124 lines
2.9 KiB
TeX
124 lines
2.9 KiB
TeX
[wpn_knife_mp]
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "weapons\knife_mp" ; option for Level Editor
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$npc = off
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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ef_weapon_type = 1
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class = W_KNIFE
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visual = weapons\knife\wpn_knife.ogf
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inv_name = Knife
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inv_name_short = Knife
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inv_weight = 1
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inv_grid_width = 2
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inv_grid_height = 1
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inv_grid_x = 18
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inv_grid_y = 8
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kill_msg_x = 197
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kill_msg_y = 177
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kill_msg_width = 53
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kill_msg_height = 16
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;íå ïîêàçûâàòü êîë-âî ïàòðîíîâ äëÿ íîæà
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show_ammo = false
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immunities_sect = weapon
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slot = 0
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animation_slot = 5 ; type of the animation that will be used
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single_handed = 1
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hud = wpn_knife_hud
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force_min = 25
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force_const = 63
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force_max = 100
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force_grow_speed = 25
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cost = 10
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hand_dependence = 1
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cam_relax_speed = 5.0
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cam_dispersion = 0.9
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cam_max_angle = 7
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cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting
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fire_dispersion = 0.5
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fire_dispersion_add = 5.3
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fire_dispersion_relax = 0.6
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fire_dispersion_base = 0.5
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disp_vel_factor = 0.9
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disp_crouch_factor = 0.75
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disp_jump_factor = 7
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fire_dispersion_condition_factor = 0.0
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misfire_probability = 0.0
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condition_shot_dec = 0.0
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direction = 0, 0, 1
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shell_point = 0.0, 0.0, 0.0
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fire_point = 0.0, 0.1, 0.4
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flame_particles =
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rpm_empty_click = 200
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; ttc
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hit_type = wound
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hit_power = 35
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hit_impulse = 120
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hit_type_2 = wound_2
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hit_power_2 = 35
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hit_impulse_2 = 120
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fire_distance = 200.2
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bullet_speed = 500 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 600
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; end ttc
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normal = 0, 1, 0
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position = -0.021, -0.078, 0.0
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orientation = 0,90,0
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startup_ammo = 1000
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wm_size = 0.10
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tracer_head_speed = 300
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tracer_trail_scale = 0.75
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tracer_start_length = 1
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tracer_width = 0.07
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light_color = 0.0,0.0,0.0
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light_range = 0
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light_var_color = 0.05
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light_var_range = 0.1
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light_time = 0
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ph_mass = 4
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ammo_limit = 180
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ammo_current = 90
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ammo_elapsed = 0
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ammo_mag_size = 0
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ammo_class = ammo_9x39_pab9
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min_radius = 50
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max_radius = 50
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scope_status = 0
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silencer_status = 0
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grenade_launcher_status = 0
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zoom_enabled = false
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weapon_remove_time = 60000 ;âðåìÿ óíè÷òîæåíèÿ îðóæèÿ (ñ ó÷åòîì TimeFactor) äëÿ ìóëüòèïëååðà
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