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gamedata/shaders/d3d11/deffer_particle.ps.hlsl
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gamedata/shaders/d3d11/deffer_particle.ps.hlsl
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#include "common.hlsli"
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#include "sload.hlsli"
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struct p_particle
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{
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float4 color : COLOR0;
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};
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float4 main(p_particle II) : SV_Target0
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{
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discard;
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return II.color;
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}
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// THIS SHADER SHOD BE DELEATED OR FIXED
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