add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
124
gamedata/configs/mp/weapons_mp/w_knife_mp.ltx
Normal file
124
gamedata/configs/mp/weapons_mp/w_knife_mp.ltx
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
[wpn_knife_mp]
|
||||
GroupControlSection = spawn_group
|
||||
discovery_dependency =
|
||||
$spawn = "weapons\knife_mp" ; option for Level Editor
|
||||
$npc = off
|
||||
$prefetch = 8
|
||||
scheduled = off ; option for ALife Simulator
|
||||
cform = skeleton
|
||||
|
||||
ef_weapon_type = 1
|
||||
|
||||
class = W_KNIFE
|
||||
|
||||
visual = weapons\knife\wpn_knife.ogf
|
||||
inv_name = Knife
|
||||
|
||||
inv_name_short = Knife
|
||||
inv_weight = 1
|
||||
|
||||
inv_grid_width = 2
|
||||
inv_grid_height = 1
|
||||
inv_grid_x = 18
|
||||
inv_grid_y = 8
|
||||
|
||||
kill_msg_x = 197
|
||||
kill_msg_y = 177
|
||||
kill_msg_width = 53
|
||||
kill_msg_height = 16
|
||||
|
||||
;íå ïîêàçûâàòü êîë-âî ïàòðîíîâ äëÿ íîæà
|
||||
show_ammo = false
|
||||
|
||||
immunities_sect = weapon
|
||||
|
||||
slot = 0
|
||||
animation_slot = 5 ; type of the animation that will be used
|
||||
single_handed = 1
|
||||
|
||||
hud = wpn_knife_hud
|
||||
force_min = 25
|
||||
force_const = 63
|
||||
force_max = 100
|
||||
force_grow_speed = 25
|
||||
|
||||
cost = 10
|
||||
|
||||
hand_dependence = 1
|
||||
|
||||
cam_relax_speed = 5.0
|
||||
cam_dispersion = 0.9
|
||||
cam_max_angle = 7
|
||||
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
|
||||
cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting
|
||||
|
||||
|
||||
fire_dispersion = 0.5
|
||||
fire_dispersion_add = 5.3
|
||||
fire_dispersion_relax = 0.6
|
||||
fire_dispersion_base = 0.5
|
||||
disp_vel_factor = 0.9
|
||||
disp_crouch_factor = 0.75
|
||||
disp_jump_factor = 7
|
||||
fire_dispersion_condition_factor = 0.0
|
||||
misfire_probability = 0.0
|
||||
condition_shot_dec = 0.0
|
||||
|
||||
direction = 0, 0, 1
|
||||
shell_point = 0.0, 0.0, 0.0
|
||||
fire_point = 0.0, 0.1, 0.4
|
||||
|
||||
flame_particles =
|
||||
|
||||
rpm_empty_click = 200
|
||||
|
||||
; ttc
|
||||
hit_type = wound
|
||||
hit_power = 35
|
||||
hit_impulse = 120
|
||||
|
||||
hit_type_2 = wound_2
|
||||
hit_power_2 = 35
|
||||
hit_impulse_2 = 120
|
||||
|
||||
fire_distance = 200.2
|
||||
bullet_speed = 500 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
|
||||
rpm = 600
|
||||
; end ttc
|
||||
|
||||
normal = 0, 1, 0
|
||||
position = -0.021, -0.078, 0.0
|
||||
orientation = 0,90,0
|
||||
startup_ammo = 1000
|
||||
wm_size = 0.10
|
||||
|
||||
tracer_head_speed = 300
|
||||
tracer_trail_scale = 0.75
|
||||
tracer_start_length = 1
|
||||
tracer_width = 0.07
|
||||
|
||||
light_color = 0.0,0.0,0.0
|
||||
light_range = 0
|
||||
light_var_color = 0.05
|
||||
light_var_range = 0.1
|
||||
light_time = 0
|
||||
|
||||
ph_mass = 4
|
||||
|
||||
ammo_limit = 180
|
||||
ammo_current = 90
|
||||
ammo_elapsed = 0
|
||||
|
||||
ammo_mag_size = 0
|
||||
ammo_class = ammo_9x39_pab9
|
||||
|
||||
min_radius = 50
|
||||
max_radius = 50
|
||||
|
||||
scope_status = 0
|
||||
silencer_status = 0
|
||||
grenade_launcher_status = 0
|
||||
zoom_enabled = false
|
||||
|
||||
weapon_remove_time = 60000 ;âðåìÿ óíè÷òîæåíèÿ îðóæèÿ (ñ ó÷åòîì TimeFactor) äëÿ ìóëüòèïëååðà
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue