurka</text>
|
||||
</string>
|
||||
<string id="name_stalker_97">
|
||||
<text>Yurik</text>
|
||||
</string>
|
||||
<string id="name_stalker_98">
|
||||
<text>Yurko</text>
|
||||
</string>
|
||||
<string id="name_stalker_99">
|
||||
<text>Yasha</text>
|
||||
</string>
|
||||
<string id="name_private_1">
|
||||
<text>Master Sergeant</text>
|
||||
</string>
|
||||
<string id="name_sergeant_0">
|
||||
<text>Sergeant</text>
|
||||
</string>
|
||||
</string_table>
|
||||
4836
gamedata/configs/text/eng/st_generate_snames.xml
Normal file
4836
gamedata/configs/text/eng/st_generate_snames.xml
Normal file
File diff suppressed because it is too large
Load diff
153
gamedata/configs/text/eng/st_items_artefacts.xml
Normal file
153
gamedata/configs/text/eng/st_items_artefacts.xml
Normal file
|
|
@ -0,0 +1,153 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="st_af_baloon_descr">
|
||||
<text>A compound of several hollow organic formations, this artifact emits a gaseous substance that can neutralize radioactive particles inside the body without harming it. Because of its effectiveness, this artifact is in great demand.</text>
|
||||
</string>
|
||||
<string id="st_af_baloon_name">
|
||||
<text>Bubble</text>
|
||||
</string>
|
||||
<string id="st_af_blood_descr">
|
||||
<text>A reddish formation of compressed and fossilized plants, soil and animal debris. Can partially neutralize chemical poisons. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_blood_name">
|
||||
<text>Stone Blood</text>
|
||||
</string>
|
||||
<string id="st_af_cristall_descr">
|
||||
<text>This artifact is formed in anomalous zones with intense thermal activity. Actively consumes excessive heat, remaining cool to the touch throughout. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_cristall_flower_descr">
|
||||
<text>This artifact is made up of a granite-like stone deformed by an extreme gravitational force, resulting in a crystallized formation that has not been explained by science to date. Can provide moderate protection against psy-emissions and is radioactive.</text>
|
||||
</string>
|
||||
<string id="st_af_cristall_flower_name">
|
||||
<text>Stone Flower</text>
|
||||
</string>
|
||||
<string id="st_af_cristall_name">
|
||||
<text>Crystal</text>
|
||||
</string>
|
||||
<string id="st_af_dummy_battery_descr">
|
||||
<text>The composition of this artifact includes electrostatic elements, but scientists have yet to identify the exact physical conditions required for its formation. The artifact is popular in the Zone and valued by its residents and visitors for its energizing properties, although it can tire the body out through prolonged use. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_dummy_battery_name">
|
||||
<text>Battery</text>
|
||||
</string>
|
||||
<string id="st_af_dummy_dummy_descr">
|
||||
<text>This artifact used to be considered trash, devoid of any useful properties. However, scientists recently discovered that if kept in constant contact with the body, it has an excellent stimulating effect on the nervous system. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_dummy_dummy_name">
|
||||
<text>Shell</text>
|
||||
</string>
|
||||
<string id="st_af_dummy_glassbeads_descr">
|
||||
<text>Much about this artifact remains a complete mystery to scientists. At the same time, it is known for certain that emissions produced by pulses in its thicker sections force blood in open wounds to clot quicker, forming a protective scab. One of the most noticeable effects of this artifact is the increased speed of wound healing. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_dummy_glassbeads_name">
|
||||
<text>Mama's Beads</text>
|
||||
</string>
|
||||
<string id="st_af_electra_flash_descr">
|
||||
<text>This electrostatic artifact is a powerful absorbent of electricity, which it later discharges. Flash is capable of protecting its bearer from electric shocks of up to 5,000 volts. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_electra_flash_name">
|
||||
<text>Flash</text>
|
||||
</string>
|
||||
<string id="st_af_electra_moonlight_descr">
|
||||
<text>This unique electrostatic artifact can resonate under the influence of psy-waves. Stalkers have learned to fine-tune the artifact so that it resonates in opposite phase to the main source of emissions, thus fully or significantly neutralizing their effects. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_electra_moonlight_name">
|
||||
<text>Moonlight</text>
|
||||
</string>
|
||||
<string id="st_af_electra_sparkler_descr">
|
||||
<text>A bright representative of the electrostatic family of artifacts, this artifact can smooth fluctuations in electric field density. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_electra_sparkler_name">
|
||||
<text>Sparkler</text>
|
||||
</string>
|
||||
<string id="st_af_eye_descr">
|
||||
<text>This artifact, which resembles the human eye, considerably increases the body's metabolism, helping wounds heal quicker. Experienced stalkers say that the Eye also brings luck. Emits radiation. </text>
|
||||
</string>
|
||||
<string id="st_af_eye_name">
|
||||
<text>Eye</text>
|
||||
</string>
|
||||
<string id="st_af_fire_descr">
|
||||
<text>This artifact forms in areas of high thermal activity. Produces powerful infrared emissions, which intensify metabolic processes, healing wounds before its bearer's very eyes. As this artifact is very rare, it is extremely valuable. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_fire_name">
|
||||
<text>Flame</text>
|
||||
</string>
|
||||
<string id="st_af_fireball_descr">
|
||||
<text>Even though Fireball is a thermal artifact, it can be handled without fear of being burned. This artifact is valued for its ability to maintain a temperature of 75 degrees Fahrenheit within a small radius, virtually regardless of its surroundings. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_fireball_name">
|
||||
<text>Fireball</text>
|
||||
</string>
|
||||
<string id="st_af_fuzz_kolobok_descr">
|
||||
<text>A relatively rare artifact which forms in areas contaminated with chemicals, Kolobok is highly valued for its ability to heal wounds of any kind in mere minutes. For unknown reasons, scientists are spreading rumors among stalkers that the artifact interacts with the bearer's genetic code. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_fuzz_kolobok_name">
|
||||
<text>Kolobok</text>
|
||||
</string>
|
||||
<string id="st_af_glass_name">
|
||||
<text>Firefly</text>
|
||||
</string>
|
||||
<string id="st_af_gold_fish_descr">
|
||||
<text>The result of an interaction between a large number of gravitational fields, Goldfish produces its own powerful internally directed gravitational field, which renders items within its range almost weightless. This artifact is most effective for reducing carried weight, which explains why it is always in great demand. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_gold_fish_name">
|
||||
<text>Goldfish</text>
|
||||
</string>
|
||||
<string id="st_af_gravi_descr">
|
||||
<text>Gravi is formed from metallic substances exposed to prolonged gravitation. This makes it capable of sustaining an antigravitational field, and many stalkers use it to reduce the weight of their backpacks. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_gravi_name">
|
||||
<text>Gravi</text>
|
||||
</string>
|
||||
<string id="st_af_ice_descr">
|
||||
<text>At first glance, this artifact resembles Kolobok. Some claim that it actually is Kolobok, its properties reinforced by exposure to a powerful electric field. Thanks to its unique properties, the artifact can significantly increase the bearer's muscle tone. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_ice_name">
|
||||
<text>Snowflake</text>
|
||||
</string>
|
||||
<string id="st_af_medusa_descr">
|
||||
<text>This gravitational artifact attracts and absorbs radioactive particles, reducing the effects of radiation on the body. Very common in the Zone and is unofficially used outside the Zone for treating acute radiation sickness in exceptional circumstances.</text>
|
||||
</string>
|
||||
<string id="st_af_medusa_name">
|
||||
<text>Jellyfish</text>
|
||||
</string>
|
||||
<string id="st_af_mincer_meat_descr">
|
||||
<text>This organic artifact consists of deformed, mutated animal tissue. When placed in a chemically contaminated area, Meat Chunk transforms the airborne chemicals into a mucous fluid. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_mincer_meat_name">
|
||||
<text>Meat Chunk</text>
|
||||
</string>
|
||||
<string id="st_af_night_star_descr">
|
||||
<text>This glowing artifact can generate a local directed low-gravity field. Widely used by stalkers along with Gravi, a similar artifact, to increase maximum load. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_night_star_name">
|
||||
<text>Night Star</text>
|
||||
</string>
|
||||
<string id="st_af_soul_descr">
|
||||
<text>A unique organic artifact with properties just as unique. Somehow it increases the body's overall recovery rate from damage of any kind, without accelerating the accumulation of toxins. Thanks to its effects and attractive appearance, this artifact is a valuable collector's item. Emits radiation.</text>
|
||||
</string>
|
||||
<string id="st_af_soul_name">
|
||||
<text>Soul</text>
|
||||
</string>
|
||||
<string id="st_af_vyvert_descr">
|
||||
<text>This bizarrely-shaped artifact appears in places with increased gravitational activity. Acting as a kind of sponge that absorbs radioactive elements, this artifact provides protection from outside radiation as well as from radioactive particles that have already made their way into the body.</text>
|
||||
</string>
|
||||
<string id="st_af_vyvert_name">
|
||||
<text>Wrenched</text>
|
||||
</string>
|
||||
<string id="st_compass">
|
||||
<text>Compass</text>
|
||||
</string>
|
||||
<string id="st_compass_descr">
|
||||
<text>A rare artifact - it's been several years since one was found. The artifact can locate gaps in anomaly fields. It is believed that it can help one traverse the most complex anomaly fields completely unharmed. However, very few know how to handle it properly.</text>
|
||||
</string>
|
||||
<string id="st_oasis_heart">
|
||||
<text>Heart of the Oasis</text>
|
||||
</string>
|
||||
<string id="st_oasis_heart_descr">
|
||||
<text>This artifact was found at the center of the legendary Oasis. It appears that the Heart is a crystallized plant, which has acquired the healing properties of the Oasis. Unlike the Oasis itself, however, this artifact is extremely radioactive.</text>
|
||||
</string>
|
||||
<string id="st_af_glass_descr">
|
||||
<text>Firefly interacts with fields unknown to science, considerably speeding up regeneration of tissue and organs in living beings, as well as normalizing metabolic processes. This artifact can literally get a badly wounded stalker back on his feet in seconds. Unfortunately, Firefly is extremely rare. Emits radiation.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
156
gamedata/configs/text/eng/st_items_equipment.xml
Normal file
156
gamedata/configs/text/eng/st_items_equipment.xml
Normal file
|
|
@ -0,0 +1,156 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="st_antirad">
|
||||
<text>Anti-radiation drugs</text>
|
||||
</string>
|
||||
<string id="st_antirad_descr">
|
||||
<text>Mexaminum radiation protection drugs are common in the Zone. When used, this drug induces contraction of peripheral blood vessels and oxygen deprivation, which serves to treat and prevent radiation exposure. The drug does not have severe side effects, although isolated cases of mild nausea, dizziness, cramps and stomach pain have been reported.</text>
|
||||
</string>
|
||||
<string id="st_bandage">
|
||||
<text>Bandage</text>
|
||||
</string>
|
||||
<string id="st_bandage_descr">
|
||||
<text>A normal elastic bandage used to stop bleeding and prevent infection of wounds. For regular bleeding, carefully apply the bandage to the wound. For arterial bleeding, urgently tie the bandage around the affected area.</text>
|
||||
</string>
|
||||
<string id="st_binocular_descr">
|
||||
<text>Standard issue military binoculars with a maximum of x7.5 magnification. Useful in the Zone in that they allow its owner to observe things from a distance.</text>
|
||||
</string>
|
||||
<string id="st_binocular_name">
|
||||
<text>Binoculars</text>
|
||||
</string>
|
||||
<string id="st_bread">
|
||||
<text>Bread</text>
|
||||
</string>
|
||||
<string id="st_bread_descr">
|
||||
<text>No bakers have ever been identified in the Zone, but this bread is neither contaminated nor radioactive, being fresh and quite edible. At least no complaints have been reported thus far.</text>
|
||||
</string>
|
||||
<string id="st_conserva">
|
||||
<text>"Tourist's Breakfast" can</text>
|
||||
</string>
|
||||
<string id="st_conserva_descr">
|
||||
<text>Presumably, these canned goods were looted by stalkers from an army ration depot. Without any kind of label on the can, it's hard to say for sure. Should still be good to eat, if you believe the best before date.</text>
|
||||
</string>
|
||||
<string id="st_detector1">
|
||||
<text>Echo detector</text>
|
||||
</string>
|
||||
<string id="st_detector1_descr">
|
||||
<text>This dated anomalous activity detector produces an alarm signal when anomalous particles enter a special chamber as you approach an anomaly. It can also register the presence of artifacts and measure the distance to the nearest one. The distance is indicated by the frequency of the sound the detector emits. To switch to artifact search mode, open the device's front cover. Due to its simple design, Echo can only be used to locate the most common artifacts.</text>
|
||||
</string>
|
||||
<string id="st_detector2">
|
||||
<text>Detector "Bear"</text>
|
||||
</string>
|
||||
<string id="st_detector3">
|
||||
<text>Veles detector</text>
|
||||
</string>
|
||||
<string id="st_detector3_descr">
|
||||
<text>A next generation scientific detection scanner. Thanks to three modernized detection chambers, the position of artifacts is shown on a special display screen. When closed, the device registers only radiation and anomalies. To switch to artifact search mode, open the front LED display. When in search mode, the detector is capable of locating all artifacts known to science.</text>
|
||||
</string>
|
||||
<string id="st_detector4">
|
||||
<text>Svarog detector prototype</text>
|
||||
</string>
|
||||
<string id="st_detector4_descr">
|
||||
<text>A prototype of an expanded functionality anomalous frequency scanner. This device comes with a program used to identify static areas of anomalous activity stored in its database, while retaining the ability to locate artifacts. The position of anomalous areas and artifacts is displayed on a special screen. The artifact search mode, which can be activated by opening the front LED display, has been modified to detect anomalous formations currently unknown to science.</text>
|
||||
</string>
|
||||
<string id="st_device_torch_descr">
|
||||
<text>A standard head-mounted flashlight. Useful for stalkers who find themselves out and about after dark, but may attract trouble if used unwisely.</text>
|
||||
</string>
|
||||
<string id="st_device_torch_name">
|
||||
<text>Flashlight</text>
|
||||
</string>
|
||||
<string id="st_drug_anabiotic">
|
||||
<text>Anabiotics</text>
|
||||
</string>
|
||||
<string id="st_drug_antidot">
|
||||
<text>Antidote</text>
|
||||
</string>
|
||||
<string id="st_drug_antidot_descr">
|
||||
<text>The IP2 antitoxin is a complex drug comprising several antidotes, including metoclopramidum, pyridoxine, thiamine, riboxin and other pharmaceuticals. The drug is used to inject a range of antibiotics to neutralize natural poisons, together with synthetic poison absorbers, into the bloodstream. IP2 is not particularly popular in the Zone, as most stalkers rely on a gas mask and a protective suit, there are still those who have a pack of this antidote stashed away. The effects of the drug are long-lasting.</text>
|
||||
</string>
|
||||
<string id="st_drug_booster">
|
||||
<text>Hercules</text>
|
||||
</string>
|
||||
<string id="st_drug_coagulant">
|
||||
<text>Vinca</text>
|
||||
</string>
|
||||
<string id="st_drug_coagulant_descr">
|
||||
<text>Ukrainian Vikasolum - an artificial equivalent of vitamin K. The main purpose of this drug is to increase blood coagulation speed. In great demand among stalkers who want slow-healing wounds and lacerations inflicted by mutants to close up faster. The effects of the drug are long-lasting.</text>
|
||||
</string>
|
||||
<string id="st_drug_psy_blockade">
|
||||
<text>Psy-block</text>
|
||||
</string>
|
||||
<string id="st_drug_psy_blockade_descr">
|
||||
<text>A drug that blocks avalanche-like nerve impulses. Consumption induces short-term loss of all emotion. Used exclusively in the Zone to counteract the effects of anomalous psy-fields. The effects of the drug are long-lasting.</text>
|
||||
</string>
|
||||
<string id="st_drug_radioprotector">
|
||||
<text>Radioprotectant</text>
|
||||
</string>
|
||||
<string id="st_energy_drink">
|
||||
<text>Stalker energy drink</text>
|
||||
</string>
|
||||
<string id="st_energy_drink_descr">
|
||||
<text>Often used by stalkers on long trips when no breaks can be afforded. The drink contains easily digestible carbohydrates, as well as drugs that stimulate the release of adrenaline into the bloodstream.</text>
|
||||
</string>
|
||||
<string id="st_guitar_descr">
|
||||
<text>A trusty guitar.</text>
|
||||
</string>
|
||||
<string id="st_guitar_name">
|
||||
<text>Guitar</text>
|
||||
</string>
|
||||
<string id="st_kolbasa">
|
||||
<text>Diet sausage</text>
|
||||
</string>
|
||||
<string id="st_kolbasa_descr">
|
||||
<text>For better or worse, this sausage - a mix of chicken and a soy substitute - is often a stalker's breakfast, lunch and dinner in one. Can be stored for a long time due to high preservative content.</text>
|
||||
</string>
|
||||
<string id="st_medkit">
|
||||
<text>First-aid kit</text>
|
||||
</string>
|
||||
<string id="st_medkit_army">
|
||||
<text>Army medkit</text>
|
||||
</string>
|
||||
<string id="st_medkit_army_descr">
|
||||
<text>A specialized medical kit for providing first aid to combat casualties. The kit includes blood coagulants based on menadione, painkillers, antibiotics and immunostimulants, as well as a kit for removing bullets and fragments from the body. This medkit is issued to army personnel as standard and is sometimes used by Duty forces.</text>
|
||||
</string>
|
||||
<string id="st_medkit_descr">
|
||||
<text>A general purpose single-use medical kit. Handy for treating various injuries - wounds, bruises, regular and chemical burns and various types of poisoning. In demand among stalkers.</text>
|
||||
</string>
|
||||
<string id="st_medkit_science">
|
||||
<text>Scientific medkit</text>
|
||||
</string>
|
||||
<string id="st_medkit_science_descr">
|
||||
<text>A medical kit designed specifically for use in the Zone. The kit contains products for handling wounds, as well as preventing the development of radiation poisoning and reducing accumulated radiation in the body. Contains Vikasolum, Batilolum and Naphazoline, unlike other medkits.</text>
|
||||
</string>
|
||||
<string id="st_pda_descr">
|
||||
<text>No data stored.</text>
|
||||
</string>
|
||||
<string id="st_pda_name">
|
||||
<text>PDA</text>
|
||||
</string>
|
||||
<string id="st_vodka">
|
||||
<text>Cossacks Vodka</text>
|
||||
</string>
|
||||
<string id="st_vodka_descr">
|
||||
<text>Made by GSC. Goes down easy and considerably lowers the effects of radiation. Should be enjoyed in moderation.</text>
|
||||
</string>
|
||||
<string id="st_detector2_descr">
|
||||
<text>This last generation anomalous activity detector can be used to locate anomalous formations and has a color diode panel, which not only indicates the direction of artifacts, but also measures the distance to them. To switch to artifact search mode, open the device's front cover. Unfortunately, the device is programmed with a somewhat outdated list of detectable artifacts.</text>
|
||||
</string>
|
||||
<string id="st_drug_anabiotic_descr">
|
||||
<text>An experimental drug developed by Professor Ozersky for scientific research teams working in the Zone. At its core, the drug contains tetrodotoxin, known colloquially as "zombie powder," which causes a complete shutdown of the body's central nervous system that may allow people to survive emissions outside cover. The drug has not undergone clinical or field testing, which puts its effectiveness in doubt and raises the issue of possible side effects.</text>
|
||||
</string>
|
||||
<string id="st_bolt">
|
||||
<text>Bolt</text>
|
||||
</string>
|
||||
<string id="st_drug_booster_descr">
|
||||
<text>The main component of this product is an anabolic androgen, an artificial steroid, the chemical composition of which resembles testosterone. Often used by stalkers during long raids to reduce muscle fatigue. Significantly increases weight-carrying capacity. The effects of the drug are long-lasting.</text>
|
||||
</string>
|
||||
<string id="st_drug_radioprotector_descr">
|
||||
<text>B190 Indraline radioprotectant, included in medkits issued to nuclear power plant personnel. Used in the Zone instead of the excessively toxic PC1 cystamine hydrochloride, repeated use of which often caused death. Reduces the effects of gamma radiation on live tissue. Best consumed before exposure, as effects are not instant. The effects of the drug are long-lasting.</text>
|
||||
</string>
|
||||
<string id="st_harmonica_name">
|
||||
<text>Harmonica</text>
|
||||
</string>
|
||||
<string id="st_harmonica_descr">
|
||||
<text>For blues and prison romance lovers.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
117
gamedata/configs/text/eng/st_items_outfit.xml
Normal file
117
gamedata/configs/text/eng/st_items_outfit.xml
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="csky_heavy_outfit_name">
|
||||
<text>CS-3a body armor</text>
|
||||
</string>
|
||||
<string id="dolg_heavy_outfit_name">
|
||||
<text>PSZ-9d Duty Armor</text>
|
||||
</string>
|
||||
<string id="dolg_outfit_name">
|
||||
<text>PS5-M Universal Protection</text>
|
||||
</string>
|
||||
<string id="exo_outfit_name">
|
||||
<text>Exoskeleton</text>
|
||||
</string>
|
||||
<string id="military_outfit_name">
|
||||
<text>Bulat armored suit</text>
|
||||
</string>
|
||||
<string id="mp_exo_outfit_description">
|
||||
<text>This exoskeleton provides outstanding protection against bullet and fragmentation damage at the cost of mobility. Vulnerable to armor-piercing rounds.</text>
|
||||
</string>
|
||||
<string id="mp_exo_outfit_name">
|
||||
<text>Exoskeleton</text>
|
||||
</string>
|
||||
<string id="mp_military_outfit_description">
|
||||
<text>A military armored suit made for assault operations. Provides outstanding protection against full metal jacket rounds and fragmentation damage without reducing the wearer's mobility. Vulnerable to armor-piercing rounds.</text>
|
||||
</string>
|
||||
<string id="mp_military_outfit_name">
|
||||
<text>Military armored suit</text>
|
||||
</string>
|
||||
<string id="novice_outfit_description">
|
||||
<text>A regular black leather trench coat. Has no special purpose other than to keep the wearer warm at night or protect him from a blind dog bite. Although the trench coat is not particularly comfortable, it is often used by bandits in the Zone - either because it allows them to hide in the dark or simply due to its "cool" appearance.</text>
|
||||
</string>
|
||||
<string id="novice_outfit_name">
|
||||
<text>Leather trench coat</text>
|
||||
</string>
|
||||
<string id="scientific_outfit_name">
|
||||
<text>SEVA bodysuit</text>
|
||||
</string>
|
||||
<string id="specops_outfit_name">
|
||||
<text>Berill-5M armored suit</text>
|
||||
</string>
|
||||
<string id="st_helm_battle">
|
||||
<text>Sphere M12 helmet</text>
|
||||
</string>
|
||||
<string id="st_helm_battle_descr">
|
||||
<text>An aluminum/titanium helmet with a cloth exterior that comes with pockets for additional steel armor pieces and an armor face mask. Sphere M12 is normally used as part of a combination that includes PSZ series Spetsnaz body armor. Quite popular in the Zone thanks to its respirator and built-in first generation night vision device, as well as providing the maximum head protection possible. Comes with electronics slots.</text>
|
||||
</string>
|
||||
<string id="st_helm_hardhat">
|
||||
<text>Steel helmet</text>
|
||||
</string>
|
||||
<string id="st_helm_hardhat_descr">
|
||||
<text>A desperately outdated steel army helmet without any additions. Provides no protection against anomalies or radiation, but can deflect bullets. This helmet was never particularly popular in the Zone, except for use in brief armed conflicts between factions.</text>
|
||||
</string>
|
||||
<string id="st_helm_protective">
|
||||
<text>Screen helmet</text>
|
||||
</string>
|
||||
<string id="st_helm_protective_descr">
|
||||
<text>A light helmet with an airtight visor intended for protection from anomalies. Judging by the design, the helmet is made by the same Defense Research Institutes as the SEVA bodysuit. Its intended use may very well be in combination with military suits for operations in highly anomalous areas. </text>
|
||||
</string>
|
||||
<string id="st_helm_respirator">
|
||||
<text>Gas mask</text>
|
||||
</string>
|
||||
<string id="st_helm_respirator_descr">
|
||||
<text>A regular plastic and rubber gas mask, used for filtering air for radioactive particles and poisonous substances. Widely used by rookies and veterans of all factions due to its universal functionality. Does not provide any physical protection.</text>
|
||||
</string>
|
||||
<string id="st_helm_tactic">
|
||||
<text>Tactical helmet</text>
|
||||
</string>
|
||||
<string id="st_helm_tactic_descr">
|
||||
<text>A Western model of a tactical helmet that lacks camouflage. It is not known how it made its way into the Zone. The helmet is designed to provide a squad leader with strategic superiority over the enemy via its many scanners and satellite communications devices, which have not been installed in this particular helmet. Comes with multi-layered Kevlar protection and armored elements to protect electronic components. Includes a respirator and a first generation night vision device.</text>
|
||||
</string>
|
||||
<string id="stalker_outfit_name">
|
||||
<text>Sunrise bodysuit</text>
|
||||
</string>
|
||||
<string id="svoboda_heavy_outfit_name">
|
||||
<text>Freedom Guard bodysuit</text>
|
||||
</string>
|
||||
<string id="svoboda_light_outfit_description">
|
||||
<text>This lightweight stalker bodysuit is made by Freedom craftsmen. The suit's fabric is treated with Horizon, a special solution developed by the faction by trial and error to increase resistance to anomalies. Like the Sunrise suit, the Wind of Freedom comes with built-in body armor and artifact containers.</text>
|
||||
</string>
|
||||
<string id="svoboda_light_outfit_name">
|
||||
<text>Wind of Freedom bodysuit</text>
|
||||
</string>
|
||||
<string id="dolg_outfit_description">
|
||||
<text>This modern version of the Duty bodysuit is better suited for stalker recruits who are used to lightweight suits. Unlike the PSZ series, this suit provides good protection against anomalies while also being capable of stopping a pistol bullet. The suit cannot be modified with an artifact container, but may be upgraded with a combat support system instead.</text>
|
||||
</string>
|
||||
<string id="military_outfit_description">
|
||||
<text>This modern military armored suit is designed for assault operations in anomalous areas. Comprises a PSZ-12p heavy military armored suit, built-in compensation suit, and an anomalous protection bodysuit. The armor provides excellent protection against bullet and fragmentation damage, without greatly reducing the wearer's mobility. Does not come with an artifact container.</text>
|
||||
</string>
|
||||
<string id="mp_scientific_outfit_description">
|
||||
<text>This bodysuit, intended for conducting research in the Zone, combines a closed-cycle respiratory module and an external isolation coating, resulting in excellent protection from anomalies. Due to poor protection from physical impact, the suit is not a good defense against bullet and fragmentation damage. Comes with a built-in artifact transportation container.</text>
|
||||
</string>
|
||||
<string id="scientific_outfit_description">
|
||||
<text>This suit, produced by one of Kiev's Defense Research Institutes, is a great alternative to homemade stalker suits. While its built-in body armor can only stop a pistol round, the anomaly and radiation protection system is second to none. Fully upgradeable and boasting two built-in artifact containers, this bodysuit is the equipment of choice for many experienced stalkers.</text>
|
||||
</string>
|
||||
<string id="specops_outfit_description">
|
||||
<text>This item comprises military PS5 series body armor with beryllium sputter modified for use in the Zone. Designed for assault operations in highly radioactive areas, it is ineffective in areas of high anomalous activity. The suit makes its way to stalkers through the military, who exchange it for loot. Does not come with an artifact container.</text>
|
||||
</string>
|
||||
<string id="stalker_outfit_description">
|
||||
<text>This DIY stalker bodysuit is a combination of a bodysuit of twin-layered rubberized cloth with plexiglass lining and built-in body armor. Despite the fact that the body armor is incapable of protecting the wearer from even pistol bullets, the suit enjoys great popularity due to its low cost and modification potential. Comes with built-in artifact containers.</text>
|
||||
</string>
|
||||
<string id="svoboda_heavy_outfit_description">
|
||||
<text>This stalker bodysuit with reinforced body armor made by Freedom craftsmen represents a good compromise between combat and anomaly protection. The built-in body armor comprises armor plating and ten Kevlar layers, capable of stopping a pistol bullet. The suit uses the relatively expensive Sovereign compound for anomaly protection. Comes with an artifact container.</text>
|
||||
</string>
|
||||
<string id="dolg_heavy_outfit_description">
|
||||
<text>This early model of the Duty bodysuit is the Spetsnaz PSZ-9 body armor modified for the Zone. The suit is capable of stopping a rifle bullet, however, this level of protection comes at the cost of its weight, bulkiness and virtually non-existent anomaly protection. The suit cannot be modified with an artifact container, but may be upgraded with a combat support system.</text>
|
||||
</string>
|
||||
<string id="csky_heavy_outfit_description">
|
||||
<text>Once used as standard by Clear Sky assault squads, after the faction’s elimination this armor serves as a reminder that even an excellent protective bodysuit cannot guarantee you safety this side of the perimeter. The armor is capable of stopping a pistol bullet, while the wearer is also well protected from anomalies. Comes with a built-in artifact container.</text>
|
||||
</string>
|
||||
<string id="exo_outfit_description">
|
||||
<text>An experimental sample of a military exoskeleton. Was never mass-produced due to extraordinary cost and some design flaws. Despite this, it is in demand due to its ability to take on the weight of all carried equipment, and therefore small batches are made in underground facilities outside Ukraine. Comes with a built-in artifact container.</text>
|
||||
</string>
|
||||
<string id="mp_scientific_outfit_name">
|
||||
<text>SEVA bodysuit</text>
|
||||
</string>
|
||||
</string_table>
|
||||
369
gamedata/configs/text/eng/st_items_quest.xml
Normal file
369
gamedata/configs/text/eng/st_items_quest.xml
Normal file
|
|
@ -0,0 +1,369 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="jup_a9_conservation_info">
|
||||
<text>Documents with notes</text>
|
||||
</string>
|
||||
<string id="jup_a9_conservation_info_desc">
|
||||
<text>The documents mention that pursuant to an order of Department 1, following the sealing of the transportation lock, the Pripyat 1 underpass was flooded with carbon dioxide mixed with some kind of chemical additive. Consequently, all staff were instructed to wear chemical protection suits with closed-cycle respiratory modules.</text>
|
||||
</string>
|
||||
<string id="jup_a9_delivery_info">
|
||||
<text>Letter concerning deliveries of item 62</text>
|
||||
</string>
|
||||
<string id="jup_a9_delivery_info_desc">
|
||||
<text>"Due to anomalous activity, transportation of item 62 over open ground is not feasible. Use the underground Pripyat 1 underpass for delivery. The plan of delivery and subsequent sealing of the underpass has been sent to Department 1."</text>
|
||||
</string>
|
||||
<string id="jup_a9_evacuation_info">
|
||||
<text>Folder with the order</text>
|
||||
</string>
|
||||
<string id="jup_a9_evacuation_info_desc">
|
||||
<text>The documents mention evacuation of the production complex from the Jupiter plant into underground laboratories. This matter was supposed to have been discussed in the laboratory section.</text>
|
||||
</string>
|
||||
<string id="jup_a9_losses_info">
|
||||
<text>Delivery Schedule</text>
|
||||
</string>
|
||||
<string id="jup_a9_losses_info_desc">
|
||||
<text>"Schedule for deliveries of item 62: 07/14 - 20 units (one damaged); 07/21 - 32 units (2 damaged); 07/28 - 26 units (one damaged). The consignment note concerning losses en route has been sent to the plant administration, with a copy sent to the repair workshop."</text>
|
||||
</string>
|
||||
<string id="jup_a9_meeting_info">
|
||||
<text>Notebook Sheet</text>
|
||||
</string>
|
||||
<string id="jup_a9_meeting_info_desc">
|
||||
<text>The following decision was made at the meeting: the delivery department is to concentrate on evacuating the production complex for item 62.</text>
|
||||
</string>
|
||||
<string id="jup_a9_power_info">
|
||||
<text>Duty Shift Log</text>
|
||||
</string>
|
||||
<string id="jup_a9_power_info_desc">
|
||||
<text>"...18:30 - airtight sealing of all P-1 underpass sections complete. 19:00 - airtight sealing of railroad lock doors complete. Welding had to be used to seal the doors. 19:45 - transportation lock doors closed. Operation of the lock door mechanism required the activation of the backup generator, because the power to the underpass had already been cut. 20:00 - the chemical workshop has initiated flooding of the underpass with gas. 22:00 - work to seal the underpass has been completed, with all documents sent to Department 1."</text>
|
||||
</string>
|
||||
<string id="jup_a9_way_info">
|
||||
<text>Underpass Schematics </text>
|
||||
</string>
|
||||
<string id="jup_a9_way_info_desc">
|
||||
<text>Pripyat 1 underpass schematics, which show that the underpass is under the city of Pripyat. The document has several notes: 1. Seal transportation lock doors. 2. Use gas from chemical workshop to seal underpass.</text>
|
||||
</string>
|
||||
<string id="jup_b1_half_artifact">
|
||||
<text>Altered Insulator</text>
|
||||
</string>
|
||||
<string id="jup_b1_half_artifact_descr">
|
||||
<text>This used to be an insulator. It has now almost turned into an unstable artifact. It is probably the source of intermittent psy-emissions.</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_acetone">
|
||||
<text>A can of colophonium</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_acetone_descr">
|
||||
<text>A can of colophonium used for soldering. Quite rare in the Zone, which explains why local technicians often use blue electrical tape to repair broken equipment.</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_capacitor">
|
||||
<text>A pack of capacitors</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_capacitor_descr">
|
||||
<text>A pack of capacitors - one of the basic electrical components around. They're not that rare in the Zone, as they're used for hi-tech equipment upgrades, but this sort of capacity is not normally required.</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_textolite">
|
||||
<text>Textolite base</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_textolite_descr">
|
||||
<text>Textolite is one of the basic components of printed circuits. The feelings experienced by an amateur radio technician in relation to an untouched textolite base are similar to those experienced by a writer in relation to a blank piece of paper.</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_transistor">
|
||||
<text>A box of transistors</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_transistor_descr">
|
||||
<text>A box of transistors - semiconductors that generate, transform and amplify electrical oscillation. Transistors are the dream of every radio technician in the Zone.</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_wire">
|
||||
<text>A roll of copper wire</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_wire_descr">
|
||||
<text>A roll of copper wire is an excellent conductor and simultaneously a source of a base metal. Due to the latter, such wire is very rare in the Zone. All the reserves of this wire were found, melted and delivered to recycling centers back in the 90s.</text>
|
||||
</string>
|
||||
<string id="jup_b209_monster_scanner">
|
||||
<text>Mutant detection scanner</text>
|
||||
</string>
|
||||
<string id="jup_b209_monster_scanner_descr">
|
||||
<text>Based on a regular anomalous activity scanner, this device is combined with a limited range mutant detection sensor and a recording component for storage of results. The device is equipped with an automatic deactivation switch that is fired when a certain amount of data has been collected.</text>
|
||||
</string>
|
||||
<string id="jup_b47_jupiter_products_info">
|
||||
<text>Administrative documents</text>
|
||||
</string>
|
||||
<string id="jup_b47_jupiter_products_info_descr">
|
||||
<text>A folder of documents containing purely administrative information. According to the documents, pursuant to an order from the central laboratory, technical documentation pertaining to item 62 was passed to the testing workshop.</text>
|
||||
</string>
|
||||
<string id="jup_b47_merc_pda">
|
||||
<text>Black's PDA</text>
|
||||
</string>
|
||||
<string id="jup_b47_merc_pda_desc">
|
||||
<text>One message stands out among a handful of others. The sender is called Jackal and the message reads: "My man at the research institute will recommend that you lead the expedition. He will have to hire your boys to guard the bunker. That will make things easier for you. Remember, the client doesn't want ANY information about the operation of X-designated objects to reach the scientists. If it does, we will not be able to leave the Zone. Don't let me down, Black."</text>
|
||||
</string>
|
||||
<string id="jup_b9_blackbox">
|
||||
<text>Black Box</text>
|
||||
</string>
|
||||
<string id="jup_b9_blackbox_descr">
|
||||
<text>The Stingray 1 black box which survived the crash. It should contain details of the flight's last moments, albeit in encrypted format.</text>
|
||||
</string>
|
||||
<string id="pri_a25_explosive_charge_descr">
|
||||
<text>Military grade plastic explosives with a 5 second timer.</text>
|
||||
</string>
|
||||
<string id="pri_a25_explosive_name">
|
||||
<text>Explosives with a timer</text>
|
||||
</string>
|
||||
<string id="st_af_quest_b14_twisted">
|
||||
<text>Altered Wheel</text>
|
||||
</string>
|
||||
<string id="st_device_flash_snag">
|
||||
<text>Snag's PDA</text>
|
||||
</string>
|
||||
<string id="st_device_flash_snag_descr">
|
||||
<text>The PDA contains a map with a mark by the substation, clearly indicating a stash, along with a couple of erotic photographs. Nothing special.</text>
|
||||
</string>
|
||||
<string id="st_device_pda_port_bandit_leader">
|
||||
<text>Bandit's PDA</text>
|
||||
</string>
|
||||
<string id="st_device_pda_port_bandit_leader_descr">
|
||||
<text>The last message on the PDA reads: "Catch that Snag bastard and bring him to me - we are due for a heart-to-heart. I don't care where he is - just find him. If he puts up a fight - teach him a lesson. Sultan."</text>
|
||||
</string>
|
||||
<string id="st_device_pda_zat_b5_dealer_desc">
|
||||
<text>This PDA contains details of Morgan's clients, as well as the coordinates of Duty's secret warehouse from which he took weapons. Morgan then sold the weapons to mercenaries and also established contact with someone called Sultan. To cover his tracks, Morgan decided to leak the warehouse location to Freedom. His accomplice, Vulture, was supposed to convey this information. The PDA also mentions a sensor that only Morgan can disable, which will alert Duty if the stash is opened. This information is bound to be of interest to both Duty and Freedom.</text>
|
||||
</string>
|
||||
<string id="st_device_pda_zat_b5_dealer_name">
|
||||
<text>Morgan's PDA</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_notes_01_desc">
|
||||
<text>A note on the back of an old document: "Ghost, I'm taking my things. Thanks for the assault rifle - I'm going to need it. In exchange, I'm leaving you some of Doctor's medical supplies. I managed to trap the mercenary who was on my tail, so I'm not going to need them... I hope. I'm going to meet Fang now - he managed to put the decoder together. Let's meet at the usual place, if you can make it. Strelok."</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_notes_01_name">
|
||||
<text>A note to Ghost</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_notes_02_desc">
|
||||
<text>A note on checkered paper: "Strelok, I've left the other decoder in our Pripyat stash just in case. Me and Ghost are heading to Agroprom, so we'll leave our extra ammo here. Take it if you need it. Happy hunting! Fang."</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_notes_02_name">
|
||||
<text>A note to Strelok</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_notes_03_desc">
|
||||
<text>A note on the back of an old document: "Fang, I can't wait for you any longer - I've got a whole squad on my tail. I'm going to the sarcophagus on my own. I'll leave my lucky shooter here - I haven't got any more ammo for it anyway. If I don't make it back, give it to Ghost. If he takes care of the shooter, the shooter will take care of him. Take care. Strelok."</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_notes_03_name">
|
||||
<text>A note to Fang</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_ufo_memory_2_desc">
|
||||
<text>A memory module from the UAV. Novikov unblocked the module, allowing you to access the information the UAV collected. Among other things, it contains the coordinates of three radio beacons.</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_ufo_memory_2_name">
|
||||
<text>Memory Module (unblocked)</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_ufo_memory_desc">
|
||||
<text>A memory module from the UAV. Despite the crash, the module is fully operational, but unfortunately it is blocked.</text>
|
||||
</string>
|
||||
<string id="st_jup_b10_ufo_memory_name">
|
||||
<text>Memory Module (blocked)</text>
|
||||
</string>
|
||||
<string id="st_jup_b205_sokolov_note_desc">
|
||||
<text>And old sheet with the sentry duty schedule and the numbers 1421 underneath. A note written using a marker over the old writing reads: "Lieutenant V.I. Sokolov. Following the crash of the helicopter I proceeded to evacuation point B205. No evacuation attempts were made for two days and remaining at this position is risky. I have therefore decided to leave B205 and proceed to the scientific expedition's mobile laboratory. The laboratory is located northeast of the evacuation point."</text>
|
||||
</string>
|
||||
<string id="st_jup_b205_sokolov_note_name">
|
||||
<text>Sokolov's note</text>
|
||||
</string>
|
||||
<string id="st_jup_b206_plant_desc">
|
||||
<text>A plant that was part of a grove, which was partially transformed by anomalous activity. The grove reacted to the intrusion with aggression, but the plant does not appear to be dangerous so far.</text>
|
||||
</string>
|
||||
<string id="st_jup_b206_plant_name">
|
||||
<text>Anomalous Plant</text>
|
||||
</string>
|
||||
<string id="st_jup_b207_merc_pda_with_contract_desc">
|
||||
<text>The last message received on the PDA is from Morgan. It is basically a contract for the assassination of a stalker called Degtyarev. The message has several photographs attached. Morgan's final instructions are to delete the message after reading.</text>
|
||||
</string>
|
||||
<string id="st_jup_b207_merc_pda_with_contract_name">
|
||||
<text>Mercenary's PDA</text>
|
||||
</string>
|
||||
<string id="st_jup_b32_scanner_device_desc">
|
||||
<text>This case combines an artifact detector, a battery and a powerful transmitter. The device will scan anomalies to determine the number and type of artifacts that appear. All of this information will be automatically relayed to the scientists' bunker.</text>
|
||||
</string>
|
||||
<string id="st_jup_b32_scanner_device_name">
|
||||
<text>Anomalous Activity Scanner</text>
|
||||
</string>
|
||||
<string id="st_jup_b46_duty_founder_pda_desc">
|
||||
<text>The last entry on the PDA is an audio recording: \n"...Whichever way we go, we always end up at the same exact spot. I still can't get used to this fog... It's weird that Chepurny disappeared without a trace. Maybe he found a way out?... \nDay six... We have run out of water... The Colonel flipped his lid, shot two people at point blank range and then himself... Now I'm on my own in this damn anomaly... If I hadn't fixed for our communications with HQ to go down, they could have rescued us... and Duty wouldn't have existed. I wonder how things would have turned out... Ah, screw it. That Captain Tachenko died a long time ago... And this General Tachenko of Duty will follow him... that's justice, I suppose..."\nThe recording terminates just after a gunshot can be heard.</text>
|
||||
</string>
|
||||
<string id="st_jup_b46_duty_founder_pda_name">
|
||||
<text>General Tachenko's PDA</text>
|
||||
</string>
|
||||
<string id="st_lx8_service_instruction_descr">
|
||||
<text>The manual describes how to use item 62. The instructions emphasize that no adjustments need to be made for bullet trajectory or wind, as these are not important at distances within the weapon's effective range.\nThese documents must not fall into anyone else's hands, as they would be of great interest to USS analysts.</text>
|
||||
</string>
|
||||
<string id="st_lx8_service_instruction_name">
|
||||
<text>Manual for item 62</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_american_experiment_info_descr">
|
||||
<text>The notebook contains a detailed description of an experiment assessing a psy-field's effect on an object in another hemisphere. A group of scientists in the Caribbean received the signal, but it was distorted. The signal was altered in a strange way, as though corrected by someone. A possible explanation is that the noosphere theory is correct and the changes were made by the noosphere.\nThese documents must not fall into anyone else's hands, as they would be of great interest to USS analysts.</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_american_experiment_info_name">
|
||||
<text>A notebook with a description of an experiment</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_lab_x10_info_descr">
|
||||
<text>The documents describe the technical characteristics of the antenna and how they deviate from their planned values. There is a note on the reverse side which indicates that these documents were prepared in lab X10.\nThese documents must not fall into anyone else's hands, as they would be of great interest to USS analysts.</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_lab_x10_info_name">
|
||||
<text>Rainbow emitter - main technical characteristics</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_lab_x16_info_descr">
|
||||
<text>The documents refer to one of the side discoveries of the research, specifically the discovery that living creatures are able to generate directed psy-emissions. A biological field emitter, essentially a giant brain, was grown as part of the research conducted in lab X16.\nThese documents must not fall into anyone else's hands, as they would be of great interest to USS analysts.</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_lab_x16_info_name">
|
||||
<text>Research documents</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_lab_x18_info_descr">
|
||||
<text>The report details the study of biological samples sent from lab X18. The samples were subjected to informational field effects of varying intensities. The report meticulously describes the mutation of living beings following exposure to emissions.\nThese documents must not fall into anyone else's hands, as they would be of great interest to USS analysts.</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_lab_x18_info_name">
|
||||
<text>Report on study of samples</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_lab_x7_info_descr">
|
||||
<text>The document refers to the transfer of the research team and all materials to another laboratory called X7, which will be used to research matters relating to the influence of the noosphere. The research team comprises: N.A. Lebedev, E.F. Kalancha and V.I. Suslov.\nThese documents must not fall into anyone else's hands, as they would be of great interest to USS analysts.</text>
|
||||
</string>
|
||||
<string id="st_pri_a19_lab_x7_info_name">
|
||||
<text>Order of Transfer</text>
|
||||
</string>
|
||||
<string id="st_pri_b306_envoy_pda_desc">
|
||||
<text>The last note on the PDA reads: "I found the emergency generator on the sixth floor - the technical floor. It took two hours to get it working again. I'd love to turn it on, but Serbin ordered me to stay put until he brings some people in."</text>
|
||||
</string>
|
||||
<string id="st_pri_b306_envoy_pda_name">
|
||||
<text>Barchuk's PDA</text>
|
||||
</string>
|
||||
<string id="st_pri_b35_lab_x8_key_desc">
|
||||
<text>A red magnetic keycard marked with X8.</text>
|
||||
</string>
|
||||
<string id="st_pri_b35_lab_x8_key_name">
|
||||
<text>Red X8 keycard</text>
|
||||
</string>
|
||||
<string id="st_pri_b36_monolith_hiding_place_pda_desc">
|
||||
<text>The PDA contains many meaningless entries, but one stands out: The Monolith is communicating with the recipient of the message and ordering him to collect surplus ammunition and store it in locations unknown to the nonbelievers. These locations are to be marked with the mark of the Monolith. When difficult times come, those who hear the Monolith shall benefit from its wisdom... I have conveyed the will of the Monolith to my brothers and told them where to place the ammo..."</text>
