16 lines
449 B
Lua
16 lines
449 B
Lua
function normal(shader, t_base, t_second, t_detail)
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shader:begin("wmark", "wmark")
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:sorting(1, false)
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:aref(false, 0)
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:zb(true, true)
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:fog(true)
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shader:sampler("s_base"):texture(t_base)
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end
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function l_spot(shader, t_base, t_second, t_detail)
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r1_lspot(shader, t_base, "wmark_spot")
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end
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function l_point(shader, t_base, t_second, t_detail)
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r1_lpoint(shader, t_base, "wmark_point")
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end
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