add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

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[wpn_knife_mp]
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\knife_mp" ; option for Level Editor
$npc = off
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
ef_weapon_type = 1
class = W_KNIFE
visual = weapons\knife\wpn_knife.ogf
inv_name = Knife
inv_name_short = Knife
inv_weight = 1
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 8
kill_msg_x = 197
kill_msg_y = 177
kill_msg_width = 53
kill_msg_height = 16
;íå ïîêàçûâàòü êîë-âî ïàòðîíîâ äëÿ íîæà
show_ammo = false
immunities_sect = weapon
slot = 0
animation_slot = 5 ; type of the animation that will be used
single_handed = 1
hud = wpn_knife_hud
force_min = 25
force_const = 63
force_max = 100
force_grow_speed = 25
cost = 10
hand_dependence = 1
cam_relax_speed = 5.0
cam_dispersion = 0.9
cam_max_angle = 7
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting
fire_dispersion = 0.5
fire_dispersion_add = 5.3
fire_dispersion_relax = 0.6
fire_dispersion_base = 0.5
disp_vel_factor = 0.9
disp_crouch_factor = 0.75
disp_jump_factor = 7
fire_dispersion_condition_factor = 0.0
misfire_probability = 0.0
condition_shot_dec = 0.0
direction = 0, 0, 1
shell_point = 0.0, 0.0, 0.0
fire_point = 0.0, 0.1, 0.4
flame_particles =
rpm_empty_click = 200
; ttc
hit_type = wound
hit_power = 35
hit_impulse = 120
hit_type_2 = wound_2
hit_power_2 = 35
hit_impulse_2 = 120
fire_distance = 200.2
bullet_speed = 500 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 600
; end ttc
normal = 0, 1, 0
position = -0.021, -0.078, 0.0
orientation = 0,90,0
startup_ammo = 1000
wm_size = 0.10
tracer_head_speed = 300
tracer_trail_scale = 0.75
tracer_start_length = 1
tracer_width = 0.07
light_color = 0.0,0.0,0.0
light_range = 0
light_var_color = 0.05
light_var_range = 0.1
light_time = 0
ph_mass = 4
ammo_limit = 180
ammo_current = 90
ammo_elapsed = 0
ammo_mag_size = 0
ammo_class = ammo_9x39_pab9
min_radius = 50
max_radius = 50
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = false
weapon_remove_time = 60000 ;âðåìÿ óíè÷òîæåíèÿ îðóæèÿ (ñ ó÷åòîì TimeFactor) äëÿ ìóëüòèïëååðà