|
||||
</string>
|
||||
<string id="st_pri_b36_monolith_hiding_place_pda_name">
|
||||
<text>Monolith fighter's PDA</text>
|
||||
</string>
|
||||
<string id="st_toolkit_1_desc">
|
||||
<text>A children's toolkit. Unlikely to be suitable for fine work, but given the deficit of tools in the Zone, could be useful for a thrifty technician.</text>
|
||||
</string>
|
||||
<string id="st_toolkit_1_name">
|
||||
<text>Tools for basic work</text>
|
||||
</string>
|
||||
<string id="st_toolkit_2_desc">
|
||||
<text>A decent set of tools. It looks like it was carefully put together by an experienced technician for his own use. Despite their age, the tools are in good condition.</text>
|
||||
</string>
|
||||
<string id="st_toolkit_2_name">
|
||||
<text>Tools for fine work</text>
|
||||
</string>
|
||||
<string id="st_toolkit_3_desc">
|
||||
<text>A professional set of tools for fine-tuning of equipment. The note on the container indicates that the set was made in Germany. The toolkit contains everything required for almost any kind of tuning and calibration work.</text>
|
||||
</string>
|
||||
<string id="st_toolkit_3_name">
|
||||
<text>Calibration tools</text>
|
||||
</string>
|
||||
<string id="st_zat_a23_access_card">
|
||||
<text>Old magnetic keycard</text>
|
||||
</string>
|
||||
<string id="st_zat_a23_access_card_descr">
|
||||
<text>Cardan's magnetic keycard. Was used for access to the item 62 testing workshop.</text>
|
||||
</string>
|
||||
<string id="st_zat_a23_gauss_rifle_docs">
|
||||
<text>Documents concerning item 62</text>
|
||||
</string>
|
||||
<string id="st_zat_a23_gauss_rifle_docs_descr">
|
||||
<text>Documents which describe the operating mechanism and main technical characteristics of the electromagnetic device.\nThere is a note inside the documents which reads: "Documents must be returned to X8, the central laboratory. I will be busy, so deliver them yourself. Use the magnetic card in the Pripyat Yubileiny service center to go down to the second underground floor. You'll work it out from there. The access card is enclosed.\nN. Lebedev"\nThese documents must not fall into anyone else's hands, as they would be of great interest to USS analysts.</text>
|
||||
</string>
|
||||
<string id="st_zat_a23_labx8_key_name">
|
||||
<text>Yellow X8 keycard</text>
|
||||
</string>
|
||||
<string id="st_zat_b12_documents_1">
|
||||
<text>Order No. 562</text>
|
||||
</string>
|
||||
<string id="st_zat_b12_documents_2">
|
||||
<text>Internal order No. 423</text>
|
||||
</string>
|
||||
<string id="st_zat_b12_key_1">
|
||||
<text>Key A</text>
|
||||
</string>
|
||||
<string id="st_zat_b12_key_1_descr">
|
||||
<text>A regular key designated with the letter "A".</text>
|
||||
</string>
|
||||
<string id="st_zat_b12_key_2">
|
||||
<text>Key B</text>
|
||||
</string>
|
||||
<string id="st_zat_b12_key_2_descr">
|
||||
<text>A regular key designated with the letter "B".</text>
|
||||
</string>
|
||||
<string id="st_zat_b20_noah_pda_desc">
|
||||
<text>One of the audio recordings sounds particularly psychopathic: "So, that's where those damn mutants are!... Sly bastards climbed up to the plateau thinking that Noah won't get to them... I bet they don't know that I've got a personal path up there by the northern farmstead... You're in for a fun ride, assholes!!"</text>
|
||||
</string>
|
||||
<string id="st_zat_b20_noah_pda_name">
|
||||
<text>Noah's PDA</text>
|
||||
</string>
|
||||
<string id="st_zat_b40_notebook_desc">
|
||||
<text>The notebook contains one message marked as important among a heap of spam:\n"Set up a camp near the waste processing station and everyone who is going to be participating in this job will join you. Don't expect Black, because he and his people will be at Jupiter on a different mission. The army has suspended all flights into the Zone, so there won't be any trouble from that side. When stalkers find a way to Pripyat we'll send a guide and wait for the client's people there - they'll show us where the lab is.\nJackal."</text>
|
||||
</string>
|
||||
<string id="st_zat_b40_notebook_name">
|
||||
<text>Mercenary notebook</text>
|
||||
</string>
|
||||
<string id="st_zat_b40_pda_1_desc">
|
||||
<text>The final incoming message reads:\n"We're kicking heels by some old workshops. I sent two boys ahead to scout the road for you. Then again, we'll wait here until the client's courier shows up - the air is a hell of a lot fresher here.\nTesak"</text>
|
||||
</string>
|
||||
<string id="st_zat_b40_pda_1_name">
|
||||
<text>PDA of Hook the mercenary</text>
|
||||
</string>
|
||||
<string id="st_zat_b40_pda_2_name">
|
||||
<text>PDA of Ridge the mercenary</text>
|
||||
</string>
|
||||
<string id="st_zat_b57_gas_desc">
|
||||
<text>A canister of a dangerous chemical nerve agent.</text>
|
||||
</string>
|
||||
<string id="st_zat_b57_gas_name">
|
||||
<text>A canister of Perin B3 gas</text>
|
||||
</string>
|
||||
<string id="zat_b33_safe_container_desc">
|
||||
<text>The box is locked with a rather clever lock installed into it. Judging by its weight and the noise it makes when shaken, there's something inside.</text>
|
||||
</string>
|
||||
<string id="zat_b33_safe_container_name">
|
||||
<text>Steel box</text>
|
||||
</string>
|
||||
<string id="zat_b39_joker_pda_description">
|
||||
<text>Note on the PDA: "I'm positive the artifact is on the tree itself. It's clear from here that I could climb onto the tree from the hill. I just hope the hills are free of mutants. It's too bad I had to come here on my own after that argument with Cardan and Barge, but when I bring back the artifact they'll see I was right all along..."</text>
|
||||
</string>
|
||||
<string id="zat_b39_joker_pda_name">
|
||||
<text>Joker's PDA</text>
|
||||
</string>
|
||||
<string id="zat_b44_barge_pda_desc">
|
||||
<text>The last note on the PDA conveys that the person who made it was upset: "Cardan, that old drunk. Not only is he a lazy bastard once he's had a drink - "it's better here, we need to take it easy" - but then he goes and takes a run at me and Joker, saying we're young and ain't got a clue... Heh... Joker's a piece of work, too: gets pissed off, grabs his bag and disappears. While I was trying to calm Cardan down, he left and hell if I know where he went. And what I am supposed to do? Drink with that senile moron? No thank you! His vodka is shit... Eww..."</text>
|
||||
</string>
|
||||
<string id="zat_b44_barge_pda_name">
|
||||
<text>Barge's PDA</text>
|
||||
</string>
|
||||
<string id="zat_b22_medic_pda_desc">
|
||||
<text>Tremor kept a diary in his PDA, and his last notes are the most interesting:”Recording 12. My research will be over soon... People at the camp are starting to suspect something. Grouse and Danila are planning to hunt some bloodsuckers ... I wonder when they’ll figure it out... I need to sort the jars of blood to find out which ones have been contaminated, then hide the rest... [quickly:] Someone’s coming. [the sound of the recording device being switched off, then on again]. Recording 13... possibly my last. First that nosy hunter and now Grouse... I won’t get away with this. They’ll come for me, I know it. Doesn’t really matter - this hemoglobin dependency will kill me soon anyway. And I’d rather die from a bullet than a disease...”</text>
|
||||
</string>
|
||||
<string id="zat_b22_medic_pda">
|
||||
<text>Tremor’s PDA</text>
|
||||
</string>
|
||||
<string id="st_zat_b12_documents_1_descr">
|
||||
<text>Top Secret. Order # 562 of the HQ commander responsible for the security of object # 1 R. Yu. Didenko.\nChemical Protection Unit # 423: relocate from sector B103 to sector A19 to conduct field testing of Perin B3 chemical solution in near combat conditions. Colonel P.P. Slavin, unit commander, is responsible for conducting the tests. Lieutenant Colonel K.S. Valov, deputy unit commander, is responsible for transportation and security.</text>
|
||||
</string>
|
||||
<string id="st_zat_b12_documents_2_descr">
|
||||
<text>Top Secret. Order from Colonel P.P. Slavin.\nIn accordance with this order, members of chemical protection unit # 423 are to be familiarized with the following information:\n1. Keys to the container with Perin B3 chemical solution are held by Colonel P.P. Slavin (key A) and Lieutenant Colonel K.S. Vlasov (Key B).\n2. Convoy order starting from the front: Deputy unit commander’s vehicle, escort vehicle # 8, APC # 1, transportation vehicle # 1, APC # 3, escort vehicle # 2, unit commander’s (P.P. Slavin) vehicle.\nCopies of the order to be handed to Lieutenant Colonel K.S. Vlasov and Senior Lieutenant R.B. Nazarenku.</text>
|
||||
</string>
|
||||
<string id="st_zat_a23_labx8_key_descr">
|
||||
<text>A yellow magnetic keycard marked with X8.\nThe card must not fall into anyone else's hands, as it can be used to access the secret laboratory.</text>
|
||||
</string>
|
||||
<string id="st_jup_b202_bandit_pda">
|
||||
<text>Sultan’s messenger’s PDA</text>
|
||||
</string>
|
||||
<string id="st_jup_b202_bandit_pda_descr">
|
||||
<text>The last message sent from this PDA is an audio message: “Sultan, I dealt with that loser real good! ..That’ll teach him not to mess with us!"</text>
|
||||
</string>
|
||||
<string id="st_af_quest_b14_twisted_descr">
|
||||
<text>This was once the dredge station wheel. It has now half-converted into a strange artifact. No properties are notable, other than active glowing and a little radioactivity.</text>
|
||||
</string>
|
||||
<string id="st_zat_b40_pda_2_desc">
|
||||
<text>Incoming message reads:\n"I managed to arrange something about the weapons and that greedy bastard is going to sell us his faction's stock. It's gonna be fairly cheap but we’ll have to haul ass to Jupiter.\nVulture.”</text>
|
||||
</string>
|
||||
</string_table>
|
||||
567
gamedata/configs/text/eng/st_items_weapons.xml
Normal file
567
gamedata/configs/text/eng/st_items_weapons.xml
Normal file
|
|
@ -0,0 +1,567 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="ammo-11.43x23-fmj">
|
||||
<text>.45 ACP rounds</text>
|
||||
</string>
|
||||
<string id="ammo-11.43x23-fmj_descr">
|
||||
<text>The .45 caliber full metal jacket round has enjoyed popularity for more than a hundred years thanks to its heavy bullet and a relatively small propelling charge. As a result, the bullet in this round is relatively slow but highly accurate and provides considerable stopping power.</text>
|
||||
</string>
|
||||
<string id="ammo-11.43x23-fmj_s">
|
||||
<text>.45 ACP</text>
|
||||
</string>
|
||||
<string id="ammo-11.43x23-hydro">
|
||||
<text>.45 ACP Hydrashock rounds</text>
|
||||
</string>
|
||||
<string id="ammo-11.43x23-hydro_descr">
|
||||
<text>This unusual .45 ACP caliber round is comprised of a jacketed soft point bullet with an expanding hollow and a steel core. It is a combination of jacketed expanding soft point and armor piercing bullets, benefiting, from the advantages of both and, suffering from their downsides.</text>
|
||||
</string>
|
||||
<string id="ammo-11.43x23-hydro_s">
|
||||
<text>.45 Hydro</text>
|
||||
</string>
|
||||
<string id="ammo-12x70-buck">
|
||||
<text>12x70 shot rounds</text>
|
||||
</string>
|
||||
<string id="ammo-12x70-buck_descr">
|
||||
<text>Standard 12-caliber round filled with 6 mm shot. Highly lethal at close range. Only suitable for use with smoothbore weapons.</text>
|
||||
</string>
|
||||
<string id="ammo-12x70-buck_s">
|
||||
<text>12x70 shot </text>
|
||||
</string>
|
||||
<string id="ammo-12x76-zhekan">
|
||||
<text>12x76 slug rounds</text>
|
||||
</string>
|
||||
<string id="ammo-12x76-zhekan_descr">
|
||||
<text>This heavy 12 caliber slug round is normally used for hunting big game, but is also good for other purposes. Instead of piercing, this hefty slug simply crushes through armor. </text>
|
||||
</string>
|
||||
<string id="ammo-12x76-zhekan_s">
|
||||
<text>12x76 slug</text>
|
||||
</string>
|
||||
<string id="ammo-5.45x39-ap">
|
||||
<text>5.45x39 mm AP rounds</text>
|
||||
</string>
|
||||
<string id="ammo-5.45x39-ap_descr">
|
||||
<text>Military 5.45x39 7H22 caliber armor-piercing round for automatic rifles of Warsaw Pact countries. The bullet contains a hard-alloy armor piercing penetrator. Effective against body armor.</text>
|
||||
</string>
|
||||
<string id="ammo-5.45x39-ap_s">
|
||||
<text>5.45x39 AP</text>
|
||||
</string>
|
||||
<string id="ammo-5.45x39-fmj">
|
||||
<text>5.45x39 mm rounds</text>
|
||||
</string>
|
||||
<string id="ammo-5.45x39-fmj_descr">
|
||||
<text>Military 5.45x39 7H10 caliber improved piercing round for automatic rifles of Warsaw Pact countries. Provides better accuracy than the 7.62 caliber round thanks to reduced recoil and a 100 meter increase in range.</text>
|
||||
</string>
|
||||
<string id="ammo-5.45x39-fmj_s">
|
||||
<text>5.45x39</text>
|
||||
</string>
|
||||
<string id="ammo-5.56x45-ap">
|
||||
<text>5.56x45 mm AP rounds</text>
|
||||
</string>
|
||||
<string id="ammo-5.56x45-ap_descr">
|
||||
<text>A common NATO military 5.56x45 caliber armor piercing round, known under its SS190/M855 index, widely used by Western security agencies and special services. Effective against body armor.</text>
|
||||
</string>
|
||||
<string id="ammo-5.56x45-ap_s">
|
||||
<text>5.56x45 mm AP</text>
|
||||
</string>
|
||||
<string id="ammo-5.56x45-ss190">
|
||||
<text>5.56x45 mm rounds</text>
|
||||
</string>
|
||||
<string id="ammo-5.56x45-ss190_descr">
|
||||
<text>A standard issue NATO 5.56x45 caliber round specially designed for accurate automatic fire. Provides good ballistic characteristics, having been designed on the basis of a hunting round. Widely known under its SS109 index.</text>
|
||||
</string>
|
||||
<string id="ammo-5.56x45-ss190_s">
|
||||
<text>5.56x45</text>
|
||||
</string>
|
||||
<string id="ammo-7.62x54-7h14">
|
||||
<text>7.62x54 mm 7H1 rounds</text>
|
||||
</string>
|
||||
<string id="ammo-7.62x54-7h14_descr">
|
||||
<text>A 7.62 caliber sniper round with a steel penetrator specially designed for the SVD. Unlike the machine gun round, the 7H1 provides tight groupings and excellent penetration characteristics.</text>
|
||||
</string>
|
||||
<string id="ammo-7.62x54-7h14_s">
|
||||
<text>7.62x54 7H1</text>
|
||||
</string>
|
||||
<string id="ammo-7.62x54-ap">
|
||||
<text>7.62x54 mm PP rounds</text>
|
||||
</string>
|
||||
<string id="ammo-7.62x54-ap_descr">
|
||||
<text>Cheap 7.62 caliber machine gun round. Its design makes it unsuitable for sniper rifles, so it is used only with the RP-74 machine gun.</text>
|
||||
</string>
|
||||
<string id="ammo-7.62x54-ap_s">
|
||||
<text>7.62x54 PP</text>
|
||||
</string>
|
||||
<string id="ammo-9x18-fmj">
|
||||
<text>9x18 mm rounds</text>
|
||||
</string>
|
||||
<string id="ammo-9x18-fmj_descr">
|
||||
<text>A full metal jacket round with a steel penetrator and a lead core under a metal jacket. Provides good stopping power but is ineffective against body armor.</text>
|
||||
</string>
|
||||
<string id="ammo-9x18-fmj_s">
|
||||
<text>9x18</text>
|
||||
</string>
|
||||
<string id="ammo-9x18-pmm">
|
||||
<text>9x18 mm +P+ rounds</text>
|
||||
</string>
|
||||
<string id="ammo-9x18-pmm_descr">
|
||||
<text>This round contains a bullet with enhanced stopping power, while its European +P+ designation indicates "overpressure ammunition" with a 30% increase in muzzle velocity. Ineffective against body armor.</text>
|
||||
</string>
|
||||
<string id="ammo-9x18-pmm_s">
|
||||
<text>9x18 +P+ </text>
|
||||
</string>
|
||||
<string id="ammo-9x19-fmj">
|
||||
<text>9x19 mm FMJ rounds</text>
|
||||
</string>
|
||||
<string id="ammo-9x19-fmj_descr">
|
||||
<text>This basic 9x19 caliber round with a jacketed bullet has good characteristics while being simple to produce. The round is popular due to the fact that international conventions prohibit the use of expanding ammunition in combat. Ineffective against body armor.</text>
|
||||
</string>
|
||||
<string id="ammo-9x19-fmj_s">
|
||||
<text>9x19 FMJ</text>
|
||||
</string>
|
||||
<string id="ammo-9x19-pbp">
|
||||
<text>9x19 mm JHP rounds</text>
|
||||
</string>
|
||||
<string id="ammo-9x19-pbp_descr">
|
||||
<text>This 9x19 caliber jacketed hollow point bullet with an expanding hollow provides high stopping power and low ricochet propensity. Used by police and for self-defense. Ineffective against body armor due to its low penetration potential.</text>
|
||||
</string>
|
||||
<string id="ammo-9x19-pbp_s">
|
||||
<text>9x19 JHP</text>
|
||||
</string>
|
||||
<string id="ammo-9x39-ap">
|
||||
<text>9x39 mm SP-6 rounds</text>
|
||||
</string>
|
||||
<string id="ammo-9x39-ap_descr">
|
||||
<text>The SP-6 is a subsonic assault rifle round with a jacketed soft point bullet with a hard steel core that protrudes from the casing. Requires a silencer for stealth firing. Used by special services of Warsaw Pact countries. Effective against body armor.</text>
|
||||
</string>
|
||||
<string id="ammo-9x39-ap_s">
|
||||
<text>9x39 SP-6</text>
|
||||
</string>
|
||||
<string id="ammo-9x39-pab9">
|
||||
<text>9x39 mm SP-5 rounds</text>
|
||||
</string>
|
||||
<string id="ammo-9x39-pab9_descr">
|
||||
<text>The SP-5 is a subsonic sniper round with a bimetallic casing. The round contains a steel core with a gap behind it that is filled with lead. Requires a silencer for stealth firing. Used by special services of Warsaw Pact countries.</text>
|
||||
</string>
|
||||
<string id="ammo-9x39-pab9_s">
|
||||
<text>9x39 mm SP-5</text>
|
||||
</string>
|
||||
<string id="ammo-gauss">
|
||||
<text>Batteries</text>
|
||||
</string>
|
||||
<string id="ammo-m209">
|
||||
<text>M203 grenade</text>
|
||||
</string>
|
||||
<string id="ammo-m209_descr">
|
||||
<text>40 mm grenade for the M203 underbarrel grenade launcher. This round has a 5 meter kill zone. Also suitable for use in the FT-200M integrated grenade launcher.</text>
|
||||
</string>
|
||||
<string id="ammo-m209_s">
|
||||
<text>M203</text>
|
||||
</string>
|
||||
<string id="ammo-og-7b">
|
||||
<text>OG-7V warhead</text>
|
||||
</string>
|
||||
<string id="ammo-og-7b_descr">
|
||||
<text>Fragmentation warhead for anti-personnel warfare used with the RPG-7u grenade launcher. The main purpose of the warhead is to kill enemies in cover outside the range of hand grenades using the RPG-7u launcher.</text>
|
||||
</string>
|
||||
<string id="ammo-og-7b_s">
|
||||
<text>OG-7V</text>
|
||||
</string>
|
||||
<string id="ammo-vog-25">
|
||||
<text>VOG-25 grenade</text>
|
||||
</string>
|
||||
<string id="ammo-vog-25_descr">
|
||||
<text>Regular fragmentation grenade for the GP-25 Koster underbarrel grenade launcher. This round has a 5 meter kill zone. The VOG-25 grenade is also used in the Tunder S14 complex and Bulldog 6 revolver-type grenade launcher.</text>
|
||||
</string>
|
||||
<string id="ammo-vog-25_s">
|
||||
<text>VOG-25</text>
|
||||
</string>
|
||||
<string id="st_addon_scope">
|
||||
<text>PSO-1m scope</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_descr">
|
||||
<text>A common Soviet-made 5.0x fixed zoom optical scope with a range scale. Attached to weapons by means of a dovetail mount, which is standard in Warsaw Pact countries.</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_detector">
|
||||
<text>PSS-2x scope</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_detector_descr">
|
||||
<text>A 5.0x fixed zoom optical scope with a built-in heat visor used to identify heat sources typical of the human body. Designed for use by special forces. Attached to weapons by means of a dovetail mount.</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_night_vision">
|
||||
<text>NSPU-3 scope</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_night_vision_descr">
|
||||
<text>An image intensifier night vision 5.0x fixed zoom scope for combat in darkness. Attached to weapons by means of a dovetail mount.</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat">
|
||||
<text>SUSAT 4x scope</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat_custom_descr">
|
||||
<text>An adjustable long-range 1.6-4x zoom scope that can use automatic adjustment to provide greater fire effectiveness. Attached to weapons by means of the NATO-standard Picatinny rail.</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat_descr">
|
||||
<text>A 4x fixed zoom scope produced primarily in Western countries. Attached to weapons by means of the NATO-standard Picatinny rail. Often used for accurate fire from small arms at medium to long range.</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat_dusk">
|
||||
<text>SUSAT Twilight x1.6 scope</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat_dusk_descr">
|
||||
<text>An optical SUSAT 1.6x higher contrast scope for combat in reduced lighting conditions. Attached to weapons by means of the NATO-standard Picatinny rail.</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat_night_vision">
|
||||
<text>SUSAT Night x4 scope</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat_night_vision_descr">
|
||||
<text>A 4.0x fixed zoom scope with a night vision device for long range combat in darkness. Attached to weapons by means of the NATO-standard Picatinny rail.</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat_x1.6">
|
||||
<text>SUSAT 1.6x scope</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat_x1.6_descr">
|
||||
<text>An optical SUSAT 1.6x scope for combat at short to medium range. Attached to weapons by means of the NATO-standard Picatinny rail.</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_x2.7">
|
||||
<text>PSU-1 scope</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_x2.7_descr">
|
||||
<text>A 2.7x optical scope for urban combat at medium range. Attached to weapons by means of a dovetail mount.</text>
|
||||
</string>
|
||||
<string id="st_addon_silencer">
|
||||
<text>Silencer</text>
|
||||
</string>
|
||||
<string id="st_addon_silencer_descr">
|
||||
<text>An effective silencer which can be modified on the go as required. The body of the silencer around the barrel contains a roll of fine brass mesh, while the front comprises a set of metal diaphragms with holes for the bullet to pass through. The set includes adaptors and sealants for most weapons. Normally used to thin out enemy ranks without drawing attention.</text>
|
||||
</string>
|
||||
<string id="st_grenade_f1">
|
||||
<text>F1 grenade</text>
|
||||
</string>
|
||||
<string id="st_grenade_f1_descr">
|
||||
<text>A defensive hand grenade, with fragments capable of piercing medium level body armor. The grenade has a 7 meter kill radius. Stalkers get F1 grenades from trading with the military, who write them off as having been used for fighting mutants.</text>
|
||||
</string>
|
||||
<string id="st_grenade_launcher">
|
||||
<text>GP-25 Koster</text>
|
||||
</string>
|
||||
<string id="st_grenade_launcher_descr">
|
||||
<text>A single shot, front loaded, rifled underbarrel grenade launcher for assault rifles made in Warsaw Pact countries. The firing mechanism is self-cocking, with a manual safety catch and automatic shot prevention if incorrectly installed onto a rifle. Uses VOG-25 grenades.</text>
|
||||
</string>
|
||||
<string id="st_grenade_launcher_m203">
|
||||
<text>M203</text>
|
||||
</string>
|
||||
<string id="st_grenade_launcher_m203_descr">
|
||||
<text>A modified M203 grenade launcher that has been shortened by three inches, attached to weapons by means of a Picatinny Rail. Thanks to a changed mount, this grenade launcher is widely used around the world.</text>
|
||||
</string>
|
||||
<string id="st_grenade_rgd5">
|
||||
<text>RGD-5 grenade</text>
|
||||
</string>
|
||||
<string id="st_grenade_rgd5_descr">
|
||||
<text>An offensive hand grenade with a small kill zone of 5 meters. Often used by stalkers to "smoke out" mutants due to its relatively low cost.</text>
|
||||
</string>
|
||||
<string id="st_grenade_smoke">
|
||||
<text>Smoke grenade</text>
|
||||
</string>
|
||||
<string id="st_grenade_smoke_descr">
|
||||
<text>A hand smoke grenade. Used to put up smoke screens. Once the grenade is thrown it takes 10 seconds for the smoke screen to expand.</text>
|
||||
</string>
|
||||
<string id="st_knife">
|
||||
<text>Knife</text>
|
||||
</string>
|
||||
<string id="st_wpn_abakan">
|
||||
<text>AC-96/2</text>
|
||||
</string>
|
||||
<string id="st_wpn_ak74">
|
||||
<text>AKM-74/2</text>
|
||||
</string>
|
||||
<string id="st_wpn_ak74u">
|
||||
<text>AKM-74/2U</text>
|
||||
</string>
|
||||
<string id="st_wpn_beretta">
|
||||
<text>Martha</text>
|
||||
</string>
|
||||
<string id="st_wpn_bm16">
|
||||
<text>Sawed-off Shotgun</text>
|
||||
</string>
|
||||
<string id="st_wpn_bm16_descr">
|
||||
<text>A sawed-off hunting shotgun with two side-by-side barrels, making it lighter and more compact than a full shotgun. One of the most popular weapons among bandits due to its combination of ease of concealment and extreme effectiveness in close combat.</text>
|
||||
</string>
|
||||
<string id="st_wpn_colt1911">
|
||||
<text>Kora-919</text>
|
||||
</string>
|
||||
<string id="st_wpn_desert_eagle_nimble">
|
||||
<text>Steppe Eagle</text>
|
||||
</string>
|
||||
<string id="st_wpn_desert_eagle_nimble_descr">
|
||||
<text>A hand-made pistol based on the Black Kite design. The components are finely tuned to achieve incredible accuracy for a handgun of this type.</text>
|
||||
</string>
|
||||
<string id="st_wpn_eagle">
|
||||
<text>Black Kite</text>
|
||||
</string>
|
||||
<string id="st_wpn_fn2000">
|
||||
<text>FT-200M</text>
|
||||
</string>
|
||||
<string id="st_wpn_fort">
|
||||
<text>Fora-12</text>
|
||||
</string>
|
||||
<string id="st_wpn_g36">
|
||||
<text>GP37</text>
|
||||
</string>
|
||||
<string id="st_wpn_gauss">
|
||||
<text>Gauss rifle</text>
|
||||
</string>
|
||||
<string id="st_wpn_groza">
|
||||
<text>Tunder S14</text>
|
||||
</string>
|
||||
<string id="st_wpn_groza_descr">
|
||||
<text>This assault rifle combined with a grenade launcher, which is similar to the AKM series, was specially developed for rapid response units. The main differences are its 9x39 caliber ammunition, bullpup layout and extensive configuration options. This weapon is highly valued by military stalkers due to its ability to kill enemies wearing body armor behind improvised cover at a distance during urban combat, as well as its excellent stopping power.</text>
|
||||
</string>
|
||||
<string id="st_wpn_groza_nimble">
|
||||
<text>Storm</text>
|
||||
</string>
|
||||
<string id="st_wpn_groza_nimble_descr">
|
||||
<text>An experimental version of an assault rifle and grenade launcher system, a Russian modification of the standard Tunder S14, this weapon was specially designed for units operating in the Zone. Notable for its increased magazine capacity.</text>
|
||||
</string>
|
||||
<string id="st_wpn_hpsa">
|
||||
<text>HPSS-1m</text>
|
||||
</string>
|
||||
<string id="st_wpn_hpsa_descr">
|
||||
<text>A modified model of a pistol from the first half of the 20th century, which is as reliable, powerful and accurate as the original. Pistols of this series deserve their reputation as one of the best handguns of the 20th century and are in great demand in the Zone.</text>
|
||||
</string>
|
||||
<string id="st_wpn_l85">
|
||||
<text>IL 86</text>
|
||||
</string>
|
||||
<string id="st_wpn_lr300">
|
||||
<text>TRs 301</text>
|
||||
</string>
|
||||
<string id="st_wpn_mp5">
|
||||
<text>Viper 5</text>
|
||||
</string>
|
||||
<string id="st_wpn_mp5_descr">
|
||||
<text>This submachine gun has gained popularity around the world thanks to its reliability, ease of use and accuracy. Over the last few decades the Viper 5 was in service with special armed forces and police units worldwide. Not surprisingly, having flooded the global black markets, it eventually made its way to the Zone.</text>
|
||||
</string>
|
||||
<string id="st_wpn_mp5_nimble">
|
||||
<text>Frasier</text>
|
||||
</string>
|
||||
<string id="st_wpn_mp5_nimble_descr">
|
||||
<text>A submachine gun prototype based on the excellent Viper 5 model. Designed as a next generation close quarter combat weapon, it benefits from a higher caliber, rate of fire and accuracy.</text>
|
||||
</string>
|
||||
<string id="st_wpn_pb">
|
||||
<text>PB-1s</text>
|
||||
</string>
|
||||
<string id="st_wpn_pkm_zulus">
|
||||
<text>Zulu's RP-74</text>
|
||||
</string>
|
||||
<string id="st_wpn_pkm_zulus_descr">
|
||||
<text>This weapon was previously owned by Zulu. Its special features include an enlarged ammo box and a particularly reliable retracting mechanism design. The modifications meant an increase in the weapon's weight, but that wasn't a problem for the last owner.</text>
|
||||
</string>
|
||||
<string id="st_wpn_pm">
|
||||
<text>PMm</text>
|
||||
</string>
|
||||
<string id="st_wpn_pm_actor">
|
||||
<text>Honorary PMm</text>
|
||||
</string>
|
||||
<string id="st_wpn_pm_actor_descr">
|
||||
<text>An ancient PMm received by Degtyarev as a reward for "Successful execution of highly dangerous state orders, as well as valor and courage shown in the line of duty."</text>
|
||||
</string>
|
||||
<string id="st_wpn_protecta">
|
||||
<text>Eliminator</text>
|
||||
</string>
|
||||
<string id="st_wpn_rg6">
|
||||
<text>Bulldog-6</text>
|
||||
</string>
|
||||
<string id="st_wpn_rg6_descr">
|
||||
<text>This revolver-type grenade launcher uses six rifled front-loading barrels, identical to underbarrel launcher attachments. The drum is also front-loading. Widely used for rapid suppression of enemy firing positions and, when in the open, attacking defended fixed targets or fighting particularly tough monsters.</text>
|
||||
</string>
|
||||
<string id="st_wpn_rp">
|
||||
<text>RP-74</text>
|
||||
</string>
|
||||
<string id="st_wpn_rp_descr">
|
||||
<text>This belt-fed machine gun is a portable modification with a complex two-stage feeding system. Despite its weight and low precision, this LMG has found admirers in the Zone. Used primarily to fight off outnumbering enemy forces during faction conflicts and clear out mutant lairs.</text>
|
||||
</string>
|
||||
<string id="st_wpn_rpg7">
|
||||
<text>RPG-7u</text>
|
||||
</string>
|
||||
<string id="st_wpn_sig220">
|
||||
<text>SIP-t M200</text>
|
||||
</string>
|
||||
<string id="st_wpn_sig220_nimble">
|
||||
<text>Alpine</text>
|
||||
</string>
|
||||
<string id="st_wpn_sig220_nimble_descr">
|
||||
<text>A unique model of the SIP-t M200 handgun. Part of a small limited edition made for an unidentified special forces unit. The model benefits from an increased magazine capacity, a high durability steel barrel and an ultradurable polymer receiver.</text>
|
||||
</string>
|
||||
<string id="st_wpn_sig550">
|
||||
<text>SGI-5k</text>
|
||||
</string>
|
||||
<string id="st_wpn_sig550_descr">
|
||||
<text>A relatively new assault rifle that has quickly found admirers around the world, despite lacking a "trendy" design. Weapons of this series are one of the best in their class, renowned for their reliability, accuracy and ease of use. Despite being relatively difficult to obtain in the Zone, this assault rifle is often ordered by experienced stalkers at considerable expense.</text>
|
||||
</string>
|
||||
<string id="st_wpn_sig550_strelok">
|
||||
<text>Strelok's SGI-5k</text>
|
||||
</string>
|
||||
<string id="st_wpn_sig550_strelok_descr">
|
||||
<text>A Swiss-made SGI-5k assault rifle. Although it is hardly new, it is clear that the previous owner took good care of it: the weapon has been taken apart and put back together, with every component fine-tuned for optimum performance, increasing stopping power. The letter "S" has been carved into the stock, along with 16 small notches.</text>
|
||||
</string>
|
||||
<string id="st_wpn_spas12">
|
||||
<text>SPSA-14 </text>
|
||||
</string>
|
||||
<string id="st_wpn_spas12_m2">
|
||||
<text>SPSA-AUT</text>
|
||||
</string>
|
||||
<string id="st_wpn_spas12_m2_descr">
|
||||
<text>The SPSA-AUT self-cocking shotgun is made only in Duty workshops. This weapon is intended for fighting large groups of mutants. Its improved feeding mechanism ensures a high rate of fire and the magazine capacity has been increased to 10 rounds. Uses 12x70 caliber rounds.</text>
|
||||
</string>
|
||||
<string id="st_wpn_spas12_nimble">
|
||||
<text>Carabineer</text>
|
||||
</string>
|
||||
<string id="st_wpn_spas12_nimble_descr">
|
||||
<text>An army shotgun designed specifically for assault units on the basis of the SPSA-14. Capable of automatic fire like its predecessor, but provides better recoil compensation thanks to a balanced shock free system.</text>
|
||||
</string>
|
||||
<string id="st_wpn_svd">
|
||||
<text>SVDm-2</text>
|
||||
</string>
|
||||
<string id="st_wpn_svd_descr">
|
||||
<text>An army sniper rifle that has been on the market for more than fifty years and has earned its reputation for exceptional reliability and ease of use. The SVDm-2 is normally used by the army to improve the effective range of its units, but stalkers respect this weapon for its armor-piercing properties, which allow it to penetrate mutant hide and army body armor.</text>
|
||||
</string>
|
||||
<string id="st_wpn_svd_nimble">
|
||||
<text>Lynx</text>
|
||||
</string>
|
||||
<string id="st_wpn_svd_nimble_descr">
|
||||
<text>A hand-assembled version of the SVDm-2 sniper rifle. No different in appearance, it nonetheless provides an ideal combination of accuracy and stopping power.</text>
|
||||
</string>
|
||||
<string id="st_wpn_svu">
|
||||
<text>SVUmk-2</text>
|
||||
</string>
|
||||
<string id="st_wpn_svu_nimble">
|
||||
<text>SVU2-A</text>
|
||||
</string>
|
||||
<string id="st_wpn_svu_nimble_descr">
|
||||
<text>This shortened sniper rifle with an increase rate of fire is the next step in the evolution of the SVUmk-2 sniper rifle. This weapon used to belong to Max, the legendary guardian of Freedom.</text>
|
||||
</string>
|
||||
<string id="st_wpn_toz34">
|
||||
<text>Hunting shotgun</text>
|
||||
</string>
|
||||
<string id="st_wpn_toz34_descr">
|
||||
<text>This extremely common over-and-under hunting shotgun can offer better protection against mutants than a pistol, thanks to its accuracy and stopping power. Used mostly by rookies on the outskirts of the Zone.</text>
|
||||
</string>
|
||||
<string id="st_wpn_umirotvoritel">
|
||||
<text>Unidentified weapon</text>
|
||||
</string>
|
||||
<string id="st_wpn_umirotvoritel_descr">
|
||||
<text>An unknown weapon, the firing mechanism of which has not been established. The weapon appears faulty - squeezing the trigger doesn't do anything.</text>
|
||||
</string>
|
||||
<string id="st_wpn_usp">
|
||||
<text>UDP Compact</text>
|
||||
</string>
|
||||
<string id="st_wpn_usp_descr">
|
||||
<text>Impeccable reliability and durability combined with excellent accuracy are the main noteworthy features of this weapon. Its minor drawbacks include its considerable size, relatively high center of gravity and massive bolt, which make it difficult to conceal but do not outweigh the weapon's positive features. The weapon is especially popular with the Zone's veterans.</text>
|
||||
</string>
|
||||
<string id="st_wpn_usp_nimble">
|
||||
<text>March</text>
|
||||
</string>
|
||||
<string id="st_wpn_usp_nimble_descr">
|
||||
<text>A compact, large caliber pistol with short bolt movement and lightweight bolt assembly. Used to belong to a mercenary called Wolfhound. Appears to be a modified UDP Compact pistol.</text>
|
||||
</string>
|
||||
<string id="st_wpn_val">
|
||||
<text>SA Avalanche</text>
|
||||
</string>
|
||||
<string id="st_wpn_vintorez">
|
||||
<text>Vintar BC </text>
|
||||
</string>
|
||||
<string id="st_wpn_vintorez_descr">
|
||||
<text>A special military sniper rifle purpose-built for silent, flashless sniping during special operations where early detection of the shooter may be critical. The Vintar BC provides high armor-piercing capability and stopping power, as well as being equipped with an integrated sniper and optical scope. Highly rated by many stalkers despite its small magazine.</text>
|
||||
</string>
|
||||
<string id="st_wpn_vintorez_nimble">
|
||||
<text>Tide</text>
|
||||
</string>
|
||||
<string id="st_wpn_vintorez_nimble_descr">
|
||||
<text>A weapon made for military units on the basis of the silent sniper rifle. The rifle has higher stopping power than the Vintar BC, its predecessor, at the expense of its rate of fire, which allows the shooter to eliminate enemy forces one by one without revealing his position.</text>
|
||||
</string>
|
||||
<string id="st_wpn_walther">
|
||||
<text>Walker P9m</text>
|
||||
</string>
|
||||
<string id="st_wpn_wincheaster1300">
|
||||
<text>Chaser 13</text>
|
||||
</string>
|
||||
<string id="st_wpn_wincheaster1300_descr">
|
||||
<text>A Western smoothbore shotgun that is extremely popular around the world thanks to its amazing reliability and faster reloading speed. Particularly valued for its functionality by the Zone's hunters. All of its parts are coated with an anticorrosion compound.</text>
|
||||
</string>
|
||||
<string id="st_wpn_wincheaster1300_trapper">
|
||||
<text>Predator</text>
|
||||
</string>
|
||||
<string id="st_wpn_wincheaster1300_trapper_descr">
|
||||
<text>A tailor-made pump-action shotgun which used to belong to Trapper. The hunter's only requirement in respect of his weapon was that it needed to kill predators in one shot. This philosophy was based on the belief that no matter how many people an animal had killed, it was still just an animal, and thus should not suffer.</text>
|
||||
</string>
|
||||
<string id="ammo-gauss_cardan">
|
||||
<text>Homemade batteries</text>
|
||||
</string>
|
||||
<string id="st_addon_scope_susat_custom">
|
||||
<text>SUSAT Mera scope</text>
|
||||
</string>
|
||||
<string id="st_wpn_abakan_descr">
|
||||
<text>A modern assault rifle developed as a replacement for the ageing AKM 74/2. The main difference is its high speed 2-round burst firing mode, which allows two bullets to be fired at exactly the same spot on a target up to 100 meters away. This significantly increases the likelihood of hitting the target in comparison to the 1 round firing mode, which considerably improves kill potential, stopping power and armor piercing capability.</text>
|
||||
</string>
|
||||
<string id="st_wpn_ak74_descr">
|
||||
<text>This weapon, designed in 1974, signaled the adoption of small caliber and low impulse rounds by Warsaw Pact countries. A descendant of the most popular assault rifle in the world, the AKM-74/2 has an even bigger muzzle brake, resulting in a reduction of what was already manageable recoil. This facilitates better accuracy and groupings, especially when fired in fast single shots or bursts. As before, the rifle is very simple and reliable.</text>
|
||||
</string>
|
||||
<string id="st_wpn_ak74u_descr">
|
||||
<text>Despite being similar to submachine guns in size, weight and tactical purpose, this weapon is classified as an assault rifle due to the fact that its internal mechanism is identical to that of the AKM 74/2. The weapon is notable for its mobility in close quarters and high armor-penetration capacity, while its drawbacks are its short effective range, despite the relatively long bullet range, a tendency to overheat and high ricochet propensity.</text>
|
||||
</string>
|
||||
<string id="st_wpn_colt1911_descr">
|
||||
<text>An improved version of a classic automatic pistol, which passed all the major armed conflicts of the 20th century with flying colors and entered the new millennium with confidence. Produced by dozens if not hundreds of arms manufacturers around the world in both standard and modified configurations. The weapon’s only drawback, its mediocre magazine capacity, is largely compensated by the hard-hitting ammo it uses.</text>
|
||||
</string>
|
||||
<string id="st_wpn_eagle_descr">
|
||||
<text>The ultimate hand cannon - bulky, heavy and highly lethal. Developed as a specialized weapon for hunting medium-sized and large game, as well as for shooting competitions involving firing at steel body targets at distances over 50 meters. Its limited use in the Zone can be attributed to its price, size and weight, which are all double those of other pistols.</text>
|
||||
</string>
|
||||
<string id="st_wpn_fn2000_descr">
|
||||
<text>This futuristic-looking weapon with a bullpup layout is actually a mass produced modular system, comprising a rifle & grenade complex with a computerized fire control system and a 40-mm grenade launcher. Despite its bulky appearance, the weapon is highly ergonomic, easy to use and benefits from good technical characteristics.</text>
|
||||
</string>
|
||||
<string id="st_wpn_fort_descr">
|
||||
<text>A Ukrainian-made pistol predominantly used by law enforcement organizations. Provides higher accuracy, better ergonomics and has a larger magazine than the PMm. These pistols make it into the Zone in large numbers thanks to the sale of defective weapons, which suffer from technical miscalculations in early design models. Despite this, the pistol is in demand among stalkers thanks to its good combat characteristics.</text>
|
||||
</string>
|
||||
<string id="st_wpn_g36_descr">
|
||||
<text>A new addition to the Western-made assault rifle family, which differs significantly from previous models in the series built on an automatic foundation with a semi-open bolt assembly, this weapon is more like American automatic gas-operated assault rifles with a short-stroke gas piston system. These changes ensure that the rifle is a first-rate example of a modern weapon - lightweight, reliable and ergonomic.</text>
|
||||
</string>
|
||||
<string id="st_wpn_l85_descr">
|
||||
<text>This rifle’s considerable number of drawbacks caused most of these weapons to be modernized, with the retired stock making its way to the Zone via the black market. The rifle's main advantages are its built-in 4x scope, high single-shot accuracy and reliable upgrade technology. When the weapon is fired in bursts, its accuracy decreases significantly and the rifle's basic internal mechanisms become somewhat unreliable.</text>
|
||||
</string>
|
||||
<string id="st_wpn_lr300_descr">
|
||||
<text>A new step in the development of this famous weapon family. The changes were made to the upper half of the steel construction comprising the barrel, gas tube and bolt assembly, reducing the weapon’s weight, improving ergonomics and its gas system. The weapon is highly accurate, although its propensity to catch dirt makes it a poor choice for the Zone’s difficult conditions.</text>
|
||||
</string>
|
||||
<string id="st_wpn_pb_descr">
|
||||
<text>This pistol was developed in the second half of the 20th century on the basis of the PMm for use by special forces and scouting units. The front of the pistol’s barrel is covered with an integrated silencer, while the bolt mechanism is short, which prevents a back-moving spring from being located inside it, and it is therefore situated in the weapon’s handle. Morally obsolete, the weapon is still effective in the right hands.</text>
|
||||
</string>
|
||||
<string id="st_wpn_pm_descr">
|
||||
<text>This Soviet legacy is the most common pistol in the Zone and is one of the best compact self-defense handguns available. It is small, highly reliable, easy to use and maintain in working order. It also suffers from several drawbacks, including its short range, low firing accuracy and poor stopping power, while also losing out to modern pistols in its class in terms of weight and magazine size.</text>
|
||||
</string>
|
||||
<string id="st_wpn_protecta_descr">
|
||||
<text>A smoothbore combat revolver-type shotgun intended to provide extreme firepower for militarized units. The weapon benefits from a large magazine and a high effective rate of fire, but its bulkiness and considerable weight, combined with a long reload time, are the price to be paid for these advantages. Rare in the Zone and is used primarily to clear closed spaces of mutants.</text>
|
||||
</string>
|
||||
<string id="st_wpn_rpg7_descr">
|
||||
<text>This grenade launcher from the 1960s made its way into the Zone from army depots. The weapon is a smoothbore single-shot recoilless launch system with an open-rear tube. Comes with a PGO-7 x2.7 optical scope. Although its huge size and weight make it an unlikely choice for stalkers, given its huge destructive power and ease of use, it has found admirers in the Zone.</text>
|
||||
</string>
|
||||
<string id="st_wpn_sig220_descr">
|
||||
<text>The only remaining mass produced model of a globally renowned pistol, this weapon has earned a reputation for its excellent ergonomics and accuracy, and while its magazine is relatively small, it benefits from powerful ammo and a mechanism that functions like a Swiss watch. Some believe the SIP-t M200 to be the best mass produced .45ACP caliber handgun there is and it has certainly got a following among experienced stalkers and mercenaries.</text>
|
||||
</string>
|
||||
<string id="st_wpn_spas12_descr">
|
||||
<text>This special purpose smoothbore automatic shotgun was designed in the second half of the 20th century and comes with pump-action and self-cocking firing modes. Used as an all-purpose weapon by the police and assault troops. Notable for its reliability and tactical flexibility. Despite its large weight, complex mechanism and considerable cost it is in demand in the Zone due to its effectiveness against mutants.</text>
|
||||
</string>
|
||||
<string id="st_wpn_svu_descr">
|
||||
<text>A modernized version of the SVDm-2 sniper rifle in a compact bullpup design made on the order of rapid response forces. It allows faster precision fire and is considerably lighter, while its single shot firing accuracy at short and medium range is similar to that of its predecessor. These qualities have earned it the admiration of countless stalkers.</text>
|
||||
</string>
|
||||
<string id="st_wpn_val_descr">
|
||||
<text>A modified version of the silent Vintar BC sniper rifle, this assault rifle was designed as a special forces weapon. The rifle’s primary purpose is effective fire against enemies employing modern personal protection equipment without disclosing the shooter’s location. Thanks to its integrated silencer and 9x39 caliber round with a heavy subsonic bullet, the weapon’s noise and muzzle flash have been reduced to a minimum.</text>
|
||||
</string>
|
||||
<string id="st_wpn_gauss_descr">
|
||||
<text>A super-accurate hi-tech weapon known as item 62, this rifle was developed in secret laboratories located inside the Zone. The weapon operates by accelerating bullets to extremely high speeds using a system of electromagnets, which provides incredible stopping power with virtually no recoil. The weapon is powered by using capsulated artifact fragments in the batteries.</text>
|
||||
</string>
|
||||
<string id="st_wpn_beretta_descr">
|
||||
<text>Martha pistols enjoy the reputation of a relatively reliable, albeit somewhat cumbersome weapon, around the world. In service with armed forces and police across the ocean, as well as various military and law enforcement organizations worldwide. The pistol is equally popular with members of the underworld, thanks to its powerful round and magazine capacity. Marthas found in the Zone are usually dated, probably from retired stock.</text>
|
||||
</string>
|
||||
<string id="st_wpn_walther_descr">
|
||||
<text>An excellent Western pistol known for its reliability, high capacity magazine and good accuracy, as well as being among the most ergonomic handguns in its class. One of the most widely used pistols in the Zone, both among professionals and rookies who can afford it.</text>
|
||||
</string>
|
||||
<string id="ammo-gauss_descr">
|
||||
<text>Batteries that use a capsulated fragment of the Flash artifact as their power source. Manufactured using hi-tech equipment.</text>
|
||||
</string>
|
||||
<string id="ammo-gauss_cardan_descr">
|
||||
<text>These lower-capacity cells use capsulated fragments of the Flash artifact as their power source. Their lower capacity is due to makeshift production conditions and lack of specialized equipment.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
2022
gamedata/configs/text/eng/st_items_weapons_upgrades.xml
Normal file
2022
gamedata/configs/text/eng/st_items_weapons_upgrades.xml
Normal file
File diff suppressed because it is too large
Load diff
171
gamedata/configs/text/eng/st_land_names.xml
Normal file
171
gamedata/configs/text/eng/st_land_names.xml
Normal file
|
|
@ -0,0 +1,171 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="st_zat_b55_name">
|
||||
<text>Claw anomaly</text>
|
||||
</string>
|
||||
<string id="st_zat_b100_name">
|
||||
<text>Iron Forest anomaly</text>
|
||||
</string>
|
||||
<string id="st_zat_b104_name">
|
||||
<text>Sawmill</text>
|
||||
</string>
|
||||
<string id="st_zat_b38_name">
|
||||
<text>Krug antenna complex</text>
|
||||
</string>
|
||||
<string id="st_zat_b40_name">
|
||||
<text>Waste processing station</text>
|
||||
</string>
|
||||
<string id="st_zat_b56_name">
|
||||
<text>Circus anomaly</text>
|
||||
</string>
|
||||
<string id="st_zat_b5_name">
|
||||
<text>Ranger station</text>
|
||||
</string>
|
||||
<string id="st_zat_a2_name">
|
||||
<text>Skadovsk</text>
|
||||
</string>
|
||||
<string id="st_zat_b20_name">
|
||||
<text>Burnt farmstead</text>
|
||||
</string>
|
||||
<string id="st_zat_b53_name">
|
||||
<text>Boiler anomaly</text>
|
||||
</string>
|
||||
<string id="st_zat_b101_name">
|
||||
<text>Swamp</text>
|
||||
</string>
|
||||
<string id="st_zat_b106_name">
|
||||
<text>Izumrudnoye</text>
|
||||
</string>
|
||||
<string id="st_zat_b7_name">
|
||||
<text>Shevchenko</text>
|
||||
</string>
|
||||
<string id="st_zat_b14_name">
|
||||
<text>Dredge station</text>
|
||||
</string>
|
||||
<string id="st_zat_b52_name">
|
||||
<text>Dock cranes</text>
|
||||
</string>
|
||||
<string id="st_zat_b39_name">
|
||||
<text>Oakpine anomaly</text>
|
||||
</string>
|
||||
<string id="st_zat_b33_name">
|
||||
<text>Fuelling station</text>
|
||||
</string>
|
||||
<string id="st_zat_b18_name">
|
||||
<text>Old barge</text>
|
||||
</string>
|
||||
<string id="st_zat_b54_name">
|
||||
<text>Scar anomaly</text>
|
||||
</string>
|
||||
<string id="st_zat_b12_name">
|
||||
<text>Preobrazhensky bridge</text>
|
||||
</string>
|
||||
<string id="st_zat_b28_name">
|
||||
<text>Southern plateau</text>
|
||||
</string>
|
||||
<string id="st_zat_b103_name">
|
||||
<text>Substation workshops</text>
|
||||
</string>
|
||||
<string id="st_jup_b1_name">
|
||||
<text>Ash Heap anomaly</text>
|
||||
</string>
|
||||
<string id="st_jup_b46_name">
|
||||
<text>Cooling tower</text>
|
||||
</string>
|
||||
<string id="st_jup_b202_name">
|
||||
<text>Substation</text>
|
||||
</string>
|
||||
