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gamedata/shaders/r1/models_clockarrow_s_screen.lua
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gamedata/shaders/r1/models_clockarrow_s_screen.lua
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function normal (shader, t_base, t_second, t_detail)
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shader :begin ("model_def_lqs","model_clockarrow_s")
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:fog (true)
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:blend (true,blend.srcalpha,blend.invsrcalpha)
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shader:sampler ("s_base"):texture (t_base)
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shader:sampler ("s_lmap"):texture ("ui\\ui_mono_noise")
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end
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function l_spot (shader, t_base, t_second, t_detail)
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r1_lspot (shader, t_base, "model_def_spot")
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end
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function l_point (shader, t_base, t_second, t_detail)
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r1_lpoint (shader, t_base, "model_def_point")
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end
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