add game&rawdata
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263
gamedata/configs/mp/weapons_mp/ammo_mp.ltx
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263
gamedata/configs/mp/weapons_mp/ammo_mp.ltx
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[mp_ammo_11.43x23_fmj]:ammo_11.43x23_fmj
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$spawn = "network\ammo\mp_ammo_11.43x23_fmj"
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class = AMMO
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k_ap = 0.5 ;0.3
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k_hit = 1
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k_air_resistance = 0.6 ;2.4
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tracers = off
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[mp_ammo_11.43x23_hydro]:ammo_11.43x23_hydro
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$spawn = "network\ammo\mp_ammo_11.43x23_hydro"
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class = AMMO
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k_ap = 0.95 ;0.8
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k_hit = 0.85
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k_air_resistance = 0.5 ;2.4
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tracers = off
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[mp_ammo_12x70_buck]:ammo_12x70_buck
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$spawn = "network\ammo\mp_ammo_12x70_buck"
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class = AMMO
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k_ap = 0.3
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k_hit = 0.73
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k_disp = 8
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k_air_resistance = 0.6 ;2.4
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tracers = off
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[mp_ammo_12x76_zhekan]:ammo_12x76_zhekan
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$spawn = "network\ammo\mp_ammo_12x76_zhekan"
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class = AMMO
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k_ap = 1
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k_hit = 8 ;9 ;10.8
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k_disp = 2
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k_air_resistance = 0.5 ;1.3
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tracers = off
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[mp_ammo_5.45x39_ap]:ammo_5.45x39_ap
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$spawn = "network\ammo\mp_ammo_5.45x39_ap"
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class = AMMO
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k_ap = 0.8
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k_hit = 0.6
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k_air_resistance = 0.5 ;1.6
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tracers = off
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[mp_ammo_5.45x39_fmj]:ammo_5.45x39_fmj
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$spawn = "network\ammo\mp_ammo_5.45x39_fmj"
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class = AMMO
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k_ap = 0.5
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k_hit = 0.7
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k_air_resistance = 0.6 ;1.5
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tracers = on
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[mp_ammo_5.56x45_ap]:ammo_5.56x45_ap
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$spawn = "network\ammo\mp_ammo_5.56x45_ap"
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class = AMMO
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k_ap = 0.8
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k_hit = 0.6 ;0.504
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k_air_resistance = 0.5 ;1.8
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tracers = on
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[mp_ammo_5.56x45_ss190]:ammo_5.56x45_ss190
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$spawn = "network\ammo\mp_ammo_5.56x45_ss190"
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class = AMMO
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k_ap = 0.5
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k_hit = 0.7
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k_air_resistance = 0.6 ;1.7
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tracers = off
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[mp_ammo_7.62x54_7h1]:ammo_7.62x54_7h1
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$spawn = "network\ammo\mp_ammo_7.62x54_7h1"
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class = AMMO
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k_ap = 1 ;0.75
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k_hit = 1
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k_air_resistance = 0.5 ;1
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tracers = off
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[mp_ammo_7.62x54_ap]:ammo_7.62x54_7h1 ;îñòàâëåíî äëÿ îáðàòíîé ñîâìåñòèìîñòè è äëÿ áàëàíñåðà
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$spawn = "network\ammo\mp_ammo_7.62x54_ap"
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class = AMMO
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k_ap = 0.9
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k_hit = 1.2
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k_air_resistance = 0.5 ;0
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tracers = off
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[mp_ammo_9x18_fmj]:ammo_9x18_fmj
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$spawn = "network\ammo\mp_ammo_9x18_fmj"
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class = AMMO
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k_ap = 0.5 ;0.3
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k_hit = 1
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k_air_resistance = 0.6 ;2.8
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tracers = off ; âèäíî èëè íåò
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[mp_ammo_9x18_pmm]:ammo_9x18_pmm
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$spawn = "network\ammo\mp_ammo_9x18_pmm"
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class = AMMO
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k_ap = 0.95 ;0.8
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k_hit = 0.85 ;0.72
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k_air_resistance = 0.5 ;2.8
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tracers = off
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[mp_ammo_9x19_fmj]:ammo_9x19_fmj
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$spawn = "network\ammo\mp_ammo_9x19_fmj"
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class = AMMO
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k_ap = 0.5 ;0.3
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k_hit = 1
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k_air_resistance = 0.6 ;2.8
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tracers = off
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[mp_ammo_9x19_fmj_4mp5]:mp_ammo_9x19_fmj
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$spawn = "network\ammo\mp_ammo_9x19_fmj_4mp5"
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class = AMMO
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k_hit = 1
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k_air_resistance = 0.6 ;1.6
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[mp_ammo_9x19_pbp]:ammo_9x19_pbp
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$spawn = "network\ammo\mp_ammo_9x19_pbp"
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class = AMMO
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k_ap = 0.95 ;0.8
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k_hit = 0.85 ;0.72
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k_air_resistance = 0.5 ;2.8
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tracers = off
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[mp_ammo_9x19_pbp_4mp5]:mp_ammo_9x19_pbp
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$spawn = "network\ammo\mp_ammo_9x19_pbp_4mp5"
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class = AMMO
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k_hit = 0.76
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k_air_resistance = 0.5 ;1.5
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[mp_ammo_9x39_ap]:ammo_9x39_ap
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$spawn = "network\ammo\mp_ammo_9x39_ap"
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class = AMMO
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k_ap = 0.8
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k_hit = 0.6
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k_air_resistance = 0.5 ;1.6
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tracer_color_ID = 3
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tracers = off
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[mp_ammo_9x39_pab9]:ammo_9x39_pab9
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$spawn = "network\ammo\mp_ammo_9x39_pab9"
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class = AMMO
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k_ap = 0.55 ;0.38
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k_hit = 0.7
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k_air_resistance = 0.6 ;1.5
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tracer_color_ID = 0
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tracers = off
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[mp_ammo_gauss]:ammo_gauss
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$spawn = "network\ammo\mp_ammo_gauss"
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class = AMMO
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k_ap = 0.9
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k_hit = 1.8 ;2
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k_air_resistance = 0.03
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tracers = off
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allow_ricochet = false
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magnetic_beam_shot = true;
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box_size = 15
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[mp_ammo_m209]:ammo_m209
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$spawn = "network\ammo\mp_ammo_m209"
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class = AMMO
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k_ap = 1.0
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k_hit = 1.0
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can_be_unlimited = false
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fake_grenade_name = mp_wpn_fake_missile2
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[mp_ammo_og-7b]:ammo_og-7b
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$spawn = "network\ammo\mp_ammo_og-7b"
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class = AMMO
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k_ap = 0.3
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k_hit = 0.75
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can_be_unlimited = false
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[mp_ammo_pkm_100]:ammo_pkm_100
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$spawn = "network\ammo\mp_ammo_pkm_100"
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class = AMMO
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k_ap = 0.8
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k_hit = 0.9 ;1.0
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k_air_resistance = 0.5
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tracer_color_ID = 2
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tracers = off
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box_size = 150
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[mp_ammo_vog-25]:ammo_vog-25
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$spawn = "network\ammo\mp_ammo_vog-25"
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class = AMMO
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k_ap = 1.0
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k_hit = 1.0
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can_be_unlimited = false
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fake_grenade_name = mp_wpn_fake_missile
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[mp_wpn_fake_missile]:wpn_fake_missile
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$spawn = "network\ammo\mp_wpn_fake_missile"
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class = G_FAKE
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blast = 3 ;1.75
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blast_r = 1.8 ;4
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blast_impulse = 200 ;250
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blast_impulse_factor = 1
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frags = 10
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frags_r = 5 ;10
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frag_hit = 0.7 ;0.5
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frag_hit_impulse = 50
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[mp_wpn_fake_missile1]:wpn_fake_missile1
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$spawn = "network\ammo\mp_wpn_fake_missile1"
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class = G_FAKE
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blast = 1.75
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blast_r = 4
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blast_impulse = 250
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blast_impulse_factor = 1
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frags = 15
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frags_r = 10
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frag_hit = 0.5
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frag_hit_impulse = 50
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[mp_wpn_fake_missile2]:wpn_fake_missile2
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$spawn = "network\ammo\mp_wpn_fake_missile2"
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class = G_FAKE
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blast = 3 ;1.75