<string id="st_jup_b211_name">
|
||||
<text>Plavni anomaly</text>
|
||||
</string>
|
||||
<string id="st_jup_b200_name">
|
||||
<text>Cement factory</text>
|
||||
</string>
|
||||
<string id="st_jup_b19_name">
|
||||
<text>Kopachy</text>
|
||||
</string>
|
||||
<string id="st_jup_a6_name">
|
||||
<text>Yanov</text>
|
||||
</string>
|
||||
<string id="st_jup_b25_name">
|
||||
<text>Quarry</text>
|
||||
</string>
|
||||
<string id="st_jup_b6_name">
|
||||
<text>Scientists’ bunker</text>
|
||||
</string>
|
||||
<string id="st_jup_b205_name">
|
||||
<text>Volkhov AA complex</text>
|
||||
</string>
|
||||
<string id="st_jup_b206_name">
|
||||
<text>Anomalous grove</text>
|
||||
</string>
|
||||
<string id="st_jup_b32_name">
|
||||
<text>Parking lot</text>
|
||||
</string>
|
||||
<string id="st_jup_a10_name">
|
||||
<text>Checkpoint</text>
|
||||
</string>
|
||||
<string id="st_jup_b209_name">
|
||||
<text>Bitumen anomaly</text>
|
||||
</string>
|
||||
<string id="st_jup_b208_name">
|
||||
<text>Eastern tunnel</text>
|
||||
</string>
|
||||
<string id="st_jup_a12_name">
|
||||
<text>Container warehouse</text>
|
||||
</string>
|
||||
<string id="st_jup_b212_name">
|
||||
<text>Ventilation complex</text>
|
||||
</string>
|
||||
<string id="st_jup_b9_name">
|
||||
<text>Helipads</text>
|
||||
</string>
|
||||
<string id="st_jup_b201_name">
|
||||
<text>Concrete Bath anomaly</text>
|
||||
</string>
|
||||
<string id="st_jup_a9_name">
|
||||
<text>Jupiter plant</text>
|
||||
</string>
|
||||
<string id="st_pri_a28_name">
|
||||
<text>Prometheus movie theater</text>
|
||||
</string>
|
||||
<string id="st_pri_b36_name">
|
||||
<text>River port</text>
|
||||
</string>
|
||||
<string id="st_pri_b303_name">
|
||||
<text>Old service center</text>
|
||||
</string>
|
||||
<string id="st_pri_b301_name">
|
||||
<text>School</text>
|
||||
</string>
|
||||
<string id="st_pri_a17_name">
|
||||
<text>Hospital</text>
|
||||
</string>
|
||||
<string id="st_pri_b306_name">
|
||||
<text>Yubileiny service center</text>
|
||||
</string>
|
||||
<string id="st_pri_a16_name">
|
||||
<text>Laundromat</text>
|
||||
</string>
|
||||
<string id="st_pri_a25_name">
|
||||
<text>Kindergarten</text>
|
||||
</string>
|
||||
<string id="st_pri_b35_name">
|
||||
<text>Apartment complex</text>
|
||||
</string>
|
||||
<string id="st_pri_a21_name">
|
||||
<text>Grocery store</text>
|
||||
</string>
|
||||
<string id="st_pri_b304_name">
|
||||
<text>Department store</text>
|
||||
</string>
|
||||
<string id="st_pri_a18_name">
|
||||
<text>Book store</text>
|
||||
</string>
|
||||
<string id="st_pri_b307_name">
|
||||
<text>Volcano anomaly</text>
|
||||
</string>
|
||||
<string id="st_pri_b302_name">
|
||||
<text>Vine anomaly</text>
|
||||
</string>
|
||||
</string_table>
|
||||
126
gamedata/configs/text/eng/st_mp_mapdesc.xml
Normal file
126
gamedata/configs/text/eng/st_mp_mapdesc.xml
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="mp_autostation">
|
||||
<text>Vehicle station</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_agroprom_large">
|
||||
<text>A weird place. This silent building likely conceals its share of secrets, but stalkers are drawn here for another reason - a generous supply of artifacts found in this high risk / high reward area. Think fast and act fast, then luck will surely be on your side.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_agroprom_short">
|
||||
<text>A weird place. This silent building likely conceals its share of secrets, but stalkers are drawn here for another reason - a generous supply of artifacts.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_atp_large">
|
||||
<text>A depot, located at the entrance to the Zone. Its tractors, buses and trucks have stopped in their tracks for good... No artifacts have been spotted here so far, but the place is popular with raiders, who hunt down rookies and kill them for loot. Seek cover in buildings and behind vehicles, and watch out for enemies on rooftops!</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_atp_short">
|
||||
<text>A depot, located at the entrance to the Zone. Its tractors, buses and trucks have stopped in their tracks for good...</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_autostation_large">
|
||||
<text>Deserted depot building and adjacent territory. Some equipment and supplies can be found here - if you look hard enough. Watch out for powerful anomalies and snipers on the roof of the depot - that is a great vantage point overseeing almost every approach to the area.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_autostation_short">
|
||||
<text>Deserted depot building and adjacent territory. Watch out for powerful anomalies and enemy snipers.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_bath_large">
|
||||
<text>An enigmatic and fascinating place. This pool was built to conduct experiments on someone or something, but its exact purpose will forever remain a mystery. There are no artifacts to speak of, so stalkers may only be drawn here by the remnants of bizarre assemblies and devices. Watch the rooftops carefully and keep in mind the area's extremely high radiation levels.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_bath_short">
|
||||
<text>An enigmatic and fascinating place. This pool was built to conduct experiments on someone or something, but its exact purpose will forever remain a mystery.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_darkvalley_large">
|
||||
<text>This dangerous part of the Dark Valley comprises a long street and a deserted institute. Who knows what they used to teach at the institute? The only thing to be learned here these days is survival! Oh, and keep a close eye on the roofs...</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_darkvalley_short">
|
||||
<text>This dangerous part of the Dark Valley comprises a long street and a deserted institute...</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_factory_large">
|
||||
<text>This dreary desolate factory is the resting place of countless stalkers. A host of anomalies await visitors at every step, but they still flood in, attracted as though by a magnet to its valuable artifacts. Beware of radiation!</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_factory_short">
|
||||
<text>This dreary desolate factory is the resting place of countless stalkers.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_firestation_large">
|
||||
<text>The fire station whose entire forces were thrown to salvage the Chernobyl NPP in 1986. The tower is an excellent vantage point, overseeing the surroundings near and far. Very few visit the upper floors of buildings and basements, though that may all be for the better. For some time now the Zone's factions have been at each others' throats in this area - fighting for this strategic position.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_firestation_short">
|
||||
<text>The fire station whose entire forces were thrown to salvage the Chernobyl NPP in 1986. The station is an excellent tactical position.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_garbage_large">
|
||||
<text>Part of a huge junkyard, where heaps of radioactive refuse were dumped after the 1986 disaster, full of decrepit cranes and various equipment. Other local attractions include old dilapidated buildings and a huge hangar. Proximity to the Cordon and a relative abundance of artifacts draws in stalkers that prefer easy pickings.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_garbage_short">
|
||||
<text>Part of a huge junkyard, where heaps of radioactive refuse and equipment were dumped after the 1986 disaster.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_limansk_large">
|
||||
<text>A small district of the enigmatic city of Limansk - abandoned apartment blocks and one half-constructed building between them. When several expensive artifacts were found here, the news spread all over the Zone all too quickly. A few roads were opened to Limansk, and the shooting hasn't stopped for a minute ever since.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_limansk_short">
|
||||
<text>A small district of the enigmatic city of Limansk - abandoned apartment blocks and one half-constructed building between them.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_lost_village_large">
|
||||
<text>An abandoned, godforsaken village in the depths of the Zone. A small, shallow, rusty lake, home to scores of wrecked vehicles, fills you with subconscious fear of the Zone's reality. Beware of snipers, but remember: the Zone favors the brave.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_lost_village_short">
|
||||
<text>An abandoned, godforsaken village in the depths of the Zone. A small, shallow, rusty lake, home to scores of wrecked vehicles, fills you with subconscious fear of the Zone's reality.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_military_1_large">
|
||||
<text>An abandoned army base with forever immobile trucks and APCs, dilapidated headquarters and barracks. The deserted look, however, is deceptive: this is a real artifact goldmine, which means the enemy could be lurking around any corner.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_military_1_short">
|
||||
<text>An abandoned army base with forever immobile trucks and APCs, dilapidated headquarters and barracks.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_military_2_large">
|
||||
<text>This old village is a truly sinister place. If you're brave enough to come here, be ready to avoid a welcome in the form of a bullet to the head. No spot is safe here, so may your scope and silencer be with you!</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_military_2_short">
|
||||
<text>This old village is a truly sinister place. You may have made it here, but this is no time to relax.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_pool_large">
|
||||
<text>This is no pool - more like a blood bath. Echoes of bullets, explosions and shrieks of the dying roam its tiled corridors... Few stalkers know the way here, but even fewer know the way out.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_pool_short">
|
||||
<text>This is no pool - more like a blood bath. Echoes of bullets and explosions roam its tiled corridors.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_railraod_short">
|
||||
<text>A small railway station near the Rostok factory.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_railroad_large">
|
||||
<text>A small railway station near the Rostok factory, full of rusted rail cars and locomotives, forever stopped in their tracks. An abundance of artifacts draws in fearless stalkers from all corners of the Zone.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_rembasa_large">
|
||||
<text>A repair base in the vicinity of a small village. All the vehicles that were in order got lifted to deal with the aftermath of Chernobyl. Over time, the rest of the equipment has been ransacked for spare parts. The area is full of dangers, such as treacherous swamps and contaminated reeds, in which, if you're lucky, you might find something truly valuable.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_rembasa_short">
|
||||
<text>A repair base in the vicinity of a small village. The area is full of dangers, such as treacherous swamps and contaminated reeds.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_rostok_large">
|
||||
<text>Piles of metal rust idly behind concrete walls. Before the turn of the century, the plant was in constant operation with the accompaniment of socialist slogans spewed forth from loudspeakers, but the building was abandoned long ago.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_rostok_short">
|
||||
<text>Old deserted plant: silent piles of metal behind concrete walls are all that’s left.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_sport_center_large">
|
||||
<text>A sports center in Pripyat located not far from the deserted school. The types of sport practiced here have changed greatly since 1986, as well as the number of enthusiasts willing to participate. Stalkers are drawn here by dubious fame, loot, and artifacts...and sometimes remain here forever.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_sport_center_short">
|
||||
<text>A sports center in Pripyat located not far from the deserted school.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_training_camp_large">
|
||||
<text>A very strange place. Many laugh at stalkers who claim to have seen it but it exists nonetheless. Gravitational anomalies have torn up the ground creating an alien landscape. The area is dominated by three huge towers, remnants of military hardware and floating islands of earth, ripped out of the ground.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_training_camp_short">
|
||||
<text>A very strange place. Gravitational anomalies have torn up the ground creating an alien landscape...</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_workshop_large">
|
||||
<text>These were the fringes of the Rostok factory before Duty settled down here. An eerie place, which is nonetheless rich in artifacts. Every empty hangar or warehouse is full of deadly perils. Be extremely careful and keep close watch over the white tower...</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_workshop_short">
|
||||
<text>These were the fringes of the Rostok factory before Duty settled down here. An eerie place, which is nonetheless rich in artifacts. </text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_pripyat_large">
|
||||
<text>Few dare to venture into the deserted city of Pripyat, formerly home to employees working at the CNPP. Despite this, the streets of the dead city have been troubled recently by fierce gunfire in a small part of the town between the Prometheus movie theater, the pier and houses on Kurchatova Street.</text>
|
||||
</string>
|
||||
<string id="ui_map_desc_mp_pripyat_short">
|
||||
<text>A small part of Pripyat between the Prometheus movie theater, the pier and houses on Kurchatova Street saw fierce fighting between the few who made it into the dead city.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
57
gamedata/configs/text/eng/st_mp_speechmenu.xml
Normal file
57
gamedata/configs/text/eng/st_mp_speechmenu.xml
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="speech_attack">
|
||||
<text>Everyone, attack!</text>
|
||||
</string>
|
||||
<string id="speech_covermeartifact">
|
||||
<text>I'm going for the artifact! Cover me!</text>
|
||||
</string>
|
||||
<string id="speech_followme">
|
||||
<text>Follow me!</text>
|
||||
</string>
|
||||
<string id="speech_guardartifact">
|
||||
<text>Guard the artifact for now. Don’t take it yet!</text>
|
||||
</string>
|
||||
<string id="speech_holdingpos">
|
||||
<text>I'm holding my position!</text>
|
||||
</string>
|
||||
<string id="speech_holdpos">
|
||||
<text>Hold your positions!</text>
|
||||
</string>
|
||||
<string id="speech_icoverartifact">
|
||||
<text>Take the artifact! I’ll cover you!</text>
|
||||
</string>
|
||||
<string id="speech_needhelp">
|
||||
<text>I need help!</text>
|
||||
</string>
|
||||
<string id="speech_needmoney">
|
||||
<text>No money - buy me equipment!</text>
|
||||
</string>
|
||||
<string id="speech_no">
|
||||
<text>No.</text>
|
||||
</string>
|
||||
<string id="speech_noenemy">
|
||||
<text>No one in sight!</text>
|
||||
</string>
|
||||
<string id="speech_report">
|
||||
<text>Report, now!</text>
|
||||
</string>
|
||||
<string id="speech_retreat">
|
||||
<text>Retreat!</text>
|
||||
</string>
|
||||
<string id="speech_returntheartefact">
|
||||
<text>Return the artifact!</text>
|
||||
</string>
|
||||
<string id="speech_roger">
|
||||
<text>Roger.</text>
|
||||
</string>
|
||||
<string id="speech_silence">
|
||||
<text>Shut up!</text>
|
||||
</string>
|
||||
<string id="speech_sticktogether">
|
||||
<text>Stick together.</text>
|
||||
</string>
|
||||
<string id="speech_takeartifact">
|
||||
<text>Take the artifact!</text>
|
||||
</string>
|
||||
</string_table>
|
||||
15
gamedata/configs/text/eng/st_mp_teamdesc.xml
Normal file
15
gamedata/configs/text/eng/st_mp_teamdesc.xml
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="team_1_desc">
|
||||
<text>The Zone's anarchists. They hold that the Zone is a sanctuary of freedom and believe that all laws, rules and conventions of the outside world are void here. Their motto is "Do what you want and mind your own business." Freedom fights the government's attempts to control the Zone and is at war with the Mercenaries. Its members are equipped mainly with Soviet and Russian firearms.</text>
|
||||
</string>
|
||||
<string id="team_1_name">
|
||||
<text>Freedom faction (Free Stalkers)</text>
|
||||
</string>
|
||||
<string id="team_2_desc">
|
||||
<text>These adventure-seeking cutthroats come from all over the world and welcome even the dirtiest of work. Their motto is predictably "Money has no smell." They’ll keep fighting for complete control over artifact fields, so long as there’s demand for them. Mercenaries are equipped mainly with Western firearms.</text>
|
||||
</string>
|
||||
<string id="team_2_name">
|
||||
<text>Mercenary faction (Cutthroats)</text>
|
||||
</string>
|
||||
</string_table>
|
||||
18
gamedata/configs/text/eng/st_quests_general.xml
Normal file
18
gamedata/configs/text/eng/st_quests_general.xml
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="hide_from_surge_message">
|
||||
<text>Attention! Emission starts in:</text>
|
||||
</string>
|
||||
<string id="hide_from_surge_descr_1_a">
|
||||
<text>You must run to the nearest cover immediately and hide from the emission.</text>
|
||||
</string>
|
||||
<string id="hide_from_surge_descr_2_a">
|
||||
<text>You must not leave cover during an emission.</text>
|
||||
</string>
|
||||
<string id="hide_from_surge_name_1">
|
||||
<text>Emission: find cover</text>
|
||||
</string>
|
||||
<string id="hide_from_surge_name_2">
|
||||
<text>Emission: wait in cover</text>
|
||||
</string>
|
||||
</string_table>
|
||||
687
gamedata/configs/text/eng/st_quests_jupiter.xml
Normal file
687
gamedata/configs/text/eng/st_quests_jupiter.xml
Normal file
|
|
@ -0,0 +1,687 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="jup_a10_actor_agree_back_vano_duties_name">
|
||||
<text>Debts: take money to the bandits</text>
|
||||
</string>
|
||||
<string id="jup_a10_actor_agree_back_vano_duties_text">
|
||||
<text>Vano owes the bandits money for a suit and can't pay it back because the interest builds up too quickly. He's asked you to deal with this problem.</text>
|
||||
</string>
|
||||
<string id="jup_a10_actor_back_vano_duties_name">
|
||||
<text>Debts: return to Vano</text>
|
||||
</string>
|
||||
<string id="jup_a10_actor_back_vano_duties_text">
|
||||
<text>Tell Vano how his debt repayment went.</text>
|
||||
</string>
|
||||
<string id="jup_a10_kill_all_bandit_name">
|
||||
<text>Debts: deal with the bandits</text>
|
||||
</string>
|
||||
<string id="jup_a10_kill_all_bandit_text">
|
||||
<text>Repaying Vano's debts has gotten messy. Take out the bandits.</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_get_reward_name">
|
||||
<text>Hostage: receive your reward from Mitay's friends</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_get_reward_text">
|
||||
<text>Mitay has been freed. Meet his friends at the bar to receive your reward.</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_name">
|
||||
<text>Hostage: free Mitay</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_not_ready_name">
|
||||
<text>Hostage: talk to Grizzly to make sure he's ready</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_not_ready_text">
|
||||
<text>You must talk to Grizzly before attempting to free the hostage.</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_power_name">
|
||||
<text>Hostage: free Mitay by force</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_power_text">
|
||||
<text>You must eliminate the bandits to free a stalker called Mitay.</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_power_wait_name">
|
||||
<text>Hostage: meet the stalkers</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_power_wait_text">
|
||||
<text>Stalkers will help you to free the hostage. You need to meet them at night to attack the bandits together.</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_ransom_name">
|
||||
<text>Hostage: arrange a ransom payment for Mitay's release</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_ransom_text">
|
||||
<text>Arrange a ransom payment with the bandit leader to free a stalker called Mitay.</text>
|
||||
</string>
|
||||
<string id="jup_a12_free_prisoner_text">
|
||||
<text>Free a stalker called Mitay, who was taken hostage by the bandits.</text>
|
||||
</string>
|
||||
<string id="jup_a12_guide_prisoner_name">
|
||||
<text>Hostage: lead Mitay out of the bandit camp</text>
|
||||
</string>
|
||||
<string id="jup_a12_guide_prisoner_text">
|
||||
<text>The bandit camp is too dangerous to hang around in. You must escort Mitay outside the camp.</text>
|
||||
</string>
|
||||
<string id="jup_a12_talk_with_prisoner_name">
|
||||
<text>Hostage: talk to Mitay</text>
|
||||
</string>
|
||||
<string id="jup_a12_talk_with_prisoner_text">
|
||||
<text>Mitay is relatively safe. Talk to him about your next course of action.</text>
|
||||
</string>
|
||||
<string id="jup_a9_way_to_pripyat_tech_name">
|
||||
<text>Road to Pripyat: talk to the technician about the underpass</text>
|
||||
</string>
|
||||
<string id="jup_a9_way_to_pripyat_tech_text">
|
||||
<text>The documents you found make it clear that there is an underground underpass located underneath the Jupiter plant that leads to Pripyat. The underpass has no power, is filled with gas, and the entrance to it has been blocked. You must find a technician who can activate the generator and open the underpass lock.</text>
|
||||
</string>
|
||||
<string id="jup_b10_ufo_memory_at_text">
|
||||
<text>The memory module is in expert hands. You must wait for it to be unblocked.</text>
|
||||
</string>
|
||||
<string id="jup_b10_ufo_memory_name">
|
||||
<text>UAV: unblock the memory module</text>
|
||||
</string>
|
||||
<string id="jup_b10_ufo_memory_nitro_name">
|
||||
<text>UAV: collect the memory module from Nitro</text>
|
||||
</string>
|
||||
<string id="jup_b10_ufo_memory_novikov_name">
|
||||
<text>UAV: collect the memory module from Novikov</text>
|
||||
</string>
|
||||
<string id="jup_b10_ufo_memory_repaired_by_nitro_text">
|
||||
<text>Nitro has unblocked the memory module. You should collect the module to see what information it contains.</text>
|
||||
</string>
|
||||
<string id="jup_b10_ufo_memory_repaired_by_novikov_text">
|
||||
<text>Novikov has unblocked the memory module. You should collect the module to see what information it contains.</text>
|
||||
</string>
|
||||
<string id="jup_b10_ufo_memory_started_text">
|
||||
<text>You managed to salvage a memory module from the UAV. It must be unblocked for you to access the information it holds.</text>
|
||||
</string>
|
||||
<string id="jup_b10_ufo_memory_wait_name">
|
||||
<text>UAV: wait for the memory module to be unblocked</text>
|
||||
</string>
|
||||
<string id="jup_b16_oasis_art_name">
|
||||
<text>Oasis: find proof</text>
|
||||
</string>
|
||||
<string id="jup_b16_oasis_art_text">
|
||||
<text>The Oasis has been found and this place really does have healing properties. You need to find some proof to take back to the scientists.</text>
|
||||
</string>
|
||||
<string id="jup_b16_oasis_artifact_back_name">
|
||||
<text>The Oasis: take proof to the scientists</text>
|
||||
</string>
|
||||
<string id="jup_b16_oasis_artifact_back_text">
|
||||
<text>The Oasis has been found and this place really does have healing properties. You need to take the artifact you found there to the scientists as proof.</text>
|
||||
</string>
|
||||
<string id="jup_b16_oasis_name">
|
||||
<text>The Oasis: check whether the legend is true</text>
|
||||
</string>
|
||||
<string id="jup_b16_oasis_text">
|
||||
<text>Ozersky, the scientist from the bunker, asked you to try to find the Oasis, a legendary place in the Zone. According to rumors, there should be some healing waters there, but nobody really knows whether it exists or not.</text>
|
||||
</string>
|
||||
<string id="jup_b19_agreed_to_go_name">
|
||||
<text>Kopachy: go with Uncle Yar</text>
|
||||
</string>
|
||||
<string id="jup_b19_agreed_to_go_text">
|
||||
<text>Uncle Yar needs help with something. Go to Kopachy village with him.</text>
|
||||
</string>
|
||||
<string id="jup_b19_destroy_mercs_name">
|
||||
<text>Kopachy: eliminate the mercenaries</text>
|
||||
</string>
|
||||
<string id="jup_b19_destroy_mercs_text">
|
||||
<text>Looks like Uncle Yar anticipated the mercenaries' arrival. You must eliminate them.</text>
|
||||
</string>
|
||||
<string id="jup_b19_following_yar_name">
|
||||
<text>Kopachy: stay close to Uncle Yar</text>
|
||||
</string>
|
||||
<string id="jup_b19_following_yar_text">
|
||||
<text>Uncle Yar asked you to stay close to him and keep quiet.</text>
|
||||
</string>
|
||||
<string id="jup_b19_talk_to_yar_name">
|
||||
<text>Kopachy: talk to Uncle Yar</text>
|
||||
</string>
|
||||
<string id="jup_b19_talk_to_yar_text">
|
||||
<text>The mercenaries are dead. You should talk to Uncle Yar to get an explanation of what happened.</text>
|
||||
</string>
|
||||
<string id="jup_b1_bring_art_back_name">
|
||||
<text>Intermittent psy-emissions: take the anomalous formation to the scientists</text>
|
||||
</string>
|
||||
<string id="jup_b1_bring_art_back_text">
|
||||
<text>Take the sample you found to Hermann as agreed. It looks like this is the source of intermittent psy-emissions, an item that is half-transformed through anomalous exposure.</text>
|
||||
</string>
|
||||
<string id="jup_b1_get_art_name">
|
||||
<text>Intermittent psy-emissions: investigate the source</text>
|
||||
</string>
|
||||
<string id="jup_b1_get_art_text">
|
||||
<text>Investigate the tunnel for some kind of anomalous formation. The scientists believe that the intermittent psy-field has a source, which will probably resemble an artifact.</text>
|
||||
</string>
|
||||
<string id="jup_b1_join_squad_name">
|
||||
<text>Intermittent psy-emissions: meet Topol's squad</text>
|
||||
</string>
|
||||
<string id="jup_b1_join_squad_text">
|
||||
<text>Topol's squad went to the tunnel with the intermittent psy-emissions and you must meet them there.</text>
|
||||
</string>
|
||||
<string id="jup_b1_meet_squad_name">
|
||||
<text>Intermittent psy-emissions: talk to Topol</text>
|
||||
</string>
|
||||
<string id="jup_b1_meet_squad_text">
|
||||
<text>Join Topol's squad to go to the tunnel with the intermittent psy-emissions. The agreement is that stalkers will guard the tunnel while you search for what the scientists want.</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_brought_all_text">
|
||||
<text>You should take all the radio technical materials you found to Nitro.</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_brought_some_text">
|
||||
<text>Nitro needs radio technical materials. You can give him what you already have or try to find more.</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_name">
|
||||
<text>Radio equipment: find materials for Nitro</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_text">
|
||||
<text>Nitro needs radio technical materials. He says you should look for them at the cement factory.</text>
|
||||
</string>
|
||||
<string id="jup_b202_actor_items_stolen_01_name">
|
||||
<text>Theft: find out who is responsible for the theft</text>
|
||||
</string>
|
||||
<string id="jup_b202_actor_items_stolen_01_text">
|
||||
<text>Ask stalkers at Yanov if they've seen anyone suspicious who could have stolen things from a personal box.</text>
|
||||
</string>
|
||||
<string id="jup_b202_actor_items_stolen_02_name">
|
||||
<text>Theft: check the substation</text>
|
||||
</string>
|
||||
<string id="jup_b202_actor_items_stolen_02_text">
|
||||
<text>You need to check out the substation, as that's where the suspicious stalker who may be responsible for the theft was headed.</text>
|
||||
</string>
|
||||
<string id="jup_b202_actor_items_stolen_03_name">
|
||||
<text>Theft: take your things</text>
|
||||
</string>
|
||||
<string id="jup_b202_actor_items_stolen_03_text">
|
||||
<text>All the items Snag stole should be in his stash in the sewers behind the substation.</text>
|
||||
</string>
|
||||
<string id="jup_b206_anomalous_grove_get_plant_name">
|
||||
<text>Anomalous plant: get a plant sample</text>
|
||||
</string>
|
||||
<string id="jup_b206_anomalous_grove_get_plant_text">
|
||||
<text>An area filled with anomalous vegetation has appeared near the edge of the quarry. Ozersky has asked you to get a plant sample for his research.</text>
|
||||
</string>
|
||||
<string id="jup_b206_anomalous_grove_have_plant_name">
|
||||
<text>Anomalous plant: give the sample to Ozersky</text>
|
||||
</string>
|
||||
<string id="jup_b206_anomalous_grove_have_plant_text">
|
||||
<text>You must take the plant sample to Ozersky. In exchange, Ozersky will convince Hermann to hand over a scientific suit.</text>
|
||||
</string>
|
||||
<string id="jup_b208_burers_hunt_kill_burers_name">
|
||||
<text>Hunting: eliminate unidentified mutants</text>
|
||||
</string>
|
||||
<string id="jup_b208_burers_hunt_kill_burers_text">
|
||||
<text>A group of stalkers encountered unidentified mutants in the tunnels north of the Jupiter plant. Investigate the area and eliminate the mutants.</text>
|
||||
</string>
|
||||
<string id="jup_b208_burers_hunt_take_reward_name">
|
||||
<text>Hunting: get your reward for killing the mutants in the tunnel from Trapper</text>
|
||||
</string>
|
||||
<string id="jup_b208_burers_hunt_take_reward_text">
|
||||
<text>Mutants in the tunnels north of the Jupiter plant have been eliminated. You should inform Trapper and collect your reward.</text>
|
||||
</string>
|
||||
<string id="jup_b209_hypotheses_1_name">
|
||||
<text>Hypothesis: place the scanner in the center of the landslide</text>
|
||||
</string>
|
||||
<string id="jup_b209_hypotheses_1_text">
|
||||
<text>Place the scanner in the center of the landslide to test Ozersky's hypothesis.</text>
|
||||
</string>
|
||||
<string id="jup_b209_hypotheses_2_name">
|
||||
<text>Hypothesis: wait for the experiment to end</text>
|
||||
</string>
|
||||
<string id="jup_b209_hypotheses_2_text">
|
||||
<text>The scanner is now in active mode and has begun to register mutant presence. You must wait until enough data has been collected to confirm or disprove the hypothesis.</text>
|
||||
</string>
|
||||
<string id="jup_b209_hypotheses_3_name">
|
||||
<text>Hypothesis: take the scanner</text>
|
||||
</string>
|
||||
<string id="jup_b209_hypotheses_3_text">
|
||||
<text>Enough data has been collected to confirm Ozersky's hypothesis. Take the scanner.</text>
|
||||
</string>
|
||||
<string id="jup_b209_hypotheses_4_name">
|
||||
<text>Hypothesis: give the scanner to Ozersky</text>
|
||||
</string>
|
||||
<string id="jup_b209_hypotheses_4_text">
|
||||
<text>You must give the scanner to Ozersky. The data collected should be enough to confirm his hypothesis.</text>
|
||||
</string>
|
||||
<string id="jup_b211_kill_bloodsuckers_name">
|
||||
<text>Hunting: kill the swamp bloodsuckers</text>
|
||||
</string>
|
||||
<string id="jup_b211_kill_bloodsuckers_text">
|
||||
<text>A group of swamp bloodsuckers has been spotted in Fen, behind the cement factory. Local stalkers have asked you to eliminate them.</text>
|
||||
</string>
|
||||
<string id="jup_b211_take_reward_name">
|
||||
<text>Hunting: get your reward for killing the swamp bloodsuckers from Trapper</text>
|
||||
</string>
|
||||
<string id="jup_b211_take_reward_text">
|
||||
<text>The swamp bloodsuckers are dead. You should collect the reward put up by local stalkers from Trapper.</text>
|
||||
</string>
|
||||
<string id="jup_b212_jupiter_kill_chimera_name">
|
||||
<text>Night hunt: kill the chimera</text>
|
||||
</string>
|
||||
<string id="jup_b212_jupiter_kill_chimera_text">
|
||||
<text>Chimeras are nocturnal predators and nobody knows the whereabouts of this one's daytime lair. You must kill it at night when it comes out to hunt by the ventilation complex.</text>
|
||||
</string>
|
||||
<string id="jup_b212_jupiter_tell_animalboy_about_chimera_name">
|
||||
<text>Night hunt: tell Trapper that the chimera is dead</text>
|
||||
</string>
|
||||
<string id="jup_b212_jupiter_tell_animalboy_about_chimera_text">
|
||||
<text>The killer chimera is dead and Fox, the hunter, has been avenged. Tell Trapper about this.</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_1_2_name">
|
||||
<text>Tools: bring Nitro tools</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_1_2_text">
|
||||
<text>Nitro has asked you to get two sets of tools: one for basic work and one for fine work. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_1_3_name">
|
||||
<text>Tools: bring Nitro tools</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_1_3_text">
|
||||
<text>Nitro has asked you to get two sets of tools: one for basic work and one for calibration. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_1_name">
|
||||
<text>Tools: bring Nitro tools</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_1_text">
|
||||
<text>Nitro has asked you to get a set of tools for basic work. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_2_3_name">
|
||||
<text>Tools: bring Nitro tools</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_2_3_text">
|
||||
<text>Nitro has asked you to get two sets of tools: one for fine work and one for calibration. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_2_name">
|
||||
<text>Tools: bring Nitro tools</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_2_text">
|
||||
<text>Nitro has asked you to get a set of tools for fine work. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_3_name">
|
||||
<text>Tools: bring Nitro tools</text>
|
||||
</string>
|
||||
<string id="jup_b217_get_tools_3_text">
|
||||
<text>Nitro has asked you to get a set of tools for calibration. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="jup_b217_mechanic_toolkit_search_name">
|
||||
<text>Tools: bring Nitro tools</text>
|
||||
</string>
|
||||
<string id="jup_b217_mechanic_toolkit_search_text">
|
||||
<text>Nitro has asked you to get three sets of tools: one for basic work, one for fine work and one for calibration. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="jup_b218_actor_outfit_name">
|
||||
<text>Pripyat 1: find a suit with a closed-cycle respiratory module</text>
|
||||
</string>
|
||||
<string id="jup_b218_actor_outfit_text">
|
||||
<text>You will need a suit with a closed-cycle respiratory module to go through the Pripyat 1 underpass, as it has been filled with carbon dioxide mixed in with an unknown substance.</text>
|
||||
</string>
|
||||
<string id="jup_b218_monolith_guide_to_zulus_name">
|
||||
<text>Pripyat 1: take Strider to see Zulu</text>
|
||||
</string>
|
||||
<string id="jup_b218_monolith_guide_to_zulus_text">
|
||||
<text>You must take Strider to see Zulu and introduce him as a new member of the squad. Zulu may not be welcoming if a fighter wearing a Monolith suit shows up on his own.</text>
|
||||
</string>
|
||||
<string id="jup_b218_monolith_name">
|
||||
<text>Pripyat 1: talk to Strider about a protective suit</text>
|
||||
</string>
|
||||
<string id="jup_b218_monolith_text">
|
||||
<text>The Pripyat 1 underpass has been filled with carbon dioxide mixed in with an unknown substance. You must inform Strider that he will need a suit with a closed-cycle respiratory module to go through the underpass.</text>
|
||||
</string>
|
||||
<string id="jup_b218_pripyat_group_gathering_name">
|
||||
<text>Pripyat 1: assemble a squad to go to Pripyat</text>
|
||||
</string>
|
||||
<string id="jup_b218_pripyat_group_gathering_text">
|
||||
<text>Nitro could open the Pripyat 1 underpass lock, but he refuses to go into the Jupiter plant without protection. He further recommends that you get a few people to go through the underpass with. You already have Zulu, and he has suggested that you send new recruits to him.</text>
|
||||
</string>
|
||||
<string id="jup_b218_pripyat_group_zulus_talk_name">
|
||||
<text>Pripyat 1: talk to Zulu about going to Pripyat</text>
|
||||
</string>
|
||||
<string id="jup_b218_pripyat_group_zulus_talk_text">
|
||||
<text>Nitro could open the Pripyat 1 underpass lock, but he refuses to go into the Jupiter plant without protection. He further recommends that you get a few people to go through the underpass with. He suggested that you speak to Zulu, as he could help you assemble a squad.</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_guide_to_zulus_name">
|
||||
<text>Pripyat 1: take Sokolov to see Zulu</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_guide_to_zulus_text">
|
||||
<text>Sokolov has agreed to go to Pripyat and could take a scientific suit when he leaves the bunker. You should take him to see Zulu and introduce him as a new member of the squad.</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_name">
|
||||
<text>Pripyat 1: talk to Sokolov about a protective suit</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_talk_to_scientist_name">
|
||||
<text>Pripyat 1: talk to Ozersky about a suit for Sokolov</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_talk_to_scientist_text">
|
||||
<text>Sokolov is willing to wear a scientific suit for protection, but Hermann is unlikely to let him take one from the bunker. You should talk to Ozersky - he's nicer and easier to deal with.</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_tell_outfit_name">
|
||||
<text>Pripyat 1: tell Sokolov about the scientific suit</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_tell_outfit_text">
|
||||
<text>Ozersky is very happy with the plant sample. He has asked you to tell Sokolov that he can collect his scientific suit from Hermann.</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_text">
|
||||
<text>The Pripyat 1 underpass has been filled with carbon dioxide mixed in with an unknown substance. You must inform Sokolov that he will need a suit with a closed-cycle respiratory module to go through the underpass.</text>
|
||||
</string>
|
||||
<string id="jup_b218_stalker_bring_money_name">
|
||||
<text>Pripyat 1: get Vano money for the suit</text>
|
||||
</string>
|
||||
<string id="jup_b218_stalker_bring_money_text">
|
||||
<text>The suit for which Vano owed money to the bandits had a closed-cycle respiratory module. Vano had to pawn it to pay his debts. Now he needs 3,000 to buy it back.</text>
|
||||
</string>
|
||||
<string id="jup_b218_stalker_guide_to_zulus_name">
|
||||
<text>Pripyat 1: take Vano to see Zulu</text>
|
||||
</string>
|
||||
<string id="jup_b218_stalker_guide_to_zulus_text">
|
||||
<text>Vano is willing to go to Pripyat. You must take him to see Zulu and introduce him as a new member of the squad. Vano can buy back his suit on the way.</text>
|
||||
</string>
|
||||
<string id="jup_b218_stalker_name">
|
||||
<text>Pripyat 1: talk to Vano about a protective suit</text>
|
||||
</string>
|
||||
<string id="jup_b218_stalker_text">
|
||||
<text>The Pripyat 1 underpass has been filled with carbon dioxide mixed in with an unknown substance. You must inform Vano that he will need a suit with a closed-cycle respiratory module to go through the underpass.</text>
|
||||
</string>
|
||||
<string id="jup_b25_accuse_flint_end_text">
|
||||
<text>Flint, AKA Magpie, is a sneaky son of a bitch. You should expose him to the stalkers at Zaton or other factions. This will teach him a good lesson.</text>
|
||||
</string>
|
||||
<string id="jup_b25_accuse_flint_first_text">
|
||||
<text>Flint is showing off and talking about things that he hasn't even seen. It would be good to expose his deceit.</text>
|
||||
</string>
|
||||
<string id="jup_b25_accuse_flint_name">
|
||||
<text>False claims: deal with Flint</text>
|
||||
</string>
|
||||
<string id="jup_b25_accuse_flint_second_text">
|
||||
<text>Flint is clearly taking credit for the achievements of others. He needs to learn to mind his tongue.</text>
|
||||
</string>
|
||||
<string id="jup_b25_accuse_flint_third_text">
|
||||
<text>Flint's showboating is beyond belief - you should talk to him and get him to see your point.</text>
|
||||
</string>
|
||||
<string id="jup_b25_senya_accuse_flint_text">
|
||||
<text>Flint, AKA Magpie, is a sneaky son of a bitch. You should expose him to the stalkers at Zaton or other factions - that would be revenge of the highest order.</text>
|
||||
</string>
|
||||
<string id="jup_b32_get_scanners_task_name">
|
||||
<text>Anomaly research: get scanners from the technician</text>
|
||||
</string>
|
||||
<string id="jup_b32_get_scanners_task_text">
|
||||
<text>Get scanners from Novikov. Hermann wants to collect artifact formation statistics and the scanners must be placed in the center of several anomalies for this purpose.</text>
|
||||
</string>
|
||||
<string id="jup_b32_task_name">
|
||||
<text>Anomaly research: place the scanner in the anomaly</text>
|
||||
</string>
|
||||
<string id="jup_b32_task_reward_name">
|
||||
<text>Anomaly research: collect your reward</text>
|
||||
</string>
|
||||
<string id="jup_b32_task_reward_text">
|
||||
<text>Collect the reward promised to you for placing scanners in anomalies. Now that the scanners are in position, Hermann can begin to collect artifact formation data.</text>
|
||||
</string>
|
||||
<string id="jup_b32_task_text">
|
||||
<text>Place the scanner in the center of the anomaly. Hermann wants to collect artifact formation statistics and the scanners must be placed in the center of several anomalies for this purpose.</text>
|
||||
</string>
|
||||
<string id="jup_b43_bring_fuzz_kolobok_name">
|
||||
<text>A contract with the scientists: bring Garry the Kolobok artifact</text>
|
||||
</string>
|
||||
<string id="jup_b43_bring_fuzz_kolobok_text">
|
||||
<text>Garry needs the Kolobok artifact in order to complete his contract with the scientists. Bring him this artifact.</text>
|
||||
</string>
|
||||
<string id="jup_b43_bring_mincer_meat_name">
|
||||
<text>A contract with the scientists: bring Garry the Meat Chunk artifact</text>
|
||||
</string>
|
||||
<string id="jup_b43_bring_mincer_meat_text">
|
||||
<text>Garry needs the Meat Chunk artifact in order to complete his contract with the scientists. Bring him this artifact.</text>
|
||||
</string>
|
||||
<string id="jup_b43_contract_started_name">
|
||||
<text>A contract with the scientists: bring Garry the Meat Chunk and Kolobok artifacts</text>
|
||||
</string>
|
||||
<string id="jup_b43_contract_started_text">
|
||||
<text>Garry needs the Meat Chunk and Kolobok artifacts in order to complete his contract with the scientists. Bring him these artifacts.</text>
|
||||
</string>
|
||||
<string id="jup_b43_thanks_for_2_artifacts_name">
|
||||
<text>A contract with the scientists: artifacts delivered</text>
|
||||
</string>
|
||||
<string id="jup_b43_thanks_for_2_artifacts_text">
|
||||
<text>Garry has both artifacts and his contract is complete.</text>
|
||||
</string>
|
||||
<string id="jup_b46_duty_founder_pda_name">
|
||||
<text>Duty history: give the Duty founder's PDA to interested parties</text>
|
||||
</string>
|
||||
<string id="jup_b46_duty_founder_pda_text">
|
||||
<text>You found the personal PDA of the founder of Duty, who died in the anomaly. You should get this PDA to someone who would be interested in the faction leader's last moments.</text>
|
||||
</string>
|
||||
<string id="jup_b46_spatial_bubble_name">
|
||||
<text>Anomalous activity: investigate the area using an improved detector</text>
|
||||
</string>
|
||||
<string id="jup_b46_spatial_bubble_text">
|
||||
<text>Scientists' scanners have registered unusual activity north of the bunker. Investigate the area using an improved detector.</text>
|
||||
</string>
|
||||
<string id="jup_b47_bunker_guards_01_name">
|
||||
<text>Guarding the scientists: find reliable people</text>
|
||||
</string>
|
||||
<string id="jup_b47_bunker_guards_01_text">
|
||||
<text>The scientists' bunker is unprotected. You must find reliable people to guard it.</text>
|
||||
</string>
|
||||
<string id="jup_b47_bunker_guards_02_name">
|
||||
<text>Guarding the scientists: return to Hermann for your reward</text>
|
||||
</string>
|
||||
<string id="jup_b47_bunker_guards_02_text">
|
||||
<text>You have found guards for the scientists' bunker. You should return to Hermann for the reward you're due.</text>
|
||||
</string>
|
||||
<string id="jup_b47_jupiter_products_01_name">
|
||||
<text>Last developments: find documents at the Jupiter plant</text>
|
||||
</string>
|
||||
<string id="jup_b47_jupiter_products_01_text">
|
||||
<text>Hermann is interested in the Jupiter plant's last developments. Find the documents in the administrative section of the plant.</text>
|
||||
</string>
|
||||
<string id="jup_b47_jupiter_products_02_name">
|
||||
<text>Last developments: take the documents to Hermann</text>
|
||||
</string>
|
||||
<string id="jup_b47_jupiter_products_02_text">
|
||||
<text>The documents you found indicate that all technical documentation was moved outside the plant. Although it's not much, you should convey this information to Hermann.</text>
|
||||
</string>
|
||||
<string id="jup_b47_jupiter_products_03_name">
|
||||
<text>Last developments: take the documents and Black's PDA to Hermann</text>
|
||||
</string>
|
||||
<string id="jup_b47_jupiter_products_03_text">
|
||||
<text>A mercenary attack took place while you were searching for the documents. According to the PDA you found on Black, their leader, they were sent to prevent the scientists from looking for the documents. At the same time, the documents you found indicate that all technical documentation was moved outside the plant. You should convey this information to Hermann and show him Black's PDA.</text>
|
||||
</string>
|
||||
<string id="jup_b4_monolith_squad_help_name">
|
||||
<text>Monolith survivors: talk to Yanov residents about cover</text>
|
||||
</string>
|
||||
<string id="jup_b4_monolith_squad_help_text">
|
||||
<text>A squad of Monolith fighters has broken free of the spell that possessed them. They're looking for cover from emissions and mutants. You need to talk to the residents of Yanov station about allowing the Monolith squad to take cover there.</text>
|
||||
</string>
|
||||
<string id="jup_b4_stalkers_come_duty_text">
|
||||
<text>Take Duty recruitment officers to the former Monolith squad. If the Monolith fighters join Duty, they'll be able to take cover from emissions and mutants at Yanov station.</text>
|
||||
</string>
|
||||
<string id="jup_b4_stalkers_come_freedom_text">
|
||||
<text>Take Freedom recruitment officers to the former Monolith squad. If the Monolith fighters join Freedom, they'll be able to take cover from emissions and mutants at Yanov station.</text>
|
||||
</string>
|
||||
<string id="jup_b4_stalkers_come_name">
|
||||
<text>Monolith survivors: take recruitment officers to the former Monolith squad</text>
|
||||
</string>
|
||||
<string id="jup_b6_anom_1_guard_name">
|
||||
<text>Anomaly research: cover the stalkers</text>
|
||||
</string>
|
||||
<string id="jup_b6_anom_1_guard_text">
|
||||
<text>It looks like the taking of measurements in the anomaly attracted mutants. You must cover the stalkers until they have collected all the data required.</text>
|
||||
</string>
|
||||
<string id="jup_b6_anom_2_guard_name">
|
||||
<text>Anomaly research: cover the stalkers</text>
|
||||
</string>
|
||||
<string id="jup_b6_anom_2_guard_text">
|
||||
<text>It looks like the taking of measurements in the anomaly attracted zombies from Kopachy. You must cover the stalkers until they have collected all the data required.</text>
|
||||
</string>
|
||||
<string id="jup_b6_get_reward_name">
|
||||
<text>Anomaly research: talk to Hermann</text>
|
||||
</string>
|
||||
<string id="jup_b6_get_reward_text">
|
||||
<text>The anomaly measurements have been completed - inform the scientists of this and collect your reward.</text>
|
||||
</string>
|
||||
<string id="jup_b6_get_to_anomal_place_name">
|
||||
<text>Anomaly research: talk to the stalkers</text>
|
||||
</string>
|
||||
<string id="jup_b6_get_to_anomal_place_text">
|
||||
<text>Talk to the stalker squad responsible for taking measurements - you need to choose which anomaly to go for.</text>
|
||||
</string>
|
||||
<string id="jup_b6_travel_home_name">
|
||||
<text>Anomaly research: talk to the stalkers</text>
|
||||
</string>
|
||||
<string id="jup_b6_travel_home_text">
|
||||
<text>All the required measurements have been taken, so you can head back to the scientists' bunker together with the squad.</text>
|
||||
</string>
|
||||
<string id="jup_b6_travel_name">
|
||||
<text>Anomaly research: talk to the stalkers</text>
|
||||
</string>
|
||||
<string id="jup_b6_travel_text">
|
||||
<text>Measurements have been taken from the anomaly, so you need to talk to the squad to discuss where to go next.</text>
|
||||
</string>
|
||||
<string id="jup_b6_watch_topol_squad_six_name">
|
||||
<text>Anomaly research: cover the stalkers</text>
|
||||
</string>
|
||||
<string id="jup_b6_watch_topol_squad_six_text">
|
||||
<text>Hermann has offered you the job of covering stalkers while they take measurements in anomalies.</text>
|
||||
</string>
|
||||
<string id="jup_b8_heli_4_crash_name">
|
||||
<text>Stingray 4: investigate the crash site</text>
|
||||
</string>
|
||||
<string id="jup_b8_heli_4_crash_name_2">
|
||||
<text>Stingray 4: find the reason for electronic burn out</text>
|
||||
</string>
|
||||
<string id="jup_b8_heli_4_crash_text">
|
||||
<text>Investigate the Stingray 4 crash site.</text>
|
||||
</string>
|
||||
<string id="jup_b8_heli_4_crash_text_2">
|
||||
<text>You must find the source of the powerful electric charge which hit the Stingray 4 helicopter.</text>
|
||||
</string>
|
||||
<string id="jup_b9_blackbox_decrypting_name">
|
||||
<text>Stingray 1: give the black box to a technician for decryption</text>
|
||||
</string>
|
||||
<string id="jup_b9_blackbox_decrypting_text">
|
||||
<text>The Stingray 1 black box survived the crash. It must be taken to a technician for decryption for you to access the information it holds.</text>
|
||||
</string>
|
||||
<string id="jup_b9_blackbox_descrypted_after_3_name">
|
||||
<text>Stingray 1: wait for black box decryption to be completed</text>
|
||||
</string>
|
||||
<string id="jup_b9_blackbox_descrypted_after_3_text">
|
||||
