e4s-game/gamedata/shaders/d3d11/particle_s-mul.ps.hlsl
2026-06-18 01:18:29 +03:00

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342 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c : COLOR0; // diffuse
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main(v2p I) : SV_Target
{
float4 c = I.c * s_base.Sample(smp_base, I.tc0);
return float4(c.xyz, 1);
}