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blast_r = 1.8 ;4
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blast_impulse = 250
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blast_impulse_factor = 1
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frags = 12 ;10
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frags_r = 5 ; 10
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frag_hit = 0.7 ;0.5
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frag_hit_impulse = 50
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[mp_wpn_rpg7_missile]:wpn_rpg7_missile
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$spawn = "network\ammo\mp_wpn_rpg7_missile2"
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class = G_RPG7
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blast = 4 ;5.00
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blast_r = 5.5 ;10
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blast_impulse = 350
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blast_impulse_factor = 1
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frags = 15 ;8
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frags_r = 15 ;25
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frag_hit = 1.50
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frag_hit_impulse = 275
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284
gamedata/configs/mp/weapons_mp/items_mp.ltx
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284
gamedata/configs/mp/weapons_mp/items_mp.ltx
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@ -0,0 +1,284 @@
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[mp_af_electra_flash]:af_electra_flash
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$spawn = ""
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class = ARTEFACT
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slot = 10
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af_rank = 0
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default_to_ruck = false
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[mp_zone_witches_galantine]:zone_witches_galantine
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$spawn = "network\anomalies\zone_mine_electric"
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class = Z_MBALD
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[mp_af_cta_green]:af_base
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GroupControlSection = spawn_group
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$spawn = "artefacts\CTA green"
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slot = 10
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default_to_ruck = false
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hud = artefact_hud_green
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cform = skeleton
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class = AF_CTA
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af_rank = 0
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visual = dynamics\artefacts\artefact_electra_green.ogf
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description = st_af_electra_moonlight_descr
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inv_name = st_af_electra_moonlight_name
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inv_name_short = st_af_electra_moonlight_name
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inv_weight = 0.5
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inv_grid_x = 14
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inv_grid_y = 1
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cost = 999999
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jump_height = .1
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particles = artefact\af_electra_idle
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det_show_particles = artefact\af_electra_show
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det_hide_particles = artefact\af_electra_hide
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lights_enabled = true
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trail_light_color = 0.6,0.7,0.9
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trail_light_range = 2.0
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artefact_activation_seq = af_activation_electra
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;瓷<><E793B7>皋 磚カ<E7A39A>キ<EFBFBD> (祠キ跏キ<E8B78F>)
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health_restore_speed = 0.0
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radiation_restore_speed = 0.0
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satiety_restore_speed = 0.0
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power_restore_speed = 0.004
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bleeding_restore_speed = 0.0
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hit_absorbation_sect = af_electra_flash_absorbation
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additional_inventory_weight = 0
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[mp_af_cta_blue]:af_base
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GroupControlSection = spawn_group
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$spawn = "artefacts\CTA blue"
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slot = 10
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default_to_ruck = false
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hud = artefact_hud_blue
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cform = skeleton
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class = AF_CTA
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af_rank = 0
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visual = dynamics\artefacts\artefact_electra_blue.ogf
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description = st_af_electra_moonlight_descr
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inv_name = st_af_electra_moonlight_name
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inv_name_short = st_af_electra_moonlight_name
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inv_weight = 0.5
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inv_grid_x = 15
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inv_grid_y = 1
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cost = 999999
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jump_height = .1
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particles = artefact\af_electra_idle
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det_show_particles = artefact\af_electra_show
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det_hide_particles = artefact\af_electra_hide
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lights_enabled = true
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trail_light_color = 0.6,0.7,0.9
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trail_light_range = 2.0
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artefact_activation_seq = af_activation_electra
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;瓷<><E793B7>皋 磚カ<E7A39A>キ<EFBFBD> (祠キ跏キ<E8B78F>)
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health_restore_speed = 0.0
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radiation_restore_speed = 0.0
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satiety_restore_speed = 0.0
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power_restore_speed = 0.004
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bleeding_restore_speed = 0.0
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hit_absorbation_sect = af_electra_flash_absorbation
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additional_inventory_weight = 0
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[artefact_hud_green]:artefact_hud
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item_visual = dynamics\artefacts\artefact_electra_green_hud
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[artefact_hud_blue]:artefact_hud
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item_visual = dynamics\artefacts\artefact_electra_blue_hud
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;new items
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[mp_medkit]:medkit
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$spawn = "network\equipment\mp_medkit"
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class = II_MEDKI
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boost_time = 8 ;10.0
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boost_health_restore = 0.15
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boost_radiation_restore = 0.0
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boost_bleeding_restore = 0.05
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[mp_medkit_scientic]:medkit
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$spawn = "network\equipment\mp_medkit_scientic"
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class = II_MEDKI
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[mp_medkit_army]:medkit_army
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$spawn = "network\equipment\mp_medkit_army"
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class = II_MEDKI
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[mp_energy_drink]:energy_drink
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$spawn = "network\equipment\mp_energy_drink"
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class = II_BOTTL
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boost_power_restore = 0.04
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boost_time = 60.0
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boost_radiation_restore = 0
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[mp_bandage]:bandage
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$spawn = "network\equipment\mp_bandage"
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class = II_BANDG
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boost_time = 5.0
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boost_bleeding_restore = 0.02
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[mp_antirad]:antirad
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$spawn = "network\equipment\mp_antirad"
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class = II_ANTIR
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boost_radiation_restore = 0.19
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boost_time = 10.0
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[mp_drug_coagulant]:drug_coagulant
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$spawn = "network\equipment\mp_drug_coagulant"
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class = II_FOOD
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[mp_drug_radioprotector]:drug_radioprotector
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$spawn = "network\equipment\mp_drug_radioprotector"
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class = II_FOOD
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;old items
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[mp_medkit_old]:identity_immunities
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "network\equipment\mp_medkit_old"
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$prefetch = 8
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class = S_MEDKI
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cform = skeleton
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visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
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description = st_medkit_descr
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inv_name = st_medkit
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inv_name_short = st_medkit
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inv_weight = 0.1
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 6
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inv_grid_y = 14
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cost = 300
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; eatable item
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eat_health = 0.5
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eat_satiety = 0
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eat_power = 0.0
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eat_radiation = -0.05
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wounds_heal_perc = 0.1
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eat_portions_num = 1
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eat_max_power = 0.1
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apply_time_sec = 5
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[mp_antirad_old]:identity_immunities
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "network\equipment\mp_antirad_old"
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$prefetch = 32
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class = II_ANTIR
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cform = skeleton
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visual = dynamics\devices\dev_antirad\dev_antirad.ogf
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description = st_antirad_descr
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inv_name = st_antirad
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inv_name_short = st_antirad
|
||||
inv_weight = 0.05
|
||||
|
||||
inv_grid_width = 1
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 18
|
||||
inv_grid_y = 12
|
||||
cost = 300
|
||||
|
||||
; eatable item
|
||||
eat_health = 0
|
||||
eat_satiety = 0
|
||||
eat_power = 0
|
||||
eat_radiation = -0.5
|
||||
wounds_heal_perc = 0
|
||||
eat_portions_num = 1
|
||||
|
||||
apply_time_sec = -1
|
||||
|
||||
|
||||
[mp_detector_advanced]:detector_elite
|
||||
$spawn = ""
|
||||
|
||||
[mp_device_torch]:device_torch
|
||||
$spawn = ""
|
||||
|
||||
[mp_players_rukzak]:identity_immunities
|
||||
$spawn = ""
|
||||
GroupControlSection = spawn_group
|
||||
cform = skeleton
|
||||
class = MP_PLBAG
|
||||
visual = dynamics\devices\dev_rukzak\dev_rukzak.ogf
|
||||
|
||||
;--------
|
||||
description = "rukzak"
|
||||
default_to_ruck = true
|
||||
sprint_allowed = false;
|
||||
control_inertion_factor = 0.0
|
||||
;----------
|
||||
|
||||
inv_name = Rukzak
|
||||
inv_name_short = Rukzak
|
||||
inv_weight = 0
|
||||
cost = 0
|
||||
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 2
|
||||
inv_grid_x = 0
|
||||
inv_grid_y = 18
|
||||
|
||||
slot = 5
|
||||
|
||||
;///////////////////////////////////////////////
|
||||
;// explosive items !!!