<text>Nitro has agreed to decrypt the black box. He said it would take around three hours. You must wait for him to finish.</text>
|
||||
</string>
|
||||
<string id="jup_b9_go_for_blackbox_descryption_name">
|
||||
<text>Stingray 1: return to Nitro for information held by the black box</text>
|
||||
</string>
|
||||
<string id="jup_b9_go_for_blackbox_descryption_text">
|
||||
<text>Nitro should have completed the decryption process by now. Go see him to get the information held by the black box.</text>
|
||||
</string>
|
||||
<string id="jup_b9_heli_1_crash_name">
|
||||
<text>Stingray 1: investigate the crash site</text>
|
||||
</string>
|
||||
<string id="jup_b9_heli_1_crash_text">
|
||||
<text>Investigate the Stingray 1 crash site.</text>
|
||||
</string>
|
||||
<string id="pas_b400_pripyat_name">
|
||||
<text>Pripyat 1: get to Pripyat</text>
|
||||
</string>
|
||||
<string id="pas_b400_pripyat_text">
|
||||
<text>You must get through the Pripyat 1 underpass and reach the military evacuation point in Pripyat.</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_gases_check_chemistry_workshop_name">
|
||||
<text>Road to Pripyat: investigate the chemical compound workshop at the Jupiter plant</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_gases_check_chemistry_workshop_text">
|
||||
<text>The chemical compound workshop should contain information about the flooding of the Pripyat 1 underpass with some sort of gas.</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_gates_check_corps_name">
|
||||
<text>Road to Pripyat: investigate the administrative section of the Jupiter plant</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_gates_check_corps_text">
|
||||
<text>The guide does not know of a safe route to Pripyat, but he has suggested where you can find information about underground tunnels that lead from the Jupiter plant to the city. You should start with the administrative section.</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_gates_check_electrical_workshop_name">
|
||||
<text>Road to Pripyat: investigate the laboratory section of the Jupiter plant</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_gates_check_electrical_workshop_text">
|
||||
<text>The documents found in the administrative section mention evacuation of the production complex from the Jupiter plant. Information concerning this matter should be in the laboratory section.</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_gates_check_transport_workshop_name">
|
||||
<text>Road to Pripyat: check the Pripyat 1 underpass transportation lock</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_gates_check_transport_workshop_text">
|
||||
<text>The entrance to the underground underpass is behind the transportation lock. Investigate the area and look for any information concerning the underpass.</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_to_pripyat_check_archives_name">
|
||||
<text>Road to Pripyat: investigate Department 1 of the Jupiter plant</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_to_pripyat_check_archives_text">
|
||||
<text>There should be information about the Pripyat 1 underpass in Department 1. This information could be very useful, so you should check there.</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_to_pripyat_check_delivery_department_name">
|
||||
<text>Road to Pripyat: investigate the delivery department of the Jupiter plant</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_to_pripyat_check_delivery_department_text">
|
||||
<text>Judging by the note in the laboratory workshop, the evacuation was supposed to have been carried out by the delivery department, so you should check there as well.</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_to_pripyat_check_repair_workshop_name">
|
||||
<text>Road to Pripyat: investigate the repair workshop of the Jupiter plant</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_to_pripyat_check_repair_workshop_text">
|
||||
<text>The delivery department had information about losses during transportation of something referred to as item 62. According to the records, the repair workshop was charged with handling this matter - you should check there.</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_to_pripyat_tell_stalker_guide_name">
|
||||
<text>Road to Pripyat: talk to the guide</text>
|
||||
</string>
|
||||
<string id="zat_a9_way_to_pripyat_tell_stalker_guide_text">
|
||||
<text>According to the recording in the black box of one of the helicopters, the military units were supposed to converge on evacuation point B28. According to the maps found in the other helicopter that took part of the mission, this point is located in Pripyat. You'll have to find some way of getting there - talk to the guide about it.</text>
|
||||
</string>
|
||||
<string id="zat_b207_depot_reward_task_name">
|
||||
<text>Duty warehouse: take what you're owed</text>
|
||||
</string>
|
||||
<string id="zat_b207_morgan_depot_task_name">
|
||||
<text>Duty warehouse: meet Morgan</text>
|
||||
</string>
|
||||
<string id="zat_b207_morgan_depot_task_text">
|
||||
<text>Morgan the trader has offered you access to Duty's warehouse as payment for your silence about his business. You need to meet him near the quarry as agreed.</text>
|
||||
</string>
|
||||
<string id="pas_b400_pripyat_gate_text">
|
||||
<text>You must open the gate to keep going.</text>
|
||||
</string>
|
||||
<string id="pas_b400_pripyat_door_text">
|
||||
<text>You must open the door to keep going.</text>
|
||||
</string>
|
||||
<string id="pas_b400_pripyat_hall_door_text">
|
||||
<text>You must activate the power supply to the gate to keep going.</text>
|
||||
</string>
|
||||
<string id="pas_b400_pripyat_control_text">
|
||||
<text>You must unblock the gate to keep going. This can probably be done from the control room.</text>
|
||||
</string>
|
||||
<string id="jup_b6_employ_stalkers_name">
|
||||
<text>Research group: Hire the right people</text>
|
||||
</string>
|
||||
<string id="jup_b6_employ_stalkers_text">
|
||||
<text>A research group working for the scientists has perished. You must staff a new group so research can continue.</text>
|
||||
</string>
|
||||
<string id="jup_b6_employ_stalkers_reward_name">
|
||||
<text>Research group: Return to Hermann for the reward</text>
|
||||
</string>
|
||||
<string id="jup_b6_employ_stalkers_reward_text">
|
||||
<text>You've found the right people for a new research group. Now return to Hermann to collect your reward.</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_do_scientist_quest_name">
|
||||
<text>Pripyat 1: complete Ozersky’s mission</text>
|
||||
</string>
|
||||
<string id="jup_b218_soldier_do_scientist_quest_text">
|
||||
<text>You need to complete Ozersky’s mission involving the anomalous plant to get a protective suit for Sokolov.</text>
|
||||
</string>
|
||||
<string id="jup_b200_tech_materials_inside_text">
|
||||
<text>Nitro needs radio technical materials. You need to find them in the cement factory.</text>
|
||||
</string>
|
||||
<string id="jup_b25_flint_and_senya_text">
|
||||
<text>It was Flint who left Splinter to die in the anomaly. Talk to him and find out why he did it.</text>
|
||||
</string>
|
||||
<string id="jup_b25_revenge_senya_name">
|
||||
<text>Retribution: avenge Splinter</text>
|
||||
</string>
|
||||
<string id="jup_b25_revenge_senya_text">
|
||||
<text>Find whoever left Splinter to die in an anomaly, having taken the artifact and left. Unfortunately, Splinter didn’t manage to name the villain, so all that’s known about him is that he is a member of Freedom.</text>
|
||||
</string>
|
||||
<string id="zat_b207_depot_reward_task_duty_text">
|
||||
<text>Lieutenant Colonel Shulga has permitted you to take any equipment you want from the Duty warehouse if you manage to capture it.</text>
|
||||
</string>
|
||||
<string id="zat_b207_depot_reward_task_freedom_text">
|
||||
<text>Loki has allowed you to take any equipment you want from the Duty warehouse as long as it’s held by Freedom fighters.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
345
gamedata/configs/text/eng/st_quests_pripyat.xml
Normal file
345
gamedata/configs/text/eng/st_quests_pripyat.xml
Normal file
|
|
@ -0,0 +1,345 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="pri_a17_get_gauss_rifle_documentation_name">
|
||||
<text>Item 62: find documents in the testing workshop</text>
|
||||
</string>
|
||||
<string id="pri_a17_get_gauss_rifle_documentation_text">
|
||||
<text>You need to find documents concerning item 62. The documents should clarify whether the weapon could have been used to shoot down the helicopters.</text>
|
||||
</string>
|
||||
<string id="pri_a17_get_in_cover_name">
|
||||
<text>Unidentified weapon: take cover in the building</text>
|
||||
</string>
|
||||
<string id="pri_a17_get_in_cover_text">
|
||||
<text>You must take cover in the building and repel the Monolith attack.</text>
|
||||
</string>
|
||||
<string id="pri_a17_get_info_name">
|
||||
<text>Unidentified weapon: find information</text>
|
||||
</string>
|
||||
<string id="pri_a17_get_info_text">
|
||||
<text>The weapon is not operational and it's not clear how it works. You need to find a technician who can make sense of the unidentified weapon.</text>
|
||||
</string>
|
||||
<string id="pri_a17_kill_preacher_name">
|
||||
<text>Unidentified weapon: kill the Monolith squad leader</text>
|
||||
</string>
|
||||
<string id="pri_a17_kill_preacher_text">
|
||||
<text>You must kill the Monolith squad leader, the one using the unidentified weapon.</text>
|
||||
</string>
|
||||
<string id="pri_a17_maraud_name">
|
||||
<text>Unidentified weapon: search the dead Monolith fighters</text>
|
||||
</string>
|
||||
<string id="pri_a17_maraud_text">
|
||||
<text>The Monolith fighters should have the unidentified weapon with them - find it.</text>
|
||||
</string>
|
||||
<string id="pri_a17_stalker_tech_produce_62_get_info_name">
|
||||
<text>Unidentified weapon: talk to Cardan</text>
|
||||
</string>
|
||||
<string id="pri_a17_stalker_tech_produce_62_get_info_text">
|
||||
<text>Cardan should have shaken off his hangover by now - time to talk to him about the unidentified weapon.</text>
|
||||
</string>
|
||||
<string id="pri_a17_stalker_tech_produce_62_show_name">
|
||||
<text>Unidentified weapon: wait for Cardan to come to his senses</text>
|
||||
</string>
|
||||
<string id="pri_a17_stalker_tech_produce_62_show_text">
|
||||
<text>Cardan probably knows about the weapon - you need to talk to him when he wakes up.</text>
|
||||
</string>
|
||||
<string id="pri_a17_talk_with_kovalski_about_gauss_rifle_information_name">
|
||||
<text>Gauss rifle: tell Kovalsky about the weapon</text>
|
||||
</string>
|
||||
<string id="pri_a17_talk_with_kovalski_about_gauss_rifle_information_text">
|
||||
<text>You need to tell Kovalsky everything you've learned about item 62.</text>
|
||||
</string>
|
||||
<string id="pri_a17_task_find_gauss_rifle_name">
|
||||
<text>Unidentified weapon: join the squad</text>
|
||||
</string>
|
||||
<string id="pri_a17_task_find_gauss_rifle_text">
|
||||
<text>You need to join the special squad in order to capture the weapon together.</text>
|
||||
</string>
|
||||
<string id="pri_a17_task_get_gauss_rifle_from_preacher_name">
|
||||
<text>Unidentified weapon: pick up the weapon</text>
|
||||
</string>
|
||||
<string id="pri_a17_task_get_gauss_rifle_from_preacher_text">
|
||||
<text>You need to pick up the Monolith squad leader's weapon.</text>
|
||||
</string>
|
||||
<string id="pri_a17_task_give_gauss_rifle_to_kovalski_name">
|
||||
<text>Unidentified weapon: take the weapon to Kovalsky</text>
|
||||
</string>
|
||||
<string id="pri_a17_task_give_gauss_rifle_to_kovalski_text">
|
||||
<text>You have the weapon - now you should show it to Kovalsky and find out whether the weapon could have caused the helicopter crashes.</text>
|
||||
</string>
|
||||
<string id="pri_a17_watch_recons_six_name">
|
||||
<text>Unidentified weapon: take part in the Monolith ambush</text>
|
||||
</string>
|
||||
<string id="pri_a17_watch_recons_six_text">
|
||||
<text>The military recon unit is setting up an ambush to attack the Monolith squad. You should take part in the operation.</text>
|
||||
</string>
|
||||
<string id="pri_a18_get_reinforcement_name">
|
||||
<text>Monolith forces: meet with the reinforcements</text>
|
||||
</string>
|
||||
<string id="pri_a18_get_reinforcement_text">
|
||||
<text>Kovalsky has sent reinforcements to help you eliminate the Monolith squad holed up in the book store.</text>
|
||||
</string>
|
||||
<string id="pri_a18_go_post_name">
|
||||
<text>Monolith forces: clear out the book store</text>
|
||||
</string>
|
||||
<string id="pri_a18_go_post_text">
|
||||
<text>You need to eliminate all Monolith forces in the building. Large Monolith units are a danger to the military camp.</text>
|
||||
</string>
|
||||
<string id="pri_a18_use_idol_name">
|
||||
<text>Monolith forces: investigate the strange construction</text>
|
||||
</string>
|
||||
<string id="pri_a18_use_idol_text">
|
||||
<text>There was a strange device in the building. Investigate this device.</text>
|
||||
</string>
|
||||
<string id="pri_a19_lab_x8_investigation_name">
|
||||
<text>Laboratory X8: find documents concerning experiments</text>
|
||||
</string>
|
||||
<string id="pri_a19_lab_x8_investigation_text">
|
||||
<text>The information you found refers to a central laboratory, designated X8. It could contain information about secret experiments conducted in the Zone.</text>
|
||||
</string>
|
||||
<string id="pri_a20_check_recon_squad_task_name">
|
||||
<text>Missing recon unit: find the squad</text>
|
||||
</string>
|
||||
<string id="pri_a20_check_recon_squad_task_text">
|
||||
<text>The recon unit dispatched by Kovalsky disappeared after a strange communication session. You must find them to work out what happened.</text>
|
||||
</string>
|
||||
<string id="pri_a21_chasovoi_body_search_name">
|
||||
<text>Missing sentry: investigate the area where the sentry died</text>
|
||||
</string>
|
||||
<string id="pri_a21_chasovoi_body_search_text">
|
||||
<text>The sentry was behaving very strangely, so you should investigate and find the reason for this.</text>
|
||||
</string>
|
||||
<string id="pri_a21_find_chasovoi_name">
|
||||
<text>Missing sentry: find the sentry</text>
|
||||
</string>
|
||||
<string id="pri_a21_find_chasovoi_text">
|
||||
<text>One of the soldiers went missing from his post - you need to find him and determine why he went missing.</text>
|
||||
</string>
|
||||
<string id="pri_a21_kill_kontroler_name">
|
||||
<text>Missing sentry: kill the controller</text>
|
||||
</string>
|
||||
<string id="pri_a21_kill_kontroler_text">
|
||||
<text>There was a controller near the missing sentry - it must be eliminated.</text>
|
||||
</string>
|
||||
<string id="pri_a22_find_dead_squad_name">
|
||||
<text>Radio interference: find the missing squad</text>
|
||||
</string>
|
||||
<string id="pri_a22_find_dead_squad_text">
|
||||
<text>The squad which was looking for the source of radio interference went missing - you need to find it.</text>
|
||||
</string>
|
||||
<string id="pri_a22_search_bodys_name">
|
||||
<text>Radio interference: search the bodies</text>
|
||||
</string>
|
||||
<string id="pri_a22_search_bodys_text">
|
||||
<text>Search the bodies - this may help to establish why they died.</text>
|
||||
</string>
|
||||
<string id="pri_a22_search_yarmoshuk_body_name">
|
||||
<text>Radio interference: search the body</text>
|
||||
</string>
|
||||
<string id="pri_a22_search_yarmoshuk_body_text">
|
||||
<text>Search the body - this may help to establish why he died.</text>
|
||||
</string>
|
||||
<string id="pri_a25_blow_up_door_name">
|
||||
<text>Radio interference: blow up the door </text>
|
||||
</string>
|
||||
<string id="pri_a25_blow_up_door_text">
|
||||
<text>You'll have to blow up the door using explosives to make your way into the building.</text>
|
||||
</string>
|
||||
<string id="pri_a25_check_freezer_knock_name">
|
||||
<text>Radio interference: investigate the sound</text>
|
||||
</string>
|
||||
<string id="pri_a25_check_freezer_knock_text">
|
||||
<text>There is a noise coming from the fridge - looks like someone's locked inside it. Investigate.</text>
|
||||
</string>
|
||||
<string id="pri_a25_destroy_antenna_name">
|
||||
<text>Radio interference: eliminate the source of interference</text>
|
||||
</string>
|
||||
<string id="pri_a25_destroy_antenna_text">
|
||||
<text>You have located the source of radio interference- you need to destroy it.</text>
|
||||
</string>
|
||||
<string id="pri_a25_find_antenna_name">
|
||||
<text>Radio interference: find the source of interference</text>
|
||||
</string>
|
||||
<string id="pri_a25_find_antenna_text">
|
||||
<text>There is a source of radio interference in the building - find it.</text>
|
||||
</string>
|
||||
<string id="pri_a25_find_explosive_name">
|
||||
<text>Radio interference: find the explosives</text>
|
||||
</string>
|
||||
<string id="pri_a25_find_explosive_text">
|
||||
<text>The squad sent to look for the source of interference had explosives. Find them to clear the entrance to the building.</text>
|
||||
</string>
|
||||
<string id="pri_a25_remove_source_of_hindrances_name">
|
||||
<text>Radio interference: get inside the kindergarten building</text>
|
||||
</string>
|
||||
<string id="pri_a25_remove_source_of_hindrances_text">
|
||||
<text>The source of the signal is somewhere in the kindergarten building, so you must get inside.</text>
|
||||
</string>
|
||||
<string id="pri_a28_cover_militarys_name">
|
||||
<text>Evacuation: cover the military</text>
|
||||
</string>
|
||||
<string id="pri_a28_cover_militarys_text">
|
||||
<text>Strelok may be dead, but you still have to help the military get to the helicopters.</text>
|
||||
</string>
|
||||
<string id="pri_a28_cover_strelok_name">
|
||||
<text>Evacuation: cover Strelok</text>
|
||||
</string>
|
||||
<string id="pri_a28_cover_strelok_text">
|
||||
<text>The HQ is interested in the information Strelok has to offer. You must get him to the helicopters.</text>
|
||||
</string>
|
||||
<string id="pri_a28_go_hellis_name">
|
||||
<text>Evacuation: get to the helicopters</text>
|
||||
</string>
|
||||
<string id="pri_a28_go_hellis_text">
|
||||
<text>Everyone is dead - you'll have to get to the helicopters on your own.</text>
|
||||
</string>
|
||||
<string id="pri_a28_talk_with_kovalski_name">
|
||||
<text>Evacuation: talk to Kovalsky</text>
|
||||
</string>
|
||||
<string id="pri_a28_talk_with_kovalski_text">
|
||||
<text>You need to talk to Kovalsky before the evacuation starts.</text>
|
||||
</string>
|
||||
<string id="pri_a28_tell_kovalski_when_ready_name">
|
||||
<text>Evacuation: tell Kovalsky you are ready</text>
|
||||
</string>
|
||||
<string id="pri_a28_tell_kovalski_when_ready_text">
|
||||
<text>You should inform Kovalsky that you are ready to begin the evacuation.</text>
|
||||
</string>
|
||||
<string id="pri_a28_wait_surge_end_name">
|
||||
<text>Evacuation: wait for the emission to finish</text>
|
||||
</string>
|
||||
<string id="pri_a28_wait_surge_end_text">
|
||||
<text>You need to wait for the emission to finish.</text>
|
||||
</string>
|
||||
<string id="pri_b305_check_unknown_signal_1_name">
|
||||
<text>Unknown: investigate the source of the signal</text>
|
||||
</string>
|
||||
<string id="pri_b305_check_unknown_signal_1_text">
|
||||
<text>Kirillov has identified a strange signal not far from the base. You need to investigate the source of the signal.</text>
|
||||
</string>
|
||||
<string id="pri_b305_check_unknown_signal_2_name">
|
||||
<text>Unknown: follow the signal</text>
|
||||
</string>
|
||||
<string id="pri_b305_check_unknown_signal_2_text">
|
||||
<text>The signal coordinates are accessible again, so follow them.</text>
|
||||
</string>
|
||||
<string id="pri_b305_check_unknown_signal_3_name">
|
||||
<text>Unknown: investigate the last known signal location</text>
|
||||
</string>
|
||||
<string id="pri_b305_check_unknown_signal_3_text">
|
||||
<text>The signal vanished in the building's yard, so investigate the last known signal location.</text>
|
||||
</string>
|
||||
<string id="pri_b305_check_unknown_signal_4_name">
|
||||
<text>Unknown: prepare for an attack on the base</text>
|
||||
</string>
|
||||
<string id="pri_b305_check_unknown_signal_4_text">
|
||||
<text>Return to the army base and prepare for a likely attack.</text>
|
||||
</string>
|
||||
<string id="pri_b305_kovalskiy_talk_name">
|
||||
<text>Radio interference: talk to Kovalsky</text>
|
||||
</string>
|
||||
<string id="pri_b305_kovalskiy_talk_text">
|
||||
<text>Colonel Kovalsky has asked for you.</text>
|
||||
</string>
|
||||
<string id="pri_b306_task_1_name">
|
||||
<text>Laboratory X8: get inside the elevator shaft</text>
|
||||
</string>
|
||||
<string id="pri_b306_task_1_text">
|
||||
<text>The entrance to the underground laboratory is below the Yubileiny service center, with the only way of getting inside being the elevator shaft.</text>
|
||||
</string>
|
||||
<string id="pri_b306_task_2_name">
|
||||
<text>Laboratory X8: find the generator</text>
|
||||
</string>
|
||||
<string id="pri_b306_task_2_text">
|
||||
<text>The power to the elevator shaft doors has been cut. Opening them will require you to find and activate the emergency generator.</text>
|
||||
</string>
|
||||
<string id="pri_b306_task_3_name">
|
||||
<text>Laboratory X8: descend into the laboratory</text>
|
||||
</string>
|
||||
<string id="pri_b306_task_3_text">
|
||||
<text>You need to use the elevator to get into laboratory X8, which is below the Yubileiny service center.</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_envoy_name">
|
||||
<text>One shot: eliminate the messenger</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_envoy_text">
|
||||
<text>You must eliminate the messenger. With him dead, the mercenaries won't be able to find the laboratory.</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_envoy_wait_name">
|
||||
<text>One shot: wait for the client's people</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_envoy_wait_text">
|
||||
<text>Wait for the client's people to show up and kill their leader. With him dead, the mercenaries won't be able to find the laboratory.</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_merc_name">
|
||||
<text>One shot: kill the mercenary squad leader</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_merc_text">
|
||||
<text>You must kill the mercenary squad leader. With him dead, the mercenaries will be disorganized and not much of a threat.</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_merc_wait_name">
|
||||
<text>One shot: wait for the mercenaries to appear</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_merc_wait_text">
|
||||
<text>You must wait for the mercenaries to show up and kill their leader. With him dead, the mercenaries will be disorganized and not much of a threat.</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_reward_name">
|
||||
<text>One shot: talk to Kovalsky</text>
|
||||
</string>
|
||||
<string id="pri_b35_task_reward_text">
|
||||
<text>Report the mission results to Kovalsky.</text>
|
||||
</string>
|
||||
<string id="pri_a19_lab_x8_investigation_1_name">
|
||||
<text>Laboratory X8: leave the underground complex or continue looking for documents</text>
|
||||
</string>
|
||||
<string id="pri_a19_lab_x8_investigation_1_text">
|
||||
<text>You have found documents and you can now leave the laboratory, however there may still be other documents inside the complex.</text>
|
||||
</string>
|
||||
<string id="pri_a19_lab_x8_investigation_2_name">
|
||||
<text>Laboratory X8: leave the underground complex or continue looking for documents</text>
|
||||
</string>
|
||||
<string id="pri_a19_lab_x8_investigation_2_text">
|
||||
<text>You have found documents and you can now leave the laboratory, however there may still be other documents inside the complex.</text>
|
||||
</string>
|
||||
<string id="pri_a19_lab_x8_investigation_3_name">
|
||||
<text>Laboratory X8: leave the underground complex</text>
|
||||
</string>
|
||||
<string id="pri_a19_lab_x8_investigation_3_text">
|
||||
<text>It looks like you have collected all the documents in the laboratory. You can now leave the underground complex.</text>
|
||||
</string>
|
||||
<string id="pri_a18_wait_reinf_name">
|
||||
<text>Monolith forces: wait for reinforcements</text>
|
||||
</string>
|
||||
<string id="pri_a18_wait_reinf_text">
|
||||
<text>You need to wait for reinforcements sent by Kovalsky to eliminate the Monolith forces in the book store</text>
|
||||
</string>
|
||||
<string id="pri_a22_talk_with_kovalski_name">
|
||||
<text>A quiet word: talk to Kovalsky</text>
|
||||
</string>
|
||||
<string id="pri_a22_talk_with_kovalski_text">
|
||||
<text>You need to talk to Kovalsky. It looks like he’s got something important to say.</text>
|
||||
</string>
|
||||
<string id="pri_a28_defend_helis_name">
|
||||
<text>Evacuation: hold out by the helicopters</text>
|
||||
</string>
|
||||
<string id="pri_a28_defend_helis_text">
|
||||
<text>You must protect the helicopters from the enemy until they can take off.</text>
|
||||
</string>
|
||||
<string id="pri_a28_save_medic_name">
|
||||
<text>Evacuation: revive the medic</text>
|
||||
</string>
|
||||
<string id="pri_a28_save_medic_text">
|
||||
<text>It seems the medic has been hit by unidentified forces again. Revive him as quickly as possible.</text>
|
||||
</string>
|
||||
<string id="pri_a28_return_to_helis_name">
|
||||
<text>Evacuation: return to the helicopters</text>
|
||||
</string>
|
||||
<string id="pri_a28_return_to_helis_text">
|
||||
<text>You must return to the helicopters as they might be able to take off any moment now.</text>
|
||||
</string>
|
||||
<string id="pri_a28_helis_gonna_fly_name">
|
||||
<text>Evacuation: return to the helicopters ASAP</text>
|
||||
</string>
|
||||
<string id="pri_a28_helis_gonna_fly_text">
|
||||
<text>The helicopters are ready for take-off. You must board one of them immediately - the pilots cannot wait long.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
780
gamedata/configs/text/eng/st_quests_zaton.xml
Normal file
780
gamedata/configs/text/eng/st_quests_zaton.xml
Normal file
|
|
@ -0,0 +1,780 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="zat_a2_reach_base_name">
|
||||
<text>Safe spot: reach Skadovsk</text>
|
||||
</string>
|
||||
<string id="zat_a2_reach_base_text">
|
||||
<text>The only relatively safe places in the Zone are large camps. The nearest one is Skadovsk - that's where you should be headed.</text>
|
||||
</string>
|
||||
<string id="zat_b100_guide_maps_01_name">
|
||||
<text>Area maps: find someone interested in the maps</text>
|
||||
</string>
|
||||
<string id="zat_b100_guide_maps_02_name">
|
||||
<text>Area maps: offer the maps to Pilot</text>
|
||||
</string>
|
||||
<string id="zat_b100_guide_maps_02_text">
|
||||
<text>It's possible that Pilot, the local guide, could be interested in maps of the area between Zaton and Jupiter.</text>
|
||||
</string>
|
||||
<string id="zat_b100_heli_2_crash_name">
|
||||
<text>Stingray 2: investigate the crash site</text>
|
||||
</string>
|
||||
<string id="zat_b100_heli_2_crash_text">
|
||||
<text>Investigate the Stingray 2 crash site.</text>
|
||||
</string>
|
||||
<string id="zat_b101_heli_5_crash_name">
|
||||
<text>Stingray 5: investigate the crash site</text>
|
||||
</string>
|
||||
<string id="zat_b101_heli_5_crash_name_02">
|
||||
<text>Stingray 5: find the reason for electronic burn out</text>
|
||||
</string>
|
||||
<string id="zat_b101_heli_5_crash_name_03">
|
||||
<text>Stingray squad: find the source of the charges which hit the two helicopters</text>
|
||||
</string>
|
||||
<string id="zat_b101_heli_5_crash_text">
|
||||
<text>Investigate the Stingray 5 crash site.</text>
|
||||
</string>
|
||||
<string id="zat_b101_heli_5_crash_text_02">
|
||||
<text>You must find the source of the powerful electric charge which hit the Stingray 5 helicopter.</text>
|
||||
</string>
|
||||
<string id="zat_b101_heli_5_crash_text_03">
|
||||
<text>You must find out what caused the electronics in Stingrays 4 and 5 to burn out. It seems they were hit by powerful electric charges.</text>
|
||||
</string>
|
||||
<string id="zat_b103_merc_bring_supplies_name">
|
||||
<text>Food: get food for the mercenaries</text>
|
||||
</string>
|
||||
<string id="zat_b103_merc_bring_supplies_text">
|
||||
<text>The mercenary squad in the substation workshops has asked you to bring them six cans of meat, pieces of sausage or bread.</text>
|
||||
</string>
|
||||
<string id="zat_b103_merc_supplies_got_name">
|
||||
<text>Food: take the food to the mercenaries</text>
|
||||
</string>
|
||||
<string id="zat_b103_merc_supplies_got_text">
|
||||
<text>You must take the food you've collected to the mercenaries in the substation workshops.</text>
|
||||
</string>
|
||||
<string id="zat_b103_toolkit_2_substation_workshop_name">
|
||||
<text>Tools: investigate the substation workshops</text>
|
||||
</string>
|
||||
<string id="zat_b103_toolkit_2_substation_workshop_text">
|
||||
<text>They say there might be tools in the substation workshops. You might even find the ones the technician is after.</text>
|
||||
</string>
|
||||
<string id="zat_b106_find_chimera_name">
|
||||
<text>Hunting the chimera: find the mutant while it's sleeping</text>
|
||||
</string>
|
||||
<string id="zat_b106_find_chimera_text">
|
||||
<text>You need to find the chimera before it wakes up.</text>
|
||||
</string>
|
||||
<string id="zat_b106_found_soroka_name">
|
||||
<text>In search of Magpie: inform Gonta</text>
|
||||
</string>
|
||||
<string id="zat_b106_found_soroka_text">
|
||||
<text>It looks like Magpie, the stalker who set up Gonta's squad, has been found. He has joined Freedom and now calls himself Flint.</text>
|
||||
</string>
|
||||
<string id="zat_b106_kill_chimera_name">
|
||||
<text>Hunting the chimera: kill the mutant</text>
|
||||
</string>
|
||||
<string id="zat_b106_kill_chimera_text">
|
||||
<text>The chimera is awake and you should kill it before it's too late.</text>
|
||||
</string>
|
||||
<string id="zat_b106_meet_with_gonta_at_night_name">
|
||||
<text>Hunting the chimera: meet Gonta in the bar at 3AM</text>
|
||||
</string>
|
||||
<string id="zat_b106_meet_with_gonta_at_night_text">
|
||||
<text>You should meet Gonta before sunrise to join his squad in their chimera hunt.</text>
|
||||
</string>
|
||||
<string id="zat_b106_receipt_reward_name">
|
||||
<text>Hunting the chimera: inform Trapper</text>
|
||||
</string>
|
||||
<string id="zat_b106_receipt_reward_text">
|
||||
<text>You should inform a stalker called Trapper that the chimera hunt was successful. He should give you a reward.</text>
|
||||
</string>
|
||||
<string id="zat_b106_search_soroka_name">
|
||||
<text>In search of Magpie: find the stalker</text>
|
||||
</string>
|
||||
<string id="zat_b106_search_soroka_text">
|
||||
<text>A stalker called Magpie set up Gonta's squad to be attacked by a chimera. They've asked you to find the bastard.</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_jupiter_name">
|
||||
<text>Evacuation locations: investigate position B205</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_jupiter_text">
|
||||
<text>The map you found in one of the helicopters indicated evacuation locations. You should check if the soldiers went to location B205</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_pripyat_1_name">
|
||||
<text>Evacuation locations: investigate position B28</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_pripyat_1_text">
|
||||
<text>The map you found in one of the helicopters indicated evacuation locations. You should check if the soldiers went to location B28</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_pripyat_2_name">
|
||||
<text>Evacuation location: find the coordinates of location B28</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_pripyat_2_text">
|
||||
<text>The black box of one of the Stingray helicopters had a recording where the squad commander designates a position at which the squad is to converge. This position is evacuation point B28 and you need to work out its coordinates.</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_pripyat_3_name">
|
||||
<text>Evacuation location: reach location B28</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_pripyat_3_text">
|
||||
<text>The position at which the soldiers are supposed to converge is in Pripyat. Find a way of getting there.</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_zaton_name">
|
||||
<text>Evacuation locations: investigate position B2</text>
|
||||
</string>
|
||||
<string id="zat_b107_evacuation_zaton_text">
|
||||
<text>The map you found in one of the helicopters indicated evacuation locations. You should check if the soldiers went to location B2</text>
|
||||
</string>
|
||||
<string id="zat_b14_bring_strange_object_name">
|
||||
<text>Strange phenomenon: take the artifact to Beard</text>
|
||||
</string>
|
||||
<string id="zat_b14_bring_strange_object_text">
|
||||
<text>The source of the strange glow was an equally strange artifact. It's bound to be of interest to Beard.</text>
|
||||
</string>
|
||||
<string id="zat_b14_learn_about_strange_occurrence_by_stalkers_name">
|
||||
<text>Strange phenomenon: ask stalkers about the artifact</text>
|
||||
</string>
|
||||
<string id="zat_b14_learn_about_strange_occurrence_by_stalkers_text">
|
||||
<text>Stalkers may know something about the strange artifact or they could suggest someone who does. You should talk to them.</text>
|
||||
</string>
|
||||
<string id="zat_b14_learn_about_strange_occurrence_name">
|
||||
<text>Strange phenomenon: find the source of the glow at the dredge station</text>
|
||||
</string>
|
||||
<string id="zat_b14_learn_about_strange_occurrence_text">
|
||||
<text>A strange glow was spotted at the dredge station. Beard asked you to find its source.</text>
|
||||
</string>
|
||||
<string id="zat_b14_take_artefact_name">
|
||||
<text>Strange phenomenon: take the artifact</text>
|
||||
</string>
|
||||
<string id="zat_b14_take_artefact_text">
|
||||
<text>The source of the strange glow was an equally strange artifact. You should take it.</text>
|
||||
</string>
|
||||
<string id="zat_b14_tell_svyaznoy_about_all_name">
|
||||
<text>Strange phenomenon: tell Beard about the artifact</text>
|
||||
</string>
|
||||
<string id="zat_b14_tell_svyaznoy_about_all_text">
|
||||
<text>The source of the strange glow was an equally strange artifact. Even though you don't have the artifact, you should tell Beard about it.</text>
|
||||
</string>
|
||||
<string id="zat_b20_cross_the_teleport_name">
|
||||
<text>Getting to the plateau: jump into the anomaly</text>
|
||||
</string>
|
||||
<string id="zat_b20_cross_the_teleport_text">
|
||||
<text>It looks like the way to the plateau is through the anomaly. You need to jump into it.</text>
|
||||
</string>
|
||||
<string id="zat_b20_find_the_teleport_name">
|
||||
<text>Getting to the plateau: find Noah's secret path</text>
|
||||
</string>
|
||||
<string id="zat_b20_find_the_teleport_text">
|
||||
<text>Noah's PDA mentioned his own "secret path" to the plateau. You need to find it.</text>
|
||||
</string>
|
||||
<string id="zat_b20_plato_talk_to_noah_name">
|
||||
<text>Getting to the plateau: find out how to get there from Noah </text>
|
||||
</string>
|
||||
<string id="zat_b20_plato_talk_to_noah_text">
|
||||
<text>They say a stalker called Noah knows a path onto the plateau. You need to find out how to get there.</text>
|
||||
</string>
|
||||
<string id="zat_b22_bring_proof_name">
|
||||
<text>Missing stalkers: bring back proof of Tremor's involvement</text>
|
||||
</string>
|
||||
<string id="zat_b22_bring_proof_text">
|
||||
<text>You need to take the PDA with Tremor's recordings to Skadovsk and show it to Beard. The recordings make it clear that the medic was the one responsible for stalker disappearances.</text>
|
||||
</string>
|
||||
<string id="zat_b22_find_proof_name">
|
||||
<text>Missing stalkers: find proof of Tremor's involvement</text>
|
||||
</string>
|
||||
<string id="zat_b22_find_proof_text">
|
||||
<text>You need to check whether Tremor left any evidence of his involvement in stalker disappearances.</text>
|
||||
</string>
|
||||
<string id="zat_b28_heli_3_crash_name">
|
||||
<text>Stingray 3: investigate the crash site</text>
|
||||
</string>
|
||||
<string id="zat_b28_heli_3_crash_text">
|
||||
<text>Investigate the Stingray 3 crash site.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_text_1">
|
||||
<text>You need to bring Beard the artifact, but the head start time has expired. Now your competitors are searching for the artifact as well.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_text_2">
|
||||
<text>You need to bring Beard the artifact. Remember: your competitors are also searching for it.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_text_3">
|
||||
<text>You need to bring Beard the artifact, but there is a report that another group has already found one. You should track the signal and try to complete the job before your competitors do.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_text_4">
|
||||
<text>You need to bring Beard the artifact, but another group has already done that. Now you'll only get half your fee for the artifact.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_text_5">
|
||||
<text>You need to bring Beard the artifact.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_title_16">
|
||||
<text>Artifact order: bring back a Gravi</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_title_17">
|
||||
<text>Artifact order: bring back an Eye</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_title_18">
|
||||
<text>Artifact order: bring back a Bubble</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_title_19">
|
||||
<text>Artifact order: bring back a Shell</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_title_20">
|
||||
<text>Artifact order: bring back a Goldfish</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_title_21">
|
||||
<text>Artifact order: bring back a Flame</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_title_22">
|
||||
<text>Artifact order: bring back a Firefly</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_bring_title_23">
|
||||
<text>Artifact order: bring back a Snowflake</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_text_1">
|
||||
<text>You need to find the artifact for Beard, but the head start time has expired. Now your competitors are searching for the artifact as well.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_text_2">
|
||||
<text>You need to find the artifact for Beard. Remember: your competitors are also searching for it.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_text_3">
|
||||
<text>You need to find the artifact for Beard, but there is a report that another group has already found one. You should track the signal and try to complete the job before your competitors do.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_text_4">
|
||||
<text>You need to find the artifact for Beard, but another group has already completed the order. Now you'll only get half your fee for the artifact.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_text_5">
|
||||
<text>You need to find the artifact for Beard.</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_title_16">
|
||||
<text>Artifact order: find a Gravi</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_title_17">
|
||||
<text>Artifact order: find an Eye</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_title_18">
|
||||
<text>Artifact order: find a Bubble</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_title_19">
|
||||
<text>Artifact order: find a Shell</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_title_20">
|
||||
<text>Artifact order: find a Goldfish</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_title_21">
|
||||
<text>Artifact order: find a Flame</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_title_22">
|
||||
<text>Artifact order: find a Firefly</text>
|
||||
</string>
|
||||
<string id="zat_b29_simple_find_title_23">
|
||||
<text>Artifact order: find a Snowflake</text>
|
||||
</string>
|
||||
<string id="zat_b30_compass_to_barmen_task_find_name">
|
||||
<text>Compass: locate Noah and find out where you can get the rare artifact</text>
|
||||
</string>
|
||||
<string id="zat_b30_compass_to_barmen_task_find_text">
|
||||
<text>You need to locate Noah at the old barge and find out where you can get the rare Compass artifact. Beard has been looking for the artifact for a long time and he's willing to pay well for it.</text>
|
||||
</string>
|
||||
<string id="zat_b30_compass_to_barmen_task_give_name">
|
||||
<text>Compass: take the artifact to Beard</text>
|
||||
</string>
|
||||
<string id="zat_b30_compass_to_sultan_task_find_name">
|
||||
<text>Compass: find out where you can get the rare artifact from Noah</text>
|
||||
</string>
|
||||
<string id="zat_b30_compass_to_sultan_task_find_text">
|
||||
<text>Sultan wants to intercept the artifact Beard is looking for. You need to locate Noah at the old barge and find out where you can get the artifact.</text>
|
||||
</string>
|
||||
<string id="zat_b30_compass_to_sultan_task_give_name">
|
||||
<text>Compass: take the artifact to Sultan</text>
|
||||
</string>
|
||||
<string id="zat_b30_compass_to_sultan_task_give_text">
|
||||
<text>The artifact Noah gave you is the Compass Sultan is looking for.</text>
|
||||
</string>
|
||||
<string id="zat_b30_percent_task_name">
|
||||
<text>Shady business: get your cut from Beard</text>
|
||||
</string>
|
||||
<string id="zat_b30_percent_task_text">
|
||||
<text>You should get your cut of Beard's revenue from him.</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_1_name">
|
||||
<text>Tempting business: talk to Sultan</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_1_text">
|
||||
<text>Owl the trader believes that Beard is not sticking to the agreement and suggests you contact Sultan, the local crime boss, for help.</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_2_name">
|
||||
<text>Shady business: take detectors from stalkers </text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_2_text">
|
||||
<text>You must do whatever you can to take the detector prototypes away from the stalkers who are searching for artifacts for Beard. If he has no detectors, he'll have to agree to Sultan's terms.</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_3_name">
|
||||
<text>Shady business: talk to Sultan</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_3_text">
|
||||
<text>Beard doesn't have the detectors, so you should speak to Sultan to find out whether he has resolved the problem with Beard's other suppliers.</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_4_name">
|
||||
<text>Shady business: force Beard to work for Sultan</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_4_text">
|
||||
<text>Now that Beard no longer has any suppliers or detectors, he can't do anything on his own - force him to work for Sultan.</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_6_name">
|
||||
<text>Shady business: find out about Beard's current business</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_6_text">
|
||||
<text>You need to find out what business Beard is involved in at the moment. This will help you cut off his supply channels.</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_7_name">
|
||||
<text>Shady business: take the second detector away from stalkers </text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_7_text">
|
||||
<text>You must do whatever you can to take the detector prototypes away from the stalkers who are searching for artifacts for Beard. If he has no detectors, he'll have to agree to Sultan's terms.</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_1_name">
|
||||
<text>Tempting business: bring Novikov three Veles detectors</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_1_text">
|
||||
<text>Owl the trader has offered you to participate in a lucrative venture. Your job is to find three Veles detectors and take them to Novikov in the scientists' bunker.</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_2_name">
|
||||
<text>Tempting business: wait until Owl gets the detectors</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_2_text">
|
||||
<text>Novikov accepted the detectors and promised to send them back to Owl himself. You need to wait for him to finish working with the detectors and then find out about the results from Owl.</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_3_name">
|
||||
<text>Tempting business: talk to Owl</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_3_text">
|
||||
<text>Owl the trader has contacted you by radio to tell you that he's having problems and that he wants to see you.</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_4_name">
|
||||
<text>Tempting business: convince Beard to stick to the agreement</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_4_text">
|
||||
<text>Owl the trader believes that Beard is not sticking to the agreement. You need to talk to him and convince to quit violating the agreement.</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_5_name">
|
||||
<text>Tempting business: demand a cut from Owl</text>
|
||||
</string>
|
||||
<string id="zat_b30_task_5_text">
|
||||
<text>Beard believes he doesn't owe Owl anything - you need to find out who is right and demand your cut from that person.</text>
|
||||
</string>
|
||||
<string id="zat_b33_zaporojec_text_01">
|
||||
<text>Snag has asked you to bring him his container. He hid it in an old Zaporozhets car, which fell into a crack following an earthquake. Snag is afraid to go down there because it's full of snorks.</text>
|
||||
</string>
|
||||
<string id="zat_b33_zaporojec_text_02">
|
||||
<text>You have Snag's container and you should now take it back to the owner to split its contents fairly.</text>
|
||||
</string>
|
||||
<string id="zat_b38_den_of_the_bloodsucker_inform_stalkers_name">
|
||||
<text>Bloodsucker lair: tell the stalkers</text>
|
||||
</string>
|
||||
<string id="zat_b38_den_of_the_bloodsucker_inform_stalkers_text">
|
||||
<text>You need to inform stalkers about the bloodsucker lair under the Krug antenna complex.</text>
|
||||
</string>
|
||||
<string id="zat_b38_den_of_the_bloodsucker_tell_barman_about_all_name">
|
||||
<text>Bloodsucker lair: tell Beard</text>
|
||||
</string>
|
||||
<string id="zat_b38_den_of_the_bloodsucker_tell_barman_about_all_text">
|
||||
<text>You must tell Beard about the bloodsucker lair found underneath the Krug antenna complex so that he can decide on how to protect the stalkers.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_clean_den_of_the_bloodsucker_name">
|
||||
<text>Missing stalkers: follow Grouse</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_clean_den_of_the_bloodsucker_text">
|
||||
<text>Grouse has asked you to investigate the abandoned antenna complex building with him. He spotted bloodsuckers and wants to check if the hunter is there.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_deal_with_medic_name">
|
||||
<text>Missing stalkers: find out what happened</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_deal_with_medic_text">
|
||||
<text>Looks like Tremor isn't as innocent as he seemed. You need to work out what happened.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_find_cop_near_port_krans_name">
|
||||
<text>Missing stalkers: find Grouse</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_find_cop_near_port_krans_text">
|
||||
<text>Grouse went towards the dock cranes for some reason - maybe he found something out about the missing stalkers, so you should look for him there.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_find_out_where_is_cop_name">
|
||||
<text>Missing stalkers: find out where Grouse is</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_find_out_where_is_cop_text">
|
||||
<text>Grouse isn't where he normally is. You should ask Beard where he went.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_find_to_be_missing_hunter_name">
|
||||
<text>Missing stalkers: find the missing hunter</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_find_to_be_missing_hunter_text">
|
||||
<text>Grouse has asked you to help with finding the missing hunter. The hunter was supposed to find the bloodsucker lair. According to current information, it is bloodsuckers who are responsible for recent stalker disappearances.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_get_out_from_den_of_the_bloodsucker_name">
|
||||
<text>Missing stalkers: get out of the bloodsucker lair</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_get_out_from_den_of_the_bloodsucker_text">
|
||||
<text>You discovered a bloodsucker lair in the basement and that its residents are in some kind of daze. You should get out of here and do it quietly.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_meet_cop_24h_past_name">
|
||||
<text>Missing stalkers: meet Grouse</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_meet_cop_24h_past_text">
|
||||
<text>You should probably meet Grouse and discuss the search for the missing hunter.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_meet_cop_later_name">
|
||||
<text>Missing stalkers: meet Grouse later</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_meet_cop_later_text">
|
||||
<text>There was no trace of Danila the hunter in the antenna complex building. However, Grouse seems to be perplexed by what you found inside and he asked you to meet him later to discuss the matter in more detail.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_meet_ment_name">
|
||||
<text>Missing stalkers: meet Grouse</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_meet_ment_text">
|
||||
<text>The place Grouse indicated had a dead bloodsucker and no signs of Danila the hunter. However, it seems that Grouse has found something interesting and he's asking you to join him.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_tell_barmen_about_medic_text">
|
||||
<text>As it turns out, bloodsuckers had nothing to do with stalker disappearances - it was Tremor, the Skadovsk medic.</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_1_2_name">
|
||||
<text>Tools: bring Cardan tools</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_1_2_text">
|
||||
<text>Cardan has asked you to get two sets of tools: one for basic work and one for fine work. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_1_3_name">
