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gamedata/shaders/d3d11/effects_wallmark.lua
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gamedata/shaders/d3d11/effects_wallmark.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("effects_wallmark", "stub_default_ma")
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:blend(true, blend.destcolor, blend.srccolor)
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:zb(true, false)
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shader:dx10texture("s_base", t_base)
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shader:dx10sampler("smp_rtlinear")
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shader:dx10color_write_enable(true, true, true, false)
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end
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