add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
207
gamedata/configs/misc/outfit_upgrades/o_novice_outfit_up.ltx
Normal file
207
gamedata/configs/misc/outfit_upgrades/o_novice_outfit_up.ltx
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
[up_sect_firsta_novice_outfit]
|
||||
cost = 200
|
||||
value = +10
|
||||
|
||||
fire_wound_protection = +0.04
|
||||
bones_koeff_protection_add = actor_armor_light_add_1
|
||||
|
||||
[up_sect_firstc_novice_outfit]
|
||||
cost = 400
|
||||
value = -20
|
||||
|
||||
strike_protection = +0.05 ;0.15
|
||||
explosion_protection = +0.05 ;0.15
|
||||
wound_protection = +0.05 ;0.15
|
||||
hit_fraction_actor = -0.15 ;0.60
|
||||
|
||||
[up_sect_firste_novice_outfit]
|
||||
cost = 600
|
||||
value = +30
|
||||
|
||||
fire_wound_protection = +0.06
|
||||
bones_koeff_protection_add = actor_armor_light_add_3
|
||||
|
||||
[up_sect_secona_novice_outfit]
|
||||
cost = 200
|
||||
value = +10
|
||||
|
||||
immunities_sect_add = sect_novice_outfit_immunities_add
|
||||
|
||||
[up_sect_seconc_novice_outfit]
|
||||
cost = 400
|
||||
value = +20
|
||||
|
||||
chemical_burn_protection = +0.0125 ;0.0125
|
||||
shock_protection = +0.30 ;0.000
|
||||
|
||||
[up_sect_second_novice_outfit]
|
||||
cost = 400
|
||||
value = +20
|
||||
|
||||
burn_protection = +0.0250 ;0.0250
|
||||
|
||||
[up_sect_thirda_novice_outfit]
|
||||
cost = 200
|
||||
value = +5
|
||||
|
||||
additional_inventory_weight = +5
|
||||
additional_inventory_weight2 = +5
|
||||
power_loss = -0.05
|
||||
|
||||
[up_firsta_novice_outfit]
|
||||
scheme_index = 0, 0
|
||||
known = 1
|
||||
effects = up_gr_firstcd_novice_outfit
|
||||
section = up_sect_firsta_novice_outfit
|
||||
property = prop_armor
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_arm_a9_name
|
||||
description = st_up_arm_a9_descr
|
||||
icon = ui_inGame2_upgrade_novice_outfit_1
|
||||
|
||||
[up_firstc_novice_outfit]
|
||||
scheme_index = 1, 0
|
||||
known = 1
|
||||
effects = up_gr_firstef_novice_outfit
|
||||
section = up_sect_firstc_novice_outfit
|
||||
property = prop_damage
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_arm_b9_name
|
||||
description = st_up_arm_b9_descr
|
||||
icon = ui_inGame2_upgrade_novice_outfit_2
|
||||
|
||||
[up_firste_novice_outfit]
|
||||
scheme_index = 2, 0
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_firste_novice_outfit
|
||||
property = prop_armor
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_arm_c1_name
|
||||
description = st_up_arm_c1_descr
|
||||
icon = ui_inGame2_upgrade_novice_outfit_3
|
||||
|
||||
[up_secona_novice_outfit]
|
||||
scheme_index = 0, 1
|
||||
known = 1
|
||||
effects = up_gr_seconcd_novice_outfit
|
||||
section = up_sect_secona_novice_outfit
|
||||
property = prop_durability
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_kom_a5_name
|
||||
description = st_up_kom_a5_descr
|
||||
icon = ui_inGame2_upgrade_novice_outfit_4
|
||||
|
||||
[up_seconc_novice_outfit]
|
||||
scheme_index = 1, 1
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_seconc_novice_outfit
|
||||
property = prop_electro, prop_chem
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_kom_b1_name
|
||||
description = st_up_kom_b1_descr
|
||||
icon = ui_inGame2_upgrade_novice_outfit_5
|
||||
|
||||
[up_second_novice_outfit]
|
||||
scheme_index = 1, 2
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_second_novice_outfit
|
||||
property = prop_thermo
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_kom_b2_name
|
||||
description = st_up_kom_b2_descr
|
||||
icon = ui_inGame2_upgrade_novice_outfit_6
|
||||
|
||||
[up_thirda_novice_outfit]
|
||||
scheme_index = 0, 2
|
||||
known = 1
|
||||
effects =
|
||||
section = up_sect_thirda_novice_outfit
|
||||
property = prop_tonnage
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_uti_a4_name
|
||||
description = st_up_uti_a4_descr
|
||||
icon = ui_inGame2_upgrade_novice_outfit_7
|
||||
|
||||
[up_gr_firstab_novice_outfit]
|
||||
elements = up_firsta_novice_outfit
|
||||
|
||||
[up_gr_firstcd_novice_outfit]
|
||||
elements = up_firstc_novice_outfit
|
||||
|
||||
[up_gr_firstef_novice_outfit]
|
||||
elements = up_firste_novice_outfit
|
||||
|
||||
[up_gr_seconab_novice_outfit]
|
||||
elements = up_secona_novice_outfit
|
||||
|
||||
[up_gr_seconcd_novice_outfit]
|
||||
elements = up_seconc_novice_outfit, up_second_novice_outfit
|
||||
|
||||
[up_gr_thirdab_novice_outfit]
|
||||
elements = up_thirda_novice_outfit
|
||||
Loading…
Add table
Add a link
Reference in a new issue