|
||||
<text>Tools: bring Cardan tools</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_1_3_text">
|
||||
<text>Cardan has asked you to get two sets of tools: one for basic work and one for calibration. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_1_name">
|
||||
<text>Tools: bring Cardan tools</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_1_text">
|
||||
<text>Cardan has asked you to get a set of tools for basic work. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_2_3_name">
|
||||
<text>Tools: bring Cardan tools</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_2_3_text">
|
||||
<text>Cardan has asked you to get two sets of tools: one for fine work and one for calibration. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_2_name">
|
||||
<text>Tools: bring Cardan tools</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_2_text">
|
||||
<text>Cardan has asked you to get a set of tools for fine work. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_3_name">
|
||||
<text>Tools: bring Cardan tools</text>
|
||||
</string>
|
||||
<string id="zat_b3_get_tools_3_text">
|
||||
<text>Cardan has asked you to get a set of tools for calibration. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="zat_b3_mechanic_toolkit_search_name">
|
||||
<text>Tools: bring Cardan tools</text>
|
||||
</string>
|
||||
<string id="zat_b3_mechanic_toolkit_search_text">
|
||||
<text>Cardan has asked you to get three sets of tools: one for basic work, one for fine work and one for calibration. The technician will pay you for the tools and will be able to perform more advanced weapon and armor modifications.</text>
|
||||
</string>
|
||||
<string id="zat_b40_reconnoitre_merc_camp_01_name">
|
||||
<text>Mercenary camp: take any information you can find</text>
|
||||
</string>
|
||||
<string id="zat_b40_reconnoitre_merc_camp_01_text">
|
||||
<text>Owl the trader promised good payment for any media you can find in the mercenary camp at the waste processing station. He is interested in the mercenaries' plans.</text>
|
||||
</string>
|
||||
<string id="zat_b40_reconnoitre_merc_camp_02_name">
|
||||
<text>Mercenary camp: take any information you can find</text>
|
||||
</string>
|
||||
<string id="zat_b40_reconnoitre_merc_camp_02_text">
|
||||
<text>Owl the trader promised good payment for any media you can find in the mercenary camp at the waste processing station. He is interested in the mercenaries' plans.</text>
|
||||
</string>
|
||||
<string id="zat_b44_tech_buddies_barge_name">
|
||||
<text>Three comrades: find out about Barge's fate</text>
|
||||
</string>
|
||||
<string id="zat_b44_tech_buddies_barge_text">
|
||||
<text>Cardan asked you to pass on his apologies to his comrade, a stalker called Barge. They had an argument and Barge left in an unknown direction.</text>
|
||||
</string>
|
||||
<string id="zat_b44_tech_buddies_both_name">
|
||||
<text>Three comrades: find out about Barge's and Joker's fates</text>
|
||||
</string>
|
||||
<string id="zat_b44_tech_buddies_both_text">
|
||||
<text>Cardan asked you to pass on his apologies to his comrades, stalkers called Barge and Joker. They had an argument and his comrades left in an unknown direction.</text>
|
||||
</string>
|
||||
<string id="zat_b44_tech_buddies_joker_name">
|
||||
<text>Three comrades: find out about Joker's fate</text>
|
||||
</string>
|
||||
<string id="zat_b44_tech_buddies_joker_text">
|
||||
<text>Cardan asked you to pass on his apologies to his comrade, a stalker called Joker. They had an argument and Joker left in an unknown direction.</text>
|
||||
</string>
|
||||
<string id="zat_b51_nimble_items_get_order_name">
|
||||
<text>Special order: collect the goods</text>
|
||||
</string>
|
||||
<string id="zat_b51_nimble_items_get_order_text">
|
||||
<text>The goods have been delivered - time to collect them from Nimble.</text>
|
||||
</string>
|
||||
<string id="zat_b51_nimble_items_wait_order_name">
|
||||
<text>Special order: wait for delivery</text>
|
||||
</string>
|
||||
<string id="zat_b51_nimble_items_wait_order_text">
|
||||
<text>The order has been made, so now you should wait for Nimble to get the goods.</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_find_snag_name">
|
||||
<text>Reputation: find Snag</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_find_snag_text">
|
||||
<text>You need to find Snag and force him to keep his mouth shut. Nimble has never dealt in stolen goods, while Snag seems dishonest more often than not. He was last seen by the dock cranes, so he could still be there.</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_find_snag_text_2">
|
||||
<text>You need to find Snag and force him to keep his mouth shut. Snag is not by the dock cranes, but the bandits might know where he is.</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_find_snag_text_3">
|
||||
<text>You need to find Snag and force him to keep his mouth shut. It seems the bandits are involved in this, so they should know where to look for him.</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_find_snag_text_4">
|
||||
<text>You need to find Snag and force him to keep his mouth shut. There are no clues to his whereabouts at the moment.</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_find_snag_text_5">
|
||||
<text>You need to find Snag and force him to keep his mouth shut. Judging by the PDA found on one of the bandits, Sultan's people are looking for Snag. Unfortunately, there aren't any clues as to where he can be found.</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_know_there_snog_name">
|
||||
<text>Reputation: find out where Snag disappeared to</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_know_there_snog_text">
|
||||
<text>Snag is not where he used to be, so you should ask the locals if they saw where he went.</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_know_there_snog_text_2">
|
||||
<text>You need to find Snag and force him to keep his mouth shut. He is not where he used to be. Maybe Sultan knows where Snag is.</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_know_there_snog_text_3">
|
||||
<text>You need to find Snag and force him to keep his mouth shut. He is not where he used to be. Maybe Beard knows where Snag is.</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_tell_snag_name">
|
||||
<text>Reputation: talk to Snag</text>
|
||||
</string>
|
||||
<string id="zat_b52_reputation_tell_snag_text">
|
||||
<text>You need to find Snag and force him to keep his mouth shut. Nimble has never dealt in stolen goods, while Snag seems dishonest more often than not.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_destroy_lair_name">
|
||||
<text>Bloodsucker lair: find the ventilation shaft</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_destroy_lair_text">
|
||||
<text>Find the ventilation shaft to fill the bloodsucker lair with poisonous gas.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_find_gas_name">
|
||||
<text>Bloodsucker lair: find poisonous gas</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_find_gas_text">
|
||||
<text>You will need poisonous gas to destroy the bloodsucker lair. Owl should know where you can get some.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_find_gas_text_2">
|
||||
<text>You will need poisonous gas to destroy the bloodsucker lair. Owl claims that you'll find gas canisters at the deserted military convoy.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_get_gas_name">
|
||||
<text>Bloodsucker lair: find keys to the container</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_get_gas_text">
|
||||
<text>The documents you found mention keys to the gas canister container. You need to find them.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_open_gas_box_name">
|
||||
<text>Bloodsucker lair: find a way to open the gas canister container</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_open_gas_box_text">
|
||||
<text>The container with the gas canister is locked. You need to find a way to open it.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_place_gas_name">
|
||||
<text>Bloodsucker lair: position the gas canister</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_place_gas_text">
|
||||
<text>Position the gas canister in the antenna complex basement ventilation system. The gas should get in via the ventilation shaft and fill the basement, killing the bloodsuckers.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_tell_stalkers_about_destroy_lair_name">
|
||||
<text>Bloodsucker lair: inform Beard that the lair has been destroyed</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_tell_stalkers_about_destroy_lair_text">
|
||||
<text>Inform Beard that you have destroyed the bloodsucker lair, securing the safety of Skadovsk stalkers.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_twist_vintil_name">
|
||||
<text>Bloodsucker lair: turn the valve</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_twist_vintil_text">
|
||||
<text>Turn the valve to allow poisonous gas to fill the basement with the bloodsucker lair via the ventilation shaft.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_wait_destroy_name">
|
||||
<text>Bloodsucker lair: wait until the gas takes effect </text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_wait_destroy_text">
|
||||
<text>You need to make sure the gas filled the lair and the bloodsuckers are dead.</text>
|
||||
</string>
|
||||
<string id="zat_b5_come_to_bandits_name">
|
||||
<text>Transaction: meet the bandits by the ranger station</text>
|
||||
</string>
|
||||
<string id="zat_b5_come_to_bandits_text">
|
||||
<text>Sultan has asked you to take part in a transaction with a trader. You need to accompany his people and cover them in case something happens.</text>
|
||||
</string>
|
||||
<string id="zat_b5_come_to_dealer_name">
|
||||
<text> Transaction: meet the trader</text>
|
||||
</string>
|
||||
<string id="zat_b5_come_to_dealer_text">
|
||||
<text>Owl has offered you a job - protecting some trader during a transaction. Clearly, the transaction is shady and it might not go very smoothly.</text>
|
||||
</string>
|
||||
<string id="zat_b5_come_to_stalkers_name">
|
||||
<text> Transaction: meet the stalkers by the ranger station</text>
|
||||
</string>
|
||||
<string id="zat_b5_come_to_stalkers_text">
|
||||
<text>Meet the stalkers by the ranger station and help them disrupt the transaction between the bandits and the weapons trader.</text>
|
||||
</string>
|
||||
<string id="zat_b5_cover_dealer_name">
|
||||
<text>Transaction: protect the trader</text>
|
||||
</string>
|
||||
<string id="zat_b5_cover_dealer_text">
|
||||
<text>The trader has explained your job - to protect him during the transaction.</text>
|
||||
</string>
|
||||
<string id="zat_b5_intercept_talking_name">
|
||||
<text>Transaction: eavesdrop on the conversation</text>
|
||||
</string>
|
||||
<string id="zat_b5_intercept_talking_text">
|
||||
<text>Stalkers want to listen in on the conversation between the bandits and the weapons trader.</text>
|
||||
</string>
|
||||
<string id="zat_b5_kill_dealer_name">
|
||||
<text>Transaction: disrupt the weapons sale</text>
|
||||
</string>
|
||||
<string id="zat_b5_kill_dealer_text">
|
||||
<text>Do whatever it takes to disrupt the transaction between the bandits and the trader.</text>
|
||||
</string>
|
||||
<string id="zat_b5_kill_stalkers_name">
|
||||
<text>Transaction: eliminate witnesses</text>
|
||||
</string>
|
||||
<string id="zat_b5_kill_stalkers_text">
|
||||
<text>The trader's transaction didn't work out, so you need to take out all the witnesses.</text>
|
||||
</string>
|
||||
<string id="zat_b5_protect_dealer_name">
|
||||
<text>Transaction: protect the trader</text>
|
||||
</string>
|
||||
<string id="zat_b5_protect_dealer_text">
|
||||
<text>You need to protect the trader. Also, he ordered you to take out all the witnesses to the transaction, including his clients.</text>
|
||||
</string>
|
||||
<string id="zat_b5_search_body_name">
|
||||
<text>Transaction: search the trader</text>
|
||||
</string>
|
||||
<string id="zat_b5_search_body_text">
|
||||
<text>The trader may have important information which may come in handy later. You should take it.</text>
|
||||
</string>
|
||||
<string id="zat_b5_secure_bandits_name">
|
||||
<text>Transaction: cover the bandits during the transaction </text>
|
||||
</string>
|
||||
<string id="zat_b5_secure_bandits_text">
|
||||
<text>Stay on your guard and provide cover to the bandits while they are negotiating with the trader.</text>
|
||||
</string>
|
||||
<string id="zat_b5_speak_dealer_name">
|
||||
<text>Transaction: talk to the trader</text>
|
||||
</string>
|
||||
<string id="zat_b5_speak_dealer_text">
|
||||
<text>The transaction with bandits is complete, so you should collect your reward.</text>
|
||||
</string>
|
||||
<string id="zat_b5_talk_barmen_name">
|
||||
<text>Transaction: collect your reward from Beard</text>
|
||||
</string>
|
||||
<string id="zat_b5_talk_barmen_text">
|
||||
<text>Beard promised you a reward if you disrupted the transaction between the bandits and the trader. With the transaction positively botched, you can go ahead and collect your reward.</text>
|
||||
</string>
|
||||
<string id="zat_b5_talk_to_sultan_name">
|
||||
<text>Transaction: talk to the bandit leader</text>
|
||||
</string>
|
||||
<string id="zat_b5_talk_to_sultan_text">
|
||||
<text>You need to inform the bandit leader you're ready to take part in the transaction.</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_name">
|
||||
<text>The hit: decide what to do</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_raiders_name">
|
||||
<text>The hit: attack the stalkers</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_stalkers_reward_name">
|
||||
<text>The hit: collect your reward</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_stalkers_reward_text">
|
||||
<text>The attack on the camp was repelled, so you can talk to the stalkers to get your reward. They would probably have had a very tough time if they hadn't been warned about the attack.</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_text">
|
||||
<text>A group of stalkers has turned to a bandit existence of robbing their own kind. You need to decide whether to take part in their assault, warn the stalkers or not get involved.</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_wait_name">
|
||||
<text>The hit: wait for the agreed time</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_time_name">
|
||||
<text>The hit: Wait for the right moment</text>
|
||||
</string>
|
||||
<string id="zat_b33_zaporojec_name">
|
||||
<text>Unreachable stash: take the container to Snag</text>
|
||||
</string>
|
||||
<string id="zat_b5_talk_stalkers_name">
|
||||
<text>Transaction: talk to the leader of the stalker squad</text>
|
||||
</string>
|
||||
<string id="zat_b5_talk_stalkers_text">
|
||||
<text>The transaction has been sabotaged, the weapon trader is dead. Talk to the leader of the stalker squad.</text>
|
||||
</string>
|
||||
<string id="zat_b38_disappearance_stalkers_tell_barmen_about_medic_name">
|
||||
<text>Missing stalkers: tell the folks at Skadovsk what happened</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_open_container_text">
|
||||
<text>You need to open the container using the keys you found and take the poison gas tank out.</text>
|
||||
</string>
|
||||
<string id="zat_b57_den_of_the_bloodsucker_open_container_name">
|
||||
<text>Bloodsucker lair: get the gas tank out of the container</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_backstab_name">
|
||||
<text>The hit: attack the robbers</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_backstab_text">
|
||||
<text>Attacking the robbers from behind will help stalkers repel their attack.</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_meet_name">
|
||||
<text>The hit: meet the robbers</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_raiders_text">
|
||||
<text>Join the robbers in attacking the stalker camp.</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_stalkers_name">
|
||||
<text>The hit: join the robbers</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_stalkers_text">
|
||||
<text>Stalkers have asked you to help them repel the robbers’ attack. You should join the robbers. When they begin the assault, you’ll be able to attack them from behind with impunity.</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_meet_text">
|
||||
<text>The robbers should be waiting by Shevchenko. You’ll need to meet them to take part in their assault on the stalkers.</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_wait_text">
|
||||
<text>Wait for the meeting with the robbers. They want to attack the stalker camp after midnight while it’s still dark. The agreed meeting place is Shevchenko.</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_raiders_reward_name">
|
||||
<text>The hit: get your cut</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_raiders_reward_text">
|
||||
<text>The attack on the stalkers was successful and you should get your cut of the loot.</text>
|
||||
</string>
|
||||
<string id="zat_b7_stalkers_raiders_time_text">
|
||||
<text>Wait for the right moment when the robbers are distracted by the attack. You can then pounce on them from behind to help the Shevchenko stalkers.</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_8_name">
|
||||
<text>Shady business: start working for Beard</text>
|
||||
</string>
|
||||
<string id="zat_b30_sultan_task_8_text">
|
||||
<text>Taking detector prototypes off stalkers working for Beard requires you to blend into their ranks. This will allow you to find out where your competitors are.</text>
|
||||
</string>
|
||||
<string id="zat_b33_zaporojec_text_03">
|
||||
<text>You need to take the container and deliver it to its owner.</text>
|
||||
</string>
|
||||
<string id="zat_b100_guide_maps_01_text">
|
||||
<text>The Stingray 2 onboard computer had maps of the area between Zaton and Jupiter. You should find someone who could use them.</text>
|
||||
</string>
|
||||
<string id="zat_b20_ask_a_stalkers_name">
|
||||
<text>Getting to the plateau: talk to stalkers</text>
|
||||
</string>
|
||||
<string id="zat_b20_ask_a_stalkers_text">
|
||||
<text>It looks like there’s no direct route to the plateau. Ask local stalkers about other ways of getting there.</text>
|
||||
</string>
|
||||
<string id="zat_b30_compass_to_barmen_task_give_text">
|
||||
<text>The artifact you got from Noah is the Compass that Beard wants.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
156
gamedata/configs/text/eng/st_subtitles.xml
Normal file
156
gamedata/configs/text/eng/st_subtitles.xml
Normal file
|
|
@ -0,0 +1,156 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="zat_a1_cutscene_phrase_1">
|
||||
<text>On the morning of April 26, 1986, the reactor of power block 4 of Chernobyl NPP is destroyed following a massive thermal explosion. The resulting radioactive dust carried by the wind descends on the USSR, also scattering pockets of radiation across Europe, and even reaching America.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_2">
|
||||
<text>The ramifications of the disaster are so serious that the Government of the Soviet Union is forced to urgently evacuate the residents of nearby towns and villages.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_3">
|
||||
<text>The contaminated areas within a 30-kilometer radius of the power plant are converted into a strictly guarded Exclusion Zone.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_4">
|
||||
<text>Operation of the CNNP resumes following the erection of a reinforced concrete sarcophagus over the destroyed power block. The existence of a massive power source, coupled with the fact that the area is no longer inhabited, leads to the creation of a network of secret laboratories.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_5">
|
||||
<text>June 10, 2006. The Zone lights up with a flash of blinding light. This explosion of light is followed by a moment of complete silence and clouds evaporating in the sky. A peal of thunder then shakes the ground. Most of the soldiers guarding the perimeter are killed instantly.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_6">
|
||||
<text>2007. Scientists are still unable to explain what happened. Rare expeditions into the Zone usually end in tragedy, with rare survivors telling stories of mutated animals with incredible abilities.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_7">
|
||||
<text>2009. According to various estimates, the Zone is home to between one and three hundred unidentified individuals. These people call themselves stalkers and make their living by collecting anomalous formations known as artifacts, which can be sold for considerable sums of money.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_8">
|
||||
<text>2010. Despite military cordons around the perimeter, the stalker phenomenon is growing in numbers. However, only the areas around the Zone’s edges have been explored: attempts to penetrate deeper into the Zone have all ended in failure.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_9">
|
||||
<text>2012. A stalker called Strelok solves the secret of the Brain Scorcher, a powerful emitter capable of destroying human minds, and deactivates it. After this, stalkers rush for the center of the Zone in large numbers: some in hopes of finding a treasure trove of artifacts, others in search of the legendary Wish Granter.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_10">
|
||||
<text>In these changing circumstances, the National Security and Defense Council of Ukraine decides to launch an immediate special operation, known as Operation Fairway. Dozens of military helicopters carrying troops head for the CNPP, using anomaly field maps drawn up in advance to navigate the skies. Despite meticulous preparation, the operation is a failure and none of the helicopters return from the mission.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_11">
|
||||
<text>Major Degtyarev, a USS special agent and formerly experienced stalker, is sent into the Zone to investigate the failure of the operation.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_12">
|
||||
<text>Equipped with an assault rifle, two weeks’ worth of supplies and a radio to communicate with HQ, he begins his journey towards the center of the Zone.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_13">
|
||||
<text>Talking to stalkers yields no results... Either they don’t have the information or they don’t want to share it...</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_14">
|
||||
<text>The Zone takes every opportunity to remind the Major that it’s no resort. Not a day passes without an attack by mutants or, worse yet, people.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_15">
|
||||
<text>Communication with HQ is unhelpful at best: the only reliable information available consists of the coordinates of the five crashed helicopters. Within several kilometers of the CNPP, the radio goes dead.</text>
|
||||
</string>
|
||||
<string id="zat_a1_cutscene_phrase_16">
|
||||
<text>Degtyarev is alone.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_1">
|
||||
<text>For successfully completing his investigation, Degtyarev was rewarded with an early promotion to Colonel. He declined an offer of a cushy office position and instead requested to be sent to the Zone as the Security Service’s permanent observer.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_2">
|
||||
<text>The information about psy-devices obtained by Degtyarev put his superiors on alert. All the information on X-designated laboratories was removed from military archives and filed as Top Secret. USS personnel working in the Zone were ordered to prevent the disclosure of information about the work done in these laboratories at any cost.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_3">
|
||||
<text>Several experimental samples were made on the basis of technical documents for item 62. Following a series of tests, it was decided not to go ahead with large scale deployment of the weapon due to the high cost of ammunition. Nonetheless, there is evidence that further secret development of the Gauss rifle is ongoing.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_4_a">
|
||||
<text>Sultan and his gang left the Skadovsk after their attempts to capture the ship failed. The ensuing feeling of relative safety among stalkers led to a massive increase in the number of artifacts sold to Beard, causing his business to boom, while the Skadovsk became almost as popular as the famous 100 Rads bar.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_4_b">
|
||||
<text>Sultan’s social order settled firmly into place on the Skadovsk, and the vessel became a bandit base. Unwilling to continue paying protection fees, Beard set off with a group of stalkers to explore the yet uncharted regions of the Zone. Stalker attempts to regain control of the ship quickly ceased after a few unruly characters were made example of by being thrown off the vessel to die in emissions.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_4_c">
|
||||
<text>Skadovsk remained home to all those lucky enough to reach it. Bandits tried to establish their so-called “order” on the ship, but stalkers kept them at bay. A fragile peace broke out on the vessel.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_5_a">
|
||||
<text>Unfortunately, it didn’t last long. Bloodsuckers from the lair near the Skadovsk made their way to the ship. When bloodsucker attacks began to occur even in broad daylight, a mission was launched to deal with the problem. Unfortunately, the operation failed to clear the tunnels, and soon afterwards a wave of predators swept the ship’s residents away into oblivion.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_5_b">
|
||||
<text>Following the destruction of the bloodsucker lair, mutants were unable to significantly affect the state of affairs on the Skadovsk. For a while, the old ship became a center of relative stability in the ever-changing world that is the Zone.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_6_a">
|
||||
<text>Freedom managed to earn the trust of stalkers at Yanov station. Duty organized an assault in an attempt to regain lost ground, but Lieutenant Colonel Shulga was killed in the ensuing firefight. The Duty squad quickly fell apart after losing its commander.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_6_b">
|
||||
<text>New recruits and growing popularity among stalkers allowed Duty to drive Freedom out of Yanov station. Loki and his Freedom squad were killed after a fierce battle.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_6_c">
|
||||
<text>A fragile balance was reached between Freedom and Duty squads at Yanov station. Tired of the pointless struggle, fighters of both factions started leaving their squads and joining the free stalkers. </text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_7_a">
|
||||
<text>The scientific research expedition organized by Professors Hermann and Ozersky was a success. The data they collected facilitated the development of several unique devices and drugs. In light of this, funding of research programs in the Zone was vastly increased.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_7_b">
|
||||
<text>The scientific research expedition organized by Professors Hermann and Ozersky did not collect enough data and was withdrawn. On returning to the outside world, the two scientists proceeded to engage in unrelated work.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_8_a">
|
||||
<text>Garry’s stories about the army’s struggle against the dangers of Pripyat interested many, and various groups soon began exploring the ghost town. Despite the constant Monolith attacks, stalkers managed to dig in at the former army camp, which they used as a base to launch raids deep into the city, making steady progress.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_8_b">
|
||||
<text>Garry’s story about the army’s fate scared stalkers away from Pripyat. The few who dared to venture into the city ran into inexplicable and terrifying phenomena, which added further dark strokes to an already gloomy picture of the dead city.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_9">
|
||||
<text>The Oasis was no longer the stuff of legends. The identity of those who managed to find a way to this secret anomaly became an increasingly regular topic of conversation among stalkers. The number of adventurers trying to follow suit remained high - something the bandits continue to take advantage of. Rookies are fooled by their offers to lead them to the Oasis, which usually end in muggings at a safe distance from other stalkers.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_10">
|
||||
<text>Mercenary squads continue to be active in the Zone. Their interest in the secret laboratories has grown and attracted the intense attention of the USS. Despite this, attempts to establish the identity of the client behind the mercenaries proved unsuccessful.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_11_a">
|
||||
<text>The area around Yanov station continues to attract growing numbers of stalkers. The lack of dangerous mutants and abundance of anomalous areas have led to the area being referred to by stalkers as a “treasure trove” with increasing regularity.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_11_b">
|
||||
<text>The area around Yanov station gained the reputation of being one of the most dangerous places in the Zone. Fewer and fewer stalkers made it back from raids, many dying at the hands of mutants within view of the camp. One of those missing is Zveroboi, who set out to track down a chimera on what appears to have been his last hunt.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_12_a">
|
||||
<text>Zulu returned to Duty’s main base at the Rostok plant. Nobody knows what he discussed with the leader of Duty, General Voronin, but several days later he was spotted at the head of a large squad on its way to the center of the Zone.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_12_b">
|
||||
<text>Rumors of Zulu’s fate reached the leader of Duty, General Voronin. To everyone’s great surprise, Voronin decided to posthumously award Zulu with the Silver Shield, Duty’s highest decoration.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_13_a">
|
||||
<text>Vano headed off to the Freedom-controlled military warehouses, where his cheerful personality and optimism quickly earned him the popularity they merited. Ultimately, he took charge of a small group of researchers involved in investigating anomalous areas.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_13_b">
|
||||
<text>Stalkers at Yanov station still think of the cheerful Vano from time to time, recalling his light-heartedness and natural stalker skills. The consensus is that given his luck, Vano made a big mistake in deciding to look for a road to Pripyat.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_14_a">
|
||||
<text>A new stalker group appeared in the Zone. They are well-trained but their objectives are not known. Unconfirmed rumors suggest that they used to be Monolith fighters, with the squad led by a man known as Strider.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_14_b">
|
||||
<text>Few noticed the disappearance of Strider, the only man concerned with understanding what happened to those who fell under the Monolith’s spell, and helping them.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_15_a">
|
||||
<text>Senior Lieutenant Sokolov continued to fly over the Zone and was shot down by mercenaries over Limansk. Two weeks later he was picked up by a patrol near the Cordon, his survival being a minor miracle. Sokolov left the air force soon after, joining a civil airline instead.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_15_b">
|
||||
<text>The list of casualties suffered in the course of Operation Fairway was amended with yet another name: “Senior Lieutenant O.N. Sokolov. Died in the line of duty.”</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_16">
|
||||
<text>Owl established good contacts with clients outside the Zone. He trades in information, and if rumors are true, one of his major clients is the USS.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_17">
|
||||
<text>A group of stalkers was forced to seek shelter on Noah’s old barge during an especially powerful emission. The barge was attacked by a horde of snorks soon after, and the stalkers quickly realized that the barge was a small but formidable fortress. Even more astonishing was a litter of pseudodog puppies that Noah himself led into battle against the snorks.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_18_a">
|
||||
<text>On discovering his friends’ fates, Cardan gave up dreams of a stalker career. Having overcome his alcoholism, he moved to Yanov, where he partnered up with Nitro to set up a full service repair shop. Both technicians gladly devote all their spare time to building a vehicle suitable for the Zone’s unforgiving environment.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_18_b">
|
||||
<text>Having overcome his alcoholism, Cardan left the Skadovsk. Stalkers said that he went to look for his missing friends. Several days later he returned, wounded and suffering from radiation poisoning. As soon as his wounds healed, he left the Zone forever.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_19_a">
|
||||
<text>Strelok passed on the information he obtained at the Chernobyl NPP to the USS commanders. This prompted the Government to create a Scientific Institute for Research of the Chernobyl Anomalous Area. Strelok took up the position of Chief Scientific Consultant to the Institute.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_19_b">
|
||||
<text>Strelok’s knowledge was lost with him. The information he found at the Chernobyl NPP, which could have been used to solve the Zone’s riddles, never reached the outside world. It seems the Zone knows how to keep its secrets.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_20_a">
|
||||
<text>When Colonel Kovalsky, commander of the Stingray group, returned from the Zone, he reported to his commanders on the reasons for the failure of Operation Fairway. Following a dragged-out investigation and the brass’ failed attempts to pin the blame on him, the Colonel was finally given an honorable discharge.</text>
|
||||
</string>
|
||||
<string id="pri_a28_outro_phrase_20_b">
|
||||
<text>Colonel Kovalsky, commander of the Stingray group, found his resting place not far from the majority of his squad. Their bodies were taken in by the Zone, with nothing but old faded photographs in a specialized military museum left to remind the country of their sacrifice.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
684
gamedata/configs/text/eng/ui_st_credits.xml
Normal file
684
gamedata/configs/text/eng/ui_st_credits.xml
Normal file
|
|
@ -0,0 +1,684 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="st_chechin">
|
||||
<text>Sergey Chechin</text>
|
||||
</string>
|
||||
<string id="st_abramowicz">
|
||||
<text>Maciej Abramowicz</text>
|
||||
</string>
|
||||
<string id="st_abroyan">
|
||||
<text>Armen Abroyan</text>
|
||||
</string>
|
||||
<string id="st_actors">
|
||||
<text>Actors</text>
|
||||
</string>
|
||||
<string id="st_all_qa">
|
||||
<text>Testers</text>
|
||||
</string>
|
||||
<string id="st_amdati">
|
||||
<text>AMD/ATI</text>
|
||||
</string>
|
||||
<string id="st_androshchuk">
|
||||
<text>Roman Androshiuk</text>
|
||||
</string>
|
||||
<string id="st_animator">
|
||||
<text>Animator</text>
|
||||
</string>
|
||||
<string id="st_art_department">
|
||||
<text>Graphics Department</text>
|
||||
</string>
|
||||
<string id="st_art_director">
|
||||
<text>Art Director</text>
|
||||
</string>
|
||||
<string id="st_atroshenko">
|
||||
<text>Nikita Atroshenko</text>
|
||||
</string>
|
||||
<string id="st_bajorek">
|
||||
<text>Damian Bajorek</text>
|
||||
</string>
|
||||
<string id="st_bastrikin">
|
||||
<text>Mikhail Bastrykin</text>
|
||||
</string>
|
||||
<string id="st_bilinski">
|
||||
<text>Kamil Bilinski</text>
|
||||
</string>
|
||||
<string id="st_binkowski">
|
||||
<text>Krzysztof Binkowski</text>
|
||||
</string>
|
||||
<string id="st_bochenek">
|
||||
<text>Arkadiusz Bochenek</text>
|
||||
</string>
|
||||
<string id="st_boggs">
|
||||
<text>Justin Boggs</text>
|
||||
</string>
|
||||
<string id="st_bogush">
|
||||
<text>Anatoly Bogush</text>
|
||||
</string>
|
||||
<string id="st_borowy">
|
||||
<text>Wojciech Borowy</text>
|
||||
</string>
|
||||
<string id="st_burtsau">
|
||||
<text>Stanislaw Burtsau</text>
|
||||
</string>
|
||||
<string id="st_character_models">
|
||||
<text>Character Models</text>
|
||||
</string>
|
||||
<string id="st_cherevatenko">
|
||||
<text>Aleksey Cherevatenko</text>
|
||||
</string>
|
||||
<string id="st_chrul">
|
||||
<text>Jerzy Chrul</text>
|
||||
</string>
|
||||
<string id="st_ciemny">
|
||||
<text>Wojciech Ciemny</text>
|
||||
</string>
|
||||
<string id="st_composer">
|
||||
<text>Composer</text>
|
||||
</string>
|
||||
<string id="st_davidian">
|
||||
<text>Dmitry “Abe” Davidyan</text>
|
||||
</string>
|
||||
<string id="st_davies">
|
||||
<text>Aaron Davies</text>
|
||||
</string>
|
||||
<string id="st_demidenko">
|
||||
<text>Alexander Demidenko</text>
|
||||
</string>
|
||||
<string id="st_dep_programmers">
|
||||
<text>Programming</text>
|
||||
</string>
|
||||
<string id="st_dep_programmers1">
|
||||
<text>Department</text>
|
||||
</string>
|
||||
<string id="st_derewonko">
|
||||
<text>Lukasz Derewonko</text>
|
||||
</string>
|
||||
<string id="st_didenko">
|
||||
<text>Ruslan Didenko</text>
|
||||
</string>
|
||||
<string id="st_doroshenko">
|
||||
<text>Yuri Doroshenko</text>
|
||||
</string>
|
||||
<string id="st_dovgoluk">
|
||||
<text>Elena Dovgaliuk</text>
|
||||
</string>
|
||||
<string id="st_durajczyk">
|
||||
<text>Rafal Durajczyk</text>
|
||||
</string>
|
||||
<string id="st_dushinskiy">
|
||||
<text>Petr Dushinsky</text>
|
||||
</string>
|
||||
<string id="st_dziarnowski">
|
||||
<text>Maciej Dziarnowski</text>
|
||||
</string>
|
||||
<string id="st_eremenko">
|
||||
<text>Sergey Eremenko</text>
|
||||
</string>
|
||||
<string id="st_falchenko">
|
||||
<text>Yuri "Dark” Falchenko</text>
|
||||
</string>
|
||||
<string id="st_gabryel">
|
||||
<text>Jakub Gabryel</text>
|
||||
</string>
|
||||
<string id="st_galach">
|
||||
<text>Cezary Galach</text>
|
||||
</string>
|
||||
<string id="st_gamedesign_department">
|
||||
<text>Game Design Department</text>
|
||||
</string>
|
||||
<string id="st_gameplay">
|
||||
<text>Gameplay Programmers</text>
|
||||
</string>
|
||||
<string id="st_genega_qa">
|
||||
<text>CENEGA QA</text>
|
||||
</string>
|
||||
<string id="st_genega_thanks">
|
||||
<text>Special thanks to</text>
|
||||
</string>
|
||||
<string id="st_gerasimov">
|
||||
<text>Filip Gerasimov</text>
|
||||
</string>
|
||||
<string id="st_german">
|
||||
<text>Grigory Hermann</text>
|
||||
</string>
|
||||
<string id="st_girich">
|
||||
<text>Angelica Girich</text>
|
||||
</string>
|
||||
<string id="st_golubinski">
|
||||
<text>Pawel Golubinski</text>
|
||||
</string>
|
||||
<string id="st_gorniak">
|
||||
<text>Marcin Gorniak</text>
|
||||
</string>
|
||||
<string id="st_goscicki">
|
||||
<text>Tomasz Goscicki</text>
|
||||
</string>
|
||||
<string id="st_graphics">
|
||||
<text>Graphics Programmers</text>
|
||||
</string>
|
||||
<string id="st_grun">
|
||||
<text>Holger Grun</text>
|
||||
</string>
|
||||
<string id="st_grzywaczewski">
|
||||
<text>Pawel Grzywaczewski</text>
|
||||
</string>
|
||||
<string id="st_gsc">
|
||||
<text>Sergiy Grygorovich</text>
|
||||
</string>
|
||||
<string id="st_gutowski">
|
||||
<text>Marcin Gutowski</text>
|
||||
</string>
|
||||
<string id="st_iassenev">
|
||||
<text>Dmitry Yasenev</text>
|
||||
</string>
|
||||
<string id="st_intel">
|
||||
<text>Intel</text>
|
||||
</string>
|
||||
<string id="st_ivancov">
|
||||
<text>Sergey Ivantsov</text>
|
||||
</string>
|
||||
<string id="st_jankowski">
|
||||
<text>Norbert Jankowski</text>
|
||||
</string>
|
||||
<string id="st_kachanuyk">
|
||||
<text>Alexander Kachaniuk</text>
|
||||
</string>
|
||||
<string id="st_kalita">
|
||||
<text>Dmitry Kalita</text>
|
||||
</string>
|
||||
<string id="st_keska">
|
||||
<text>Aleksander Keska</text>
|
||||
</string>
|
||||
<string id="st_kirienko">
|
||||
<text>Andrey “Darin” Kirienko</text>
|
||||
</string>
|
||||
<string id="st_kobylanski">
|
||||
<text>Lukasz Kobylanski</text>
|
||||
</string>
|
||||
<string id="st_kolomiech">
|
||||
<text>Andrey Kolomiets</text>
|
||||
</string>
|
||||
<string id="st_komorek">
|
||||
<text>Artur Komorek</text>
|
||||
</string>
|
||||
<string id="st_konstantinov">
|
||||
<text>Yuri Konstantinov</text>
|
||||
</string>
|
||||
<string id="st_kotolovskaya">
|
||||
<text>Maria Kotolovskaya</text>
|
||||
</string>
|
||||
<string id="st_kovach">
|
||||
<text>Alexander Kovach</text>
|
||||
</string>
|
||||
<string id="st_koval">
|
||||
<text>Kirill Koval</text>
|
||||
</string>
|
||||
<string id="st_krivchenko">
|
||||
<text>Irina Krivchikova</text>
|
||||
</string>
|
||||
<string id="st_krivets">
|
||||
<text>Dmitry Krivets</text>
|
||||
</string>
|
||||
<string id="st_kuchma">
|
||||
<text>Eugene Kuchma</text>
|
||||
</string>
|
||||
<string id="st_kudrya">
|
||||
<text>Svetlana Kudrya</text>
|
||||
</string>
|
||||
<string id="st_kurbatov">
|
||||
<text>Sergey Kurbatov</text>
|
||||
</string>
|
||||
<string id="st_kuzhel">
|
||||
<text>Olga Kuzhel</text>
|
||||
</string>
|
||||
<string id="st_kuzmenko">
|
||||
<text>Dmitry Kuzmenko</text>
|
||||
</string>
|
||||
<string id="st_kuznecov">
|
||||
<text>Aleksey Kuznetsov</text>
|
||||
</string>
|
||||
<string id="st_kuznecov1">
|
||||
<text>Oleg Kuznetsov</text>
|
||||
</string>
|
||||
<string id="st_lazarski">
|
||||
<text>Szymon Lazarski</text>
|
||||
</string>
|
||||
<string id="st_lead_animator">
|
||||
<text>Lead Animator</text>
|
||||
</string>
|
||||
<string id="st_lead_artist">
|
||||
<text>Lead Artist</text>
|
||||
</string>
|
||||
<string id="st_lead_game_designer">
|
||||
<text>Lead Game Designer</text>
|
||||
</string>
|
||||
<string id="st_lead_programmer">
|
||||
<text>Lead Programmer</text>
|
||||
</string>
|
||||
<string id="st_lead_qa">
|
||||
<text>Lead Testers</text>
|
||||
</string>
|
||||
<string id="st_lead_specialist">
|
||||
<text>Lead Experts</text>
|
||||
</string>
|
||||
<string id="st_level_design">
|
||||
<text>Level Design</text>
|
||||
</string>
|
||||
<string id="st_lit_editor">
|
||||
<text>Proofreading</text>
|
||||
</string>
|
||||
<string id="st_litvinenko">
|
||||
<text>Vladimir Litvinenko</text>
|
||||
</string>
|
||||
<string id="st_lundgren">
|
||||
<text>Eric Lundgren</text>
|
||||
</string>
|
||||
<string id="st_maistrenko">
|
||||
<text>Sergey Maistrenko</text>
|
||||
</string>
|
||||
<string id="st_makedon">
|
||||
<text>Dmitry Macedon</text>
|
||||
</string>
|
||||
<string id="st_malinkin">
|
||||
<text>Roman Malinkin</text>
|
||||
</string>
|
||||
<string id="st_manager_qa">
|
||||
<text>Project Managers</text>
|
||||
</string>
|
||||
<string id="st_manilyuk">
|
||||
<text>Alexander Maniliuk</text>
|
||||
</string>
|
||||
<string id="st_mankowski">
|
||||
<text>Daniel Mankowski</text>
|
||||
</string>
|
||||
<string id="st_matveenko">
|
||||
<text>Denis Matveenko</text>
|
||||
</string>
|
||||
<string id="st_mazurek">
|
||||
<text>Maciej Mazurek</text>
|
||||
</string>
|
||||
<string id="st_mazurkiewicz">
|
||||
<text>Piotr Mazurkiewicz</text>
|
||||
</string>
|
||||
<string id="st_mcphee">
|
||||
<text>Darren McPhee</text>
|
||||
</string>
|
||||
<string id="st_melnikov">
|
||||
<text>Igor Melnikov</text>
|
||||
</string>
|
||||
<string id="st_merkulov">
|
||||
<text>Victor Merkulov</text>
|
||||
</string>
|
||||
<string id="st_mielnik">
|
||||
<text>Damian Mielnik</text>
|
||||
</string>
|
||||
<string id="st_mikhailov">
|
||||
<text>Pavel Mikhailov</text>
|
||||
</string>
|
||||
<string id="st_mironov">
|
||||
<text>Konstantin Mironov</text>
|
||||
</string>
|
||||
<string id="st_mocap">
|
||||
<text>Huge thanks to Oleg Fomenko</text>
|
||||
</string>
|
||||
<string id="st_mocap1">
|
||||
<text>and BuntarMedia</text>
|
||||
</string>
|
||||
<string id="st_mocap3">
|
||||
<text>for advice on MOCAP</text>
|
||||
</string>
|
||||
<string id="st_mopev">
|
||||
<text>Vladimir Morev</text>
|
||||
</string>
|
||||
<string id="st_moroz">
|
||||
<text>Andrey Moroz</text>
|
||||
</string>
|
||||
<string id="st_mrozowski">
|
||||
<text>Dawid Mrozowski</text>
|
||||
</string>
|
||||
<string id="st_negrobov">
|
||||
<text>Yuri Negrobov</text>
|
||||
</string>
|
||||
<string id="st_network">
|
||||
<text>Multiplayer Programmer</text>
|
||||
</string>
|
||||
<string id="st_nvidia">
|
||||
<text>nVidia</text>
|
||||
</string>
|
||||
<string id="st_omelchuk">
|
||||
<text>Aleksey Omelchuk</text>
|
||||
</string>
|
||||
<string id="st_osinski">
|
||||
<text>Lukasz Osinski</text>
|
||||
</string>
|
||||
<string id="st_parphenyuk">
|
||||
<text>Mikhail Parfeniuk</text>
|
||||
</string>
|
||||
<string id="st_pashin">
|
||||
<text>Eugene Pashin</text>
|
||||
</string>
|
||||
<string id="st_pasichniy">
|
||||
<text>Igor Pasichnyi</text>
|
||||
</string>
|
||||
<string id="st_peas">
|
||||
<text>Bartosz Peas</text>
|
||||
</string>
|
||||
<string id="st_physic">
|
||||
<text>Physics Programmer</text>
|
||||
</string>
|
||||
<string id="st_piotrowski">
|
||||
<text>Jacek Piotrowski</text>
|
||||
</string>
|
||||
<string id="st_plichko">
|
||||
<text>Alexander Plichko</text>
|
||||
</string>
|
||||
<string id="st_pr_department">
|
||||
<text>PR Department</text>
|
||||
</string>
|
||||
<string id="st_pr_director">
|
||||
<text>PR Director</text>
|
||||
</string>
|
||||
<string id="st_pr_manager">
|
||||
<text>PR Managers</text>
|
||||
</string>
|
||||
<string id="st_prishepa">
|
||||
<text>Sergey Prishepa</text>
|
||||
</string>
|
||||
<string id="st_producer">
|
||||
<text>Producer</text>
|
||||
</string>
|
||||
<string id="st_project_lead">
|
||||
<text>Project Manager</text>
|
||||
</string>
|
||||
<string id="st_qa_department">
|
||||
<text>Testing</text>
|
||||
</string>
|
||||
<string id="st_ravin">
|
||||
<text>Anton Ravin</text>
|
||||
</string>
|
||||
<string id="st_rejent">
|
||||
<text>Sebastian Rejent</text>
|
||||
</string>
|
||||
<string id="st_rekorajski">
|
||||
<text>Mateusz Rekorajski</text>
|
||||
</string>
|
||||
<string id="st_resiak">
|
||||
<text>Filip Resiak</text>
|
||||
</string>
|
||||
<string id="st_ross">
|
||||
<text>Peter Ross</text>
|
||||
</string>
|
||||
<string id="st_rozin">
|
||||
<text>Ivan Rozin</text>
|
||||
</string>
|
||||
<string id="st_ruminski">
|
||||
<text>Lukasz Ruminski</text>
|
||||
</string>
|
||||
<string id="st_rutkovskiy">
|
||||
<text>Denis Rutkovsky</text>
|
||||
</string>
|
||||
<string id="st_rynkowski">
|
||||
<text>Lukasz Rynkowski</text>
|
||||
</string>
|
||||
<string id="st_sales_department">
|
||||
<text>Business Development Manager</text>
|
||||
</string>
|
||||
<string id="st_samborowski">
|
||||
<text>Piotr Samborowski</text>
|
||||
</string>
|
||||
<string id="st_shapunova">
|
||||
<text>Maria Shapunova</text>
|
||||
</string>
|
||||
<string id="st_shelest">
|
||||
<text>Sergey Shelest</text>
|
||||
</string>
|
||||
<string id="st_sidorenko">
|
||||
<text>Igor Sidorenko</text>
|
||||
</string>
|
||||
<string id="st_sitkiewicz">
|
||||
<text>Mikolaj Sitkiewicz</text>
|
||||
</string>
|
||||
<string id="st_skripal">
|
||||
<text>Yuri Skripal</text>
|
||||
</string>
|
||||
<string id="st_slipchenko">
|
||||
<text>Konstantin Slipchenko</text>
|
||||
</string>
|
||||
<string id="st_sobotka">
|
||||
<text>Tomasz Sobotka</text>
|
||||
</string>
|
||||
<string id="st_sound_producer">
|
||||
<text>Sound Producer</text>
|
||||
</string>
|
||||
<string id="st_special_thanks">
|
||||
<text>Special</text>
|
||||
</string>
|
||||
<string id="st_special_thanks1">
|
||||
<text>thanks to</text>
|
||||
</string>
|
||||
<string id="st_stalchuk">
|
||||
<text>Oleg Stalchuk</text>
|
||||
</string>
|
||||
<string id="st_starodub">
|
||||
<text>Liudmila Starodub</text>
|
||||
</string>
|
||||
<string id="st_stavickiy">
|
||||
<text>Vladimir Stavitsky</text>
|
||||
</string>
|
||||
<string id="st_stempien">
|
||||
<text>Pawel Stempien</text>
|
||||
</string>
|
||||
<string id="st_strzelczyk">
|
||||
<text>Pawel Strzelczyk</text>
|
||||
</string>
|
||||
<string id="st_stuff">
|
||||
<text>Credits</text>
|
||||
</string>
|
||||
<string id="st_stupicev">
|
||||
<text>Konstantin Stupivtsev</text>
|
||||
</string>
|
||||
<string id="st_support">
|
||||
<text>Customer</text>
|
||||
</string>
|
||||
<string id="st_support1">
|
||||
<text>Support</text>
|
||||
</string>
|
||||
<string id="st_szekalski">
|
||||
<text>Rafal Szekalski</text>
|
||||
</string>
|
||||
<string id="st_szumowski">
|
||||
<text>Maciej Szumowski</text>
|
||||
</string>
|
||||
<string id="st_szwargolinski">
|
||||
<text>Marcin Szwargolinski</text>
|
||||
</string>
|
||||
<string id="st_tereshchyk">
|
||||
<text>Vladimir Tereshiuk</text>
|
||||
</string>
|
||||
<string id="st_terlik">
|
||||
<text>Sergey Terliuk</text>
|
||||
</string>
|
||||
<string id="st_textures">
|
||||
<text>Textures</text>
|
||||
</string>
|
||||
<string id="st_thanks">
|
||||
<text>And everyone else who helped us</text>
|
||||
</string>
|
||||
<string id="st_thanks1">
|
||||
<text>make the game even better:</text>
|
||||
</string>
|
||||
<string id="st_thanks10">
|
||||
<text>Konstantin Morozkov</text>
|
||||
</string>
|
||||
<string id="st_thanks11">
|
||||
<text>Yaroslav “Uncle Yar” Alexandrov</text>
|
||||
</string>
|
||||
<string id="st_thanks12">
|
||||
<text>Dmitry “Comandor” Ivanov</text>
|
||||
</string>
|
||||
<string id="st_thanks13">
|
||||
<text>Oleg Chernov</text>
|
||||
</string>
|
||||
<string id="st_thanks14">
|
||||
<text>Ig. Valerian (Golovchenko) aka oVal</text>
|
||||
</string>
|
||||
<string id="st_thanks15">
|
||||
<text>M. Bystrykhin</text>
|
||||
</string>
|
||||
<string id="st_thanks16">
|
||||
<text>Eugene “Mulder” Khaletskiy</text>
|
||||
</string>
|
||||
<string id="st_thanks17">
|
||||
<text>Pavel “Goon” Bolotov</text>
|
||||
</string>
|
||||
<string id="st_thanks18">
|
||||
<text>Alexander “Leks” Abramov</text>
|
||||
</string>
|
||||
<string id="st_thanks19">
|
||||
<text>Alexander Novikov</text>
|
||||
</string>
|
||||
<string id="st_thanks2">
|
||||
<text>Alexander Poshtaruk, Andrey Oleshk</text>
|
||||
</string>
|
||||
<string id="st_thanks20">
|
||||
<text>Eugene “KRANZ” Goncharenko</text>
|
||||
</string>
|
||||
<string id="st_thanks21">
|
||||
<text>Sergey Dvuzhilny</text>
|
||||
</string>
|
||||
<string id="st_thanks22">
|
||||
<text>Aleksey "Don Reba” Badalov</text>
|
||||
</string>
|
||||
<string id="st_thanks23">
|
||||
<text>Sergey Dvuzhilny, Tolusha</text>
|
||||
</string>
|
||||
<string id="st_thanks24">
|
||||
<text>Artem Zuev, aka BAC9-FLCL</text>
|
||||
</string>
|
||||
<string id="st_thanks25">
|
||||
<text>Glot, Patriot, Mers</text>
|
||||
</string>
|
||||
<string id="st_thanks26">
|
||||
<text>Tiger, Demesis, Kharon, Moby</text>
|
||||
</string>
|
||||
<string id="st_thanks3">
|
||||
<text>Alexander Oleinik</text>
|
||||
</string>
|
||||
<string id="st_thanks4">
|
||||
<text>Konstantin “Inquisitor” Kriuchkov</text>
|
||||
</string>
|
||||
<string id="st_thanks5">
|
||||
<text>Alexander Shakhovsky, Igor Dolzhenko</text>
|
||||
</string>
|
||||
<string id="st_thanks6">
|
||||
<text>Sergey “Tur” Leshenko</text>
|
||||
</string>
|
||||
<string id="st_thanks7">
|
||||
<text>Dmitry “Hill” Gorban</text>
|
||||
</string>
|
||||
<string id="st_thanks8">
|
||||
<text>Mikhail Kliuev</text>
|
||||
</string>
|
||||
<string id="st_thanks9">
|
||||
<text>Sergey “Termite” Volchanov</text>
|
||||
</string>
|
||||
<string id="st_tihomirov">
|
||||
<text>Sergey Tikhomirov</text>
|
||||
</string>
|
||||
<string id="st_tolmachev">
|
||||
<text>Ilya Tolmachev</text>
|
||||
</string>
|
||||
<string id="st_trudzik">
|
||||
<text>Jakub Trudzik</text>
|
||||
</string>
|
||||
<string id="st_ui_art">
|
||||
<text>Interface Design</text>
|
||||
</string>
|
||||
<string id="st_uralskiy">
|
||||
<text>Yuri Uralsky</text>
|
||||
</string>
|
||||
<string id="st_usupov">
|
||||
<text>Denis “Tetri$Zs” Yusupov</text>
|
||||
</string>
|
||||
<string id="st_vander">
|
||||
<text>RandyJ VanderHeyden</text>
|
||||
</string>
|
||||
<string id="st_vazinskiy">
|
||||
<text>Vladimir Vazhinsky</text>
|
||||
</string>
|
||||
<string id="st_verpahovskiy">
|
||||
<text>Andrey Verpakhovsky</text>
|
||||
</string>
|
||||
<string id="st_vilkov">
|
||||
<text>Alexander Vilkov</text>
|
||||
</string>
|
||||
<string id="st_voskolovich">
|
||||
<text>Anastassia Voskolovich</text>
|
||||
</string>
|
||||
<string id="st_wardziak">
|
||||
<text>Andrzej Wardziak</text>
|
||||
</string>
|
||||
<string id="st_web_programmer">
|
||||
<text>Web Programmer</text>
|
||||
</string>
|
||||
<string id="st_wojcik">
|
||||
<text>Dominik Wojcik</text>
|
||||
</string>
|
||||
<string id="st_wtroba">
|
||||
<text>Lukasz Watroba</text>
|
||||
</string>
|
||||
<string id="st_yablon">
|
||||
<text>Eugene Yablon</text>
|
||||
</string>
|
||||
<string id="st_yacenko">
|
||||
<text>Yuri Yatsenko</text>
|
||||
</string>
|
||||
<string id="st_yacyk">
|
||||
<text>Eugene Yatsiuk</text>
|
||||
</string>
|
||||
<string id="st_yavorsky">
|
||||
<text>Oleg Yavorsky</text>
|
||||
</string>
|
||||
<string id="st_yeltyshev">
|
||||
<text>Valentin Yeltyshev</text>
|
||||
</string>
|
||||
<string id="st_zaitsev">
|
||||
<text>Eugene Zaitsev</text>
|
||||
</string>
|
||||
<string id="st_zakolukin">
|
||||
<text>Andrey Zakoliukin</text>
|
||||
</string>
|
||||
<string id="st_zdziarski">
|
||||
<text>Marek Zdziarski</text>
|
||||
</string>
|
||||
<string id="st_zegarski">
|
||||
<text>Michal Zegarski</text>
|
||||
</string>
|
||||
<string id="st_zmudzki">
|
||||
<text>Albert Zmudzki</text>
|
||||
</string>
|
||||
<string id="st_zorin">
|
||||
<text>Aleksey Zorin</text>
|
||||
</string>
|
||||
<string id="st_zukowski">
|
||||
<text>Bartosz Zukowski</text>
|
||||
</string>
|
||||
<string id="st_yuhno">
|
||||
<text>Victoria “Morrant” Yukhno</text>
|
||||
</string>
|
||||
<string id="st_kalintsev">
|
||||
<text>Sergey “ion” Kalintsev</text>
|
||||
</string>
|
||||
<string id="st_kulikov">
|
||||
<text>Roman “RVCool” Kulikov</text>
|
||||
</string>
|
||||
<string id="st_smirnov">
|
||||
<text>Maxim Smirnov</text>
|
||||
</string>
|
||||
<string id="st_alshekhly">
|
||||
<text>Omar Al-Shekhly</text>
|
||||
</string>
|
||||
<string id="st_arhipov">
|
||||
<text>Roman =Marauder= Arhipov</text>
|
||||
</string>
|
||||
</string_table>
|
||||
303
gamedata/configs/text/eng/ui_st_inventory.xml
Normal file
303
gamedata/configs/text/eng/ui_st_inventory.xml
Normal file
|
|
@ -0,0 +1,303 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="not_enough_money_actor">
|
||||
<text>Not enough money</text>
|
||||
</string>
|
||||
<string id="not_enough_money_partner">
|
||||
<text>The character does not have enough money</text>
|
||||
</string>
|
||||
<string id="quick_use_str_1">
|
||||
<text>$$ACTION_QUICK_USE_1$$</text>
|
||||
</string>
|
||||
<string id="quick_use_str_2">
|
||||
<text>$$ACTION_QUICK_USE_2$$</text>
|
||||
</string>
|
||||
<string id="quick_use_str_3">
|
||||
<text>$$ACTION_QUICK_USE_3$$</text>
|
||||
</string>
|
||||
<string id="quick_use_str_4">
|
||||
<text>$$ACTION_QUICK_USE_4$$</text>
|
||||
</string>
|
||||
<string id="st_activate_artefact">
|
||||
<text>activate artifact</text>
|
||||
</string>
|
||||
<string id="st_attach_gl_to_rifle">
|
||||
<text>attach grenade launcher to</text>
|
||||
</string>
|
||||
<string id="st_attach_scope_to_pistol">
|
||||
<text>attach scope to</text>
|
||||
</string>
|
||||
<string id="st_attach_silencer_to_pistol">
|
||||
<text>attach silencer to</text>
|
||||
</string>
|
||||
<string id="st_base_cost">
|
||||
<text>Price</text>
|
||||
</string>
|
||||
<string id="st_community">
|
||||
<text>Group:</text>
|
||||
</string>
|
||||
<string id="st_condition">
|
||||
<text>Condition</text>
|
||||
</string>
|
||||
<string id="st_detach_gl">
|
||||
<text>detach grenade launcher</text>
|
||||
</string>
|
||||
<string id="st_detach_scope">
|
||||
<text>detach scope</text>
|
||||
</string>
|
||||
<string id="st_detach_silencer">
|
||||
<text>detach silencer</text>
|
||||
</string>
|
||||
<string id="st_dress_outfit">
|
||||
<text>wear suit</text>
|
||||
</string>
|
||||
<string id="st_drop">
|
||||
<text>drop</text>
|
||||
</string>
|
||||
<string id="st_drop_all">
|
||||
<text>drop all</text>
|
||||
</string>
|
||||
<string id="st_eat">
|
||||
<text>eat</text>
|
||||
</string>
|
||||
<string id="st_kg">
|
||||
<text>kg</text>
|
||||
</string>
|
||||
<string id="st_move_on_belt">
|
||||
<text>attach to belt</text>
|
||||
</string>
|
||||
<string id="st_move_to_bag">
|
||||
<text>move to backpack</text>
|
||||
</string>
|
||||
<string id="st_move_to_slot">
|
||||
<text>move to slot</text>
|
||||
</string>
|
||||
<string id="st_no_trade_tip_1">
|
||||
<text>The trader isn’t interested in items like this.</text>
|
||||
</string>
|
||||
<string id="st_no_trade_tip_2">
|
||||
<text>The item is too damaged to be traded.</text>
|
||||
</string>
|
||||
<string id="st_play">
|
||||
<text>play</text>
|
||||
</string>
|
||||
<string id="st_sell_item">
|
||||
<text>sell item</text>
|
||||
</string>
|
||||
<string id="st_ui_armor_static">
|
||||
<text>Armor condition</text>
|
||||
</string>
|
||||
<string id="st_ui_main_sensor">
|
||||
<text>Radioactive contamination</text>
|
||||
</string>
|
||||
<string id="st_undress_outfit">
|
||||
<text>remove suit</text>
|
||||
</string>
|
||||
<string id="st_unload_magazine">
|
||||
<text>unload</text>
|
||||
</string>
|
||||
<string id="st_use">
|
||||
<text>use</text>
|
||||
</string>
|
||||
<string id="st_weight">
|
||||
<text>Wgt.</text>
|
||||
</string>
|
||||
<string id="ui_ammo_count">
|
||||
<text>Mag. size</text>
|
||||
</string>
|
||||
<string id="ui_inv_accuracy">
|
||||
<text>Accuracy</text>
|
||||
</string>
|
||||
<string id="ui_inv_ammo_pistol">
|
||||
<text>Buy basic ammo for pistol (Q)</text>
|
||||
</string>
|
||||
<string id="ui_inv_ammo_rifle">
|
||||
<text>Buy rifle ammo (W)</text>
|
||||
</string>
|
||||
<string id="ui_inv_bleeding">
|
||||
<text>Wound healing</text>
|
||||
</string>
|
||||
<string id="ui_inv_cancel">
|
||||
<text>Cancel</text>
|
||||
</string>
|
||||
<string id="ui_inv_cant_buy_item">
|
||||
<text>Cannot buy weapon</text>
|
||||
</string>
|
||||
<string id="ui_inv_count_restr">
|
||||
<text>Amount restrictions</text>
|
||||
</string>
|
||||
<string id="ui_inv_damage">
|
||||
<text>Damage</text>
|
||||
</string>
|
||||
<string id="ui_inv_default(F5)">
|
||||
<text>Default (F5)</text>
|
||||
</string>
|
||||
<string id="ui_inv_exit">
|
||||
<text>Back</text>
|
||||
</string>
|
||||
<string id="ui_inv_granadelauncher_rifle">
|
||||
<text>Buy underbarrel grenade launcher for rifle (D)</text>
|
||||
</string>
|
||||
<string id="ui_inv_granades_rifle">
|
||||
<text>Buy underbarrel grenade launcher grenades (E)</text>
|
||||
</string>
|
||||
<string id="ui_inv_handling">
|
||||
<text>Handling</text>
|
||||
</string>
|
||||
<string id="ui_inv_has">
|
||||
<text>Now</text>
|
||||
</string>
|
||||
<string id="ui_inv_health">
|
||||
<text>Health restoration</text>
|
||||
</string>
|
||||
<string id="ui_inv_heavy_weapons">
|
||||
<text>Heavy</text>
|
||||
</string>
|
||||
<string id="ui_inv_last_buy">
|
||||
<text>Buy last purchased loadout</text>
|
||||
</string>
|
||||
<string id="ui_inv_last_buy(F4)">
|
||||
<text>Previous (F4)</text>
|
||||
</string>
|
||||
<string id="ui_inv_money">
|
||||
<text>Money</text>
|
||||
</string>
|
||||
<string id="ui_inv_need">
|
||||
<text>Required</text>
|
||||
</string>
|
||||
<string id="ui_inv_not_enought_money">
|
||||
<text>Not enough money</text>
|
||||
</string>
|
||||
<string id="ui_inv_ok">
|
||||
<text>OK</text>
|
||||
</string>
|
||||
<string id="ui_inv_outfit_additional_weight">
|
||||
<text>Weight carried</text>
|
||||
</string>
|
||||
<string id="ui_inv_outfit_burn_protection">
|
||||
<text>Ther. prot.</text>
|
||||
</string>
|
||||
<string id="ui_inv_outfit_chemical_burn_protection">
|
||||
<text>Chem. prot.</text>
|
||||
</string>
|
||||
<string id="ui_inv_outfit_fire_wound_protection">
|
||||
<text>Armor</text>
|
||||
</string>
|
||||
<string id="ui_inv_outfit_radiation_protection">
|
||||
<text>Rad. prot.</text>
|
||||
</string>
|
||||
<string id="ui_inv_outfit_shock_protection">
|
||||
<text>Elec. prot.</text>
|
||||
</string>
|
||||
<string id="ui_inv_outfit_telepatic_protection">
|
||||
<text>Psy prot.</text>
|
||||
</string>
|
||||
<string id="ui_inv_outfit_wound_protection">
|
||||
<text>Impact neg.</text>
|
||||
</string>
|
||||
<string id="ui_inv_power">
|
||||
<text>Energy recovery</text>
|
||||
</string>
|
||||
<string id="ui_inv_preset1(F1)">
|
||||
<text>Loadout 1 (F1)</text>
|
||||
</string>
|
||||
<string id="ui_inv_preset2(F2)">
|
||||
<text>Loadout 2 (F2)</text>
|
||||
</string>
|
||||
<string id="ui_inv_preset3(F3)">
|
||||
<text>Loadout 3 (F3)</text>
|
||||
</string>
|
||||
<string id="ui_inv_radiation">
|
||||
<text>Radiation</text>
|
||||
</string>
|
||||
<string id="ui_inv_rank_restr">
|
||||
<text>Rank restriction</text>
|
||||
</string>
|
||||
<string id="ui_inv_rate_of_fire">
|
||||
<text>Fire rate</text>
|
||||
</string>
|
||||
<string id="ui_inv_reset_items(C)">
|
||||
<text>Clear (C)</text>
|
||||
</string>
|
||||
<string id="ui_inv_rifles">
|
||||
<text>Assault rifles</text>
|
||||
</string>
|
||||
<string id="ui_inv_satiety">
|
||||
<text>Hunger elimination</text>
|
||||
</string>
|
||||
<string id="ui_inv_scope_rifle">
|
||||
<text>Buy optical scope for rifle (S)</text>
|
||||
</string>
|
||||
<string id="ui_inv_sell_items(X)">
|
||||
<text>Sell all items in backpack (X)</text>
|
||||
</string>
|
||||
<string id="ui_inv_shotguns">
|
||||
<text>Rifles</text>
|
||||
</string>
|
||||
<string id="ui_inv_silencer_pistol">
|
||||
<text>Buy silencer for pistol (A)</text>
|
||||
</string>
|
||||
<string id="ui_inv_silencer_rifle">
|
||||
<text>Buy silencer for rifle (F)</text>
|
||||
</string>
|
||||
<string id="ui_inv_sniper_rifles">
|
||||
<text>Sniper</text>
|
||||
</string>
|
||||
<string id="ui_inv_time">
|
||||
<text>Time</text>
|
||||
</string>
|
||||
<string id="ui_inv_you_already_have">
|
||||
<text>Already got one</text>
|
||||
</string>
|
||||
<string id="ui_st_err_gs_not_available">
|
||||
<text>Online S.T.A.L.K.E.R. services are not accessible.</text>
|
||||
</string>
|
||||
<string id="ui_st_err_sb_master_server_conn_fail">
|
||||
<text>Cannot connect to master server.</text>
|
||||
</string>
|
||||
<string id="ui_st_outfit_protect">
|
||||
<text>Protection:</text>
|
||||
</string>
|
||||
<string id="ui_st_preset_def">
|
||||
<text>Default</text>
|
||||
</string>
|
||||
<string id="ui_st_preset_stored_to">
|
||||
<text>Purchased loadout saved as</text>
|
||||
</string>
|
||||
<string id="ui_total_weight">
|
||||
<text>Total weight:</text>
|
||||
</string>
|
||||
<string id="st_drink">
|
||||
<text>drink</text>
|
||||
</string>
|
||||
<string id="ui_inv_outfit_power_restore">
|
||||
<text>Energy recovery</text>
|
||||
</string>
|
||||
<string id="st_ui_bleeding_sensor">
|
||||
<text>Bleeding</text>
|
||||
</string>
|
||||
<string id="ui_inv_weight">
|
||||
<text>Maximum weight</text>
|
||||
</string>
|
||||
<string id="st_ui_health_sensor">
|
||||
<text>Health</text>
|
||||
</string>
|
||||
<string id="ui_ammo_types">
|
||||
<text>Ammo</text>
|
||||
</string>
|
||||
<string id="ui_inv_effect_time">
|
||||
<text>Duration</text>
|
||||
</string>
|
||||
<string id="ui_inv_seconds_short">
|
||||
<text>sec</text>
|
||||
</string>
|
||||
<string id="ui_inv_survive_surge">
|
||||
<text>Allows you to survive an emission</text>
|
||||
</string>
|
||||
<string id="st_undress_helmet">
|
||||
<text>wear helmet</text>
|
||||
</string>
|
||||
<string id="st_dress_helmet">
|
||||
<text>remove helmet</text>
|
||||
</string>
|
||||
</string_table>
|
||||
424
gamedata/configs/text/eng/ui_st_ixray.xml
Normal file
424
gamedata/configs/text/eng/ui_st_ixray.xml
Normal file
|
|
@ -0,0 +1,424 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="st_ixray_title">
|
||||
<text>S.T.A.L.K.E.R.: Call of Pripyat</text>
|
||||
</string>
|
||||
<string id="st_discord_menu">
|
||||
<text>Main menu</text>
|
||||
</string>
|
||||
<string id="st_discord_level">
|
||||
<text>Level:</text>
|
||||
</string>
|
||||
<string id="quicksave">
|
||||
<text>quick save</text>
|
||||
</string>
|
||||
<string id="autosave">
|
||||
<text>auto save</text>
|
||||
</string>
|
||||
<string id="ui_mm_r_actor_shadow">
|
||||
<text>Protagonist Shadow</text>
|
||||
</string>
|
||||
<string id="ui_mm_r2_details_shadows">
|
||||
<text>Grass Shadows</text>
|
||||
</string>
|
||||
<string id="ui_mm_r4_hud_shadows">
|
||||
<text>Hud Shadows</text>
|
||||
</string>
|
||||
<string id="ui_mm_r2_cloud_shadows">
|
||||
<text>Cloud Shadows</text>
|
||||
</string>
|
||||
<string id="ui_mm_vid_scale">
|
||||
<text>Rendering Scale</text>
|
||||
</string>
|
||||
<string id="fxaa">
|
||||
<text>FXAA</text>
|
||||
</string>
|
||||
<string id="smaa">
|
||||
<text>SMAA</text>
|
||||
</string>
|
||||
<string id="taa">
|
||||
<text>TAA</text>
|
||||
</string>
|
||||
<string id="ui_mm_r_scale_mode">
|
||||
<text>Scaling</text>
|
||||
</string>
|
||||
<string id="st_filter_linear">
|
||||
<text>Standard (Linear)</text>
|
||||
</string>
|
||||
<string id="st_filter_point">
|
||||
<text>Point</text>
|
||||
</string>
|
||||
<string id="st_filter_dlss">
|
||||
<text>DLSS</text>
|
||||
</string>
|
||||
<string id="st_filter_fsr">
|
||||
<text>FSR2</text>
|
||||
</string>
|
||||
<string id="st_filter_xess">
|
||||
<text>Intel XeSS</text>
|
||||
</string>
|
||||
<string id="st_freemp">
|
||||
<text>Freeplay</text>
|
||||
</string>
|
||||
<string id="ui_mm_mt_tex_load">
|
||||
<text>Multithreaded Texture Loading</text>
|
||||
</string>
|
||||
<string id="ui_mm_r__smap_size">
|
||||
<text>Shadow Map</text>
|
||||
</string>
|
||||
<string id="1024">
|
||||
<text>1024x1024</text>
|
||||
</string>
|
||||
<string id="2048">
|
||||
<text>2048x2048</text>
|
||||
</string>
|
||||
<string id="3072">
|
||||
<text>3072x3072</text>
|
||||
</string>
|
||||
<string id="4096">
|
||||
<text>4096x4096</text>
|
||||
</string>
|
||||
<string id="ui_rs_device_active">
|
||||
<text>Always Active</text>
|
||||
</string>
|
||||
<string id="car_trunk_use">
|
||||
<text>Open trunk ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="car_use">
|
||||
<text>Use ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="st_m">
|
||||
<text>m</text>
|
||||
</string>
|
||||
<string id="ui_inv_dist">
|
||||
<text>Hit Distance</text>
|
||||
</string>
|
||||
<string id="ui_mm_dof_reload">
|
||||
<text>DoF on Reload</text>
|
||||
</string>
|
||||
<string id="ui_mm_dof_talk">
|
||||
<text>DoF on Talk</text>
|
||||
</string>
|
||||
<string id="ui_rs_fps_show">
|
||||
<text>FPS Counter</text>
|
||||
</string>
|
||||
<string id="ui_mm_cas_sharpening">
|
||||
<text>Sharpness</text>
|
||||
</string>
|
||||
<string id="ui_mm_hashed_alpha_test">
|
||||
<text>Alpha Testing</text>
|
||||
</string>
|
||||
<string id="ui_mm_gtao">
|
||||
<text>GTAO</text>
|
||||
</string>
|
||||
<string id="ui_mm_vignette">
|
||||
<text>Vignette</text>
|
||||
</string>
|
||||
<string id="ui_mm_aberration">
|
||||
<text>Chromatic aberr.</text>
|
||||
</string>
|
||||
<string id="ui_mm_sslr_water">
|
||||
<text>Water refl.</text>
|
||||
</string>
|
||||
<string id="ui_mm_r_scale_preset">
|
||||
<text>Scaling Quality</text>
|
||||
</string>
|
||||
<string id="st_scale_native">
|
||||
<text>Anti-Aliasing</text>
|
||||
</string>
|
||||
<string id="st_scale_quality">
|
||||
<text>Quality</text>
|
||||
</string>
|
||||
<string id="st_scale_balanced">
|
||||
<text>Balanced</text>
|
||||
</string>
|
||||
<string id="st_scale_performance">
|
||||
<text>Performance</text>
|
||||
</string>
|
||||
<string id="st_scale_ultraperformance">
|
||||
<text>Ultra Performance</text>
|
||||
</string>
|
||||
<string id="st_scale_custom">
|
||||
<text>Custom</text>
|
||||
</string>
|
||||
<string id="st_common_settings">
|
||||
<text>General Settings</text>
|
||||
</string>
|
||||
<string id="st_surface_options">
|
||||
<text>Surface Settings</text>
|
||||
</string>
|
||||
<string id="st_aa_options">
|
||||
<text>Anti-Aliasing and Scaling Settings</text>
|
||||
</string>
|
||||
<string id="st_lights_options">
|
||||
<text>Lighting Settings</text>
|
||||
</string>
|
||||
<string id="st_sunlight_options">
|
||||
<text>Sunlight Settings</text>
|
||||
</string>
|
||||
<string id="st_effects_options">
|
||||
<text>Effects</text>
|
||||
</string>
|
||||
<string id="st_postprocess_options">
|
||||
<text>Postprocessing</text>
|
||||
</string>
|
||||
<string id="ui_mm_saturation">
|
||||
<text>Saturation</text>
|
||||
</string>
|
||||
<string id="st_take_to">
|
||||
<text>take</text>
|
||||
</string>
|
||||
<string id="st_take_all">
|
||||
<text>take all</text>
|
||||
</string>
|
||||
<string id="ui_st_put_all">
|
||||
<text>Stash all</text>
|
||||
</string>
|
||||
<string id="ui_st_put_all_hint">
|
||||
<text>Stash all items</text>
|
||||
</string>
|
||||
<string id="st_move_to">
|
||||
<text>move</text>
|
||||
</string>
|
||||
<string id="st_move_all">
|
||||
<text>move all</text>
|
||||
</string>
|
||||
<string id="renderer_r4_dx10">
|
||||
<text>Enhanced full dyn. lighting (DX10)</text>
|
||||
</string>
|
||||
<string id="Ultra">
|
||||
<text>ultra</text>
|
||||
</string>
|
||||
<string id="st_proc">
|
||||
<text>%</text>
|
||||
</string>
|
||||
<string id="WP_BINOC">
|
||||
<text>Binocular</text>
|
||||
</string>
|
||||
<string id="WP_KNIFE">
|
||||
<text>Knife</text>
|
||||
</string>
|
||||
<string id="WP_BM16">
|
||||
<text>BM16</text>
|
||||
</string>
|
||||
<string id="WP_GROZA">
|
||||
<text>Groza</text>
|
||||
</string>
|
||||
<string id="WP_SVD">
|
||||
<text>SVD</text>
|
||||
</string>
|
||||
<string id="WP_AK74">
|
||||
<text>AK74</text>
|
||||
</string>
|
||||
<string id="WP_LR300">
|
||||
<text>LR300</text>
|
||||
</string>
|
||||
<string id="WP_HPSA">
|
||||
<text>HPSA</text>
|
||||
</string>
|
||||
<string id="WP_PM">
|
||||
<text>PM</text>
|
||||
</string>
|
||||
<string id="WP_RG6">
|
||||
<text>RG6</text>
|
||||
</string>
|
||||
<string id="WP_RPG7">
|
||||
<text>RPG7</text>
|
||||
</string>
|
||||
<string id="WP_SHOTG">
|
||||
<text>Shotgun</text>
|
||||
</string>
|
||||
<string id="WP_ASHTG">
|
||||
<text>AutoShotgun</text>
|
||||
</string>
|
||||
<string id="WP_MAGAZ">
|
||||
<text>Magazine</text>
|
||||
</string>
|
||||
<string id="WP_SVU">
|
||||
<text>SVU</text>
|
||||
</string>
|
||||
<string id="WP_USP45">
|
||||
<text>USP45</text>
|
||||
</string>
|
||||
<string id="WP_VAL">
|
||||
<text>VAL</text>
|
||||
</string>
|
||||
<string id="WP_VINT">
|
||||
<text>Vintorez</text>
|
||||
</string>
|
||||
<string id="WP_WALTH">
|
||||
<text>Walther</text>
|
||||
</string>
|
||||
<string id="W_STMGUN">
|
||||
<text>Stat mgun</text>
|
||||
</string>
|
||||
<string id="SM_BLOOD">
|
||||
<text>Bloodsucker</text>
|
||||
</string>
|
||||
<string id="SM_BOARW">
|
||||
<text>Boar</text>
|
||||
</string>
|
||||
<string id="SM_DOG_S">
|
||||
<text>Dog</text>
|
||||
</string>
|
||||
<string id="SM_FLESH">
|
||||
<text>Flesh</text>
|
||||
</string>
|
||||
<string id="SM_P_DOG">
|
||||
<text>PseudoDog</text>
|
||||
</string>
|
||||
<string id="SM_BURER">
|
||||
<text>Burer</text>
|
||||
</string>
|
||||
<string id="SM_CAT_S">
|
||||
<text>Cat</text>
|
||||
</string>
|
||||
<string id="SM_CHIMS">
|
||||
<text>Chimera</text>
|
||||
</string>
|
||||
<string id="SM_CONTR">
|
||||
<text>Controller</text>
|
||||
</string>
|
||||
<string id="SM_IZLOM">
|
||||
<text>Izlom</text>
|
||||
</string>
|
||||
<string id="SM_POLTR">
|
||||
<text>Poltergeist</text>
|
||||
</string>
|
||||
<string id="SM_GIANT">
|
||||
<text>PseudoGiant</text>
|
||||
</string>
|
||||
<string id="SM_ZOMBI">
|
||||
<text>Zombie</text>
|
||||
</string>
|
||||
<string id="SM_SNORK">
|
||||
<text>Snork</text>
|
||||
</string>
|
||||
<string id="SM_TUSHK">
|
||||
<text>Tushkano</text>
|
||||
</string>
|
||||
<string id="SM_DOG_P">
|
||||
<text>PsyDog</text>
|
||||
</string>
|
||||
<string id="SM_DOG_F">
|
||||
<text>PsyDog (Phantom)</text>
|
||||
</string>
|
||||
<string id="ui_mm_lights_details">
|
||||
<text>Extended grass shadows</text>
|
||||
</string>
|
||||
<string id="ui_mm_puddles">
|
||||
<text>Volumetric puddles</text>
|
||||
</string>
|
||||
<string id="ui_mm_grass_distance">
|
||||
<text>Grass distance</text>
|
||||
</string>
|
||||
<string id="SCRPTART">
|
||||
<text>Artefact</text>
|
||||
</string>
|
||||
<string id="SCRPTCAR">
|
||||
<text>Car</text>
|
||||
</string>
|
||||
<string id="SMRTTRRN">
|
||||
<text>Smart terrain</text>
|
||||
</string>
|
||||
<string id="LVL_CHNG">
|
||||
<text>Level changer</text>
|
||||
</string>
|
||||
<string id="S_ACTOR">
|
||||
<text>Actor (player)</text>
|
||||
</string>
|
||||
<string id="AI_STL_S">
|
||||
<text>Stalker</text>
|
||||
</string>
|
||||
<string id="C_HLCP_S">
|
||||
<text>Helicopter</text>
|
||||
</string>
|
||||
<string id="SPC_RS_S">
|
||||
<text>Space restrictor</text>
|
||||
</string>
|
||||
<string id="O_PHYS_S">
|
||||
<text>Physics Object</text>
|
||||
</string>
|
||||
<string id="SMRT_C_S">
|
||||
<text>Smart cover</text>
|
||||
</string>
|
||||
<string id="O_DSTR_S">
|
||||
<text>Destroyable object</text>
|
||||
</string>
|
||||
<string id="SO_HLAMP">
|
||||
<text>Hanging lamp</text>
|
||||
</string>
|
||||
|
||||
<string id="ui_mm_screenshot_format">
|
||||
<text>Screenshot format</text>
|
||||
</string>
|
||||
<string id="ss_jpg">
|
||||
<text>.jpg</text>
|
||||
</string>
|
||||
<string id="ss_tga">
|
||||
<text>.tga</text>
|
||||
</string>
|
||||
<string id="ss_png">
|
||||
<text>.png</text>
|
||||
</string>
|
||||
<string id="st_client_connecting_to">
|
||||
<text>CLIENT: Connecting to</text>
|
||||
</string>
|
||||
<string id="st_client_spawning">
|
||||
<text>CLIENT: Spawning</text>
|
||||
</string>
|
||||
<string id="st_client_synchronising">
|
||||
<text>CLIENT: Synchronizing</text>
|
||||
</string>
|
||||
<string id="st_creating_new_game">
|
||||
<text>Creating new game</text>
|
||||
</string>
|
||||
<string id="ui_mm_lang">
|
||||
<text>Language</text>
|
||||
</string>
|
||||
<string id="rus">
|
||||
<text>Russian</text>
|
||||
</string>
|
||||
<string id="eng">
|
||||
<text>English</text>
|
||||
</string>
|
||||
<string id="ui_inv_max_weight">
|
||||
<text>max</text>
|
||||
</string>
|
||||
<string id="st_track_opt_off">
|
||||
<text>off</text>
|
||||
</string>
|
||||
<string id="st_track_opt_on">
|
||||
<text>on</text>
|
||||
</string>
|
||||
<string id="Contacts">
|
||||
<text>Contacts</text>
|
||||
</string>
|
||||
<string id="pda_btn_contacts">
|
||||
<text>Contacts</text>
|
||||
</string>
|
||||
<string id="pda_btn_contacts_hint">
|
||||
<text>Show stalker contact list</text>
|
||||
</string>
|
||||
<string id="st_undress_backpack">
|
||||
<text>take off backpack</text>
|
||||
</string>
|
||||
<string id="st_dress_backpack">
|
||||
<text>put on backpack</text>
|
||||
</string>
|
||||
<string id="ui_mm_bobbing_factor">
|
||||
<text>Camera bobbing factor</text>
|
||||
</string>
|
||||
<string id="ui_mm_hit_slowmo">
|
||||
<text>Slowdown after damage</text>
|
||||
</string>
|
||||
<string id="ui_mm_wpn_aim_toggle">
|
||||
<text>Toggle Aim</text>
|
||||
</string>
|
||||
<string id="kb_clear_gasmask">
|
||||
<text>Wipe mask</text>
|
||||
</string>
|
||||
<string id="ui_mm_mouse_sense_ui">
|
||||
<text>Mouse sensitivity in UI</text>
|
||||
</string>
|
||||
</string_table>
|
||||
225
gamedata/configs/text/eng/ui_st_keybinding.xml
Normal file
225
gamedata/configs/text/eng/ui_st_keybinding.xml
Normal file
|
|
@ -0,0 +1,225 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="kb_active_jobs">
|
||||
<text>PDA</text>
|
||||
</string>
|
||||
<string id="kb_alife_command">
|
||||
<text>Order to attack</text>
|
||||
</string>
|
||||
<string id="kb_always_run">
|
||||
<text>Walk</text>
|
||||
</string>
|
||||
<string id="kb_artefact">
|
||||
<text>Artifact</text>
|
||||
</string>
|
||||
<string id="kb_backward">
|
||||
<text>Back</text>
|
||||
</string>
|
||||
<string id="kb_binoculars">
|
||||
<text>Binoculars</text>
|
||||
</string>
|
||||
<string id="kb_buy_menu">
|
||||
<text>Buy menu</text>
|
||||
</string>
|
||||
<string id="kb_chat">
|
||||
<text>Chat</text>
|
||||
</string>
|
||||
<string id="kb_chat_team">
|
||||
<text>Team Chat</text>
|
||||
</string>
|
||||
<string id="kb_console">
|
||||
<text>Console</text>
|
||||
</string>
|
||||
<string id="kb_contacts">
|
||||
<text>Contacts in PDA</text>
|
||||
</string>
|
||||
<string id="kb_crouch">
|
||||
<text>Crouch</text>
|
||||
</string>
|
||||
<string id="kb_crouch_toggle">
|
||||
<text>Toggle crouch</text>
|
||||
</string>
|
||||
<string id="kb_detector">
|
||||
<text>Detector</text>
|
||||
</string>
|
||||
<string id="kb_down">
|
||||
<text>Down</text>
|
||||
</string>
|
||||
<string id="kb_drop">
|
||||
<text>Drop</text>
|
||||
</string>
|
||||
<string id="kb_fire">
|
||||
<text>Fire</text>
|
||||
</string>
|
||||
<string id="kb_firemode_next">
|
||||
<text>Next firing mode</text>
|
||||
</string>
|
||||
<string id="kb_firemode_prev">
|
||||
<text>Previous firing mode</text>
|
||||
</string>
|
||||
<string id="kb_forward">
|
||||
<text>Forward</text>
|
||||
</string>
|
||||
<string id="kb_func">
|
||||
<text>Underbarrel grenade launcher</text>
|
||||
</string>
|
||||
<string id="kb_grp_common">
|
||||
<text>General</text>
|
||||
</string>
|
||||
<string id="kb_grp_direction">
|
||||
<text>Direction</text>
|
||||
</string>
|
||||
<string id="kb_grp_inventory">
|
||||
<text>Backpack</text>
|
||||
</string>
|
||||
<string id="kb_grp_movement">
|
||||
<text>Movement</text>
|
||||
</string>
|
||||
<string id="kb_grp_multiplayer">
|
||||
<text>Multiplayer</text>
|
||||
</string>
|
||||
<string id="kb_grp_weapons">
|
||||
<text>Weapon</text>
|
||||
</string>
|
||||
<string id="kb_inventory">
|
||||
<text>Backpack</text>
|
||||
</string>
|
||||
<string id="kb_jump">
|
||||
<text>Jump</text>
|
||||
</string>
|
||||
<string id="kb_left">
|
||||
<text>Left</text>
|
||||
</string>
|
||||
<string id="kb_left_lookout">
|
||||
<text>Lean left</text>
|
||||
</string>
|
||||
<string id="kb_left_strafe">
|
||||
<text>Strafe left</text>
|
||||
</string>
|
||||
<string id="kb_map">
|
||||
<text>Map in PDA</text>
|
||||
</string>
|
||||
<string id="kb_next_slot">
|
||||
<text>Weapon in next slot</text>
|
||||
</string>
|
||||
<string id="kb_night_vision">
|
||||
<text>Night vision device</text>
|
||||
</string>
|
||||
<string id="kb_pause">
|
||||
<text>Pause</text>
|
||||
</string>
|
||||
<string id="kb_pda">
|
||||
<text>PDA</text>
|
||||
</string>
|
||||
<string id="kb_prev_slot">
|
||||
<text>Weapon in previous slot</text>
|
||||
</string>
|
||||
<string id="kb_quit">
|
||||
<text>Back</text>
|
||||
</string>
|
||||
<string id="kb_reload">
|
||||
<text>Reload</text>
|
||||
</string>
|
||||
<string id="kb_repair">
|
||||
<text>Repair</text>
|
||||
</string>
|
||||
<string id="kb_right">
|
||||
<text>Right</text>
|
||||
</string>
|
||||
<string id="kb_right_lookout">
|
||||
<text>Lean right</text>
|
||||
</string>
|
||||
<string id="kb_right_strafe">
|
||||
<text>Strafe right</text>
|
||||
</string>
|
||||
<string id="kb_scores">
|
||||
<text>Points</text>
|
||||
</string>
|
||||
<string id="kb_screenshot">
|
||||
<text>Screenshot</text>
|
||||
</string>
|
||||
<string id="kb_skin_menu">
|
||||
<text>Model selection menu</text>
|
||||
</string>
|
||||
<string id="kb_sprint">
|
||||
<text>Run</text>
|
||||
</string>
|
||||
<string id="kb_team_menu">
|
||||
<text>Team selection menu</text>
|
||||
</string>
|
||||
<string id="kb_torch">
|
||||
<text>Flashlight</text>
|
||||
</string>
|
||||
<string id="kb_turn_engine">
|
||||
<text>Activate</text>
|
||||
</string>
|
||||
<string id="kb_up">
|
||||
<text>Up</text>
|
||||
</string>
|
||||
<string id="kb_use">
|
||||
<text>Use</text>
|
||||
</string>
|
||||
<string id="kb_use_bandage">
|
||||
<text>Quick bandage</text>
|
||||
</string>
|
||||
<string id="kb_use_medkit">
|
||||
<text>Quick medkit</text>
|
||||
</string>
|
||||
<string id="kb_vote_begin">
|
||||
<text>Start vote</text>
|
||||
</string>
|
||||
<string id="kb_vote_menu">
|
||||
<text>Vote</text>
|
||||
</string>
|
||||
<string id="kb_vote_no">
|
||||
<text>Vote “No”</text>
|
||||
</string>
|
||||
<string id="kb_vote_yes">
|
||||
<text>Vote "Yes”</text>
|
||||
</string>
|
||||
<string id="kb_weapon1">
|
||||
<text>Weapon 1</text>
|
||||
</string>
|
||||
<string id="kb_weapon2">
|
||||
<text>Weapon 2</text>
|
||||
</string>
|
||||
<string id="kb_weapon3">
|
||||
<text>Weapon 3</text>
|
||||
</string>
|
||||
<string id="kb_weapon4">
|
||||
<text>Weapon 4</text>
|
||||
</string>
|
||||
<string id="kb_weapon5">
|
||||
<text>Weapon 5</text>
|
||||
</string>
|
||||
<string id="kb_weapon6">
|
||||
<text>Weapon 6</text>
|
||||
</string>
|
||||
<string id="kb_wpn_next">
|
||||
<text>Change ammo type</text>
|
||||
</string>
|
||||
<string id="kb_wpn_prev">
|
||||
<text>Previous weapon of this type</text>
|
||||
</string>
|
||||
<string id="kb_zoom">
|
||||
<text>Zoom</text>
|
||||
</string>
|
||||
<string id="speech_menu_group">
|
||||
<text>Voice messages (1)</text>
|
||||
</string>
|
||||
<string id="speech_menu_personal">
|
||||
<text>Voice messages (2)</text>
|
||||
</string>
|
||||
<string id="kb_quick_use_1">
|
||||
<text>Quick Access Slot 1</text>
|
||||
</string>
|
||||
<string id="kb_quick_use_2">
|
||||
<text>Quick Access Slot 2</text>
|
||||
</string>
|
||||
<string id="kb_quick_use_3">
|
||||
<text>Quick Access Slot 3</text>
|
||||
</string>
|
||||
<string id="kb_quick_use_4">
|
||||
<text>Quick Access Slot 4</text>
|
||||
</string>
|
||||
</string_table>
|
||||
474
gamedata/configs/text/eng/ui_st_loadscreen.xml
Normal file
474
gamedata/configs/text/eng/ui_st_loadscreen.xml
Normal file
|
|
@ -0,0 +1,474 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="ls_header">
|
||||
<text>100 ZONE SURVIVAL TIPS</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_16">
|
||||
<text>Shooting an enemy in the eye will result in an instant kill, regardless of his armor level.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_19">
|
||||
<text>The AC-96/2 has a unique two round burst firing mode. In this mode, both bullets in a burst will hit the same spot.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_21">
|
||||
<text>Double-barreled shotguns can be used to fire both barrels almost simultaneously.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_25">
|
||||
<text>Don't underestimate pistols. They provide considerable stopping power and can be very effective against poorly armored targets.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_32">
|
||||
<text>Sniper rifles are ideal for eliminating enemies from a distance, thanks to their flatness and accuracy characteristics. They are less effective at close range.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_33">
|
||||
<text>Firing on the move is considerably less accurate than when you are standing still or crouching.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_34">
|
||||
<text>Weapons and protective suits will wear out quickly in the harsh conditions of the Zone. Worn-out weapons are less accurate and prone to misfire, while suits will not protect you as well.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_54">
|
||||
<text>To make a screenshot, press "$$ACTION_SCREENSHOT$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_9">
|
||||
<text>The artifact or the player carrying it is shown on the minimap. If the artifact is far away, an arrow on the minimap will indicate its direction.</text>
|
||||
</string>
|
||||
<string id="ls_tip_37">
|
||||
<text>The AC-96/2 has a unique two round burst firing mode. In this mode, both bullets in a burst will hit the same spot.</text>
|
||||
</string>
|
||||
<string id="ls_tip_39">
|
||||
<text>Double-barreled shotguns can be used to fire both barrels almost simultaneously.</text>
|
||||
</string>
|
||||
<string id="ls_tip_43">
|
||||
<text>Don't underestimate pistols. They provide considerable stopping power and can be very effective against poorly armored targets.</text>
|
||||
</string>
|
||||
<string id="ls_tip_50">
|
||||
<text>Sniper rifles are ideal for eliminating enemies from a distance, thanks to their flatness and accuracy characteristics. They are less effective at close range.</text>
|
||||
</string>
|
||||
<string id="ls_tip_52">
|
||||
<text>Weapons and protective suits will wear out quickly in the harsh conditions of the Zone. Worn-out weapons are less accurate and prone to misfire, while suits will not protect you as well.</text>
|
||||
</string>
|
||||
<string id="ls_tip_56">
|
||||
<text>Some medical products have unique properties. For example, Hercules pills allow you to temporarily carry more weight, while psy-blocking drugs help you resist psy-emissions.</text>
|
||||
</string>
|
||||
<string id="ls_tip_83">
|
||||
<text>To take a screenshot, press "$$ACTION_SCREENSHOT$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_number">
|
||||
<text>Tip #</text>
|
||||
</string>
|
||||
<string id="ls_tip_1">
|
||||
<text>Vodka, a cheap alternative to antirad meds, is the easiest way to reduce the effects of radiation on the body.</text>
|
||||
</string>
|
||||
<string id="ls_tip_10">
|
||||
<text>You can access detailed information about the current mission by holding "$$ACTION_SCORES$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_13">
|
||||
<text>You need a detector to search for artifacts. The best detectors make searching easier and may even detect more valuable artifacts.</text>
|
||||
</string>
|
||||
<string id="ls_tip_14">
|
||||
<text>Stalkers don’t let people with their weapons out into their camps. To hide your weapon press the appropriate key ("$$ACTION_WPN_1$$", "$$ACTION_WPN_2$$", "$$ACTION_WPN_3$$", "$$ACTION_WPN_4$$").</text>
|
||||
</string>
|
||||
<string id="ls_tip_15">
|
||||
<text>You can locate the edges of an anomaly by throwing bolts. To get your bolt out, press "$$ACTION_WPN_6$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_17">
|
||||
<text>As well as addressing your hunger, food will also slightly improve your health.</text>
|
||||
</string>
|
||||
<string id="ls_tip_18">
|
||||
<text>Energy drinks temporarily improve your endurance recovery, which increases your potential mobility.</text>
|
||||
</string>
|
||||
<string id="ls_tip_20">
|
||||
<text>Low endurance can make you immobile and vulnerable to enemy attack at crucial moments.</text>
|
||||
</string>
|
||||
<string id="ls_tip_21">
|
||||
<text>You can monitor your concealment status using the noise and enemy detection indicators located in the top left-hand corner of the screen.</text>
|
||||
</string>
|
||||
<string id="ls_tip_22">
|
||||
<text>Having a detector in one hand doesn’t stop you from using a knife, pistol or bolt with your other hand.</text>
|
||||
</string>
|
||||
<string id="ls_tip_23">
|
||||
<text>Some medical products increase the body’s resistance to harmful effects. Using such products can save your life during missions into anomalous areas.</text>
|
||||
</string>
|
||||
<string id="ls_tip_27">
|
||||
<text>You can bring up the context menu for items in your backpack by placing your mouse over the required item and pressing the right mouse button.</text>
|
||||
</string>
|
||||
<string id="ls_tip_28">
|
||||
<text>In addition to their useful effects, most artifacts are also radioactive. This can be compensated for by using artifacts that absorb radiation.</text>
|
||||
</string>
|
||||
<string id="ls_tip_29">
|
||||
<text>Your knife is ineffective against enemies armed with firearms. Use it in close combat or for a stealthy kill.</text>
|
||||
</string>
|
||||
<string id="ls_tip_3">
|
||||
<text>The weight you are carrying reduces your endurance. Excess weight will restrict your mobility, while being completely overloaded will stop you from moving altogether.</text>
|
||||
</string>
|
||||
<string id="ls_tip_30">
|
||||
<text>A detector is the only reliable way of checking anomalous areas for artifacts.</text>
|
||||
</string>
|
||||
<string id="ls_tip_31">
|
||||
<text>Most artifacts will remain invisible as they move around in the anomalous area, until they are identified by your detector.</text>
|
||||
</string>
|
||||
<string id="ls_tip_32">
|
||||
<text>Mutants are more active come nighttime, which explains why stalkers prefer to wait for sunlight before venturing into the Zone.</text>
|
||||
</string>
|
||||
<string id="ls_tip_33">
|
||||
<text>If you have suffered serious radiation exposure, use anti-radiation drugs. If you don't have any, use medkits to deal with the initial symptoms and until you make it to a medic.</text>
|
||||
</string>
|
||||
<string id="ls_tip_34">
|
||||
<text>Most stalkers can take you to nearby locations, but only an experienced guide can lead you safely and quickly to distant areas. Despite this, they will all charge you an arm and a leg for the service.</text>
|
||||
</string>
|
||||
<string id="ls_tip_35">
|
||||
<text>Selling artifacts isn’t the only way to make some cash: offloading unneeded equipment can be a profitable business, too. Keep in mind that traders aren’t usually interested in items that are seriously damaged.</text>
|
||||
</string>
|
||||
<string id="ls_tip_38">
|
||||
<text>To detach a silencer, scope or underbarrel grenade launcher from your weapon, right-click on the weapon in your backpack and select the appropriate action from the context menu.</text>
|
||||
</string>
|
||||
<string id="ls_tip_40">
|
||||
<text>If you want to move with minimal noise, press "$$ACTION_ACCEL$$" to walk or "$$ACTION_CROUCH$$" to crouch.</text>
|
||||
</string>
|
||||
<string id="ls_tip_41">
|
||||
<text>Shotguns are close-combat weapons. The further your enemy is from you, the less effective they are.</text>
|
||||
</string>
|
||||
<string id="ls_tip_42">
|
||||
<text>When taking cover from small arms fire, make sure to hide behind something solid. Unlike concrete walls, wooden boards and sheet metal don't make for very safe cover.</text>
|
||||
</string>
|
||||
<string id="ls_tip_44">
|
||||
<text>Headshots do critical damage and are fatal for most enemies.</text>
|
||||
</string>
|
||||
<string id="ls_tip_45">
|
||||
<text>Each type of mutant in the Zone has its own combat traits. If you take these into account, you will be far more likely to survive.</text>
|
||||
</string>
|
||||
<string id="ls_tip_46">
|
||||
<text>You can adjust how far you throw a grenade by holding "$$ACTION_WPN_ZOOM$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_47">
|
||||
<text>Enemies can and will use grenades. When you see the grenade indicator, leave the kill zone immediately.</text>
|
||||
</string>
|
||||
<string id="ls_tip_48">
|
||||
<text>Speeding up before you jump allows you to overcome big gaps and cracks.</text>
|
||||
</string>
|
||||
<string id="ls_tip_49">
|
||||
<text>Key indicators that show your health and endurance are located in the bottom right-hand corner of the screen.</text>
|
||||
</string>
|
||||
<string id="ls_tip_53">
|
||||
<text>The Zone has a life of its own, which means that there’s always a chance of bumping into mutants or enemy stalkers in areas that you have already cleared. </text>
|
||||
</string>
|
||||
<string id="ls_tip_54">
|
||||
<text>Stay alert in the Zone and don’t rely on old information. When you return to an anomalous area you’ve already explored, you may find that the old tested path is no longer available.</text>
|
||||
</string>
|
||||
<string id="ls_tip_58">
|
||||
<text>Talking to regular stalkers may yield useful information about new areas or recent events.</text>
|
||||
</string>
|
||||
<string id="ls_tip_60">
|
||||
<text>You can use any weapon in both weapon slots. This allows you to create flexible weapon combinations, such as assault rifle/shotgun and pistol/sniper rifle.</text>
|
||||
</string>
|
||||
<string id="ls_tip_61">
|
||||
<text>Every trader you encounter in various stalker camps offers his own, unique range of goods. As an example, medics are bound to have the best selection of medical products.</text>
|
||||
</string>
|
||||
<string id="ls_tip_62">
|
||||
<text>If you get to a stalker camp wounded or with radiation poisoning, you can make use of free assistance from the local medic.</text>
|
||||
</string>
|
||||
<string id="ls_tip_63">
|
||||
<text>You can leave your things in a personal box at the camp to avoid dragging around unnecessary stuff.</text>
|
||||
</string>
|
||||
<string id="ls_tip_64">
|
||||
<text>If you need to wait for a specific hour you can take a nap at the camp to pass the time. To do this, find the sleeping area, press "$$ACTION_USE$$" and choose how long you want to sleep for.</text>
|
||||
</string>
|
||||
<string id="ls_tip_65">
|
||||
<text>The night vision device in your helmet can be upgraded to the next-generation version. This will expand its coverage range considerably.</text>
|
||||
</string>
|
||||
<string id="ls_tip_67">
|
||||
<text>When out in the Zone, keep a couple of spare magazines on you - they’re bound to come in handy.</text>
|
||||
</string>
|
||||
<string id="ls_tip_68">
|
||||
<text>Remember to save your game regularly - this will prevent you from playing the same parts over and over.</text>
|
||||
</string>
|
||||
<string id="ls_tip_69">
|
||||
<text>To use drugs appropriately it helps to know what they do. Consult drug descriptions to find out the effects of certain drugs.</text>
|
||||
</string>
|
||||
<string id="ls_tip_70">
|
||||
<text>Use grenades to attack enemies in cover. Keep in mind the grenade’s blast radius to avoid hurting friendly fighters.</text>
|
||||
</string>
|
||||
<string id="ls_tip_71">
|
||||
<text>To discard an item from your backpack right-click the item and select the appropriate action from the context menu.</text>
|
||||
</string>
|
||||
<string id="ls_tip_72">
|
||||
<text>You can use the special setting in the options menu to have the game save your progress automatically at key points.</text>
|
||||
</string>
|
||||
<string id="ls_tip_73">
|
||||
<text>When you return to camp you should repair your equipment, sell unneeded loot and restock on ammo and medical supplies.</text>
|
||||
</string>
|
||||
<string id="ls_tip_75">
|
||||
<text>To reduce the harmful effects of anomalous areas during raids into the Zone, use a protective suit, artifacts, or take appropriate drugs.</text>
|
||||
</string>
|
||||
<string id="ls_tip_77">
|
||||
<text>In addition to weapons and ammo, enemy bodies may contain valuable items like PDAs with information on them.</text>
|
||||
</string>
|
||||
<string id="ls_tip_78">
|
||||
<text>Artifacts aren’t just valuable loot: in addition to being light and expensive, they can often have extremely useful effects.</text>
|
||||
</string>
|
||||
<string id="ls_tip_79">
|
||||
<text>Due to the Zone’s environment, many mutants are radioactive. Approaching them without adequate radiation protection is extremely dangerous.</text>
|
||||
</string>
|
||||
<string id="ls_tip_8">
|
||||
<text>You can use a bandage, a military medkit or Vinca drugs to stop bleeding. If you don’t deal with it quickly, bleeding can seriously damage your health.</text>
|
||||
</string>
|
||||
<string id="ls_tip_80">
|
||||
<text>Some weapons allow you to install an adjustable long-range scope. To adjust range, press "$$ACTION_NEXT_SLOT$$" or "$$ACTION_PREV_SLOT$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_82">
|
||||
<text>Some places are impossible to pass through even when crouching. To crouch as low as you can, press and hold "$$ACTION_CROUCH$$" and "$$ACTION_ACCEL$$" simultaneously.</text>
|
||||
</string>
|
||||
<string id="ls_tip_84">
|
||||
<text>To reduce your chances of being hit by enemy fire, return fire by leaning around corners. To do this hold "$$ACTION_LLOOKOUT$$" or "$$ACTION_RLOOKOUT$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_85">
|
||||
<text>Thanks to a built-in target location mechanism, your binoculars allow you to not only get a good look at distant objects but also locate enemies. To get your binoculars out, press "$$ACTION_WPN_5$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_86">
|
||||
<text>To turn your flashlight on or off, press "$$ACTION_TORCH$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_87">
|
||||
<text>To get your bolt out, press "$$ACTION_WPN_6$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_88">
|
||||
<text>If you have a night vision device built into your helmet, you can activate and deactivate it by pressing "$$ACTION_NIGHT_VISION$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_89">
|
||||
<text>Press "$$ACTION_QUICK_USE_1$$", "$$ACTION_QUICK_USE_2$$", "$$ACTION_QUICK_USE_3$$", "$$ACTION_QUICK_USE_4$$" to use the appropriate item in your quick access panel.</text>
|
||||
</string>
|
||||
<string id="ls_tip_9">
|
||||
<text>Drugs don’t take effect immediately and some last for quite a long time.</text>
|
||||
</string>
|
||||
<string id="ls_tip_90">
|
||||
<text>Your PDA has a map, information about current missions, your personal statistics and a message log. To open your PDA, press "$$ACTION_ACTIVE_JOBS$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_91">
|
||||
<text>You need to get your detector out to search for artifacts. To do this, press "$$ACTION_SHOW_DETECTOR$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_92">
|
||||
<text>To pause the game, press "$$ACTION_PAUSE$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_93">
|
||||
<text>To quicksave, press "$$ACTION_QUICK_SAVE$$". Press "$$ACTION_QUICK_LOAD$$" to quickload the last quicksave.</text>
|
||||
</string>
|
||||
<string id="ls_tip_94">
|
||||
<text>Running is the fastest way of moving, but also the most tiring. Press "$$ACTION_SPRINT_TOGGLE$$" to run.</text>
|
||||
</string>
|
||||
<string id="ls_tip_95">
|
||||
<text>Firing while aiming is far more accurate than firing from the hip. To aim, press "$$ACTION_WPN_ZOOM$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_96">
|
||||
<text>If you have an underbarrel grenade launcher, you can switch between it and the normal firing mode by pressing "$$ACTION_WPN_FUNC$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_97">
|
||||
<text>If you have several types of ammo for your current weapon, you can switch between them by pressing "$$ACTION_WPN_NEXT$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_98">
|
||||
<text>To reload your weapon before your magazine is empty, press "$$ACTION_WPN_RELOAD$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_99">
|
||||
<text>To discard your current weapon, press "$$ACTION_DROP$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_6">
|
||||
<text>To wait out an emission, take cover in a reliable building or underground. When an emission is approaching, the nearest cover will be marked on your PDA.</text>
|
||||
</string>
|
||||
<string id="ls_tip_12">
|
||||
<text>To use an item via the quick access slot, drag it from your backpack to one of the four slots above the artifact containers.</text>
|
||||
</string>
|
||||
<string id="ls_tip_24">
|
||||
<text>The blood drop symbol in the bottom right-hand corner of the screen warns you of bleeding and the need to stop it. The color of the symbol indicates how serious the bleeding is.</text>
|
||||
</string>
|
||||
<string id="ls_tip_25">
|
||||
<text>A radiation danger symbol in the bottom right-hand corner of the screen will warn you that you have been exposed to radiation. When this happens, you should use anti-radiation meds. The color of the symbol indicates how badly exposed you are.</text>
|
||||
</string>
|
||||
<string id="ls_tip_4">
|
||||
<text>You can hide and show different markers on the map in your PDA using filters. Filter buttons are located above the map, under the current mission line.</text>
|
||||
</string>
|
||||
<string id="ls_tip_55">
|
||||
<text>Artifacts are not usually static: they tend to move within an anomalous area. Gun ho attempts to chase down an artifact will lead you into an anomaly in no time.</text>
|
||||
</string>
|
||||
<string id="ls_tip_57">
|
||||
<text>Some stalkers may offer you services, such as information, exclusive goods, or give you orders for specific artifacts.</text>
|
||||
</string>
|
||||
<string id="ls_tip_59">
|
||||
<text>New artifacts may appear in anomalous areas that you’ve already explored after an emission.</text>
|
||||
</string>
|
||||
<string id="ls_tip_74">
|
||||
<text>You can change the game difficulty in the game options menu at any time.</text>
|
||||
</string>
|
||||
<string id="ls_tip_2">
|
||||
<text>Technicians in stalker camps can upgrade your weapons, suits and helmets.</text>