|
||||
;///////////////////////////////////////////////
|
||||
|
||||
[mp_wood_stolb_fixed]
|
||||
GroupControlSection = spawn_group
|
||||
$spawn = "network\fixed_objects\stolb"
|
||||
class = P_DSTRBL
|
||||
remove_time = 30 ; after this time unbreaked removable bone will be removed
|
||||
;script_binding = bind_physic_object.init
|
||||
visual = dynamics\wood_doski\wood_stolb_fixed.ogf
|
||||
|
||||
immunities_sect = mp_wood_stolb_fixed_immunities
|
||||
|
||||
[mp_wood_stolb_fixed_immunities]
|
||||
burn_immunity = 0.6
|
||||
strike_immunity = 0.005
|
||||
shock_immunity = 0.002
|
||||
wound_immunity = 0
|
||||
radiation_immunity = 0
|
||||
telepatic_immunity = 0
|
||||
chemical_burn_immunity = 0
|
||||
explosion_immunity = 0.6
|
||||
fire_wound_immunity = 0.6
|
||||
|
||||
[mp_explosive_fuelcan]:explosive_fuelcan
|
||||
$spawn = "network\explosive\fuelcan"
|
||||
class = II_EXPLO
|
||||
|
||||
[mp_explosive_tank]:explosive_tank
|
||||
$spawn = "network\explosive\tank"
|
||||
class = II_EXPLO
|
||||
|
||||
[mp_explosive_barrel]:explosive_barrel
|
||||
$spawn = "network\explosive\barrel_low"
|
||||
class = II_EXPLO
|
||||
225
gamedata/configs/mp/weapons_mp/outfit_mp.ltx
Normal file
225
gamedata/configs/mp/weapons_mp/outfit_mp.ltx
Normal file
|
|
@ -0,0 +1,225 @@
|
|||
[mp_scientific_outfit]:scientific_outfit
|
||||
$spawn = "network\outfits\mp_scientific_outfit"
|
||||
class = EQU_SCIE
|
||||
|
||||
inv_name = mp_scientific_outfit_name
|
||||
inv_name_short = mp_scientific_outfit_name
|
||||
description = mp_scientific_outfit_description
|
||||
|
||||
|
||||
burn_protection = 10 ;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
|
||||
strike_protection = 0 ;0.05
|
||||
shock_protection = 10
|
||||
wound_protection = 0.5
|
||||
radiation_protection = 1
|
||||
telepatic_protection = 0.99
|
||||
chemical_burn_protection = 4
|
||||
explosion_protection = 0.2
|
||||
hit_fraction_actor = 0.25
|
||||
|
||||
bones_koeff_protection = mp_scien_outfit_bones
|
||||
immunities_sect = mp_sect_scientific_outfit_immunities
|
||||
|
||||
[mp_scien_outfit_bones]
|
||||
hit_fraction = 0.21
|
||||
|
||||
bip01_pelvis = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_spine = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_spine1 = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_spine2 = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_neck = 2.8, 0.30 ;2.0, 0.20
|
||||
bip01_head = 2.8, 0.30 ;2.0, 0.20
|
||||
eyelid_1 = 2.8, 0.30 ;2.0, 0.20
|
||||
eye_left = 2.8, 0.02 ;2.0, 0.01
|
||||
eye_right = 2.8, 0.02 ;2.0, 0.01
|
||||
jaw_1 = 2.8, 0.30 ;2.0, 0.20
|
||||
|
||||
|
||||
bip01_l_clavicle = 1.88, 0.35, 1.5 ;1.8, 0.3
|
||||
bip01_l_upperarm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
bip01_l_forearm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
bip01_l_hand = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
|
||||
bip01_r_clavicle = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_r_upperarm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
bip01_r_forearm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
bip01_r_hand = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
bip01_l_finger0 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
bip01_l_finger1 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
bip01_l_finger2 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
|
||||
bip01_l_thigh = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_l_calf = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_l_foot = 1.88, 0.35 ;1.8, 0.3
|
||||
|
||||
bip01_r_thigh = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_r_calf = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_r_foot = 1.88, 0.35 ;1.8, 0.3
|
||||
bip01_r_finger0 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
bip01_r_finger1 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
bip01_r_finger2 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
|
||||
|
||||
|
||||
[mp_sect_scientific_outfit_immunities]
|
||||
burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
||||
strike_immunity = 0.5 ;0.00
|
||||
shock_immunity = 0.00
|
||||
wound_immunity = 1.00
|
||||
radiation_immunity = 0.00
|
||||
telepatic_immunity = 0.00
|
||||
chemical_burn_immunity = 0.05
|
||||
explosion_immunity = 0.5 ;0.00
|
||||
fire_wound_immunity = 0.08
|
||||
|
||||
[mp_military_stalker_outfit]:military_outfit
|
||||
$spawn = "network\outfits\mp_military_stalker_outfit"
|
||||
class = EQU_MLTR
|
||||
inv_name = mp_military_outfit_name
|
||||
inv_name_short = mp_military_outfit_name
|
||||
description = mp_military_outfit_description
|
||||
|
||||
burn_protection = 0.5 ;0.6 ;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
|
||||
strike_protection = 0 ;0.2
|
||||
shock_protection = 0.6
|
||||
wound_protection = 0.6
|
||||
radiation_protection = 0.00005 ;0.5
|
||||
telepatic_protection = 0.6
|
||||
chemical_burn_protection = 0.5 ;0.6
|
||||
explosion_protection = 0.3 ;0.6
|
||||
hit_fraction_actor = 0.12
|
||||
|
||||
immunities_sect = mp_military_stalker_outfit_immunities
|
||||
|
||||
bones_koeff_protection = mp_military_outfit_bones
|
||||
|
||||
power_loss = 0.55 ;0.67
|
||||
|
||||
[mp_military_stalker_outfit_immunities]
|
||||
burn_immunity = 0.4 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
||||
strike_immunity = 0.4
|
||||
shock_immunity = 0.1
|
||||
wound_immunity = 0.3 ;0.50
|
||||
radiation_immunity = 0.00
|
||||
telepatic_immunity = 0.00
|
||||
chemical_burn_immunity = 0.05 ;1.00
|
||||
explosion_immunity = 0.3 ;0.50
|
||||
fire_wound_immunity = 0.04
|
||||
|
||||
|
||||
[mp_military_outfit_bones]
|
||||
hit_fraction = 0.11
|
||||
|
||||
bip01_pelvis = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_spine = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_spine1 = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_spine2 = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_neck = 1.58, 0.35 ;1.5, 0.3
|
||||
bip01_head = 1.58, 0.35 ;1.5, 0.3
|
||||
eyelid_1 = 1.58, 0.35 ;1.5, 0.3
|
||||
eye_left = 2.5, 0.02 ;2.0, 0.01
|
||||
eye_right = 2.5, 0.02 ;2.0, 0.01
|
||||
jaw_1 = 1.58, 0.35 ;1.5, 0.3
|
||||
|
||||
bip01_l_clavicle = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_l_upperarm = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_l_forearm = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_l_hand = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_l_finger0 = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_l_finger1 = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_l_finger2 = 1.38, 0.35 ;1.3, 0.3
|
||||
|
||||
bip01_r_clavicle = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_r_upperarm = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_r_forearm = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_r_hand = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_r_finger0 = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_r_finger1 = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_r_finger2 = 1.38, 0.35 ;1.3, 0.3
