add game&rawdata
This commit is contained in:
parent
0133cd976c
commit
49b34b5546
45731 changed files with 709831 additions and 0 deletions
83
gamedata/configs/scripts/jupiter/jup_b217_stalker_tech.ltx
Normal file
83
gamedata/configs/scripts/jupiter/jup_b217_stalker_tech.ltx
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
[animpoint@presets]
|
||||
combat_ignore_cond = true
|
||||
combat_ignore_keep_when_attacked = true
|
||||
invulnerable = true
|
||||
out_restr = jup_a6_sr_noweap
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
use_camp = false
|
||||
|
||||
;*************************************
|
||||
|
||||
[logic@jup_b217_stalker_tech]
|
||||
suitable = {=check_npc_name(jup_b217_stalker_tech)} true
|
||||
active = animpoint
|
||||
prior = 200
|
||||
level_spot = mechanic
|
||||
|
||||
[animpoint]:animpoint@presets
|
||||
cover_name = jup_a6_animpoint_tech_start
|
||||
avail_animations = wait_na
|
||||
reach_distance = 50
|
||||
meet = no_meet
|
||||
on_info = {+jup_b217_pp_end_in_scene} animpoint@first_visit_timer
|
||||
|
||||
[animpoint@first_visit_timer]:animpoint@presets
|
||||
cover_name = jup_a6_animpoint_tech_start
|
||||
avail_animations = wait_na
|
||||
reach_distance = 50
|
||||
meet = no_meet
|
||||
on_game_timer = 45 | animpoint@first_visit
|
||||
|
||||
[animpoint@first_visit]:animpoint@presets
|
||||
cover_name = jup_a6_animpoint_tech_start
|
||||
avail_animations = jup_b217_nitro_stand
|
||||
reach_distance = 5
|
||||
reach_movement = walk_noweap
|
||||
on_signal = sound_end | {-jup_b217_welcome_tech_talked} %+jup_b217_welcome_tech_talked%
|
||||
on_info = {+jup_b217_tech_begin_to_talk -jup_b217_tech_welcome_end} %=play_sound(jup_b217_stalker_tech_welcome) +jup_b217_tech_welcome_end%
|
||||
on_info2 = {+jup_b217_welcome_tech_talked} animpoint@sit_tp
|
||||
on_info3 = {-jup_b217_stalker_tech_met} %+jup_b217_stalker_tech_met%
|
||||
meet = no_meet
|
||||
|
||||
[animpoint@sit_tp]:animpoint@presets
|
||||
cover_name = jup_a6_animpoint_tech
|
||||
avail_animations = animpoint_sit_normal
|
||||
meet = no_meet
|
||||
on_game_timer = 15 | remark@straight_anim %=teleport_npc(jup_b217_tech_tp_from_cutscene) =stop_postprocess(1245) =jup_b217_hard_animation_reset%
|
||||
|
||||
; break start animation
|
||||
[remark@straight_anim]
|
||||
anim = wait_na
|
||||
meet = no_meet
|
||||
on_game_timer = 3 | animpoint@sit
|
||||
combat_ignore_cond = true
|
||||
combat_ignore_keep_when_attacked = true
|
||||
invulnerable = true
|
||||
out_restr = jup_a6_sr_noweap
|
||||
gather_items_enabled = false
|
||||
help_wounded_enabled = false
|
||||
corpse_detection_enabled = false
|
||||
|
||||
[animpoint@sit]:animpoint@presets
|
||||
cover_name = jup_a6_animpoint_tech
|
||||
reach_distance = 10
|
||||
avail_animations = animpoint_sit_normal
|
||||
on_info = {-jup_a6_stalker_tech_info -jup_b9_blackbox_decrypted +jup_b9_blackbox_decrypting !talking} %+jup_a6_stalker_tech_info%
|
||||
meet = meet@default
|
||||
|
||||
[meet@default]
|
||||
close_anim = nil
|
||||
close_victim = nil
|
||||
far_anim = nil
|
||||
far_victim = nil
|
||||
close_distance = 0
|
||||
far_distance = 0
|
||||
close_snd_distance = 3
|
||||
use = {+jup_b9_blackbox_records_end -jup_b9_blackbox_decrypted} self, {!actor_enemy} true
|
||||
meet_dialog = {-jup_b9_blackbox_decrypted +jup_a6_stalker_tech_info +jup_b9_blackbox_decrypting} jup_b217_stalker_tech_blackbox_start
|
||||
allow_break = false
|
||||
close_snd_hello = jup_b217_stalker_tech_greeting
|
||||
close_snd_bye = jup_b217_stalker_tech_farewell
|
||||
meet_on_talking = false
|
||||
Loading…
Add table
Add a link
Reference in a new issue