|
||||
</string>
|
||||
<string id="ls_tip_66">
|
||||
<text>If you want to survive, always keep track of the crackling noise made by the Geiger counter, which warns you of radiation, and the anomaly danger signal that lets you know you’re close to an anomaly.</text>
|
||||
</string>
|
||||
<string id="ls_tip_26">
|
||||
<text>Your relations with people directly affect the price of goods and services you may wish to purchase. If your relationship is sour, don’t expect a discount. If you’re getting along well, the trader might even be inclined to offer you something special.</text>
|
||||
</string>
|
||||
<string id="ls_tip_11">
|
||||
<text>You can unload the weapons you find to get more ammo. To do this, right-click on the weapon in your backpack and select the appropriate action from the context menu.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_1">
|
||||
<text>Killing enemies and acquiring artifacts earns you points required to increase your rank. When your rank increases, you will gain access to new weapons, armor and equipment.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_11">
|
||||
<text>Smoke grenades are used to steal the artifact or create cover.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_13">
|
||||
<text>The left part of the buy menu contains five tabs, from the top down: pistols, main weapons, equipment, ammunition and medical supplies. Selecting the required tab shows you the range of items available at your rank.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_14">
|
||||
<text>The buy menu on the right-hand side of the screen contains four quick buy slots. Pressing the disk icon saves the loadout, while pressing the relevant number will load that loadout. The fourth slot is used to automatically save the last loadout purchased.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_15">
|
||||
<text>If you have more than one weapon, you can switch between them by repeatedly pressing "$$ACTION_WPN_3$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_17">
|
||||
<text>An artifact can be activated to create an anomaly. To do this take the artifact out by pressing "$$ACTION_ARTEFACT$$" and holding "$$ACTION_WPN_FIRE$$". The anomaly which appears is equally dangerous to enemies and the player who created it.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_18">
|
||||
<text>A scientific suit will help you survive in anomalies and radioactive areas.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_2">
|
||||
<text>ARTIFACT HUNT: In order to win, you must bring a certain number of artifacts to your base.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_20">
|
||||
<text>To detach a silencer, scope or underbarrel grenade launcher from your weapon, right-click on the weapon in your backpack and select the appropriate action from the context menu.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_22">
|
||||
<text>If you want to move with minimal noise, press "$$ACTION_ACCEL$$" to walk or "$$ACTION_CROUCH$$" to crouch.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_23">
|
||||
<text>Shotguns are close-combat weapons. The further your enemy is from you, the less effective they are.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_24">
|
||||
<text>When taking cover from small arms fire, make sure to get behind something solid. Unlike concrete walls, wooden boards and sheet metal don't make for very safe cover.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_26">
|
||||
<text>Headshots do critical damage and are fatal for most enemies.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_27">
|
||||
<text>Accelerated movement, jumping and wounds significantly reduce your endurance.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_28">
|
||||
<text>You can adjust how far you throw a grenade by holding "$$ACTION_WPN_ZOOM$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_29">
|
||||
<text>Enemies can and will use grenades. When you see the grenade indicator, leave the kill zone immediately.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_3">
|
||||
<text>DEATHMATCH: Get the most kill points to win.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_30">
|
||||
<text>Speeding up before you jump allows you to leap over big gaps and cracks.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_31">
|
||||
<text>Key indicators that show your health and endurance are located in the bottom right-hand corner of the screen.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_35">
|
||||
<text>The minimap shows the direction of the artifact. If the arrow is pointing up, the artifact is above your current position; if the arrow is pointing down, it is below you.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_36">
|
||||
<text>You can collect enemy backpacks to gain additional cash. Excess equipment can be sold at the base.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_37">
|
||||
<text>You should cover the artifact-carrying member of your team at all costs.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_38">
|
||||
<text>Use grenades to attack enemies in cover. Keep in mind the grenade’s blast radius to avoid hurting friendly fighters.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_39">
|
||||
<text>You can communicate with your team using voice messages. To access the voice message menu, press "$$ACTION_SPEECH_MENU_0$$" or "$$ACTION_SPEECH_MENU_1$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_4">
|
||||
<text>TEAM DEATHMATCH: In order to win, your team needs to get more kill points than the enemy.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_40">
|
||||
<text>A vote can be started by pressing "$$ACTION_VOTE_BEGIN$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_41">
|
||||
<text>To see game scores, press "$$ACTION_SCORES$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_42">
|
||||
<text>To respawn press "$$ACTION_JUMP$$" once the waiting period has ended.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_43">
|
||||
<text>To open the buy menu, press "$$ACTION_BUY_MENU$$" while inside your base.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_44">
|
||||
<text>You can open general chat by pressing "$$ACTION_CHAT$$". To communicate with your team only using text chat, press "$$ACTION_CHAT_TEAM$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_45">
|
||||
<text>Running is the fastest way of moving, but also the most tiring. Press "$$ACTION_SPRINT_TOGGLE$$" to run.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_46">
|
||||
<text>Firing while aiming is more accurate than shooting from the hip. To aim, press "$$ACTION_WPN_ZOOM$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_47">
|
||||
<text>If you have an underbarrel grenade launcher, you can switch between it and the normal firing mode by pressing "$$ACTION_WPN_FUNC$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_48">
|
||||
<text>If you have several types of ammo for your current weapon, you can switch between them by pressing "$$ACTION_WPN_NEXT$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_49">
|
||||
<text>To reload your weapon before your magazine is empty, press "$$ACTION_WPN_RELOAD$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_5">
|
||||
<text>CAPTURE THE ARTIFACT: In order to win, you must bring a certain number of enemy artifacts to your base.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_50">
|
||||
<text>To discard your current weapon, press "$$ACTION_DROP$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_51">
|
||||
<text>To look in your backpack, press "$$ACTION_INVENTORY$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_52">
|
||||
<text>Most weapons have several firing modes. To switch between firing modes, press "$$ACTION_WPN_FIREMODE_NEXT$$" or "$$ACTION_WPN_FIREMODE_PREV$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_53">
|
||||
<text>Some places are impossible to pass through even when crouching. To crouch as low as you can, press and hold "$$ACTION_CROUCH$$" and "$$ACTION_ACCEL$$" simultaneously.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_55">
|
||||
<text>To look around a corner, press "$$ACTION_LLOOKOUT$$" or "$$ACTION_RLOOKOUT$$". You cannot fire while looking around a corner.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_6">
|
||||
<text>CAPTURE THE ARTIFACT: To return a stolen artifact to your base, you need to kill the enemy carrying it and pick it up by pressing "$$ACTION_USE$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_7">
|
||||
<text>ARTIFACT HUNT: You can destroy the artifact by activating it. To do this, take the artifact out by pressing "$$ACTION_ARTEFACT$$" and hold "$$ACTION_WPN_FIRE$$".</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_8">
|
||||
<text>You cannot run while carrying the artifact.</text>
|
||||
</string>
|
||||
<string id="ls_tip_100">
|
||||
<text>To look in your backpack, press "$$ACTION_INVENTORY$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_36">
|
||||
<text>To repair an item you'll need to find a technician and click the repair button once you have selected the item in the modification screen. You can also right-click on the item in the same window to select the appropriate action from the context menu.</text>
|
||||
</string>
|
||||
<string id="ls_tip_81">
|
||||
<text>Most weapons have several firing modes by default and you can buy modifications to add new ones later. To switch between firing modes, press "$$ACTION_WPN_FIREMODE_NEXT$$" or "$$ACTION_WPN_FIREMODE_PREV$$".</text>
|
||||
</string>
|
||||
<string id="ls_tip_7">
|
||||
<text>Weapon flatness affects bullet trajectory, while handling determines the time it takes the sight to return to its original position after firing.</text>
|
||||
</string>
|
||||
<string id="ls_tip_5">
|
||||
<text>Some suits have integrated helmets. It is not possible to use other helmets with such suits.</text>
|
||||
</string>
|
||||
<string id="ls_tip_76">
|
||||
<text>Each weapon has unique accuracy, handling, damage and rate of fire characteristics, allowing you to pick one that’s right for you from a large selection.</text>
|
||||
</string>
|
||||
<string id="ls_tip_51">
|
||||
<text>Firing accuracy suffers considerably when you’re on the move. Stand still or crouch to improve it.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_10">
|
||||
<text>This energy drink temporarily speeds up energy recovery, allowing you to sprint for longer.</text>
|
||||
</string>
|
||||
<string id="ls_mp_tip_12">
|
||||
<text>You have unlimited ammo when playing in Deathmatch mode.</text>
|
||||
</string>
|
||||
<string id="ls_tip_16">
|
||||
<text>One of the most common threats in the Zone is radiation. Serious exposure will harm your health and can be terminal if not treated adequately.</text>
|
||||
</string>
|
||||
<string id="ls_tip_19">
|
||||
<text>Take some food with you when going out on a long raid. If you get really hungry, your endurance recovery will suffer greatly.</text>
|
||||
</string>
|
||||
</string_table>
|
||||
936
gamedata/configs/text/eng/ui_st_mm.xml
Normal file
936
gamedata/configs/text/eng/ui_st_mm.xml
Normal file
|
|
@ -0,0 +1,936 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="Clear">
|
||||
<text>Clear</text>
|
||||
</string>
|
||||
<string id="Cloudy">
|
||||
<text>Cloudy</text>
|
||||
</string>
|
||||
<string id="Default">
|
||||
<text>medium</text>
|
||||
</string>
|
||||
<string id="Extreme">
|
||||
<text>maximum</text>
|
||||
</string>
|
||||
<string id="High">
|
||||
<text>high</text>
|
||||
</string>
|
||||
<string id="Low">
|
||||
<text>low</text>
|
||||
</string>
|
||||
<string id="Minimum">
|
||||
<text>minimal</text>
|
||||
</string>
|
||||
<string id="Night">
|
||||
<text>Night</text>
|
||||
</string>
|
||||
<string id="Rain">
|
||||
<text>Rain</text>
|
||||
</string>
|
||||
<string id="game type">
|
||||
<text>GAME TYPE</text>
|
||||
</string>
|
||||
<string id="gd_master">
|
||||
<text>master</text>
|
||||
</string>
|
||||
<string id="gd_novice">
|
||||
<text>rookie</text>
|
||||
</string>
|
||||
<string id="gd_veteran">
|
||||
<text>veteran</text>
|
||||
</string>
|
||||
<string id="icon">
|
||||
<text>ICONS</text>
|
||||
</string>
|
||||
<string id="map">
|
||||
<text>MAP</text>
|
||||
</string>
|
||||
<string id="mm_mp_actret_time">
|
||||
<text>Return by activation</text>
|
||||
</string>
|
||||
<string id="mm_mp_allowvoting">
|
||||
<text>Allow voting</text>
|
||||
</string>
|
||||
<string id="mm_mp_anomalytime">
|
||||
<text>Anomaly time (min)</text>
|
||||
</string>
|
||||
<string id="mm_mp_artefactcapture">
|
||||
<text>Artifact capture</text>
|
||||
</string>
|
||||
<string id="mm_mp_artefdelay">
|
||||
<text>Artifact delay</text>
|
||||
</string>
|
||||
<string id="mm_mp_artefnum">
|
||||
<text>Number of artifacts</text>
|
||||
</string>
|
||||
<string id="mm_mp_artefstay">
|
||||
<text>Artifact time</text>
|
||||
</string>
|
||||
<string id="mm_mp_artret_time">
|
||||
<text>Artifact return</text>
|
||||
</string>
|
||||
<string id="mm_mp_autoteambalance">
|
||||
<text>Team autobalance</text>
|
||||
</string>
|
||||
<string id="mm_mp_autoteamswap">
|
||||
<text>Auto team-swap</text>
|
||||
</string>
|
||||
<string id="mm_mp_avail_maps">
|
||||
<text>AVAILABLE MAPS</text>
|
||||
</string>
|
||||
<string id="mm_mp_cancel">
|
||||
<text>Cancel</text>
|
||||
</string>
|
||||
<string id="mm_mp_cd_key">
|
||||
<text>CD-key</text>
|
||||
</string>
|
||||
<string id="mm_mp_check_cdkey">
|
||||
<text>check CD-key</text>
|
||||
</string>
|
||||
<string id="mm_mp_client">
|
||||
<text>Client</text>
|
||||
</string>
|
||||
<string id="mm_mp_create">
|
||||
<text>Create</text>
|
||||
</string>
|
||||
<string id="mm_mp_damageblock">
|
||||
<text>Invulnerability (sec)</text>
|
||||
</string>
|
||||
<string id="mm_mp_damageblockindicator">
|
||||
<text>Invulnerability indicator</text>
|
||||
</string>
|
||||
<string id="mm_mp_deaths">
|
||||
<text>Deaths</text>
|
||||
</string>
|
||||
<string id="mm_mp_dedicated">
|
||||
<text>Dedicated</text>
|
||||
</string>
|
||||
<string id="mm_mp_demo_play_list">
|
||||
<text>Demo list</text>
|
||||
</string>
|
||||
<string id="mm_mp_demo_play_players_stats">
|
||||
<text>player stats</text>
|
||||
</string>
|
||||
<string id="mm_mp_demosave">
|
||||
<text>Record demo</text>
|
||||
</string>
|
||||
<string id="mm_mp_demosave_options">
|
||||
<text>Demo recording</text>
|
||||
</string>
|
||||
<string id="mm_mp_empty">
|
||||
<text>Empty</text>
|
||||
</string>
|
||||
<string id="mm_mp_filters">
|
||||
<text>Filters</text>
|
||||
</string>
|
||||
<string id="mm_mp_forcerespawn">
|
||||
<text>Forced respawn (sec)</text>
|
||||
</string>
|
||||
<string id="mm_mp_fraglimit">
|
||||
<text>Frag limit</text>
|
||||
</string>
|
||||
<string id="mm_mp_frags">
|
||||
<text>Frags</text>
|
||||
</string>
|
||||
<string id="mm_mp_freezetime">
|
||||
<text>Delay time</text>
|
||||
</string>
|
||||
<string id="mm_mp_friendlyfire">
|
||||
<text>Friendly damage</text>
|
||||
</string>
|
||||
<string id="mm_mp_friendlyindicators">
|
||||
<text>Friendly indicators</text>
|
||||
</string>
|
||||
<string id="mm_mp_friendlynames">
|
||||
<text>Friendly names</text>
|
||||
</string>
|
||||
<string id="mm_mp_full">
|
||||
<text>Full</text>
|
||||
</string>
|
||||
<string id="mm_mp_gamemode">
|
||||
<text>Mode</text>
|
||||
</string>
|
||||
<string id="mm_mp_host_port">
|
||||
<text>IP/host:port</text>
|
||||
</string>
|
||||
<string id="mm_mp_internet">
|
||||
<text>Internet</text>
|
||||
</string>
|
||||
<string id="mm_mp_join">
|
||||
<text>Connect</text>
|
||||
</string>
|
||||
<string id="mm_mp_lan">
|
||||
<text>LAN</text>
|
||||
</string>
|
||||
<string id="mm_mp_listenservers">
|
||||
<text>Listen</text>
|
||||
</string>
|
||||
<string id="mm_mp_load_demo">
|
||||
<text>Repeat</text>
|
||||
</string>
|
||||
<string id="mm_mp_mapratation">
|
||||
<text>Map list</text>
|
||||
</string>
|
||||
<string id="mm_mp_maxplayers">
|
||||
<text>Player limit</text>
|
||||
</string>
|
||||
<string id="mm_mp_network_connection">
|
||||
<text>Network connection</text>
|
||||
</string>
|
||||
<string id="mm_mp_noanomalies">
|
||||
<text>No anomalies</text>
|
||||
</string>
|
||||
<string id="mm_mp_options">
|
||||
<text>Options</text>
|
||||
</string>
|
||||
<string id="mm_mp_password">
|
||||
<text>Password</text>
|
||||
</string>
|
||||
<string id="mm_mp_player_name">
|
||||
<text>Player name:</text>
|
||||
</string>
|
||||
<string id="mm_mp_players">
|
||||
<text>Players</text>
|
||||
</string>
|
||||
<string id="mm_mp_players_count">
|
||||
<text>number of players</text>
|
||||
</string>
|
||||
<string id="mm_mp_publicserver">
|
||||
<text>Internet server</text>
|
||||
</string>
|
||||
<string id="mm_mp_quickrefresh">
|
||||
<text>Quick refresh</text>
|
||||
</string>
|
||||
<string id="mm_mp_rateofchange">
|
||||
<text>Change coefficient</text>
|
||||
</string>
|
||||
<string id="mm_mp_refresh">
|
||||
<text>Refresh all</text>
|
||||
</string>
|
||||
<string id="mm_mp_reinforcement">
|
||||
<text>Reinforcements (sec)</text>
|
||||
</string>
|
||||
<string id="mm_mp_respawnoptions">
|
||||
<text>Respawn options</text>
|
||||
</string>
|
||||
<string id="mm_mp_sel_maps">
|
||||
<text>SELECTED MAPS</text>
|
||||
</string>
|
||||
<string id="mm_mp_server">
|
||||
<text>Server</text>
|
||||
</string>
|
||||
<string id="mm_mp_server_list">
|
||||
<text>Server list</text>
|
||||
</string>
|
||||
<string id="mm_mp_server_prop">
|
||||
<text>Server properties</text>
|
||||
</string>
|
||||
<string id="mm_mp_serverinfo">
|
||||
<text>Server info</text>
|
||||
</string>
|
||||
<string id="mm_mp_serverlist">
|
||||
<text>Server</text>
|
||||
</string>
|
||||
<string id="mm_mp_servername">
|
||||
<text>Server name</text>
|
||||
</string>
|
||||
<string id="mm_mp_serversettings">
|
||||
<text>Server settings</text>
|
||||
</string>
|
||||
<string id="mm_mp_spectator">
|
||||
<text>Spectator</text>
|
||||
</string>
|
||||
<string id="mm_mp_spectator_firsteye">
|
||||
<text>First person</text>
|
||||
</string>
|
||||
<string id="mm_mp_spectator_freefly">
|
||||
<text>Free camera</text>
|
||||
</string>
|
||||
<string id="mm_mp_spectator_freelook">
|
||||
<text>Free-locked</text>
|
||||
</string>
|
||||
<string id="mm_mp_spectator_lookat">
|
||||
<text>Third person</text>
|
||||
</string>
|
||||
<string id="mm_mp_spectator_options">
|
||||
<text>Spectator settings</text>
|
||||
</string>
|
||||
<string id="mm_mp_spectator_teamonly">
|
||||
<text>Team only</text>
|
||||
</string>
|
||||
<string id="mm_mp_startweather">
|
||||
<text>Starting weather</text>
|
||||
</string>
|
||||
<string id="mm_mp_team_stats">
|
||||
<text>score</text>
|
||||
</string>
|
||||
<string id="mm_mp_timelimit">
|
||||
<text>Time limit (min)</text>
|
||||
</string>
|
||||
<string id="mm_mp_warmuptime">
|
||||
<text>Warmup (sec)</text>
|
||||
</string>
|
||||
<string id="mm_mp_weatheroptions">
|
||||
<text>Weather options</text>
|
||||
</string>
|
||||
<string id="mm_mp_withoutfriendlyfire">
|
||||
<text>No friendly fire</text>
|
||||
</string>
|
||||
<string id="mm_mp_withoutpassword">
|
||||
<text>No password</text>
|
||||
</string>
|
||||
<string id="mm_mp_withoutpunkbuster">
|
||||
<text>No PunkBuster</text>
|
||||
</string>
|
||||
<string id="mm_mp_withpassword">
|
||||
<text>With password</text>
|
||||
</string>
|
||||
<string id="mm_offline_mode">
|
||||
<text>LAN</text>
|
||||
</string>
|
||||
<string id="mm_online_mode">
|
||||
<text>Internet</text>
|
||||
</string>
|
||||
<string id="mp_agroprom">
|
||||
<text>Agroprom factory</text>
|
||||
</string>
|
||||
<string id="mp_atp">
|
||||
<text>Vehicle station</text>
|
||||
</string>
|
||||
<string id="mp_bath">
|
||||
<text>Pool</text>
|
||||
</string>
|
||||
<string id="mp_change_unick_success">
|
||||
<text>Unique name change successful!</text>
|
||||
</string>
|
||||
<string id="mp_darkvalley">
|
||||
<text>Dark Valley</text>
|
||||
</string>
|
||||
<string id="mp_factory">
|
||||
<text>Yantar factory</text>
|
||||
</string>
|
||||
<string id="mp_gamespy_atlas_error">
|
||||
<text>error in connecting to stats server</text>
|
||||
</string>
|
||||
<string id="mp_gamespy_ws_login_error">
|
||||
<text>error in connecting to log in server</text>
|
||||
</string>
|
||||
<string id="mp_login_success">
|
||||
<text>Authorization successful</text>
|
||||
</string>
|
||||
<string id="mp_lost_village">
|
||||
<text>Desolated village</text>
|
||||
</string>
|
||||
<string id="mp_military_1">
|
||||
<text>Military warehouses</text>
|
||||
</string>
|
||||
<string id="mp_nick_name_not_valid">
|
||||
<text>wrong name</text>
|
||||
</string>
|
||||
<string id="mp_pool">
|
||||
<text>Pool</text>
|
||||
</string>
|
||||
<string id="mp_railroad">
|
||||
<text>Railway station</text>
|
||||
</string>
|
||||
<string id="mp_rostok">
|
||||
<text>Rostok factory</text>
|
||||
</string>
|
||||
<string id="mp_unique_nick_not_valid">
|
||||
<text>wrong unique name</text>
|
||||
</string>
|
||||
<string id="mp_want_to_delete_demo">
|
||||
<text>Are you sure you want to remove</text>
|
||||
</string>
|
||||
<string id="mp_workshop">
|
||||
<text>Deserted factory</text>
|
||||
</string>
|
||||
<string id="ping">
|
||||
<text>PING</text>
|
||||
</string>
|
||||
<string id="players">
|
||||
<text>PLAYERS</text>
|
||||
</string>
|
||||
<string id="renderer_r1">
|
||||
<text>Static lighting</text>
|
||||
</string>
|
||||
<string id="renderer_r2">
|
||||
<text>Full dynamic lighting</text>
|
||||
</string>
|
||||
<string id="renderer_r2.5">
|
||||
<text>Enhanced full dynamic lighting</text>
|
||||
</string>
|
||||
<string id="renderer_r2a">
|
||||
<text>Objects dynamic lighting</text>
|
||||
</string>
|
||||
<string id="renderer_r3">
|
||||
<text>Enhanced full dyn. lighting (DX10)</text>
|
||||
</string>
|
||||
<string id="server name">
|
||||
<text>SERVER NAME</text>
|
||||
</string>
|
||||
<string id="st_artefacthunt">
|
||||
<text>Artifact hunt</text>
|
||||
</string>
|
||||
<string id="st_capture_the_artefact">
|
||||
<text>Artifact capture</text>
|
||||
</string>
|
||||
<string id="st_deathmatch">
|
||||
<text>Free for all</text>
|
||||
</string>
|
||||
<string id="st_mp_gsfilter">
|
||||
<text>Filter:</text>
|
||||
</string>
|
||||
<string id="st_opt_high">
|
||||
<text>high</text>
|
||||
</string>
|
||||
<string id="st_opt_low">
|
||||
<text>low</text>
|
||||
</string>
|
||||
<string id="st_opt_medium">
|
||||
<text>medium</text>
|
||||
</string>
|
||||
<string id="st_opt_off">
|
||||
<text>off</text>
|
||||
</string>
|
||||
<string id="st_rank_experienced">
|
||||
<text>experienced</text>
|
||||
</string>
|
||||
<string id="st_rank_legend">
|
||||
<text>legendary stalker</text>
|
||||
</string>
|
||||
<string id="st_rank_novice">
|
||||
<text>rookie</text>
|
||||
</string>
|
||||
<string id="st_rank_professional">
|
||||
<text>professional</text>
|
||||
</string>
|
||||
<string id="st_rank_veteran">
|
||||
<text>veteran</text>
|
||||
</string>
|
||||
<string id="st_team_deathmatch">
|
||||
<text>Team play</text>
|
||||
</string>
|
||||
<string id="ui_mm_60_hz">
|
||||
<text>Frequency 60Hz</text>
|
||||
</string>
|
||||
<string id="ui_mm_action">
|
||||
<text>Action</text>
|
||||
</string>
|
||||
<string id="ui_mm_advanced">
|
||||
<text>Advanced</text>
|
||||
</string>
|
||||
<string id="ui_mm_alternative">
|
||||
<text>Alternative</text>
|
||||
</string>
|
||||
<string id="ui_mm_anisotropic">
|
||||
<text>Anisotropic filtering</text>
|
||||
</string>
|
||||
<string id="ui_mm_apply">
|
||||
<text>Apply</text>
|
||||
</string>
|
||||
<string id="ui_mm_back">
|
||||
<text>Back</text>
|
||||
</string>
|
||||
<string id="ui_mm_blood">
|
||||
<text>Blood</text>
|
||||
</string>
|
||||
<string id="ui_mm_brightness">
|
||||
<text>Brightness</text>
|
||||
</string>
|
||||
<string id="ui_mm_cancel">
|
||||
<text>Cancel</text>
|
||||
</string>
|
||||
<string id="ui_mm_check_updates">
|
||||
<text>Game updates</text>
|
||||
</string>
|
||||
<string id="ui_mm_contrast">
|
||||
<text>Contrast</text>
|
||||
</string>
|
||||
<string id="ui_mm_controls">
|
||||
<text>Controls</text>
|
||||
</string>
|
||||
<string id="ui_mm_credits">
|
||||
<text>Credits</text>
|
||||
</string>
|
||||
<string id="ui_mm_crosshair_distance">
|
||||
<text>Crosshair target distance</text>
|
||||
</string>
|
||||
<string id="ui_mm_default">
|
||||
<text>Default</text>
|
||||
</string>
|
||||
<string id="ui_mm_delete">
|
||||
<text>Delete</text>
|
||||
</string>
|
||||
<string id="ui_mm_delete_existing_file_q">
|
||||
<text>Do you really want to delete this file?</text>
|
||||
</string>
|
||||
<string id="ui_mm_detail_density">
|
||||
<text>Grass detail density</text>
|
||||
</string>
|
||||
<string id="ui_mm_difficulty">
|
||||
<text>Difficulty</text>
|
||||
</string>
|
||||
<string id="ui_mm_disconnect">
|
||||
<text>Disconnect</text>
|
||||
</string>
|
||||
<string id="ui_mm_disconnect_message">
|
||||
<text>Are you sure you want to disconnect?</text>
|
||||
</string>
|
||||
<string id="ui_mm_dof">
|
||||
<text>Depth of field</text>
|
||||
</string>
|
||||
<string id="ui_mm_dyn_crosshair">
|
||||
<text>Dynamic crosshair</text>
|
||||
</string>
|
||||
<string id="ui_mm_dynamic_music">
|
||||
<text>Dynamic music</text>
|
||||
</string>
|
||||
<string id="ui_mm_eax">
|
||||
<text>EAX</text>
|
||||
</string>
|
||||
<string id="ui_mm_fullscreen">
|
||||
<text>Full screen</text>
|
||||
</string>
|
||||
<string id="ui_mm_gameplay">
|
||||
<text>Game</text>
|
||||
</string>
|
||||
<string id="ui_mm_gamma">
|
||||
<text>Gamma</text>
|
||||
</string>
|
||||
<string id="ui_mm_geometry_lod">
|
||||
<text>Object detail</text>
|
||||
</string>
|
||||
<string id="ui_mm_invert_mouse">
|
||||
<text>Invert mouse</text>
|
||||
</string>
|
||||
<string id="ui_mm_key">
|
||||
<text>Button</text>
|
||||
</string>
|
||||
<string id="ui_mm_keyboard_setup">
|
||||
<text>Keyboard setup</text>
|
||||
</string>
|
||||
<string id="ui_mm_last_save">
|
||||
<text>Last save</text>
|
||||
</string>
|
||||
<string id="ui_mm_light_distance">
|
||||
<text>Lighting distance</text>
|
||||
</string>
|
||||
<string id="ui_mm_load">
|
||||
<text>Load</text>
|
||||
</string>
|
||||
<string id="ui_mm_load_game">
|
||||
<text>Load game</text>
|
||||
</string>
|
||||
<string id="ui_mm_logout">
|
||||
<text>Quit profile</text>
|
||||
</string>
|
||||
<string id="ui_mm_master">
|
||||
<text>Master</text>
|
||||
</string>
|
||||
<string id="ui_mm_master_volume">
|
||||
<text>SFX Volume</text>
|
||||
</string>
|
||||
<string id="ui_mm_mouse_sense">
|
||||
<text>Mouse sensitivity</text>
|
||||
</string>
|
||||
<string id="ui_mm_msaa_alphatest">
|
||||
<text>Smooth A-test objects</text>
|
||||
</string>
|
||||
<string id="ui_mm_msaa_opt">
|
||||
<text>Optimize smoothing</text>
|
||||
</string>
|
||||
<string id="ui_mm_multiplayer">
|
||||
<text>MULTIPLAYER</text>
|
||||
</string>
|
||||
<string id="ui_mm_multiplayer_n">
|
||||
<text>Multiplayer</text>
|
||||
</string>
|
||||
<string id="ui_mm_music_volume">
|
||||
<text>Music volume</text>
|
||||
</string>
|
||||
<string id="ui_mm_need_restart">
|
||||
<text>Changes will only take effect after the game is restarted</text>
|
||||
</string>
|
||||
<string id="ui_mm_network_game">
|
||||
<text>Multiplayer</text>
|
||||
</string>
|
||||
<string id="ui_mm_newgame">
|
||||
<text>New game</text>
|
||||
</string>
|
||||
<string id="ui_mm_novice">
|
||||
<text>Rookie</text>
|
||||
</string>
|
||||
<string id="ui_mm_npc_torch">
|
||||
<text>NPC flashlights</text>
|
||||
</string>
|
||||
<string id="ui_mm_options">
|
||||
<text>OPTIONS</text>
|
||||
</string>
|
||||
<string id="ui_mm_options_n">
|
||||
<text>Options</text>
|
||||
</string>
|
||||
<string id="ui_mm_particles_distance">
|
||||
<text>Particle distance</text>
|
||||
</string>
|
||||
<string id="ui_mm_quality_presets">
|
||||
<text>Quality settings</text>
|
||||
</string>
|
||||
<string id="ui_mm_quit2windows">
|
||||
<text>Exit to Windows</text>
|
||||
</string>
|
||||
<string id="ui_mm_quit_game">
|
||||
<text>Quit game</text>
|
||||
</string>
|
||||
<string id="ui_mm_quit_game_message">
|
||||
<text>Are you sure you want to quit the game?</text>
|
||||
</string>
|
||||
<string id="ui_mm_quit_windows_message">
|
||||
<text>Are you sure you want to exit to Windows?</text>
|
||||
</string>
|
||||
<string id="ui_mm_r2_detail_bump">
|
||||
<text>Detail bump</text>
|
||||
</string>
|
||||
<string id="ui_mm_r2_steep_parallax">
|
||||
<text>Steep parallax</text>
|
||||
</string>
|
||||
<string id="ui_mm_r2_sun">
|
||||
<text>Sun shadow</text>
|
||||
</string>
|
||||
<string id="ui_mm_r2_sun_details">
|
||||
<text>Grass shadow</text>
|
||||
</string>
|
||||
<string id="ui_mm_r2_sun_quality">
|
||||
<text>Sun quality</text>
|
||||
</string>
|
||||
<string id="ui_mm_r3_DX10_1">
|
||||
<text>Use DX10.1</text>
|
||||
</string>
|
||||
<string id="ui_mm_r3_MSAA">
|
||||
<text>Full screen smoothing</text>
|
||||
</string>
|
||||
<string id="ui_mm_r3_dynamic_wet_surfaces">
|
||||
<text>Wet surfaces</text>
|
||||
</string>
|
||||
<string id="ui_mm_r3_gbuffer_opt">
|
||||
<text>Optimize geometric buffer</text>
|
||||
</string>
|
||||
<string id="ui_mm_r3_volumetric_smoke">
|
||||
<text>Volumetric smoke</text>
|
||||
</string>
|
||||
<string id="ui_mm_render_2">
|
||||
<text>Render 2</text>
|
||||
</string>
|
||||
<string id="ui_mm_renderer">
|
||||
<text>Render type</text>
|
||||
</string>
|
||||
<string id="ui_mm_resolution">
|
||||
<text>Resolution</text>
|
||||
</string>
|
||||
<string id="ui_mm_return_game">
|
||||
<text>Return to game</text>
|
||||
</string>
|
||||
<string id="ui_mm_save">
|
||||
<text>Save</text>
|
||||
</string>
|
||||
<string id="ui_mm_save_game">
|
||||
<text>Save game</text>
|
||||
</string>
|
||||
<string id="ui_mm_show_crosshair">
|
||||
<text>Draw crosshair</text>
|
||||
</string>
|
||||
<string id="ui_mm_show_weapon">
|
||||
<text>Show weapon</text>
|
||||
</string>
|
||||
<string id="ui_mm_simply">
|
||||
<text>Basic</text>
|
||||
</string>
|
||||
<string id="ui_mm_snd_device">
|
||||
<text>Sound device</text>
|
||||
</string>
|
||||
<string id="ui_mm_soft_particles">
|
||||
<text>Soft particles</text>
|
||||
</string>
|
||||
<string id="ui_mm_soft_water">
|
||||
<text>Soft water</text>
|
||||
</string>
|
||||
<string id="ui_mm_sound">
|
||||
<text>Sound</text>
|
||||
</string>
|
||||
<string id="ui_mm_sound_quality">
|
||||
<text>Sound quality</text>
|
||||
</string>
|
||||
<string id="ui_mm_stalker">
|
||||
<text>Stalker</text>
|
||||
</string>
|
||||
<string id="ui_mm_sun_quality">
|
||||
<text>Shadow quality</text>
|
||||
</string>
|
||||
<string id="ui_mm_sun_shafts">
|
||||
<text>Sun rays</text>
|
||||
</string>
|
||||
<string id="ui_mm_supersample">
|
||||
<text>Antialiasing</text>
|
||||
</string>
|
||||
<string id="ui_mm_switch_torch">
|
||||
<text>AI uses flashlights</text>
|
||||
</string>
|
||||
<string id="ui_mm_texture_quality">
|
||||
<text>Texture detail</text>
|
||||
</string>
|
||||
<string id="ui_mm_tips">
|
||||
<text>NPC identification</text>
|
||||
</string>
|
||||
<string id="ui_mm_veteran">
|
||||
<text>Veteran</text>
|
||||
</string>
|
||||
<string id="ui_mm_video">
|
||||
<text>Video</text>
|
||||
</string>
|
||||
<string id="ui_mm_vis_distance">
|
||||
<text>Vision distance</text>
|
||||
</string>
|
||||
<string id="ui_mm_volumetric_light">
|
||||
<text>Volumetric light</text>
|
||||
</string>
|
||||
<string id="ui_mm_vsync">
|
||||
<text>Vertical sync</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_changing_unique_nick">
|
||||
<text>Change unique name</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_email_already_exist">
|
||||
<text>This e-mail is already in use</text>
|
||||
</string>
|
||||
<string id="ui_mp_internet">
|
||||
<text>Via the Internet</text>
|
||||
</string>
|
||||
<string id="ui_mp_localnet">
|
||||
<text>Via the LAN</text>
|
||||
</string>
|
||||
<string id="ui_st_backstabks_in_row">
|
||||
<text>stabbed in the back</text>
|
||||
</string>
|
||||
<string id="ui_st_bleed_kills_in_row">
|
||||
<text>of blood loss</text>
|
||||
</string>
|
||||
<string id="ui_st_explosive_kills_in_row">
|
||||
<text>in an explosion</text>
|
||||
</string>
|
||||
<string id="ui_st_eye_kills_in_row">
|
||||
<text>in the eye</text>
|
||||
</string>
|
||||
<string id="ui_st_headshots_in_row">
|
||||
<text>in the head</text>
|
||||
</string>
|
||||
<string id="ui_st_invalid_saved_game">
|
||||
<text>Save file version does not match game version.</text>
|
||||
</string>
|
||||
<string id="ui_st_kills_in_row">
|
||||
<text>kill streak</text>
|
||||
</string>
|
||||
<string id="ui_st_knife_kills_in_row">
|
||||
<text>knife</text>
|
||||
</string>
|
||||
<string id="ui_st_last_set">
|
||||
<text>Last loadout</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_local_network_login_page">
|
||||
<text>Enter multiplayer</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_nickname">
|
||||
<text>Name</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_try_change">
|
||||
<text>Change</text>
|
||||
</string>
|
||||
<string id="ui_st_preset1">
|
||||
<text>Loadout 1</text>
|
||||
</string>
|
||||
<string id="ui_st_preset2">
|
||||
<text>Loadout 2</text>
|
||||
</string>
|
||||
<string id="ui_st_preset3">
|
||||
<text>Loadout 3</text>
|
||||
</string>
|
||||
<string id="ui_st_reset">
|
||||
<text>Reset</text>
|
||||
</string>
|
||||
<string id="ui_st_sell_all">
|
||||
<text>Sell all</text>
|
||||
</string>
|
||||
<string id="version">
|
||||
<text>Version</text>
|
||||
</string>
|
||||
<string id="mp_pripyat">
|
||||
<text>Pripyat</text>
|
||||
</string>
|
||||
<string id="ui_mm_crouch_toggle">
|
||||
<text>Crouch/stand mode</text>
|
||||
</string>
|
||||
<string id="ui_mm_important_save">
|
||||
<text>Autosaving</text>
|
||||
</string>
|
||||
<string id="ui_mm_r1_detail_textures">
|
||||
<text>Detailed textures</text>
|
||||
</string>
|
||||
<string id="mm_mp_demo">
|
||||
<text>Movies</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_login">
|
||||
<text>Enter</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_logout">
|
||||
<text>Exit</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_create">
|
||||
<text>Create</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_email_or_bad_password">
|
||||
<text>Wrong e-mail or password</text>
|
||||
</string>
|
||||
<string id="mp_gp_parameter_error">
|
||||
<text>Wrong profile</text>
|
||||
</string>
|
||||
<string id="mp_gp_network_error">
|
||||
<text>Connection error</text>
|
||||
</string>
|
||||
<string id="mp_gp_server_error">
|
||||
<text>Server currently unavailable</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_2">
|
||||
<text>Profile login required</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_6">
|
||||
<text>Connection error</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_7">
|
||||
<text>Connection error</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_8">
|
||||
<text>Connection error</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_513">
|
||||
<text>Wrong profile name</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_514">
|
||||
<text>Wrong password</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_515">
|
||||
<text>Wrong unique nickname</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_516">
|
||||
<text>Unique nickname already in use</text>
|
||||
</string>
|
||||
<string id="mp_first_need_to_login">
|
||||
<text>Please login to your profile first</text>
|
||||
</string>
|
||||
<string id="mp_first_need_to_logout">
|
||||
<text>Please log out of your profile first</text>
|
||||
</string>
|
||||
<string id="mp_gamespy_http_error">
|
||||
<text>Error in connecting to profile server</text>
|
||||
</string>
|
||||
<string id="ui_st_you_cannot_delete_profile_after_creation">
|
||||
<text>You will not be able to delete the profile after creating it</text>
|
||||
</string>
|
||||
<string id="ui_mm_ssao_quality">
|
||||
<text>SSAO quality</text>
|
||||
</string>
|
||||
<string id="ui_mm_ssao_text">
|
||||
<text>SSAO mode</text>
|
||||
</string>
|
||||
<string id="ui_mm_ssao">
|
||||
<text>default</text>
|
||||
</string>
|
||||
<string id="ui_mm_hdao">
|
||||
<text>HDAO</text>
|
||||
</string>
|
||||
<string id="ui_mm_hbao">
|
||||
<text>HBAO</text>
|
||||
</string>
|
||||
<string id="ui_st_disable_hud">
|
||||
<text>Show interface</text>
|
||||
</string>
|
||||
<string id="mp_gp_unique_nick_not_registred">
|
||||
<text>Unique nickname not registered. Please register it</text>
|
||||
</string>
|
||||
<string id="mp_gp_unique_nick_has_expired">
|
||||
<text>Unique nickname expired. Please reregister it</text>
|
||||
</string>
|
||||
<string id="gd_stalker">
|
||||
<text>stalker</text>
|
||||
</string>
|
||||
<string id="st_opt_extreme">
|
||||
<text>max high</text>
|
||||
</string>
|
||||
<string id="renderer_r4">
|
||||
<text>Enhanced full dyn. lighting (DX11)</text>
|
||||
</string>
|
||||
<string id="mp_please_login">
|
||||
<text>Please login to connect to the external server.</text>
|
||||
</string>
|
||||
<string id="mp_already_logged_in">
|
||||
<text>This GameSpy ID is currently in use. Please use another GameSpy ID.</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_email">
|
||||
<text>Wrong e-mail</text>
|
||||
</string>
|
||||
<string id="mp_gp_bad_password">
|
||||
<text>Wrong password</text>
|
||||
</string>
|
||||
<string id="mp_use_offline_mode">
|
||||
<text>You cannot use a GameSpy ID to connect to a local server. Please use the LAN game mode.</text>
|
||||
</string>
|
||||
<string id="st_kicked_by_server">
|
||||
<text>You were kicked by the server.</text>
|
||||
</string>
|
||||
<string id="mp_you_have_been_banned_by">
|
||||
<text>You were banned by administrator:</text>
|
||||
</string>
|
||||
<string id="mp_you_have_been_banned_by_server">
|
||||
<text>You were banned by the server</text>
|
||||
</string>
|
||||
<string id="mp_server_info">
|
||||
<text>Server info</text>
|
||||
</string>
|
||||
<string id="mp_gp_email_is_too_big">
|
||||
<text>The e-mail address is too long. You cannot enter more than 50 characters.</text>
|
||||
</string>
|
||||
<string id="mp_gp_bad_email">
|
||||
<text>Wrong e-mail</text>
|
||||
</string>
|
||||
<string id="mp_gp_password_is_too_small">
|
||||
<text>The password is too short</text>
|
||||
</string>
|
||||
<string id="mp_gp_password_is_too_big">
|
||||
<text>The password is too long</text>
|
||||
</string>
|
||||
<string id="mp_gp_no_email">
|
||||
<text>E-mail not found</text>
|
||||
</string>
|
||||
<string id="mp_gp_no_unique_nick">
|
||||
<text>Unique nickname not set</text>
|
||||
</string>
|
||||
<string id="mp_gp_unique_nick_is_too_big">
|
||||
<text>Unique nickname is too long. You cannot enter more than 30 characters.</text>
|
||||
</string>
|
||||
<string id="mp_gp_unique_nick_must_contain_only">
|
||||
<text>The unique nickname may only contain numbers, Latin letters and the following special symbols</text>
|
||||
</string>
|
||||
<string id="mp_gp_unique_nick_must_contain_nospaces">
|
||||
<text>The unique nickname cannot contain spaces</text>
|
||||
</string>
|
||||
<string id="mp_gp_unique_nick_bad_first_symbol">
|
||||
<text>The unique nickname may not begin with a number or any of the following symbols: '@', '+', ':' or ‘#’</text>
|
||||
</string>
|
||||
<string id="st_opt_ultra">
|
||||
<text>very high</text>
|
||||
</string>
|
||||
<string id="ui_mm_r4_enable_tessellation">
|
||||
<text>Tessellation</text>
|
||||
</string>
|
||||
<string id="ui_mm_confirm_changes">
|
||||
<text>Apply changes? All changes will be reverted in</text>
|
||||
</string>
|
||||
</string_table>
|
||||
741
gamedata/configs/text/eng/ui_st_mp.xml
Normal file
741
gamedata/configs/text/eng/ui_st_mp.xml
Normal file
|
|
@ -0,0 +1,741 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="af_neutral">
|
||||
<text>Artifact</text>
|
||||
</string>
|
||||
<string id="friend">
|
||||
<text>Friendly</text>
|
||||
</string>
|
||||
<string id="mm_mp_max_ping">
|
||||
<text>Max ping</text>
|
||||
</string>
|
||||
<string id="mm_mp_profile">
|
||||
<text>Profile</text>
|
||||
</string>
|
||||
<string id="modes">
|
||||
<text>Modes</text>
|
||||
</string>
|
||||
<string id="mp_art_destroyed">
|
||||
<text>The artifact was destroyed.</text>
|
||||
</string>
|
||||
<string id="mp_art_spowned">
|
||||
<text>The artifact has spawned. Bring it to the base to score a point.</text>
|
||||
</string>
|
||||
<string id="mp_artefact_dropped">
|
||||
<text>The artifact was lost.</text>
|
||||
</string>
|
||||
<string id="mp_artefact_on_base">
|
||||
<text>The artifact is at our base.</text>
|
||||
</string>
|
||||
<string id="mp_artefact_on_enemy_base">
|
||||
<text>The artifact is at the enemy base.</text>
|
||||
</string>
|
||||
<string id="mp_artefacts">
|
||||
<text>Artifacts</text>
|
||||
</string>
|
||||
<string id="mp_artefacts_upcase">
|
||||
<text>Artifacts</text>
|
||||
</string>
|
||||
<string id="mp_auto_select">
|
||||
<text>Autoselect</text>
|
||||
</string>
|
||||
<string id="mp_back">
|
||||
<text>Back</text>
|
||||
</string>
|
||||
<string id="mp_ban">
|
||||
<text>4. Ban</text>
|
||||
</string>
|
||||
<string id="mp_by_anomaly">
|
||||
<text>By anomaly</text>
|
||||
</string>
|
||||
<string id="mp_cancel">
|
||||
<text>Cancel</text>
|
||||
</string>
|
||||
<string id="mp_captured_artefact">
|
||||
<text>captured the artifact</text>
|
||||
</string>
|
||||
<string id="mp_change_map">
|
||||
<text>5. Change map</text>
|
||||
</string>
|
||||
<string id="mp_change_weather">
|
||||
<text>6. Change weather</text>
|
||||
</string>
|
||||
<string id="mp_change_weather_header">
|
||||
<text>Change weather to</text>
|
||||
</string>
|
||||
<string id="mp_chat">
|
||||
<text>Chat</text>
|
||||
</string>
|
||||
<string id="mp_connected">
|
||||
<text>Connected</text>
|
||||
</string>
|
||||
<string id="mp_deaths">
|
||||
<text>Deaths</text>
|
||||
</string>
|
||||
<string id="mp_description">
|
||||
<text>Description</text>
|
||||
</string>
|
||||
<string id="mp_disconnected">
|
||||
<text>Disconnected</text>
|
||||
</string>
|
||||
<string id="mp_enter_text">
|
||||
<text>Enter text for the vote</text>
|
||||
</string>
|
||||
<string id="mp_entered_game">
|
||||
<text>joined the game</text>
|
||||
</string>
|
||||
<string id="mp_firestation">
|
||||
<text>Fire station</text>
|
||||
</string>
|
||||
<string id="mp_first_eye">
|
||||
<text>(First person view)</text>
|
||||
</string>
|
||||
<string id="mp_frags">
|
||||
<text>frags</text>
|
||||
</string>
|
||||
<string id="mp_frags_upcase">
|
||||
<text>Frags</text>
|
||||
</string>
|
||||
<string id="mp_free_fly">
|
||||
<text>(Free camera)</text>
|
||||
</string>
|
||||
<string id="mp_free_look">
|
||||
<text>(Third person view)</text>
|
||||
</string>
|
||||
<string id="mp_from">
|
||||
<text>with</text>
|
||||
</string>
|
||||
<string id="mp_gamemode">
|
||||
<text>7. Mode</text>
|
||||
</string>
|
||||
<string id="mp_garbage">
|
||||
<text>Garbage</text>
|
||||
</string>
|
||||
<string id="mp_go">
|
||||
<text>FORWARD!</text>
|
||||
</string>
|
||||
<string id="mp_has_drop_art">
|
||||
<text>lost%s the artifact</text>
|
||||
</string>
|
||||
<string id="mp_has_dropped_artefact">
|
||||
<text>lost the artifact</text>
|
||||
</string>
|
||||
<string id="mp_has_tak_art">
|
||||
<text>got%s the artifact</text>
|
||||
</string>
|
||||
<string id="mp_headhuntrs">
|
||||
<text>Mercenaries</text>
|
||||
</string>
|
||||
<string id="mp_is_now">
|
||||
<text>is now</text>
|
||||
</string>
|
||||
<string id="mp_joined">
|
||||
<text>has joined</text>
|
||||
</string>
|
||||
<string id="mp_kick">
|
||||
<text>3. Drop</text>
|
||||
</string>
|
||||
<string id="mp_limansk">
|
||||
<text>Limansk</text>
|
||||
</string>
|
||||
<string id="mp_loading_awards">
|
||||
<text>Loading your awards...</text>
|
||||
</string>
|
||||
<string id="mp_loading_best_scores">
|
||||
<text>Loading your records...</text>
|
||||
</string>
|
||||
<string id="mp_look_at">
|
||||
<text>(Free-locked)</text>
|
||||
</string>
|
||||
<string id="mp_map_desc">
|
||||
<text>Map description</text>
|
||||
</string>
|
||||
<string id="mp_match_started">
|
||||
<text>Match started!</text>
|
||||
</string>
|
||||
<string id="mp_military_2">
|
||||
<text>Old village</text>
|
||||
</string>
|
||||
<string id="mp_modes">
|
||||
<text>Modes</text>
|
||||
</string>
|
||||
<string id="mp_name">
|
||||
<text>Name</text>
|
||||
</string>
|
||||
<string id="mp_next">
|
||||
<text>Next</text>
|
||||
</string>
|
||||
<string id="mp_no_voted">
|
||||
<text>Haven't voted</text>
|
||||
</string>
|
||||
<string id="mp_ping">
|
||||
<text>Ping</text>
|
||||
</string>
|
||||
<string id="mp_player_wins">
|
||||
<text>%s won the match!</text>
|
||||
</string>
|
||||
<string id="mp_players">
|
||||
<text>Players</text>
|
||||
</string>
|
||||
<string id="mp_press_fire2spectator">
|
||||
<text>Press Fire to switch to Spectator mode</text>
|
||||
</string>
|
||||
<string id="mp_press_jump2pay_spaw">
|
||||
<text>Press Jump to buy an instant respawn</text>
|
||||
</string>
|
||||
<string id="mp_press_jump2select_skin">
|
||||
<text>Press Jump to select a skin</text>
|
||||
</string>
|
||||
<string id="mp_press_jump2select_team">
|
||||
<text>Press Jump to select teams</text>
|
||||
</string>
|
||||
<string id="mp_press_jump2spawn">
|
||||
<text>Press Jump to spawn</text>
|
||||
</string>
|
||||
<string id="mp_press_jump2start">
|
||||
<text>Press Jump to start</text>
|
||||
</string>
|
||||
<string id="mp_press_to_buy">
|
||||
<text>Press ($$ACTION_BUY_MENU$$) to access the buy menu</text>
|
||||
</string>
|
||||
<string id="mp_press_yes2pay">
|
||||
<text>You have %d$. You can respawn for %d$. Click Yes to pay.</text>
|
||||
</string>
|
||||
<string id="mp_ready">
|
||||
<text>Ready...</text>
|
||||
</string>
|
||||
<string id="mp_rembasa">
|
||||
<text>Repair base</text>
|
||||
</string>
|
||||
<string id="mp_restart">
|
||||
<text>1. Restart</text>
|
||||
</string>
|
||||
<string id="mp_restart_fast">
|
||||
<text>2. Fast restart</text>
|
||||
</string>
|
||||
<string id="mp_returned_artefact">
|
||||
<text>returned the artifact</text>
|
||||
</string>
|
||||
<string id="mp_scores">
|
||||
<text>scored a point</text>
|
||||
</string>
|
||||
<string id="mp_select_ban">
|
||||
<text>Select player to ban by voting</text>
|
||||
</string>
|
||||
<string id="mp_select_category">
|
||||
<text>Select voting category</text>
|
||||
</string>
|
||||
<string id="mp_select_kick">
|
||||
<text>Select player to kick by voting</text>
|
||||
</string>
|
||||
<string id="mp_select_kick_player">
|
||||
<text>Select player to kick by voting</text>
|
||||
</string>
|
||||
<string id="mp_select_map">
|
||||
<text>Select map to vote for</text>
|
||||
</string>
|
||||
<string id="mp_si_afbearer_cant_sprint">
|
||||
<text>No running with artifact</text>
|
||||
</string>
|
||||
<string id="mp_si_afcount">
|
||||
<text>- Count</text>
|
||||
</string>
|
||||
<string id="mp_si_afrespawntime">
|
||||
<text>- Stay time</text>
|
||||
</string>
|
||||
<string id="mp_si_afstaytime">
|
||||
<text>- Respawn time</text>
|
||||
</string>
|
||||
<string id="mp_si_anomalies">
|
||||
<text>Anomalies</text>
|
||||
</string>
|
||||
<string id="mp_si_anomalies_period">
|
||||
<text>Anomaly period</text>
|
||||
</string>
|
||||
<string id="mp_si_any_time">
|
||||
<text>Any time</text>
|
||||
</string>
|
||||
<string id="mp_si_artefact_captured">
|
||||
<text>Artifact captured</text>
|
||||
</string>
|
||||
<string id="mp_si_artefacts">
|
||||
<text>Artifacts:</text>
|
||||
</string>
|
||||
<string id="mp_si_autoteam_balance">
|
||||
<text>Team autobalance</text>
|
||||
</string>
|
||||
<string id="mp_si_autoteam_swap">
|
||||
<text>Auto team-swap</text>
|
||||
</string>
|
||||
<string id="mp_si_battleye">
|
||||
<text>BattlEye</text>
|
||||
</string>
|
||||
<string id="mp_si_disabled">
|
||||
<text>Disabled</text>
|
||||
</string>
|
||||
<string id="mp_si_enabled">
|
||||
<text>Enabled</text>
|
||||
</string>
|
||||
<string id="mp_si_first_eye">
|
||||
<text>- First person</text>
|
||||
</string>
|
||||
<string id="mp_si_forcerespawn">
|
||||
<text>Forced Respawn</text>
|
||||
</string>
|
||||
<string id="mp_si_fraglimit">
|
||||
<text>Frag limit</text>
|
||||
</string>
|
||||
<string id="mp_si_free_fly">
|
||||
<text>- Free Fly</text>
|
||||
</string>
|
||||
<string id="mp_si_free_look">
|
||||
<text>- Free Look</text>
|
||||
</string>
|
||||
<string id="mp_si_friendly_fire">
|
||||
<text>Friendly Fire</text>
|
||||
</string>
|
||||
<string id="mp_si_friendly_indicators">
|
||||
<text>Friendly indicators</text>
|
||||
</string>
|
||||
<string id="mp_si_friendly_names">
|
||||
<text>Friendly Names</text>
|
||||
</string>
|
||||
<string id="mp_si_infinite">
|
||||
<text>Infinite</text>
|
||||
</string>
|
||||
<string id="mp_si_invinsibility">
|
||||
<text>Invisibility:</text>
|
||||
</string>
|
||||
<string id="mp_si_invinsibility_indicators">
|
||||
<text>- Indicators</text>
|
||||
</string>
|
||||
<string id="mp_si_invinsibility_time">
|
||||
<text>- Time</text>
|
||||
</string>
|
||||
<string id="mp_si_look_at">
|
||||
<text>- Third person</text>
|
||||
</string>
|
||||
<string id="mp_si_maprotation">
|
||||
<text>Map rotation</text>
|
||||
</string>
|
||||
<string id="mp_si_max_ping">
|
||||
<text>Max ping</text>
|
||||
</string>
|
||||
<string id="mp_si_min">
|
||||
<text>min</text>
|
||||
</string>
|
||||
<string id="mp_si_no">
|
||||
<text>No</text>
|
||||
</string>
|
||||
<string id="mp_si_players_respawn">
|
||||
<text>Respawn</text>
|
||||
</string>
|
||||
<string id="mp_si_return_players">
|
||||
<text>Players returned to bases</text>
|
||||
</string>
|
||||
<string id="mp_si_sec">
|
||||
<text>sec</text>
|
||||
</string>
|
||||
<string id="mp_si_servername">
|
||||
<text>Server Name:</text>
|
||||
</string>
|
||||
<string id="mp_si_shielded_bases">
|
||||
<text>Shielded Bases</text>
|
||||
</string>
|
||||
<string id="mp_si_spectatormodes">
|
||||
<text>Spectator Modes:</text>
|
||||
</string>
|
||||
<string id="mp_si_team_only">
|
||||
<text>- Team only</text>
|
||||
</string>
|
||||
<string id="mp_si_time_limit">
|
||||
<text>Time Limit</text>
|
||||
</string>
|
||||
<string id="mp_si_version">
|
||||
<text>Version:</text>
|
||||
</string>
|
||||
<string id="mp_si_voting">
|
||||
<text>Voting</text>
|
||||
</string>
|
||||
<string id="mp_si_warmuptime">
|
||||
<text>Warmup</text>
|
||||
</string>
|
||||
<string id="mp_si_yes">
|
||||
<text>Yes</text>
|
||||
</string>
|
||||
<string id="mp_skin_selection">
|
||||
<text>Skin selection</text>
|
||||
</string>
|
||||
<string id="mp_spectator">
|
||||
<text>Spectator</text>
|
||||
</string>
|
||||
<string id="mp_spectators">