|
||||
|
||||
bip01_l_thigh = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_l_calf = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_l_foot = 1.38, 0.35 ;1.3, 0.3
|
||||
|
||||
bip01_r_thigh = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_r_calf = 1.38, 0.35 ;1.3, 0.3
|
||||
bip01_r_foot = 1.38, 0.35 ;1.3, 0.3
|
||||
|
||||
|
||||
|
||||
[mp_exo_outfit]:exo_outfit
|
||||
$spawn = "network\outfits\mp_exo_outfit"
|
||||
class = EQU_EXO
|
||||
inv_name = mp_exo_outfit_name
|
||||
inv_name_short = mp_exo_outfit_name
|
||||
description = mp_exo_outfit_description
|
||||
|
||||
|
||||
burn_protection = 0.9 ;0.5 ;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
|
||||
strike_protection = 0.7 ;0.4
|
||||
shock_protection = 0.9
|
||||
wound_protection = 0.6
|
||||
radiation_protection = 0.0001
|
||||
telepatic_protection = 0.6
|
||||
chemical_burn_protection = 0.9 ;0,5
|
||||
explosion_protection = 0.5 ;0.3
|
||||
hit_fraction_actor = 0.2
|
||||
|
||||
immunities_sect = mp_exo_outfit_immunities
|
||||
bones_koeff_protection = mp_exo_outfit_bones
|
||||
|
||||
;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
|
||||
sprint_allowed = false
|
||||
|
||||
control_inertion_factor = 0.1
|
||||
|
||||
|
||||
[mp_exo_outfit_immunities]:sect_exo_outfit_immunities
|
||||
burn_immunity = 0.1 ;0.2 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
|
||||
strike_immunity = 0.6 ;0.7
|
||||
shock_immunity = 0.1 ;1.00
|
||||
wound_immunity = 0.10
|
||||
radiation_immunity = 0.00
|
||||
telepatic_immunity = 0.00
|
||||
chemical_burn_immunity = 0.05 ;1.00
|
||||
explosion_immunity = 0.3
|
||||
fire_wound_immunity = 0.02
|
||||
|
||||
[mp_exo_outfit_bones]
|
||||
hit_fraction = 0.2
|
||||
|
||||
bip01_pelvis = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_spine = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_spine1 = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_spine2 = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_neck = 0.8, 0.45 ;0.7, 0.35
|
||||
bip01_head = 0.8, 0.45 ;0.7, 0.35
|
||||
eyelid_1 = 0.8, 0.45 ;0.7, 0.35
|
||||
eye_left = 2.1, 0.02 ;2.0, 0.01
|
||||
eye_right = 2.1, 0.02 ;2.0, 0.01
|
||||
jaw_1 = 0.8, 0.5 ;0.7, 0.4
|
||||
|
||||
bip01_l_clavicle = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_l_upperarm = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_l_forearm = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_l_hand = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_l_finger0 = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_l_finger1 = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_l_finger2 = 1.2, 0.5 ;1.1, 0.4
|
||||
|
||||
|
||||
bip01_r_clavicle = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_r_upperarm = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_r_forearm = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_r_hand = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_r_finger0 = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_r_finger1 = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_r_finger2 = 1.2, 0.5 ;1.1, 0.4
|
||||
|
||||
bip01_l_thigh = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_l_calf = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_l_foot = 1.2, 0.5 ;1.1, 0.4
|
||||
|
||||
bip01_r_thigh = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_r_calf = 1.2, 0.5 ;1.1, 0.4
|
||||
bip01_r_foot = 1.2, 0.5 ;1.1, 0.4
|
||||
|
||||
124
gamedata/configs/mp/weapons_mp/w_knife_mp.ltx
Normal file
124
gamedata/configs/mp/weapons_mp/w_knife_mp.ltx
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
[wpn_knife_mp]
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "weapons\knife_mp" ; option for Level Editor
|
||||
$npc = off
|
||||
$prefetch = 8
|
||||
scheduled = off ; option for ALife Simulator
|
||||
cform = skeleton
|
||||
|
||||
ef_weapon_type = 1
|
||||
|
||||
class = W_KNIFE
|
||||
|
||||
visual = weapons\knife\wpn_knife.ogf
|
||||
inv_name = Knife
|
||||
|
||||
inv_name_short = Knife
|
||||
inv_weight = 1
|
||||
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 18
|
||||
inv_grid_y = 8
|
||||
|
||||
kill_msg_x = 197
|
||||
kill_msg_y = 177
|
||||
kill_msg_width = 53
|
||||
kill_msg_height = 16
|
||||
|
||||
;íå ïîêàçûâàòü êîë-âî ïàòðîíîâ äëÿ íîæà
|
||||
show_ammo = false
|
||||
|
||||
immunities_sect = weapon
|
||||
|
||||
slot = 0
|
||||
animation_slot = 5 ; type of the animation that will be used
|
||||
single_handed = 1
|
||||
|
||||
hud = wpn_knife_hud
|
||||
force_min = 25
|
||||
force_const = 63
|
||||
force_max = 100
|
||||
force_grow_speed = 25
|
||||
|
||||
cost = 10
|
||||
|
||||
hand_dependence = 1
|
||||
|
||||
cam_relax_speed = 5.0
|
||||
cam_dispersion = 0.9
|
||||
cam_max_angle = 7
|
||||
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
|
||||
cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting
|
||||
|
||||
|
||||
fire_dispersion = 0.5
|
||||
fire_dispersion_add = 5.3
|
||||
fire_dispersion_relax = 0.6
|
||||
fire_dispersion_base = 0.5
|
||||
disp_vel_factor = 0.9
|
||||
disp_crouch_factor = 0.75
|
||||
disp_jump_factor = 7
|
||||
fire_dispersion_condition_factor = 0.0
|
||||
misfire_probability = 0.0
|
||||
condition_shot_dec = 0.0
|
||||
|
||||
direction = 0, 0, 1
|
||||
shell_point = 0.0, 0.0, 0.0
|
||||
fire_point = 0.0, 0.1, 0.4
|
||||
|
||||
flame_particles =
|
||||
|
||||
rpm_empty_click = 200
|
||||
|
||||
; ttc
|
||||
hit_type = wound
|
||||
hit_power = 35
|
||||
hit_impulse = 120
|
||||
|
||||
hit_type_2 = wound_2
|
||||
hit_power_2 = 35
|
||||
hit_impulse_2 = 120
|
||||
|
||||
fire_distance = 200.2
|
||||
bullet_speed = 500 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
|
||||
rpm = 600
|
||||
; end ttc
|
||||
|
||||
normal = 0, 1, 0
|
||||
position = -0.021, -0.078, 0.0
|
||||
orientation = 0,90,0
|
||||
startup_ammo = 1000
|
||||
wm_size = 0.10
|
||||
|
||||
tracer_head_speed = 300
|
||||
tracer_trail_scale = 0.75
|
||||
tracer_start_length = 1
|
||||
tracer_width = 0.07
|
||||
|
||||
light_color = 0.0,0.0,0.0
|
||||
light_range = 0
|
||||
light_var_color = 0.05
|
||||
light_var_range = 0.1
|
||||
light_time = 0
|
||||
|
||||
ph_mass = 4
|
||||
|
||||
ammo_limit = 180
|
||||
ammo_current = 90
|
||||
ammo_elapsed = 0
|
||||
|
||||
ammo_mag_size = 0
|
||||
ammo_class = ammo_9x39_pab9
|
||||
|
||||
min_radius = 50
|
||||
max_radius = 50
|
||||
|
||||
scope_status = 0
|
||||
silencer_status = 0
|
||||
grenade_launcher_status = 0
|
||||
zoom_enabled = false
|
||||
|
||||
weapon_remove_time = 60000 ;âðåìÿ óíè÷òîæåíèÿ îðóæèÿ (ñ ó÷åòîì TimeFactor) äëÿ ìóëüòèïëååðà
|
||||
|
||||
1688
gamedata/configs/mp/weapons_mp/weapons_mp.ltx
Normal file
1688
gamedata/configs/mp/weapons_mp/weapons_mp.ltx
Normal file
File diff suppressed because it is too large
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Reference in a new issue