|
||||
<text>SPECTATORS</text>
|
||||
</string>
|
||||
<string id="mp_sport_center">
|
||||
<text>Sports center</text>
|
||||
</string>
|
||||
<string id="mp_status">
|
||||
<text>Status</text>
|
||||
</string>
|
||||
<string id="mp_switched_to">
|
||||
<text>has switched to</text>
|
||||
</string>
|
||||
<string id="mp_team_free_stalkers">
|
||||
<text>Freedom</text>
|
||||
</string>
|
||||
<string id="mp_team_selection">
|
||||
<text>Team selection</text>
|
||||
</string>
|
||||
<string id="mp_team_wins">
|
||||
<text>Team %s WON!</text>
|
||||
</string>
|
||||
<string id="mp_text">
|
||||
<text>Text</text>
|
||||
</string>
|
||||
<string id="mp_time2respawn">
|
||||
<text>Time until respawn</text>
|
||||
</string>
|
||||
<string id="mp_time2start">
|
||||
<text>Time until start:</text>
|
||||
</string>
|
||||
<string id="mp_timeleft">
|
||||
<text>Time remaining: %d:%d; Agreed: %.2f</text>
|
||||
</string>
|
||||
<string id="mp_training_camp">
|
||||
<text>Training camp</text>
|
||||
</string>
|
||||
<string id="mp_vote_hint">
|
||||
<text>Vote FOR-[$$ACTION_VOTE_YES$$]\nVote AGAINST-[$$ACTION_VOTE_NO$$]\nResults-[$$ACTION_VOTE$$]</text>
|
||||
</string>
|
||||
<string id="mp_vote_no">
|
||||
<text>No</text>
|
||||
</string>
|
||||
<string id="mp_vote_yes">
|
||||
<text>Yes</text>
|
||||
</string>
|
||||
<string id="mp_voted">
|
||||
<text>Voted</text>
|
||||
</string>
|
||||
<string id="mp_voted_no">
|
||||
<text>No</text>
|
||||
</string>
|
||||
<string id="mp_voted_yes">
|
||||
<text>Yes</text>
|
||||
</string>
|
||||
<string id="mp_voting_broken">
|
||||
<text>Vote cancelled by server!</text>
|
||||
</string>
|
||||
<string id="mp_voting_started">
|
||||
<text>Vote '%s' started by %s.</text>
|
||||
</string>
|
||||
<string id="mp_voting_started_msg">
|
||||
<text>Voting has started!</text>
|
||||
</string>
|
||||
<string id="mp_weather_clear">
|
||||
<text>1. Clear</text>
|
||||
</string>
|
||||
<string id="mp_weather_cloudy">
|
||||
<text>4. Cloudy</text>
|
||||
</string>
|
||||
<string id="mp_weather_night">
|
||||
<text>3. Night</text>
|
||||
</string>
|
||||
<string id="mp_weather_rain">
|
||||
<text>2. Rain</text>
|
||||
</string>
|
||||
<string id="mp_with_backstab">
|
||||
<text>Backstabbed!</text>
|
||||
</string>
|
||||
<string id="mp_with_headshot">
|
||||
<text>Headshot!</text>
|
||||
</string>
|
||||
<string id="mp_you_captured_artefact">
|
||||
<text>You captured the enemy artifact, now take it to yours!</text>
|
||||
</string>
|
||||
<string id="mp_you_captured_own_artefact">
|
||||
<text>You got the artifact. Activate it to return it to your base!</text>
|
||||
</string>
|
||||
<string id="mp_your_rank">
|
||||
<text>Your rank is now</text>
|
||||
</string>
|
||||
<string id="self">
|
||||
<text>It’s you</text>
|
||||
</string>
|
||||
<string id="st_mp_disabled_voting">
|
||||
<text>Voting is not available on this server.</text>
|
||||
</string>
|
||||
<string id="st_mp_no_current_voting">
|
||||
<text>No active votes.</text>
|
||||
</string>
|
||||
<string id="st_mp_only_one_voting">
|
||||
<text>Only one active vote permitted.</text>
|
||||
</string>
|
||||
<string id="st_mp_ready">
|
||||
<text>Ready</text>
|
||||
</string>
|
||||
<string id="st_mp_say_to_all">
|
||||
<text>To all</text>
|
||||
</string>
|
||||
<string id="st_mp_say_to_team">
|
||||
<text>To team</text>
|
||||
</string>
|
||||
<string id="st_mp_voting_failed">
|
||||
<text>Vote failed!</text>
|
||||
</string>
|
||||
<string id="st_mp_voting_succeed">
|
||||
<text>Vote successful!</text>
|
||||
</string>
|
||||
<string id="team_base_1">
|
||||
<text>Freedom base</text>
|
||||
</string>
|
||||
<string id="team_base_2">
|
||||
<text>Mercenary base</text>
|
||||
</string>
|
||||
<string id="ui_mp_ah">
|
||||
<text>2. Artifact hunt</text>
|
||||
</string>
|
||||
<string id="ui_mp_cta">
|
||||
<text>4. Capture the artifact</text>
|
||||
</string>
|
||||
<string id="ui_mp_dm">
|
||||
<text>1. Free for all</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_creating_new_profile">
|
||||
<text>Create a new profile</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_getting_account_profiles">
|
||||
<text>Obtaining account profiles</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_loading_rewards_hello">
|
||||
<text>Hello</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_logining_to_profile">
|
||||
<text>Connecting to profile</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_profile_created">
|
||||
<text>Profile created successfully. Please connect to it.</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_suggesting_unique_name">
|
||||
<text>Verifying unique name...</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_use_existing_profile">
|
||||
<text>Do you want to use the existing profile with the name</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_verify_account_profiles">
|
||||
<text>Account found. Obtaining registered profiles...</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_verify_account_profiles_error1">
|
||||
<text>You already have a profile. Please connect to it.</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_verify_email">
|
||||
<text>Verifying account...</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_verify_nickname_error1">
|
||||
<text>This unique name is already in use. Please choose from the drop-down list below or enter another one.</text>
|
||||
</string>
|
||||
<string id="ui_mp_gamespy_verify_password_error1">
|
||||
<text>Passwords do not match!</text>
|
||||
</string>
|
||||
<string id="ui_mp_tdm">
|
||||
<text>3. Team play</text>
|
||||
</string>
|
||||
<string id="ui_st_btn_copy_url">
|
||||
<text>Copy link</text>
|
||||
</string>
|
||||
<string id="ui_st_btn_download_map">
|
||||
<text>Load map</text>
|
||||
</string>
|
||||
<string id="ui_st_description">
|
||||
<text>Description</text>
|
||||
</string>
|
||||
<string id="ui_st_map_data_corrupted">
|
||||
<text>Map incorrect or corrupt</text>
|
||||
</string>
|
||||
<string id="ui_st_map_not_found">
|
||||
<text>Map not found</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_awards">
|
||||
<text>Awards</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_best_results">
|
||||
<text>Records</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_check_avaliability">
|
||||
<text>Check</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_confirm_password">
|
||||
<text>Confirm password</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_email">
|
||||
<text>E-mail</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_forgot_password">
|
||||
<text>Forgot password?</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_gamespy_account_creation">
|
||||
<text>GameSpy ID creation page</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_password">
|
||||
<text>Password</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_remember_me">
|
||||
<text>Remember</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_unique_nickname">
|
||||
<text>Unique name</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_unique_nickname_change">
|
||||
<text>Unique name successfully changed to</text>
|
||||
</string>
|
||||
<string id="ui_st_team">
|
||||
<text>Team</text>
|
||||
</string>
|
||||
<string id="ui_st_team1_name">
|
||||
<text>Freedom</text>
|
||||
</string>
|
||||
<string id="ui_st_team2_name">
|
||||
<text>Mercenaries</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_create_new_account">
|
||||
<text>New profile</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_gamespy_login_page">
|
||||
<text>GameSpy ID authorization</text>
|
||||
</string>
|
||||
<string id="mpd_play">
|
||||
<text>play</text>
|
||||
</string>
|
||||
<string id="mpd_rewind">
|
||||
<text>rewind</text>
|
||||
</string>
|
||||
<string id="mpd_restart">
|
||||
<text>restart</text>
|
||||
</string>
|
||||
<string id="mpd_rewind_until_start">
|
||||
<text>to the start</text>
|
||||
</string>
|
||||
<string id="mpd_rewind_until_kill">
|
||||
<text>to the kill</text>
|
||||
</string>
|
||||
<string id="mpd_rewind_until_die">
|
||||
<text>to the death</text>
|
||||
</string>
|
||||
<string id="mpd_rewind_until_arttake">
|
||||
<text>to the artifact capture</text>
|
||||
</string>
|
||||
<string id="mpd_rewind_until_artdrop">
|
||||
<text>to the artifact loss</text>
|
||||
</string>
|
||||
<string id="mpd_rewind_until_artdeliver">
|
||||
<text>to the artifact delivery</text>
|
||||
</string>
|
||||
<string id="mpd_any_player">
|
||||
<text>any</text>
|
||||
</string>
|
||||
<string id="mm_mp_login">
|
||||
<text>Login</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_screen_all">
|
||||
<text>Screenshot all</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_config_all">
|
||||
<text>Configs for all</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_ping_limit">
|
||||
<text>Ping limit:</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_set_ping_limit">
|
||||
<text>Ping limit</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_screen_selected">
|
||||
<text>Scrn. selected player</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_config_selected">
|
||||
<text>Cfg for selected player</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_kick_selected">
|
||||
<text>Kick selected player</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_ban_selected">
|
||||
<text>Ban selected player</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_restart">
|
||||
<text>Restart</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_fast_restart">
|
||||
<text>Fast restart</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_change_weather">
|
||||
<text>Change weather</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_set_change_rate">
|
||||
<text>Weather change speed</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_change_game_type">
|
||||
<text>Change game type</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_change_game_limits">
|
||||
<text>Change game settings</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_stop_cur_voting">
|
||||
<text>Stop current vote</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_set_time_limit">
|
||||
<text>Time limit (0, 180)</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_set_frag_limit">
|
||||
<text>Frag limit (0, 1000)</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_set_art_limit">
|
||||
<text>Artifact limit (0, 100)</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_set_warm_up_time">
|
||||
<text>Warm up time (0, 3600)</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_set_invincible_time">
|
||||
<text>Spwn prot time (0, 60 CTA)</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_set_damage_block_time">
|
||||
<text>Spwn prot time (0, 600 T/DM)</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_set_reinforcement_time">
|
||||
<text>Respawn time (-1, 3600)</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_4">
|
||||
<text>Uknown profile error (code: 4)</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_10_minutes">
|
||||
<text>10 minutes</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_30_minutes">
|
||||
<text>30 minutes</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_1_hour">
|
||||
<text>1 hour</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_6_hours">
|
||||
<text>6 hours</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_1_day">
|
||||
<text>1 day</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_1_week">
|
||||
<text>1 week</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_1_month">
|
||||
<text>1 month</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_3_monthes">
|
||||
<text>3 months</text>
|
||||
</string>
|
||||
<string id="ui_mp_am_forever">
|
||||
<text>Permanently</text>
|
||||
</string>
|
||||
<string id="mp_gp_unique_nick_too_short">
|
||||
<text>The nickname is too short</text>
|
||||
</string>
|
||||
<string id="mp_gp_unknown_error_512">
|
||||
<text>Profile creation error</text>
|
||||
</string>
|
||||
</string_table>
|
||||
501
gamedata/configs/text/eng/ui_st_other.xml
Normal file
501
gamedata/configs/text/eng/ui_st_other.xml
Normal file
|
|
@ -0,0 +1,501 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="Btn_Cancel">
|
||||
<text>Cancel</text>
|
||||
</string>
|
||||
<string id="Btn_No">
|
||||
<text>No</text>
|
||||
</string>
|
||||
<string id="Btn_OK">
|
||||
<text>OK</text>
|
||||
</string>
|
||||
<string id="Btn_Yes">
|
||||
<text>Yes</text>
|
||||
</string>
|
||||
<string id="bad">
|
||||
<text>Bad</text>
|
||||
</string>
|
||||
<string id="enemy">
|
||||
<text>Enemy</text>
|
||||
</string>
|
||||
<string id="excellent">
|
||||
<text>Excellent</text>
|
||||
</string>
|
||||
<string id="experienced">
|
||||
<text>Experienced</text>
|
||||
</string>
|
||||
<string id="friendly">
|
||||
<text>Friend</text>
|
||||
</string>
|
||||
<string id="global_map">
|
||||
<text>Map of the Zone</text>
|
||||
</string>
|
||||
<string id="good">
|
||||
<text>Good</text>
|
||||
</string>
|
||||
<string id="indifferent">
|
||||
<text>Indifferent</text>
|
||||
</string>
|
||||
<string id="master">
|
||||
<text>Master</text>
|
||||
</string>
|
||||
<string id="mm_mp_pda_hunt">
|
||||
<text>PDA bonus</text>
|
||||
</string>
|
||||
<string id="mp_only_one_voting">
|
||||
<text>Only one active vote permitted.</text>
|
||||
</string>
|
||||
<string id="neutral">
|
||||
<text>Neutral</text>
|
||||
</string>
|
||||
<string id="novice">
|
||||
<text>Rookie</text>
|
||||
</string>
|
||||
<string id="st_game">
|
||||
<text>Game</text>
|
||||
</string>
|
||||
<string id="st_item_used">
|
||||
<text>Used</text>
|
||||
</string>
|
||||
<string id="st_level">
|
||||
<text>Level</text>
|
||||
</string>
|
||||
<string id="st_loading_ai_objects">
|
||||
<text>Loading AI objects</text>
|
||||
</string>
|
||||
<string id="st_loading_alife_simulator">
|
||||
<text>Server: Loading alife simulator</text>
|
||||
</string>
|
||||
<string id="st_loading_cform">
|
||||
<text>Loading CFORM</text>
|
||||
</string>
|
||||
<string id="st_loading_details">
|
||||
<text>Loading details</text>
|
||||
</string>
|
||||
<string id="st_loading_geometry">
|
||||
<text>Loading geometry</text>
|
||||
</string>
|
||||
<string id="st_loading_saved_game">
|
||||
<text>Loading saved game</text>
|
||||
</string>
|
||||
<string id="st_loading_sectors_portals">
|
||||
<text>Loading sectors & portals</text>
|
||||
</string>
|
||||
<string id="st_loading_shaders">
|
||||
<text>Loading shaders</text>
|
||||
</string>
|
||||
<string id="st_loading_spatial_db">
|
||||
<text>Loading spatial-DB</text>
|
||||
</string>
|
||||
<string id="st_loading_textures">
|
||||
<text>Loading textures</text>
|
||||
</string>
|
||||
<string id="st_mp_direct_ip">
|
||||
<text>Direct IP</text>
|
||||
</string>
|
||||
<string id="st_no_active_task">
|
||||
<text>No active task</text>
|
||||
</string>
|
||||
<string id="st_not_enough_money">
|
||||
<text>Not enough money</text>
|
||||
</string>
|
||||
<string id="st_not_enough_money_npc">
|
||||
<text>The NPC does not have enough money</text>
|
||||
</string>
|
||||
<string id="st_opening_stream">
|
||||
<text>Opening stream</text>
|
||||
</string>
|
||||
<string id="st_prefetching_objects">
|
||||
<text>Prefetching objects</text>
|
||||
</string>
|
||||
<string id="st_rubles">
|
||||
<text>rubles.</text>
|
||||
</string>
|
||||
<string id="st_server_connecting">
|
||||
<text>SERVER: Connecting</text>
|
||||
</string>
|
||||
<string id="st_server_starting">
|
||||
<text>SERVER: Starting</text>
|
||||
</string>
|
||||
<string id="st_validating_cdkey">
|
||||
<text>Validating CD Key</text>
|
||||
</string>
|
||||
<string id="st_video">
|
||||
<text>Video</text>
|
||||
</string>
|
||||
<string id="terrible">
|
||||
<text>Terrible</text>
|
||||
</string>
|
||||
<string id="ui_inv_repair">
|
||||
<text>Repair</text>
|
||||
</string>
|
||||
<string id="ui_st_cant_run_r2">
|
||||
<text>You can't run Render 2 on your PC</text>
|
||||
</string>
|
||||
<string id="ui_st_community">
|
||||
<text>Faction</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_cdkey_disabled">
|
||||
<text>Connection error: Your CD-Key is disabled. Contact customer service.</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_cdkey_in_use">
|
||||
<text>Connection error: CD-Key already in use.</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_cdkey_invalid">
|
||||
<text>Connection error: Invalid CD-Key.</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_invalid_host">
|
||||
<text>Connection error: Invalid host</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_invalid_pass">
|
||||
<text>Connection error: Invalid password</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_new_patch">
|
||||
<text>A new patch is available.\n Version: %s\n Location: %s\nDo you want to download it now?</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_no_new_patch">
|
||||
<text>No new patches currently available</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_rejected_server">
|
||||
<text>Connection error: connection rejected by server</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_sess_full">
|
||||
<text>Connection error: server full</text>
|
||||
</string>
|
||||
<string id="ui_st_conn_version_differs">
|
||||
<text>Connection error: Different version.</text>
|
||||
</string>
|
||||
<string id="ui_st_connecting_to_masterserver">
|
||||
<text>Connecting to master server</text>
|
||||
</string>
|
||||
<string id="ui_st_days">
|
||||
<text>Days</text>
|
||||
</string>
|
||||
<string id="ui_st_error">
|
||||
<text>Error</text>
|
||||
</string>
|
||||
<string id="ui_st_error_loading">
|
||||
<text>Load error</text>
|
||||
</string>
|
||||
<string id="ui_st_file_exist_owerwrite_q">
|
||||
<text>A file with this name already exists. Do you want to overwrite it?</text>
|
||||
</string>
|
||||
<string id="ui_st_file_name_is_empty">
|
||||
<text>The file name is empty</text>
|
||||
</string>
|
||||
<string id="ui_st_hours">
|
||||
<text>Hours</text>
|
||||
</string>
|
||||
<string id="ui_st_kicked_by_battleye">
|
||||
<text>Was disconnected by BattleEye protection system:</text>
|
||||
</string>
|
||||
<string id="ui_st_kicked_by_server">
|
||||
<text>Disconnected. Reason:</text>
|
||||
</string>
|
||||
<string id="ui_st_leave">
|
||||
<text>Leave</text>
|
||||
</string>
|
||||
<string id="ui_st_load_game_confirm">
|
||||
<text>Loading this game will cause unsaved data to be lost. Proceed?</text>
|
||||
</string>
|
||||
<string id="ui_st_mins">
|
||||
<text>min</text>
|
||||
</string>
|
||||
<string id="ui_st_months">
|
||||
<text>months</text>
|
||||
</string>
|
||||
<string id="ui_st_opponent_items">
|
||||
<text>Backpack</text>
|
||||
</string>
|
||||
<string id="ui_st_params">
|
||||
<text>Parameters</text>
|
||||
</string>
|
||||
<string id="ui_st_patch_download_error">
|
||||
<text>Unable to download the patch.</text>
|
||||
</string>
|
||||
<string id="ui_st_patch_download_success">
|
||||
<text>Patch successfully downloaded. Do you want to install it?</text>
|
||||
</string>
|
||||
<string id="ui_st_price">
|
||||
<text>Price</text>
|
||||
</string>
|
||||
<string id="ui_st_rank">
|
||||
<text>Rank</text>
|
||||
</string>
|
||||
<string id="ui_st_relation">
|
||||
<text>Attitude</text>
|
||||
</string>
|
||||
<string id="ui_st_reputation">
|
||||
<text>Reputation</text>
|
||||
</string>
|
||||
<string id="ui_st_secs">
|
||||
<text>sec</text>
|
||||
</string>
|
||||
<string id="ui_st_select_one_map">
|
||||
<text>Please select at least one map</text>
|
||||
</string>
|
||||
<string id="ui_st_take_all">
|
||||
<text>Take all</text>
|
||||
</string>
|
||||
<string id="ui_st_time_remains">
|
||||
<text>Remaining</text>
|
||||
</string>
|
||||
<string id="ui_st_voting_disabled">
|
||||
<text>Vote failed</text>
|
||||
</string>
|
||||
<string id="ui_st_want_to_leave_game_q">
|
||||
<text>Do you really want to leave the game?</text>
|
||||
</string>
|
||||
<string id="ui_total_price">
|
||||
<text>Total</text>
|
||||
</string>
|
||||
<string id="very_bad">
|
||||
<text>very bad</text>
|
||||
</string>
|
||||
<string id="very_good">
|
||||
<text>very good</text>
|
||||
</string>
|
||||
<string id="veteran">
|
||||
<text>Veteran</text>
|
||||
</string>
|
||||
<string id="ui_st_inv_repair">
|
||||
<text>Repair</text>
|
||||
</string>
|
||||
<string id="ui_repair_button_hint">
|
||||
<text>Repair selected item</text>
|
||||
</string>
|
||||
<string id="st_key_notbinded">
|
||||
<text>...</text>
|
||||
</string>
|
||||
<string id="st_save_uni_travel_generic">
|
||||
<text>moving within an area</text>
|
||||
</string>
|
||||
<string id="st_save_uni_travel_zat_to_jup">
|
||||
<text>moving from Zaton to Yanov</text>
|
||||
</string>
|
||||
<string id="st_save_uni_travel_zat_to_pri">
|
||||
<text>moving from Zaton to Pripyat</text>
|
||||
</string>
|
||||
<string id="st_save_uni_travel_jup_to_zat">
|
||||
<text>moving from Yanov to Zaton</text>
|
||||
</string>
|
||||
<string id="st_save_uni_travel_jup_to_pri">
|
||||
<text>moving from Yanov to Pripyat</text>
|
||||
</string>
|
||||
<string id="st_save_uni_travel_pri_to_zat">
|
||||
<text>moving from Pripyat to Zaton</text>
|
||||
</string>
|
||||
<string id="st_save_uni_travel_pri_to_jup">
|
||||
<text>moving from Pripyat to Yanov</text>
|
||||
</string>
|
||||
<string id="st_save_uni_pri_to_labx8">
|
||||
<text>moving from Pripyat to X8</text>
|
||||
</string>
|
||||
<string id="st_save_uni_labx8_to_pri">
|
||||
<text>moving from X8 to Pripyat</text>
|
||||
</string>
|
||||
<string id="st_save_uni_surge_start">
|
||||
<text>emission</text>
|
||||
</string>
|
||||
<string id="st_save_zat_a1_game_start">
|
||||
<text>beginning of the game</text>
|
||||
</string>
|
||||
<string id="st_save_zat_a2_reached_skadovsk">
|
||||
<text>arrival at the Skadovsk</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b9_searched_heli_1">
|
||||
<text>Stingray 1 examined</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b100_searched_heli_2">
|
||||
<text>Stingray 2 examined</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b28_searched_heli_3">
|
||||
<text>Stingray 3 examined</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b8_searched_heli_4">
|
||||
<text>Stingray 4 examined</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b101_searched_heli_5">
|
||||
<text>Stingray 5 examined</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b18_noah_showed_teleport">
|
||||
<text>getting to the plateau</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b217_arrived_to_jup">
|
||||
<text>arrival at Yanov</text>
|
||||
</string>
|
||||
<string id="st_save_jup_a9_got_underpass_docs">
|
||||
<text>road to Pripyat found</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b15_drunk_with_zulu">
|
||||
<text>Zulu joins the squad</text>
|
||||
</string>
|
||||
<string id="st_save_jup_a10_gonna_return_debt">
|
||||
<text>Vano’s debt repaid</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b218_vano_in_squad">
|
||||
<text>Vano joins the squad</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b206_got_anomalous_plant">
|
||||
<text>anomalous plant collected</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b218_sokolov_in_squad">
|
||||
<text>Sokolov joins the squad</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b218_strider_in_squad">
|
||||
<text>Strider joins the squad</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b218_travel_jup_to_pas">
|
||||
<text>squad assembled</text>
|
||||
</string>
|
||||
<string id="st_save_pas_b400_underpass_start">
|
||||
<text>arrival in the underpass</text>
|
||||
</string>
|
||||
<string id="st_save_uni_travel_pas_to_pri">
|
||||
<text>arrival in Pripyat</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a16_arrived_to_pri">
|
||||
<text>military forces located</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a17_hospital_start">
|
||||
<text>unidentified weapon captured</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a20_found_dead_recon">
|
||||
<text>recon squad found</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a18_met_reinforcement">
|
||||
<text>reinforcements arrived</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a18_searched_antenna">
|
||||
<text>“antenna” examined</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a21_approached_mad_sentry">
|
||||
<text>missing sentry found</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a21_killed_controller">
|
||||
<text>controller near sentry killed</text>
|
||||
</string>
|
||||
<string id="st_save_zat_a23_entered_test_center">
|
||||
<text>testing workshop accessed</text>
|
||||
</string>
|
||||
<string id="st_save_zat_a23_got_gauss_docs">
|
||||
<text>Gauss rifle documentation found</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a22_found_dead_squad">
|
||||
<text>dead fighter found</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a25_gonna_place_explosive">
|
||||
<text>entry to the kindergarten</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a25_freed_medic">
|
||||
<text>military medic rescued</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a28_talked_with_ssu">
|
||||
<text>established communications with HQ</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a28_evacutaion_start">
|
||||
<text>Pripyat evacuation initiated</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a28_evacuation_end">
|
||||
<text>evacuation helicopters reached</text>
|
||||
</string>
|
||||
<string id="st_save_uni_zone_to_reality">
|
||||
<text>evacuation complete</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b209_placed_mutant_scanner">
|
||||
<text>mutant detector</text>
|
||||
</string>
|
||||
<string id="st_save_jup_a12_gave_artefact_for_hostage">
|
||||
<text>ransom paid for hostage</text>
|
||||
</string>
|
||||
<string id="st_save_jup_a12_met_with_liberators">
|
||||
<text>hostage freed</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b6_arrived_to_ash_heap">
|
||||
<text>Ash Heap anomaly measurements</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b6_arrived_to_fen">
|
||||
<text>Plavni anomaly measurements</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b38_met_with_grouse">
|
||||
<text>bloodsucker lair</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b19_arrived_to_kopachy">
|
||||
<text>sent to Kopachy</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b40_warned_by_mercs">
|
||||
<text>approach to the waste processing station</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b7_met_with_robbers">
|
||||
<text>stalker hit</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b33_got_container">
|
||||
<text>container found in stash</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b106_arrived_to_chimera_lair">
|
||||
<text>hunting the chimera</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b16_passed_labyrinth">
|
||||
<text>Oasis found</text>
|
||||
</string>
|
||||
<string id="st_save_pri_b35_ready_to_snipe">
|
||||
<text>Operation One Shot initiated</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b1_entered_railroad_tunnel">
|
||||
<text>search for the psy-emission source</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b47_got_admin_docs">
|
||||
<text>administrative documents</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b103_warned_by_mercs">
|
||||
<text>approach to the substation workshop</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b5_met_with_others">
|
||||
<text>deal by the ranger station</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b207_arrived_to_duty_depot">
|
||||
<text>Duty warehouse</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b14_got_altered_wheel">
|
||||
<text>strange glow source found</text>
|
||||
</string>
|
||||
<string id="st_save_pri_b301_arrived_to_help_zulu">
|
||||
<text>Zulu found</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b42_arrived_to_controler_lair">
|
||||
<text>dangerous cave</text>
|
||||
</string>
|
||||
<string id="ui_st_upgrade">
|
||||
<text>Repair/modifications</text>
|
||||
</string>
|
||||
<string id="ui_st_buy">
|
||||
<text>Buy</text>
|
||||
</string>
|
||||
<string id="ui_st_sell">
|
||||
<text>Sell</text>
|
||||
</string>
|
||||
<string id="ui_st_trade">
|
||||
<text>Trade</text>
|
||||
</string>
|
||||
<string id="ui_st_exit_hint">
|
||||
<text>Close window ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="ui_st_trade_hint">
|
||||
<text>Open trading window ($$ACTION_SPRINT_TOGGLE$$)</text>
|
||||
</string>
|
||||
<string id="ui_st_upgrade_hint">
|
||||
<text>Open repair and modification window ($$ACTION_SPRINT_TOGGLE$$)</text>
|
||||
</string>
|
||||
<string id="ui_st_take_all_hint">
|
||||
<text>Move all items to your backpack ($$ACTION_SPRINT_TOGGLE$$)</text>
|
||||
</string>
|
||||
<string id="ui_st_buy_hint">
|
||||
<text>Buy selected items</text>
|
||||
</string>
|
||||
<string id="ui_st_sell_hint">
|
||||
<text>Sell selected items</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a28_evacuation_heli">
|
||||
<text>evacuation helicopter take-off</text>
|
||||
</string>
|
||||
</string_table>
|
||||
279
gamedata/configs/text/eng/ui_st_pda.xml
Normal file
279
gamedata/configs/text/eng/ui_st_pda.xml
Normal file
|
|
@ -0,0 +1,279 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="Time">
|
||||
<text>Time</text>
|
||||
</string>
|
||||
<string id="actor">
|
||||
<text>Free Stalker</text>
|
||||
</string>
|
||||
<string id="army">
|
||||
<text>Military</text>
|
||||
</string>
|
||||
<string id="bandit">
|
||||
<text>Bandit</text>
|
||||
</string>
|
||||
<string id="dolg">
|
||||
<text>Duty</text>
|
||||
</string>
|
||||
<string id="ecolog">
|
||||
<text>Scientist</text>
|
||||
</string>
|
||||
<string id="filter_secondary_tasks_text">
|
||||
<text>Side missions</text>
|
||||
</string>
|
||||
<string id="filter_treasures_text">
|
||||
<text>Stashes</text>
|
||||
</string>
|
||||
<string id="freedom">
|
||||
<text>Freedom</text>
|
||||
</string>
|
||||
<string id="killer">
|
||||
<text>Mercenary</text>
|
||||
</string>
|
||||
<string id="missions_list">
|
||||
<text>Mission log</text>
|
||||
</string>
|
||||
<string id="monolith">
|
||||
<text>Monolith</text>
|
||||
</string>
|
||||
<string id="monster">
|
||||
<text>Mutant</text>
|
||||
</string>
|
||||
<string id="month_april">
|
||||
<text>April</text>
|
||||
</string>
|
||||
<string id="month_august">
|
||||
<text>August</text>
|
||||
</string>
|
||||
<string id="month_december">
|
||||
<text>December</text>
|
||||
</string>
|
||||
<string id="month_february">
|
||||
<text>February</text>
|
||||
</string>
|
||||
<string id="month_january">
|
||||
<text>January</text>
|
||||
</string>
|
||||
<string id="month_july">
|
||||
<text>July</text>
|
||||
</string>
|
||||
<string id="month_june">
|
||||
<text>June</text>
|
||||
</string>
|
||||
<string id="month_march">
|
||||
<text>March</text>
|
||||
</string>
|
||||
<string id="month_may">
|
||||
<text>May</text>
|
||||
</string>
|
||||
<string id="month_november">
|
||||
<text>November</text>
|
||||
</string>
|
||||
<string id="month_october">
|
||||
<text>October</text>
|
||||
</string>
|
||||
<string id="month_september">
|
||||
<text>September</text>
|
||||
</string>
|
||||
<string id="pda_btn_close">
|
||||
<text>Deactivate PDA</text>
|
||||
</string>
|
||||
<string id="pda_btn_logs">
|
||||
<text>Message log</text>
|
||||
</string>
|
||||
<string id="pda_btn_logs_hint">
|
||||
<text>Show message history</text>
|
||||
</string>
|
||||
<string id="pda_btn_quests">
|
||||
<text>Area map</text>
|
||||
</string>
|
||||
<string id="pda_btn_quests_hint">
|
||||
<text>Show Zone map and mission log</text>
|
||||
</string>
|
||||
<string id="pda_btn_ranking">
|
||||
<text>Stats</text>
|
||||
</string>
|
||||
<string id="pda_btn_ranking_hint">
|
||||
<text>Show personal stats</text>
|
||||
</string>
|
||||
<string id="pda_cur_time">
|
||||
<text>Current time:</text>
|
||||
</string>
|
||||
<string id="pda_date_filter">
|
||||
<text>Date filter</text>
|
||||
</string>
|
||||
<string id="pda_filter_news">
|
||||
<text>Show news</text>
|
||||
</string>
|
||||
<string id="pda_filter_talk">
|
||||
<text>Show dialogs</text>
|
||||
</string>
|
||||
<string id="pda_legend_caption">
|
||||
<text>Legend</text>
|
||||
</string>
|
||||
<string id="pda_stat_1">
|
||||
<text>Zone time:</text>
|
||||
</string>
|
||||
<string id="pda_stat_2">
|
||||
<text>Emissions survived:</text>
|
||||
</string>
|
||||
<string id="pda_stat_3">
|
||||
<text>Missions completed:</text>
|
||||
</string>
|
||||
<string id="pda_stat_4">
|
||||
<text>Mutants killed:</text>
|
||||
</string>
|
||||
<string id="pda_stat_5">
|
||||
<text>Stalkers killed:</text>
|
||||
</string>
|
||||
<string id="pda_stat_6">
|
||||
<text>Artifacts found:</text>
|
||||
</string>
|
||||
<string id="pda_stat_7">
|
||||
<text>Stashes found:</text>
|
||||
</string>
|
||||
<string id="pda_stat_favorite_weapon">
|
||||
<text>Favorite weapon</text>
|
||||
</string>
|
||||
<string id="pda_stat_mutant_killed">
|
||||
<text>Most powerful mutant killed</text>
|
||||
</string>
|
||||
<string id="st_location">
|
||||
<text>Location:</text>
|
||||
</string>
|
||||
<string id="st_target">
|
||||
<text>Objective</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_additional_task">
|
||||
<text>Side mission</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_enemies">
|
||||
<text>Enemies</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_friends">
|
||||
<text>Friends</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_leader">
|
||||
<text>Faction leader</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_main_task">
|
||||
<text>Main mission</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_neutrals">
|
||||
<text>Neutrals</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_scout">
|
||||
<text>Guide</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_secrets">
|
||||
<text>Stashes</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_squad">
|
||||
<text>Squad commander</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_trader">
|
||||
<text>Trader</text>
|
||||
</string>
|
||||
<string id="stalker">
|
||||
<text>Stalker</text>
|
||||
</string>
|
||||
<string id="ui_logs_center_caption">
|
||||
<text>Message log</text>
|
||||
</string>
|
||||
<string id="ui_map_btn_center">
|
||||
<text>Center on player</text>
|
||||
</string>
|
||||
<string id="ui_map_btn_down">
|
||||
<text>Move down</text>
|
||||
</string>
|
||||
<string id="ui_map_btn_left">
|
||||
<text>Move left</text>
|
||||
</string>
|
||||
<string id="ui_map_btn_legend">
|
||||
<text>Show legend</text>
|
||||
</string>
|
||||
<string id="ui_map_btn_right">
|
||||
<text>Move right</text>
|
||||
</string>
|
||||
<string id="ui_map_btn_up">
|
||||
<text>Move up</text>
|
||||
</string>
|
||||
<string id="ui_map_btn_zmreset">
|
||||
<text>Maximum zoom out</text>
|
||||
</string>
|
||||
<string id="ui_map_btn_zoom_in">
|
||||
<text>Zoom</text>
|
||||
</string>
|
||||
<string id="ui_map_btn_zoom_out">
|
||||
<text>Zoom out</text>
|
||||
</string>
|
||||
<string id="ui_ranking_center_caption">
|
||||
<text>Achievements</text>
|
||||
</string>
|
||||
<string id="ui_task_btn_focus_center">
|
||||
<text>Center map on mission</text>
|
||||
</string>
|
||||
<string id="ui_task_btn_focus_center2">
|
||||
<text>Center map on mission</text>
|
||||
</string>
|
||||
<string id="zombied">
|
||||
<text>Zombie</text>
|
||||
</string>
|
||||
<string id="zoom_in_btn_hint">
|
||||
<text>scale +</text>
|
||||
</string>
|
||||
<string id="zoom_out_btn_hint">
|
||||
<text>scale -</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_mechanic">
|
||||
<text>Technician</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_medic">
|
||||
<text>Medic</text>
|
||||
</string>
|
||||
<string id="ui_pda_secondary_task">
|
||||
<text>Current Missions</text>
|
||||
</string>
|
||||
<string id="ui_show_second_task_wnd">
|
||||
<text>Show/Hide Missions</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_actor_box">
|
||||
<text>Personal box</text>
|
||||
</string>
|
||||
<string id="zaton">
|
||||
<text>Zaton</text>
|
||||
</string>
|
||||
<string id="jupiter">
|
||||
<text>The area around Jupiter</text>
|
||||
</string>
|
||||
<string id="pripyat">
|
||||
<text>Pripyat</text>
|
||||
</string>
|
||||
<string id="jupiter_underground">
|
||||
<text>Pripyat 1 underpass</text>
|
||||
</string>
|
||||
<string id="labx8">
|
||||
<text>Laboratory X8</text>
|
||||
</string>
|
||||
<string id="filter_primary_objects_text">
|
||||
<text>Areas</text>
|
||||
</string>
|
||||
<string id="filter_quest_npcs_text">
|
||||
<text>Important objects</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_legend_primary_objects">
|
||||
<text>Area</text>
|
||||
</string>
|
||||
<string id="st_jup_b32_has_af">
|
||||
<text>Scanners have detected artifacts:</text>
|
||||
</string>
|
||||
<string id="st_jup_b32_no_af">
|
||||
<text>Scanners have not detected any artifacts</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_secret">
|
||||
<text>Stash</text>
|
||||
</string>
|
||||
<string id="st_ui_pda_sleep_place">
|
||||
<text>Sleeping area</text>
|
||||
</string>
|
||||
</string_table>
|
||||
348
gamedata/configs/text/eng/ui_st_screen.xml
Normal file
348
gamedata/configs/text/eng/ui_st_screen.xml
Normal file
|
|
@ -0,0 +1,348 @@
|
|||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
<string_table>
|
||||
<string id="actor_inventory_box_use">
|
||||
<text>Open personal box ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="cant_walk">
|
||||
<text>You’re too exhausted to move</text>
|
||||
</string>
|
||||
<string id="cant_walk_weight">
|
||||
<text>You’re too overloaded to move</text>
|
||||
</string>
|
||||
<string id="car_character_use">
|
||||
<text>Open door ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="character_use">
|
||||
<text>Speak ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="dead_character_use">
|
||||
<text>Search body ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="dead_character_use_or_drag">
|
||||
<text>Search body ($$ACTION_USE$$)\nDrag body (SHIFT+$$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="general_complete_task">
|
||||
<text>Mission complete:</text>
|
||||
</string>
|
||||
<string id="general_fail_task">
|
||||
<text>Mission failed:</text>
|
||||
</string>
|
||||
<string id="general_in_item">
|
||||
<text>Item received:</text>
|
||||
</string>
|
||||
<string id="general_in_money">
|
||||
<text>Money received:</text>
|
||||
</string>
|
||||
<string id="general_new_task">
|
||||
<text>New mission:</text>
|
||||
</string>
|
||||
<string id="general_out_item">
|
||||
<text>Item lost:</text>
|
||||
</string>
|
||||
<string id="general_out_money">
|
||||
<text>Money lost:</text>
|
||||
</string>
|
||||
<string id="general_reverse_task">
|
||||
<text>Mission cancelled:</text>
|
||||
</string>
|
||||
<string id="general_update_task">
|
||||
<text>Mission updated:</text>
|
||||
</string>
|
||||
<string id="gun_jammed">
|
||||
<text>Your weapon has jammed. Reload it.</text>
|
||||
</string>
|
||||
<string id="inventory_box_use">
|
||||
<text>Search box ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="inventory_item_use">
|
||||
<text>Pick up item ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="jup_b10_ufo_searching_tips">
|
||||
<text>Search aircraft ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="jup_b1_bar_door">
|
||||
<text>Door jammed</text>
|
||||
</string>
|
||||
<string id="jup_b1_door_is_closed">
|
||||
<text>The door is locked from the inside</text>
|
||||
</string>
|
||||
<string id="jup_b202_treasures_closed">
|
||||
<text>Safe locked</text>
|
||||
</string>
|
||||
<string id="jup_b205_tip_door_closed">
|
||||
<text>Code needed</text>
|
||||
</string>
|
||||
<string id="jup_b205_tip_door_decode">
|
||||
<text>Enter code ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="jup_b206_use_plant">
|
||||
<text>Take plant ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="jup_b209_scanner_place_tips">
|
||||
<text>Set up scanner ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="jup_b209_scanner_remove_tips">
|
||||
<text>Take scanner ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="lx8_raduga">
|
||||
<text>Rainbow aggression suppressor\nmodel of external emissions complex\nscale 1:20</text>
|
||||
</string>
|
||||
<string id="pas_b400_tip_switcher">
|
||||
<text>Activate switch ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="pri_a18_use_idol">
|
||||
<text>Examine device ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="pri_a25_blow_up_enter_door">
|
||||
<text>Plant explosives ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="pri_a28_talk_with_stupid_medic">
|
||||
<text>Recover ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="pri_b306_elevator_door_locked_used">
|
||||
<text>Elevator has no power</text>
|
||||
</string>
|
||||
<string id="pri_b306_generator_use">
|
||||
<text>Activate generator ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="sleep_ok_button">
|
||||
<text>Sleep</text>
|
||||
</string>
|
||||
<string id="sleep_warning_all_pleasures">
|
||||
<text>You cannot sleep! You are bleeding dangerously and suffering from radiation exposure. Use drugs or contact a medic.</text>
|
||||
</string>
|
||||
<string id="sleep_warning_bleeding">
|
||||
<text>You cannot sleep! You are bleeding dangerously. Use drugs or contact a medic.</text>
|
||||
</string>
|
||||
<string id="sleep_warning_radiation">
|
||||
<text>You cannot sleep! You are suffering from radiation exposure. Use drugs or contact a medic.</text>
|
||||
</string>
|
||||
<string id="sleep_zone_tip">
|
||||
<text>Sleep ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="st_ach_balance_advocate">
|
||||
<text>You have attained the Man of Balance achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_battle_systems_master">
|
||||
<text>You have attained the Weapon Systems Master achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_detective">
|
||||
<text>You have attained the Detective achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_diplomat">
|
||||
<text>You have attained the Diplomat achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_friend_of_duty">
|
||||
<text>You have attained the Friend of Duty achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_friend_of_freedom">
|
||||
<text>You have attained the Friend of Freedom achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_friend_of_stalkers">
|
||||
<text>You have attained the Friend of Stalkers achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_herald_of_justice">
|
||||
<text>You have attained the Courier of Justice achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_high_tech_master">
|
||||
<text>You have attained the Hi-Tech Expert achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_information_dealer">
|
||||
<text>You have attained the Trafficker of Information achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_keeper_of_secrets">
|
||||
<text>You have attained the Keeper of Secrets achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_kingpin">
|
||||
<text>You have attained the Boss achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_leader">
|
||||
<text>You have attained the Leader achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_mutant_hunter">
|
||||
<text>You have attained the Mutant Hunter achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_one_of_the_lads">
|
||||
<text>You have attained the One of Ours achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_pioneer">
|
||||
<text>You have attained the Pioneer achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_research_man">
|
||||
<text>You have attained the Research Assistant achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_seeker">
|
||||
<text>You have attained the Artifact Hunter achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_skilled_stalker">
|
||||
<text>You have attained the Seasoned Stalker achievement.</text>
|
||||
</string>
|
||||
<string id="st_ach_wealthy">
|
||||
<text>You have attained the Wealthy Client achievement.</text>
|
||||
</string>
|
||||
<string id="st_autosave">
|
||||
<text>Autosaving...</text>
|
||||
</string>
|
||||
<string id="st_can_use_weapon_now">
|
||||
<text>You can now take your weapon out.</text>
|
||||
</string>
|
||||
<string id="st_codelock">
|
||||
<text>Code lock ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="st_detective_news">
|
||||
<text>Medical supplies have been placed in the personal box on the Skadovsk for solving the secret of the missing stalkers.</text>
|
||||
</string>
|
||||
<string id="st_duty_first_reward_news">
|
||||
<text>A PS5-M Universal Protection suit has been placed in the personal box at Yanov for helping Duty.</text>
|
||||
</string>
|
||||
<string id="st_duty_second_reward_news">
|
||||
<text>A PSZ-9d Duty Armor suit has been placed in the personal box at Yanov for helping Duty.</text>
|
||||
</string>
|
||||
<string id="st_freedom_first_reward_news">
|
||||
<text>A Wind of Freedom suit has been placed in the personal box at Yanov for helping Freedom.</text>
|
||||
</string>
|
||||
<string id="st_freedom_second_reward_news">
|
||||
<text>A Freedom Guard suit has been placed in the personal box at Yanov for helping Freedom.</text>
|
||||
</string>
|
||||
<string id="st_freeplay_text_ok">
|
||||
<text>You didn’t manage to reach the helicopters and the evacuation team left the Zone without you.</text>
|
||||
</string>
|
||||
<string id="st_freeplay_text_yes_no">
|
||||
<text>Are you ready to leave the Zone? There’s no way back.</text>
|
||||
</string>
|
||||
<string id="st_game_over">
|
||||
<text>Game over.</text>
|
||||
</string>
|
||||
<string id="st_game_over_press_jump">
|
||||
<text>Press ($$ACTION_JUMP$$) to exit to the main menu.</text>
|
||||
</string>
|
||||
<string id="st_game_paused">
|
||||
<text>Pause</text>
|
||||
</string>
|
||||
<string id="st_game_saved">
|
||||
<text>Game saved</text>
|
||||
</string>
|
||||
<string id="st_herald_of_justice_news">
|
||||
<text>An artifact has been placed in the personal box on the Skadovsk for helping to expose Magpie.</text>
|
||||
</string>
|
||||
<string id="st_jup_b41_door_locked">
|
||||
<text>You must wait for the dock to become airtight</text>
|
||||
</string>
|
||||
<string id="st_lx8_button_press_true">
|
||||
<text>Access granted</text>
|
||||
</string>
|
||||
<string id="st_lx8_lift_button">
|
||||
<text>Take the elevator up ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="st_pri_b306_go_down">
|
||||
<text>Take the elevator down ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="st_psy_danger">
|
||||
<text>Critical psy-emission level. Leave danger area immediately.</text>
|
||||
</string>
|
||||
<string id="st_radiation_danger">
|
||||
<text>Dangerous radiation levels. Protection required to go further.</text>
|
||||
</string>
|
||||
<string id="st_search_helicopter">
|
||||
<text>Examine helicopter ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="st_search_treasure">
|
||||
<text>Search the stash ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="st_sleep_hours">
|
||||
<text>h</text>
|
||||
</string>
|
||||
<string id="st_tip">
|
||||
<text>Message</text>
|
||||
</string>
|
||||
<string id="tip_door_blocked">
|
||||
<text>Door blocked</text>
|
||||
</string>
|
||||
<string id="tip_door_close">
|
||||
<text>Close door ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="tip_door_closed_base_alarm">
|
||||
<text>Door locked - the camp is on alert</text>
|
||||
</string>
|
||||
<string id="tip_door_closed_hide_weapon">
|
||||
<text>Door locked - you must holster your weapon</text>
|
||||
</string>
|
||||
<string id="tip_door_locked">
|
||||
<text>Door locked</text>
|
||||
</string>
|
||||
<string id="tip_door_no_electricity">
|
||||
<text>Door is not being powered</text>
|
||||
</string>
|
||||
<string id="tip_door_open">
|
||||
<text>Open door ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="tip_gate_locked">
|
||||
<text>Gate blocked</text>
|
||||
</string>
|
||||
<string id="tip_need_access_card">
|
||||
<text>Use the access card ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="tip_no_access_card">
|
||||
<text>Access card required</text>
|
||||
</string>
|
||||
<string id="tip_open_another_site">
|
||||
<text>The door cannot be opened from this side</text>
|
||||
</string>
|
||||
<string id="ui_st_mp_experience_grow">
|
||||
<text>-</text>
|
||||
</string>
|
||||
<string id="zat_b12_conteiner_full_locked">
|
||||
<text>The container is locked. Two keys are needed to open it.</text>
|
||||
</string>
|
||||
<string id="zat_b12_conteiner_has_one_key">
|
||||
<text>Use key ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b12_conteiner_has_two_key">
|
||||
<text>Use keys ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b12_conteiner_locked">
|
||||
<text>The container is locked. You need the second key to open it.</text>
|
||||
</string>
|
||||
<string id="zat_b12_conteiner_open">
|
||||
<text>Open container ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b14_door_locked_hint">
|
||||
<text>The door mechanism has been blocked from the inside.</text>
|
||||
</string>
|
||||
<string id="zat_b57_balon_use_hint">
|
||||
<text>Connect gas tank ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b57_gas_warning">
|
||||
<text>Warning! Chemical hazard!</text>
|
||||
</string>
|
||||
<string id="zat_b57_vintil_press">
|
||||
<text>Turn valve ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="zat_b33_car_searching_tip">
|
||||
<text>Search car ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="st_resupply_ready">
|
||||
<text>You can restock on medical supplies and ammo by visiting Lieutenant Rogovets and Lieutenant Kirillov.</text>
|
||||
</string>
|
||||
<string id="st_surge_while_asleep">
|
||||
<text>An emission has recently occurred in the Zone.</text>
|
||||
</string>
|
||||
<string id="st_ach_marked_by_zone">
|
||||
<text>You have attained the Marked by the Zone achievement.</text>
|
||||
</string>
|
||||
<string id="st_mutant_hunter_news">
|
||||
<text>Ammo has been placed in the personal box at Yanov for eliminating dangerous mutants.</text>
|
||||
</string>
|
||||
<string id="st_found_old_treasure">
|
||||
<text>Received coordinates of a stash that has already been discovered.</text>
|
||||
</string>
|
||||
<string id="st_got_treasure">
|
||||
<text>Stash found</text>
|
||||
</string>
|
||||
<string id="st_found_new_treasure">
|
||||
<text>Stash coordinates received</text>
|
||||
</string>
|
||||
<string id="st_press_any_key">
|
||||
<text>Press any key to play</text>
|
||||
</string>
|
||||
</string_table>
|
||||
Loading…
Add table
Add a link
Reference in a new issue